Demo Data from VLDB 2026 / reviewers in the wild / expert
Cong Liu 0033
dblp:95/6404-33
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7718-3077ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 50% High-performance computing · 25% Distributed systems · 25% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › graph partitioning
communication-balanced partitioning |
0.7 | 1 | 2023 | GraphMedia: Communication-balanced Graph Searching for Billion-scale Social Media Access · ACM Multimedia 2023 |
Distributed systems
distributed graph processing |
0.7 | 1 | 2023 | GraphMedia: Communication-balanced Graph Searching for Billion-scale Social Media Access · ACM Multimedia 2023 |
Parallel and multicore computing
graph partitioning |
0.7 | 1 | 2023 | GraphMedia: Communication-balanced Graph Searching for Billion-scale Social Media Access · ACM Multimedia 2023 |
High-performance computing
large-scale graph processing |
0.7 | 1 | 2023 | GraphMedia: Communication-balanced Graph Searching for Billion-scale Social Media Access · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
hardware-software co-design · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | GraphMedia: Communication-balanced Graph Searching for Billion-scale Social Media AccessabstractThe graph has recently enabled substantial advances in big data analysis. As graphs are increasing from billions to trillions, efficient graph processing requires large-scale distributed clusters, which have up to thousands of nodes. For big data applications of which the computation is relatively simple, while the communication, especially for imbalanced communication is the bottleneck on distributed clusters, where huge numbers of small messages are transferred through 2D-topology networks. Graph partitioning is the dominant factor to affect the performance of large-scale distributed graph processing. Current graph partitioning policies have paid extensive attention to the utilization of the power law of big graphs but failed to exploit the advanced architectural benefits of 2D topology. To address such a problem, this paper presents GraphMedia, a communication-balanced graph partitioning for distributed search at scale. The key idea of GraphMedia is a communication-balanced partitioning to balance communication based on hardware/software co-design, in which the power law of graphs would be explored to average communication among nodes, and communication would be balanced between row and column by leveraging advanced 2D-topology knowledge. We use both benchmarks and real-world graphs to validate GraphMedia. Specially, GraphMedia-based Graph500 tests on the Tianhe supercomputer are superior to the fastest systems in the latest Graph500 lists (June 2022). We finally apply GraphMedia to real-world graphs for online graph media access, which outperforms the state-of-the-art graph partitioning and graph system by orders of magnitude. Xinbiao Gan, Peilin Guo, Jiaqi Si, Songzhu Mei, Cong Liu 0033 |
ACM Multimedia | 7 |