Demo Data from VLDB 2026 / reviewers in the wild / expert
Parisa Mazrooei
dblp:94/8181
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › multi-agent safety
collusion detection |
0.2 | 1 | 2013 | Automating Collusion Detection in Sequential Games · AAAI 2013 |
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
sequential game |
0.2 | 1 | 2013 | Automating Collusion Detection in Sequential Games · AAAI 2013 |
Methods — techniques the papers use, named apart from their topics
game theory · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Automating Collusion Detection in Sequential GamesabstractCollusion is the practice of two or more parties deliberately cooperating to the detriment of others. While such behavior may be desirable in certain circumstances, in many it is considered dishonest and unfair. If agents otherwise hold strictly to the established rules, though, collusion can be challenging to police. In this paper, we introduce an automatic method for collusion detection in sequential games. We achieve this through a novel object, called a collusion table, that captures the effects of collusive behavior, i.e., advantage to the colluding parties, without assuming any particular pattern of behavior. We show the effectiveness of this method in the domain of poker, a popular game where collusion is prohibited. Parisa Mazrooei, Christopher Archibald, Michael H. Bowling |
AAAI | 1 |