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Andrew Harvey 0001

dblp:94/4563-1 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Rendering · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
surface modeling
0.012003
Grooming furry surfaces of arbitrary topology · SIGGRAPH 2003
Rendering › shading
shading models
0.012003
Grooming furry surfaces of arbitrary topology · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

maya shading networks · 0.0interpolation technique · 0.0
YearPublicationVenuePosition
2003 Grooming furry surfaces of arbitrary topology
abstract
The Moving Picture Company has developed a custom fur solution which employs a novel interpolation technique driven by Maya shading networks, allowing the artist to intuitively groom furry creatures regardless of surface topology or type.
Andrew Harvey 0001
SIGGRAPH1