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Wolfgang Krüger

dblp:94/853 · also Wolfgang Krueger · DBLP profile ↗
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11ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 84% Computational photography and imaging · 16%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
subsurface scattering
0.011993
Reflection from layered surfaces due to subsurface scattering · SIGGRAPH 1993
Rendering
light transport
0.011988
Intensity fluctuations and natural texturing · SIGGRAPH 1988
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.011988
Intensity fluctuations and natural texturing · SIGGRAPH 1988
Rendering › texture mapping
surface texturing
0.011988
Intensity fluctuations and natural texturing · SIGGRAPH 1988
Rendering › illumination
diffuse reflection
0.011993
Reflection from layered surfaces due to subsurface scattering · SIGGRAPH 1993
Rendering › shading
shading models
0.011993
Reflection from layered surfaces due to subsurface scattering · SIGGRAPH 1993

Methods — techniques the papers use, named apart from their topics

ray tracing · 0.0one-dimensional linear transport theory · 0.0monte carlo methods · 0.0stochastic modeling · 0.0electromagnetic scattering theory · 0.0autocorrelation · 0.0
YearPublicationVenuePosition
2022 Usage of Vehicle Re-Identification Models for Improved Persistent Multiple Object Tracking in Wide Area Motion Imagery
abstract
Persistent multiple object tracking in Wide Area Motion Imagery (WAMI) is fundamental for a wide range of applications, e.g. surveillance of borders. Though impressive tracking results have been achieved by combining appearance based and motion based object detection as input for modern tracking-by-detection methods, the number of identity-switches (ID-switches) in case of many slow or stopped vehicles is still high. Instead of extracting features from the appearance based object detection model for data association between object detections and existing tracks, we propose to use visual appearance descriptors learned from re-identification tasks. For this purpose, we employed the recent re-identification model OSNet and created an aerial vehicle re-identification dataset based on publicly available aerial object tracking datasets. By applying the optimized data association scheme, we outperform state-of-the-art trackers, as the number of ID-switches is considerably reduced.
Lars Wilko Sommer, Wolfgang Krüger
ICIP2
2014 Evaluation of object segmentation to improve moving vehicle detection in aerial videos
abstract
Moving objects play a key role for gaining scene understanding in aerial surveillance tasks. The detection of moving vehicles can be challenging due to high object distance, simultaneous object and camera motion, shadows, or weak contrast. In scenarios where vehicles are driving on busy urban streets, this is even more challenging due to possible merged detections. In this paper, a video processing chain is proposed for moving vehicle detection and segmentation. The fundament for detecting motion which is independent of the camera motion is tracking of local image features such as Harris corners. Independently moving features are clustered. Since motion clusters are prone to merge similarly moving objects, we evaluate various object segmentation approaches based on contour extraction, blob extraction, or machine learning to handle such effects. We propose to use a local sliding window approach with Integral Channel Features (ICF) and AdaBoost classifier.
Michael Teutsch, Wolfgang Krüger, Jürgen Beyerer
AVSS2
2012 Detection, Segmentation, and Tracking of Moving Objects in UAV Videos
abstract
Automatic processing of videos coming from small UAVs offers high potential for advanced surveillance applications but is also very challenging. These challenges include camera motion, high object distance, varying object background, multiple objects near to each other, weak signal-to-noise-ratio (SNR), or compression artifacts. In this paper, a video processing chain for detection, segmentation, and tracking of multiple moving objects is presented dealing with the mentioned challenges. The fundament is the detection of local image features, which are not stationary. By clustering these features and subsequent object segmentation, regions are generated representing object hypotheses. Multi-object tracking is introduced using a Kalman filter and considering the camera motion. Split or merged object regions are handled by fusion of the regions and the local features. Finally, a quantitative evaluation of object segmentation and tracking is provided.
Michael Teutsch, Wolfgang Krüger
AVSS2
2012 Spatio-temporal fusion of object segmentation approaches for moving distant targets
Michael Teutsch, Wolfgang Krüger
FUSION2
2011 Fusion of region and point-feature detections for measurement reconstruction in multi-target Kalman tracking
Michael Teutsch, Wolfgang Krüger, Jürgen Beyerer
FUSION2
2001 Robust and efficient map-to-image registration with line segments
Wolfgang Krüger
Mach. Vis. Appl.1
1999 Robust real-time ground plane motion compensation from a moving vehicle
Wolfgang Krüger
Mach. Vis. Appl.1
1993 Reflection from layered surfaces due to subsurface scattering
abstract
The reflection of light from most materials consists of two major terms: the specular and the diffuse.Specular reflection may be modeled from first principles by considering a rough surface consisting of perfect reflectors, or micro-facets.Diffuse reflection is generally considered to result from multiple scattering either from a rough surface or from within a layer near the surface.Accounting for diffuse reflection by Lambert's Cosine Law, as is universally done in computer graphics, is not a physical theory based on first principles.This paper presents a model for subsurface scattering in layered surfaces in terms of one-dimensional linear transport theory.We derive explicit formulas for backscattering and transmission that can be directly incorporated in most rendering systems, and a general Monte Carlo method that is easily added to a ray tracer.This model is particularly appropriate for common layered materials appearing in nature, such as biological tissues (e.g.skin, leaves, etc.) or inorganic materials (e.g.snow, sand, paint, varnished or dusty surfaces).As an application of the model, we simulate the appearance of a face and a cluster of leaves from experimental data describing their layer properties.
Pat Hanrahan, Wolfgang Krüger
SIGGRAPH2
1993 Data parallel volume-rendering algorithms for interactive visualization
Peter Schröder, Wolfgang Krüger
Vis. Comput.2
1990 The Application of Transport Theory to Visualization of 3D Scalar Data Fields
abstract
The author describes a visualization model for three-dimensional scalar data fields based on linear transport theory. The concept of virtual particles for the extraction of information from data fields in introduced. The role of different types of interaction of the data field with those particles such as absorption, scattering, source and color shift are discussed and demonstrated. Special attention is given to possible tools for the enhancement of interesting data features. Random texturing can provide visual insights as to the magnitude and distribution of deviations of related data fields, e.g., originating from analytic models, and measurements, or in the noise content of a given data field. Hidden symmetries of a data set can often be identified visually by allowing it to interact with a preselected beam of physical particles with the attendant appearance of characteristic structural effects such as channeling.>
Wolfgang Krüger
IEEE Visualization1
1988 Intensity fluctuations and natural texturing
abstract
A model for texturing of surfaces is introduced based on the concept of light intensity fluctuations. During the evaluation of the reflected intensity in the rendering process a non-Gaussian stochastic component is added which is governed by electromagnetic scattering theory. This component simulates the appearence of macroscopic surface irregularities in the image plane by considering not only the mean value of the intensity, given by the usual specular contribution, but also its variance and autocorrelation function. The variance generates the strength and distribution of the intensity fluctuations and the spatiotemporal auto-correlation function can be used to model the form and temporal development of the texture patterns. With an appropriate choice of a few parameters, soft intensity perturbations and bumpy speckle patterns as well as glint effects can be created.
Wolfgang Krüger
SIGGRAPH1