Demo Data from VLDB 2026 / reviewers in the wild / expert
Andrew Harvey 0001
dblp:94/4563-1
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 77% Rendering · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling
surface modeling |
0.0 | 1 | 2003 | Grooming furry surfaces of arbitrary topology · SIGGRAPH 2003 |
Rendering › shading
shading models |
0.0 | 1 | 2003 | Grooming furry surfaces of arbitrary topology · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
maya shading networks · 0.0interpolation technique · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Grooming furry surfaces of arbitrary topologyabstractThe Moving Picture Company has developed a custom fur solution which employs a novel interpolation technique driven by Maya shading networks, allowing the artist to intuitively groom furry creatures regardless of surface topology or type. Andrew Harvey 0001 |
SIGGRAPH | 1 |