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Colin Turnbull

dblp:95/2656 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › collision detection
distance computation
0.022000
Computing Signed Distances between Free-Form Objects · ICRA 2000
Computing Distances between NURBS-defined Convex Objects · ICRA 1998
Geometric modeling and processing › shape modeling › parametric modeling › spline surfaces
bézier patches
0.012000
Computing Signed Distances between Free-Form Objects · ICRA 2000
Geometric modeling and processing › shape modeling › surface modeling
freeform surface modeling
0.012000
Computing Signed Distances between Free-Form Objects · ICRA 2000
Geometric modeling and processing › computational geometry
distance computation between convex objects
0.011998
Computing Distances between NURBS-defined Convex Objects · ICRA 1998
Geometric modeling and processing › computer-aided design › computer-aided geometric design
NURBS modeling
0.011998
Computing Distances between NURBS-defined Convex Objects · ICRA 1998

Methods — techniques the papers use, named apart from their topics

subdivision · 0.0support mapping · 0.0NURBS evaluation · 0.0
YearPublicationVenuePosition
2000 Computing Signed Distances between Free-Form Objects
abstract
Given two sculptured objects, described by a collection of rational Bezier patches, we propose an algorithm that provides the distance between them if the objects are not intersecting, or a measure of penetration otherwise. The algorithm extends the upper-lower bound subdivision approach to the computation of the nearest points by considering the relative orientations between the subdivided patches. All required geometric constructions can be described as rational Bezier patches so that their control points can be precomputed from those of the original patches. Additional operations have been designed to exhibit linear complexity with the total number of involved control points.
Federico Thomas, Colin Turnbull, Lluís Ros, Stephen Cameron
ICRA2
1998 Computing Distances between NURBS-defined Convex Objects
abstract
Computing the distance between modelled objects is proving to be a fundamental operation for solving many problems in robotics and elsewhere. Most of the previous work in this area has focused on computing the distance between polyhedra, as the problem is easier to solve than the general case and the answer is sufficient for many problems. Here we focus on computing the distance between convex objects defined by NURBS curves or patches, for which the critical step is the evaluation of the support mapping. Experimental results are given for the two-dimensional case.
Colin Turnbull, Stephen Cameron
ICRA1