Ajith Mascarenhas

dblp:95/6150 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Theory of computation · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 70% Geometric modeling and processing · 30%
Theoretical computer science
2 papers
Computational geometry · 77% Algorithms and data structures · 23%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
scientific visualization
0.122006
Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities · IEEE Trans. Vis. Comput. Graph. 2006
Implementing time-varying contour trees · SCG 2005
Visualization and visual analytics › topological data analysis
reeb graph computation
0.112007
Robust on-line computation of Reeb graphs: simplicity and speed · ACM Trans. Graph. 2007
Geometric modeling and processing › shape analysis
topological shape analysis
0.112007
Robust on-line computation of Reeb graphs: simplicity and speed · ACM Trans. Graph. 2007
Visualization and visual analytics › topological data analysis
topology-based visualization
0.112007
Robust on-line computation of Reeb graphs: simplicity and speed · ACM Trans. Graph. 2007
Geometric modeling and processing › topology
morse theory
0.112006
Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
topological data analysis
0.112006
Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities · IEEE Trans. Vis. Comput. Graph. 2006
Computational geometry › topological data analysis
contour tree
0.112005
Implementing time-varying contour trees · SCG 2005
Computational geometry
topological data analysis
0.112005
Implementing time-varying contour trees · SCG 2005
Algorithms and data structures › dynamic data structures
persistent data structures
0.012004
Time-varying reeb graphs for continuous space-time data · SCG 2004
Computational geometry › topological data analysis
reeb graph
0.012004
Time-varying reeb graphs for continuous space-time data · SCG 2004
Visualization and visual analytics › temporal data visualization
time-varying data visualization
0.012005
Implementing time-varying contour trees · SCG 2005

Methods — techniques the papers use, named apart from their topics

statistical analysis · 0.1hierarchical segmentation · 0.1geometric tracking · 0.1partially persistent data structure · 0.1online algorithms · 0.1hierarchical data structure · 0.1
YearPublicationVenuePosition
2008 Time-varying Reeb graphs for continuous space-time data
Herbert Edelsbrunner, John Harer, Ajith Mascarenhas, Valerio Pascucci, Jack Snoeyink
Comput. Geom.3
2007 Robust on-line computation of Reeb graphs: simplicity and speed
abstract
Reeb graphs are a fundamental data structure for understanding and representing the topology of shapes. They are used in computer graphics, solid modeling, and visualization for applications ranging from the computation of similarities and finding defects in complex models to the automatic selection of visualization parameters. We introduce an on-line algorithm that reads a stream of elements (vertices, triangles, tetrahedra, etc.) and continuously maintains the Reeb graph of all elements already reed. The algorithm is robust in handling non-manifold meshes and general in its applicability to input models of any dimension. Optionally, we construct a skeleton-like embedding of the Reeb graph, and/or remove topological noise to reduce the output size. For interactive multi-resolution navigation we also build a hierarchical data structure which allows real-time extraction of approximated Reeb graphs containing all topological features above a given error threshold. Our extensive experiments show both high performance and practical linear scalability for meshes ranging from thousands to hundreds of millions of triangles. We apply our algorithm to the largest, most general, triangulated surfaces available to us, including 3D, 4D and 5D simplicial meshes. To demonstrate one important application we use Reeb graphs to find and highlight topological defects in meshes, including some widely believed to be "clean."
Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer, Ajith Mascarenhas
ACM Trans. Graph.4
2006 Understanding the Structure of the Turbulent Mixing Layer in Hydrodynamic Instabilities
abstract
When a heavy fluid is placed above a light fluid, tiny vertical perturbations in the interface create a characteristic structure of rising bubbles and falling spikes known as Rayleigh-Taylor instability. Rayleigh-Taylor instabilities have received much attention over the past half-century because of their importance in understanding many natural and man-made phenomena, ranging from the rate of formation of heavy elements in supernovae to the design of capsules for Inertial Confinement Fusion. We present a new approach to analyze Rayleigh-Taylor instabilities in which we extract a hierarchical segmentation of the mixing envelope surface to identify bubbles and analyze analogous segmentations of fields on the original interface plane. We compute meaningful statistical information that reveals the evolution of topological features and corroborates the observations made by scientists. We also use geometric tracking to follow the evolution of single bubbles and highlight merge/split events leading to the formation of the large and complex structures characteristic of the later stages. In particular we (i) Provide a formal definition of a bubble; (ii) Segment the envelope surface to identify bubbles; (iii) Provide a multi-scale analysis technique to produce statistical measures of bubble growth; (iv) Correlate bubble measurements with analysis of fields on the interface plane; (v) Track the evolution of individual bubbles over time. Our approach is based on the rigorous mathematical foundations of Morse theory and can be applied to a more general class of applications.
David E. Laney, Peer-Timo Bremer, Ajith Mascarenhas, Paul L. Miller, Valerio Pascucci
IEEE Trans. Vis. Comput. Graph.3
2005 Implementing time-varying contour trees
abstract
In this video, we describe our experiences in implementing an algo-rithm to compute time-varying contour trees and highlight the chal-lenges in applying this algorithm to real-world scientific datasets. For ease of illustration we restrict our explanations to contour trees of time-varying functions defined on the plane.
Ajith Mascarenhas, Jack Snoeyink
SCG1
2004 Time-varying reeb graphs for continuous space-time data
abstract
We study the evolution of the Reeb graph of a time-varying continuous function defined in three-dimensional space. While maintaining the Reeb graph, we compress the evolving sequence into a single, partially persistent data structure. We envision this data structure as a useful tool in visualizing real-valued space-time data obtained from computational simulations of physical processes.
Herbert Edelsbrunner, John Harer, Ajith Mascarenhas, Valerio Pascucci
SCG3
2000 Six degree-of-freedom haptic display of polygonal models
abstract
We present an algorithm for haptic display of moderately complex polygonal models with a six degree of freedom (DOF) force feedback device. We make use of incremental algorithms for contact determination between convex primitives. The resulting contact information is used for calculating the restoring forces and torques and thereby used to generate a sense of virtual touch. To speed up the computation, our approach exploits a combination of geometric locality, temporal coherence, and predictive methods to compute object-object contacts at kHz rates. The algorithm has been implemented and interfaced with a 6-DOF PHANToM Premium 1.5. We demonstrate its performance on force display of the mechanical interaction between moderately complex geometric structures that can be decomposed into convex primitives.
Arthur D. Gregory, Ajith Mascarenhas, Stephen A. Ehmann, Ming C. Lin, Dinesh Manocha
IEEE Visualization2