VLDB 2026 Research / reviewers in the wild / expert
Peng Wang 0099
dblp:95/4442-99
· DBLP profile ↗
22ranked-venue papers
5as first author
21since 2021 · last 2026
0009-0009-8245-1860ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 3 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 3 first-author · 13 since 2021Systems, architecture and hardware · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DecoRec: Decomposed 3D Scene Reconstruction From Single-View Images via Object-Level DiffusionabstractIn this paper, we introduce DecoRec, a novel system designed to elevate single-view 2D images to a decomposed 3D scene mesh. Current methods for single-view scene reconstruction typically rely on object retrieval or the regression of coarse 3D voxels or surfaces, leading to inaccuracies in capturing the appearance and geometry of the input image. The lack of high-quality large-scale scene-level datasets further complicates direct 3D scene generation from single-view images. To achieve high-quality 3D scene generation from a single-view image, DecoRec takes advantage of recent diffusion-based single-view object reconstruction methods to reconstruct individual objects separately. Subsequently, a refinement pipeline is proposed to effectively merge these reconstructed objects, enhancing appearance and geometry through a differentiable rendering technique and diffusion-guided refinement. Our results demonstrate that DecoRec facilitates high-quality single-view scene reconstruction in both geometry and novel synthesis, offering significant benefits for downstream applications like room interior design. Yuhan Ping, Yuan Liu 0025, Xiaoxiao Long, Peng Wang 0099, Junhui Hou, Jianyi Zheng, Jia Pan 0001, Xin Li 0003, Cheng Lin 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | SVGS: Enhancing Gaussian Splatting Using Primitives With Spatially Varying ColorsabstractGaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the appearance and geometry of the scene, resulting in a non-compact representation. In this paper, we introduce a new method called SVGS (Spatially Varying Gaussian Splatting) that utilizes spatially varying colors and opacity in a single Gaussian primitive to improve its representation ability. We have implemented bilinear interpolation, movable kernels, and tiny neural networks as spatially varying functions. SVGS employs 2D Gaussian surfels as primitives, which significantly enhances novel-view synthesis while maintaining high-quality geometric reconstruction. This approach is particularly effective in practical applications, as scenes combining complex textures with relatively simple geometry occur frequently in real-world environments. Quantitative and qualitative experimental results demonstrate that all three functions outperform the baseline, with the best movable kernels achieving superior novel view synthesis performance on multiple datasets, highlighting the strong potential of spatially varying functions. Rui Xu 0016, Wenyue Chen, Jiepeng Wang 0001, Yuan Liu 0025, Peng Wang 0099, Cheng Lin 0001, Shi-Qing Xin, Xin Li 0003, Wenping Wang 0001, Taku Komura |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | Rayzer: a Self-Supervised Large View Synthesis Model
Hanwen Jiang, Hao Tan 0002, Peng Wang 0099, Hai Jin 0001, Sai Bi, Kai Zhang 0045, Fujun Luan, Kalyan Sunkavalli, Qixing Huang, Georgios Pavlakos |
ICCV | 3 |
| 2025 | MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth PriorsabstractIn this paper, we propose MoDGS, a new pipeline to render novel-view images in dynamic scenes using only casually captured monocular videos. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid movement of input cameras to construct multiview consistency but fail to reconstruct dynamic scenes on casually captured input videos whose cameras are static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms baseline methods by a significant margin. Project page: https://MoDGS.github.io Qingming Liu, Yuan Liu 0025, Jiepeng Wang 0001, Xianqiang Lyu, Peng Wang 0099, Wenping Wang 0001, Junhui Hou |
ICLR | 5 |
| 2025 | FitnessAgent: A Unified Agent Framework for Open-Set and Personalized Fitness EvaluationabstractRobotic systems face challenges in performing open-set and personalized fitness evaluations, especially when adapting to new exercises and individual user needs. This paper introduces FitnessAgent, a unified agent framework designed to address these challenges. Unlike traditional systems that rely on pre-trained neural networks or fixed rule-based criteria, FitnessAgent can assess any exercise without prior training, adapting evaluation metrics based on expert knowledge and user-specific requirements. The system breaks down fitness evaluation tasks into combinations of metrics, each calculated using measurable operators such as angles, distances, and positions. By leveraging a set of primitive, exercise-agnostic operators, a large language model (LLM)-based planner dynamically selects and combines these operators for each task. The open-set capability of FitnessAgent is validated through experiments on both the widely-used Functional Movement Screen dataset and a newly collected isometric pose dataset. Results highlight the system's flexibility in handling new movements and its ability to adapt to personalized evaluation criteria without the need for code or algorithm modifications. FitnessAgent offers a scalable and personalized solution for fitness evaluation, making it well-suited for robotic applications that require adaptability to diverse user needs. Zhenhui Tang, Qingjun Xing, Xuyang Xing, Peng Wang 0099 |
ICRA | 7 |
| 2025 | NeRFBuff: Fast Neural Rendering via Inter-Frame Feature BufferingabstractNeural radiance fields (NeRF) have demonstrated impressive performance in novel view synthesis, but are still slow to render complex scenes at a high resolution. We introduce a novel method to boost the NeRF rendering speed by utilizing the temporal coherence between consecutive frames. Rather than computing features of each frame entirely from scratch, we reuse the coherent information (e.g., density and color) computed from the previous frames to help render the current frame, which significantly boosts rendering speed. To effectively manage the coherent information of previous frames, we introduce a history buffer with a multiple-plane structure, which is built online and updated from old frames to new frames. We name this buffer as multiple plane buffer (MPB). With this MPB, a new frame can be efficiently rendered using the warped features from previous frames. Extensive experiments on the NeRF-Synthetic, LLFF, and Mip-NeRF-360 datasets demonstrate that our method significantly boosts rendering efficiency and achieves 4× speedup on real-world scenes compared to the baseline methods while preserving competitive rendering quality. Yuan Liu 0025, Xiaoxiao Long, Peng Wang 0099, Cheng Lin 0001, Ping Luo 0002, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Tooth Motion Monitoring in Orthodontic Treatment by Mobile Device-Based Multi-View StereoabstractNowadays, orthodontics has become an important part of modern personal life to assist one in improving mastication and raising self-esteem. However, the quality of orthodontic treatment still heavily relies on the empirical evaluation of experienced doctors, which lacks quantitative assessment and requires patients to visit clinics frequently for in-person examination. To resolve the aforementioned problem, we propose a novel and practical mobile device-based framework for precisely measuring tooth movement in treatment, so as to simplify and strengthen the traditional tooth monitoring process. To this end, we formulate the tooth movement monitoring task as a multi-view multi-object pose estimation problem via different views that capture multiple texture-less and severely occluded objects (i.e. teeth). Specifically, we exploit a pre-scanned 3D tooth model and a sparse set of multi-view tooth images as inputs for our proposed tooth monitoring framework. After extracting tooth contours and localizing the initial camera pose of each view from the initial configuration, we propose a joint pose estimation scheme to precisely estimate the 3D pose of each individual tooth, so as to infer their relative offsets during treatment. Furthermore, we introduce the metric of Relative Pose Bias to evaluate the individual tooth pose accuracy in a small scale. We demonstrate that our approach is capable of reaching high accuracy and efficiency as practical orthodontic treatment monitoring requires. Jiaming Xie, Congyi Zhang 0001, Guangshun Wei, Peng Wang 0099, Guodong Wei, Wenxi Liu, Min Gu 0003, Ping Luo 0002, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape PredictionabstractWe propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm. Peng Wang 0099, Hao Tan 0002, Sai Bi, Yinghao Xu 0001, Fujun Luan, Kalyan Sunkavalli, Wenping Wang 0001, Zexiang Xu, Kai Zhang 0045 |
ICLR | 1 |
| 2024 | DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction ModelabstractWe propose DMV3D, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and, functioning as a denoiser, can denoise noisy multi-view images via 3D NeRF reconstruction and rendering, achieving single-stage 3D generation in the 2D diffusion denoising process. We train DMV3D on large-scale multi-view image datasets of extremely diverse objects using only image reconstruction losses, without accessing 3D assets. We demonstrate state-of-the-art results for the single-image reconstruction problem where probabilistic modeling of unseen object parts is required for generating diverse reconstructions with sharp textures. We also show high-quality text-to-3D generation results outperforming previous 3D diffusion models. Our project website is at: https://dmv3d.github.io/. Yinghao Xu 0001, Hao Tan 0002, Fujun Luan, Sai Bi, Peng Wang 0099, Zifan Shi, Kalyan Sunkavalli, Gordon Wetzstein, Zexiang Xu, Kai Zhang 0045 |
ICLR | 5 |
| 2024 | MMPI: a Flexible Radiance Field Representation by Multiple Multi-plane Images BlendingabstractThis paper presents a flexible representation of neural radiance fields based on multi-plane images (MPI), for high-quality view synthesis of complex scenes. MPI with Normalized Device Coordinate (NDC) parameterization is widely used in NeRF learning for its simple definition, easy calculation, and powerful ability to represent unbounded scenes. However, existing NeRF works that adopt MPI representation for novel view synthesis can only handle simple forward-facing unbounded scenes (e.g., the scenes in the LLFF dataset), where the input cameras are all observing in similar directions with small relative translations. Hence, extending these MPIbased methods to more complex scenes like large-range or even 360-degree scenes is very challenging. In this paper, we explore the potential of MPI and show that MPI can synthesize high-quality novel views of complex scenes with diverse camera distributions and view directions, which are not only limited to simple forward-facing scenes. Our key idea is to encode the neural radiance field with multiple MPIs facing different directions and blend them with an adaptive blending operation. For each region of the scene, the blending operation gives larger blending weights to those advantaged MPIs with stronger local representation abilities while giving lower weights to those with weaker representation abilities. Such blending operation automatically modulates the multiple MPIs to appropriately represent the diverse local density and color information. Experiments on the KITTI dataset and ScanNet dataset demonstrate that our proposed MMPI synthesizes high-quality images from diverse camera pose distributions and is fast to train, outperforming the previous fast-training NeRF methods for novel view synthesis. Moreover, we show that MMPI can encode extremely long trajectories and produce novel view renderings, demonstrating its potential in applications like autonomous driving. Our demo video is available at https://youtube.com/watch?v=mbNKwN5urC8. Peng Wang 0099, Yubin Hu 0001, Wang Zhao 0001, Ran Yi 0002, Yong-Jin Liu 0001, Wenping Wang 0001 |
ICRA | 2 |
| 2024 | ProLiF: Progressively-connected Light Field network for efficient view synthesis
Peng Wang 0099, Yuan Liu 0025, Guying Lin, Jiatao Gu, Lingjie Liu, Taku Komura, Wenping Wang 0001 |
Comput. Graph. | 1 |
| 2024 | PERF: Panoramic Neural Radiance Field From a Single PanoramaabstractNeural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Guangcong Wang, Peng Wang 0099, Zhaoxi Chen 0009, Wenping Wang 0001, Chen Change Loy, Ziwei Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | F2-NeRF: Fast Neural Radiance Field Training with Free Camera TrajectoriesabstractThis paper presents a novel grid-based NeRF called F2- NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes for training. Existing fast grid-based NeRF training frameworks, like Instant-NGP, Plenoxels, DVGO, or TensoRF, are mainly designed for bounded scenes and rely on space warping to handle unbounded scenes. Existing two widely-used space-warping methods are only designed for the forward-facing trajectory or the 360° object-centric trajectory but cannot process arbitrary trajectories. In this paper, we delve deep into the mechanism of space warping to handle unbounded scenes. Based on our analysis, we further propose a novel space-warping method called perspective warping, which allows us to handle arbitrary trajectories in the grid-based NeRF framework. Extensive experiments demonstrate that F2-NeRF is able to use the same perspective warping to render high-quality images on two standard datasets and a new free trajectory dataset collected by us. Project page: totoro97.github.io/projects/f2-nerf. Peng Wang 0099, Yuan Liu 0025, Zhaoxi Chen 0009, Lingjie Liu, Ziwei Liu 0002, Taku Komura, Christian Theobalt, Wenping Wang 0001 |
CVPR | 1 |
| 2023 | NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary TopologiesabstractWe present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based reconstruction have achieved compelling results. However, these methods are limited to objects with closed surfaces since they adopt Signed Distance Function (SDF) as surface representation which requires the target shape to be divided into inside and outside. In this paper, we propose to represent surfaces as the Unsigned Distance Function (UDF) and develop a new volume rendering scheme to learn the neural UDF representation. Specifically, a new density function that correlates the property of UDF with the volume rendering scheme is introduced for robust optimization of the UDF fields. Experiments on the DTU and DeepFashion3D datasets show that our method not only enables high-quality reconstruction of non-closed shapes with complex typologies, but also achieves comparable performance to the SDF based methods on the reconstruction of closed surfaces. Visit our project page at https://www.xxlong.site/NeuralUDF. Xiaoxiao Long, Cheng Lin 0001, Lingjie Liu, Yuan Liu 0025, Peng Wang 0099, Christian Theobalt, Taku Komura, Wenping Wang 0001 |
CVPR | 5 |
| 2023 | Batch-based Model Registration for Fast 3D Sherd Reconstructionabstract3D reconstruction techniques have widely been used for digital documentation of archaeological fragments. However, efficient digital capture of fragments remains as a challenge. In this work, we aim to develop a portable, high-throughput, and accurate reconstruction system for efficient digitization of fragments excavated in archaeological sites. To realize high-throughput digitization of large numbers of objects, an effective strategy is to perform scanning and reconstruction in batches. However, effective batch-based scanning and reconstruction face two key challenges: 1) how to correlate partial scans of the same object from multiple batch scans, and 2) how to register and reconstruct complete models from partial scans that exhibit only small overlaps. To tackle these two challenges, we develop a new batch-based matching algorithm that pairs the front and back sides of the fragments, and a new Bilateral Boundary ICP algorithm that can register partial scans sharing very narrow overlapping regions. Extensive validation in labs and testing in excavation sites demonstrate that these designs enable efficient batch-based scanning for fragments. We show that such a batch-based scanning and reconstruction pipeline can have immediate applications on digitizing sherds in archaeological excavations. Our project page: https://jiepengwang.github.io/FIRES/. Jiepeng Wang 0001, Congyi Zhang 0001, Peng Wang 0099, Xin Li 0003, Peter J. Cobb, Christian Theobalt, Wenping Wang 0001 |
ICCV | 3 |
| 2023 | NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview ImagesabstractWe present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely challenging because specular reflections are view-dependent and thus violate the multiview consistency, which is the cornerstone for most multiview reconstruction methods. Recent neural rendering techniques can model the interaction between environment lights and the object surfaces to fit the view-dependent reflections, thus making it possible to reconstruct reflective objects from multiview images. However, accurately modeling environment lights in the neural rendering is intractable, especially when the geometry is unknown. Most existing neural rendering methods, which can model environment lights, only consider direct lights and rely on object masks to reconstruct objects with weak specular reflections. Therefore, these methods fail to reconstruct reflective objects, especially when the object mask is not available and the object is illuminated by indirect lights. We propose a two-step approach to tackle this problem. First, by applying the split-sum approximation and the integrated directional encoding to approximate the shading effects of both direct and indirect lights, we are able to accurately reconstruct the geometry of reflective objects without any object masks. Then, with the object geometry fixed, we use more accurate sampling to recover the environment lights and the BRDF of the object. Extensive experiments demonstrate that our method is capable of accurately reconstructing the geometry and the BRDF of reflective objects from only posed RGB images without knowing the environment lights and the object masks. Codes and datasets are available at https://github.com/liuyuan-pal/NeRO. Yuan Liu 0025, Peng Wang 0099, Cheng Lin 0001, Xiaoxiao Long, Jiepeng Wang 0001, Lingjie Liu, Taku Komura, Wenping Wang 0001 |
ACM Trans. Graph. | 2 |
| 2022 | Neural Rays for Occlusion-aware Image-based RenderingabstractWe present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization to new scenes. However, due to occlusions, a 3D point may be invisible to some input views. On such a 3D point, these generalization methods will include inconsistent image features from invisible views, which interfere with the radiance field construction. To solve this problem, we predict the visibility of 3D points to input views within our NeuRay representation. This visibility enables the radiance field construction to focus on visible image features, which significantly improves its rendering quality. Meanwhile, a novel consistency loss is proposed to refine the visibility in NeuRay when finetuning on a specific scene. Experiments demonstrate that our approach achieves state-of-the-art performance on the novel view synthesis task when generalizing to unseen scenes and outperforms perscene optimization methods after finetuning. Project page:https://liuyuan-pal.github.io/NeuRay/ Yuan Liu 0025, Sida Peng, Lingjie Liu, Qianqian Wang 0002, Peng Wang 0099, Christian Theobalt, Xiaowei Zhou 0001, Wenping Wang 0001 |
CVPR | 5 |
| 2022 | SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views
Xiaoxiao Long, Cheng Lin 0001, Peng Wang 0099, Taku Komura, Wenping Wang 0001 |
ECCV (32) | 3 |
| 2022 | NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors
Jiepeng Wang 0001, Peng Wang 0099, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, Wenping Wang 0001 |
ECCV (32) | 2 |
| 2022 | StyleNeRF: A Style-based 3D Aware Generator for High-resolution Image Synthesis
Jiatao Gu, Lingjie Liu, Peng Wang 0099, Christian Theobalt |
ICLR | 3 |
| 2021 | NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionabstractWe present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR [Niemeyer et al., 2020] and IDR [Yariv et al., 2020], require foreground mask as supervision, easily get trapped in local minima, and therefore struggle with the reconstruction of objects with severe self-occlusion or thin structures. Meanwhile, recent neural methods for novel view synthesis, such as NeRF [Mildenhall et al., 2020] and its variants, use volume rendering to produce a neural scene representation with robustness of optimization, even for highly complex objects. However, extracting high-quality surfaces from this learned implicit representation is difficult because there are not sufficient surface constraints in the representation. In NeuS, we propose to represent a surface as the zero-level set of a signed distance function (SDF) and develop a new volume rendering method to train a neural SDF representation. We observe that the conventional volume rendering method causes inherent geometric errors (i.e. bias) for surface reconstruction, and therefore propose a new formulation that is free of bias in the first order of approximation, thus leading to more accurate surface reconstruction even without the mask supervision. Experiments on the DTU dataset and the BlendedMVS dataset show that NeuS outperforms the state-of-the-arts in high-quality surface reconstruction, especially for objects and scenes with complex structures and self-occlusion. Peng Wang 0099, Lingjie Liu, Yuan Liu 0025, Christian Theobalt, Taku Komura, Wenping Wang 0001 |
NeurIPS | 1 |
| 2020 | Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB videoabstractThin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based reconstruction methods, because thin structures often lack distinct point features and have severe self-occlusion. We propose the first approach that simultaneously estimates camera motion and reconstructs the geometry of complex 3D thin structures in high quality from a color video captured by a handheld camera. Specifically, we present a new curve-based approach to estimate accurate camera poses by establishing correspondences between featureless thin objects in the foreground in consecutive video frames, without requiring visual texture in the background scene to lock on. Enabled by this effective curve-based camera pose estimation strategy, we develop an iterative optimization method with tailored measures on geometry, topology as well as self-occlusion handling for reconstructing 3D thin structures. Extensive validations on a variety of thin structures show that our method achieves accurate camera pose estimation and faithful reconstruction of 3D thin structures with complex shape and topology at a level that has not been attained by other existing reconstruction methods. Peng Wang 0099, Lingjie Liu, Nenglun Chen, Hung-Kuo Chu, Christian Theobalt, Wenping Wang 0001 |
ACM Trans. Graph. | 1 |