Cameron Smith

dblp:95/5267 · DBLP profile ↗
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12ranked-venue papers
3as first author
8since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 2Software engineering, systems software and programming languages · 1 · 1 first-author
YearPublicationVenuePosition
2025 FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent
abstract
This paper introduces FlowMap, an end-to-end differentiable method that solves for precise camera poses, cam-era intrinsics, and perframe dense depth of a video sequence. Our method performs per-video gradient-descent minimization of a simple least-squares objective that compares the optical flow induced by depth, intrinsics, and poses against correspondences obtained via off-the-shelf optical flow and point tracking. Alongside the use of point tracks to encourage long-term geometric consistency, we introduce differentiable re-parameterizations of depth, intrinsics, and pose that are amenable to first-order optimization. We empirically show that camera parameters and dense depth recovered by our method enable photo-realistic novel view synthesis on 360° trajectories using Gaussian Splatting. Our method not only far outperforms prior gradient-descent based bundle adjustment methods, but surprisingly approaches the accuracy of COLMAP, the state-of-the-art SfM method, on the downstream task of 360° novel view synthesis-even though our method is purely gradient-descent based, fully differentiable, and presents a complete departure from conventional SfM.
Cameron Smith, David Charatan, Ayush Tewari, Vincent Sitzmann
3DV1
2024 SmartMask: Context Aware High-Fidelity Mask Generation for Fine-grained Object Insertion and Layout Control
abstract
The field of generative image inpainting and object in-sertion has made significant progress with the recent advent of latent diffusion models. Utilizing a precise object mask can greatly enhance these applications. However, due to the challenges users encounter in creating high-fidelity masks, there is a tendency for these methods to rely on more coarse masks (e.g., bounding box) for these applications. This results in limited control and compromised background content preservation. To overcome these limitations, we introduce SmartMask, which allows any novice user to create detailed masks for precise object insertion. Combined with a ControlNet-Inpaint model, our experiments demonstrate that SmartMask achieves superior object insertion quality, preserving the background content more effectively than previous methods. Notably, unlike prior works the proposed approach can also be used even without user-mask guid-ance, which allows it to perform mask-free object insertion at diverse positions and scales. Furthermore, we find that when used iteratively with a novel instruction-tuning based planning model, SmartMask can be used to design detailed layouts from scratch. As compared with user-scribble based layout design, we observe that SmartMask allows for better quality outputs with layout-to-image generation methods.
Cameron Smith, Liang Zheng 0001
CVPR4
2024 In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing
abstract
3D-aware GANs offer new capabilities for view synthe-sis while preserving the editing functionalities of their 2D counterparts. GAN inversion is a crucial step that seeks the latent code to reconstruct input images or videos, subsequently enabling diverse editing tasks through manipulation of this latent code. However, a model pretrained on a particular dataset (e.g., FFHQ) often has difficulty re-constructing images with out-of-distribution (OOD) objects such as faces with heavy make-up or occluding objects. We address this issue by explicitly modeling OOD objects from the input in 3D-aware GANs. Our core idea is to represent the image using two individual neural radiance fields: one for the in-distribution content and the other for the out-of-distribution object. The final reconstruction is achieved by optimizing the composition of these two radiance fields with carefully designed regularization. We demonstrate that our explicit decomposition alleviates the inherent tradeoff between reconstruction fidelity and editability. We evaluate reconstruction accuracy and editability of our method on challenging real face images and videos and showcase favorable results against other baselines. More results can found at https://in-n-out-3d.github.io/.
Zhixin Shu, Cameron Smith, Seoung Wug Oh, Jia-Bin Huang 0001
CVPR3
2023 Learning to Render Novel Views from Wide-Baseline Stereo Pairs
abstract
We introduce a method for novel view synthesis given only a single wide-baseline stereo image pair. In this challenging regime, 3D scene points are regularly observed only once, requiring prior-based reconstruction of scene geometry and appearance. We find that existing approaches to novel view synthesis from sparse observations fail due to recovering incorrect 3D geometry and due to the high cost of differentiable rendering that precludes their scaling to large-scale training. We take a step towards resolving these shortcomings by formulating a multi-view transformer encoder, proposing an efficient, image-space epipolar line sampling scheme to assemble image features for a target ray, and a lightweight cross-attention-based renderer. Our contributions enable training of our method on a large-scale real-world dataset of indoor and outdoor scenes. We demonstrate that our method learns powerful multi-view geometry priors while reducing the rendering time. We conduct extensive comparisons on held-out test scenes across two real-world datasets, significantly outperforming prior work on novel view synthesis from sparse image observations and achieving multi-viewconsistent novel view synthesis.
Yilun Du, Cameron Smith, Ayush Tewari, Vincent Sitzmann
CVPR2
2023 Cross-modal Latent Space Alignment for Image to Avatar Translation
abstract
We present a novel method for automatic vectorized avatar generation from a single portrait image. Most existing approaches that create avatars rely on image-to-image translation methods, which present some limitations when applied to 3D rendering, animation, or video. Instead, we leverage modality-specific autoencoders trained on large-scale unpaired portraits and parametric avatars, and then learn a mapping between both modalities via an alignment module trained on a significantly smaller amount of data. The resulting cross-modal latent space preserves facial identity, producing more visually appealing and higher fidelity avatars than previous methods, as supported by our quantitative and qualitative evaluations. Moreover, our method’s virtue of being resolution-independent makes it highly versatile and applicable in a wide range of settings.
Manuel Ladron de Guevara, Yannick Hold-Geoffroy, Jose Echevarria, Cameron Smith, Daichi Ito
ICCV4
2023 FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow
abstract
Reconstruction of 3D neural fields from posed images has emerged as a promising method for self-supervised representation learning. The key challenge preventing the deployment of these 3D scene learners on large-scale video data is their dependence on precise camera poses from structure-from-motion, which is prohibitively expensive to run at scale. We propose a method that jointly reconstructs camera poses and 3D neural scene representations online and in a single forward pass. We estimate poses by first lifting frame-to-frame optical flow to 3D scene flow via differentiable rendering, preserving locality and shift-equivariance of the image processing backbone. SE(3) camera pose estimation is then performed via a weighted least-squares fit to the scene flow field. This formulation enables us to jointly supervise pose estimation and a generalizable neural scene representation via re-rendering the input video, and thus, train end-to-end and fully self-supervised on real-world video datasets. We demonstrate that our method performs robustly on diverse, real-world video, notably on sequences traditionally challenging to optimization-based pose estimation techniques.
Cameron Smith, Yilun Du, Ayush Tewari, Vincent Sitzmann
NeurIPS1
2022 Intelli-Paint: Towards Developing More Human-Intelligible Painting Agents
Cameron Smith, Jose Echevarria, Liang Zheng 0001
ECCV (16)2
2022 Paint2Pix: Interactive Painting Based Progressive Image Synthesis and Editing
Liang Zheng 0001, Cameron Smith, Jose Echevarria
ECCV (14)3
2020 MaterialGAN: reflectance capture using a generative SVBRDF model
abstract
We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produce plausible results. In this work, we present MaterialGAN , a deep generative convolutional network based on StyleGAN2, trained to synthesize realistic SVBRDF parameter maps. We show that MaterialGAN can be used as a powerful material prior in an inverse rendering framework: we optimize in its latent representation to generate material maps that match the appearance of the captured images when rendered. We demonstrate this framework on the task of reconstructing SVBRDFs from images captured under flash illumination using a hand-held mobile phone. Our method succeeds in producing plausible material maps that accurately reproduce the target images, and outperforms previous state-of-the-art material capture methods in evaluations on both synthetic and real data. Furthermore, our GAN-based latent space allows for high-level semantic material editing operations such as generating material variations and material morphing.
Yu Guo 0007, Cameron Smith, Milos Hasan, Kalyan Sunkavalli
ACM Trans. Graph.2
2015 Language evolution in the lab tends toward informative communication
Alexandra Carstensen, Cameron Smith, Terry Regier
CogSci3
2009 CPSP-web-tools: a server for 3D lattice protein studies
abstract
UNLABELLED: Studies on proteins are often restricted to highly simplified models to face the immense computational complexity of the associated problems. Constraint-based protein structure prediction (CPSP) tools is a package of very fast algorithms for ab initio optimal structure prediction and related problems in 3D HP-models [cubic and face centered cubic (FCC)]. Here, we present CPSP-web-tools, an interactive online interface of these programs for their immediate use. They include the first method for the direct prediction of optimal energies and structures in 3D HP side-chain models. This newest extension of the CPSP approach is described here for the first time. AVAILABILITY AND IMPLEMENTATION: Free access at http://cpsp.informatik.uni-freiburg.de
Martin Raden, Cameron Smith, Mohamad Rabbath, Marlien Edwards, Sebastian Will, Rolf Backofen
Bioinform.2
2004 An Environment for Building a System out of its Requirements
Cameron Smith, Kirsten Winter, Ian J. Hayes, R. Geoff Dromey, Peter A. Lindsay, David A. Carrington
ASE1