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David T. Yeh

dblp:95/8307 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
audio effects
0.322012
Automated Physical Modeling of Nonlinear Audio Circuits for Real-Time Audio Effects - Part II: BJT and Vacuum Tube Examples · IEEE Trans. Speech Audio Process. 2012
Automated Physical Modeling of Nonlinear Audio Circuits For Real-Time Audio Effects - Part I: Theoretical Development · IEEE Trans. Speech Audio Process. 2010
Audio and music processing › audio effects › virtual analog modeling
nonlinear audio circuit simulation
0.322012
Automated Physical Modeling of Nonlinear Audio Circuits for Real-Time Audio Effects - Part II: BJT and Vacuum Tube Examples · IEEE Trans. Speech Audio Process. 2012
Automated Physical Modeling of Nonlinear Audio Circuits For Real-Time Audio Effects - Part I: Theoretical Development · IEEE Trans. Speech Audio Process. 2010
Audio and music processing › acoustic signal processing
real-time audio processing
0.322012
Automated Physical Modeling of Nonlinear Audio Circuits for Real-Time Audio Effects - Part II: BJT and Vacuum Tube Examples · IEEE Trans. Speech Audio Process. 2012
Automated Physical Modeling of Nonlinear Audio Circuits For Real-Time Audio Effects - Part I: Theoretical Development · IEEE Trans. Speech Audio Process. 2010
Audio and music processing › audio effects
virtual analog modeling
0.322012
Automated Physical Modeling of Nonlinear Audio Circuits for Real-Time Audio Effects - Part II: BJT and Vacuum Tube Examples · IEEE Trans. Speech Audio Process. 2012
Automated Physical Modeling of Nonlinear Audio Circuits For Real-Time Audio Effects - Part I: Theoretical Development · IEEE Trans. Speech Audio Process. 2010

Methods — techniques the papers use, named apart from their topics

state-space formulation · 0.3multidimensional linear interpolation · 0.1SPICE simulation · 0.1nonlinear discrete-time simulation · 0.1circuit netlist analysis · 0.1
YearPublicationVenuePosition
2012 Automated Physical Modeling of Nonlinear Audio Circuits for Real-Time Audio Effects - Part II: BJT and Vacuum Tube Examples
abstract
This is the second part of a two-part paper that presents a procedural approach to derive nonlinear filters from schematics of audio circuits for the purpose of digitally emulating musical effects circuits in real-time. This work presents the results of applying this physics-based technique to two audio preamplifier circuits. The approach extends a thread of research that uses variable transformation and offline solution of the global nonlinear system. The solution is approximated with multidimensional linear interpolation during runtime to avoid uncertainties in convergence. The methods are evaluated here experimentally against a reference SPICE circuit simulation. The circuits studied here are the bipolar junction transistor (BJT) common emitter amplifier, and the triode preamplifier. The results suggest the use of function approximation to represent the solved system nonlinearity of the K-method and invite future work along these lines.
David T. Yeh
IEEE Trans. Speech Audio Process.1
2010 Automated Physical Modeling of Nonlinear Audio Circuits For Real-Time Audio Effects - Part I: Theoretical Development
abstract
This paper presents a procedural approach to derive nonlinear filters from schematics of audio circuits for the purpose of digitally emulating analog musical effects circuits in real time. This work, the first in a two-part series, extends a well-known efficient nonlinear continuous-time state-space formulation for physical modeling of musical acoustics to real-time modeling of nonlinear circuits. Rules for applying the formulation are given, as well as a procedure to derive simulation parameters automatically from circuit netlists. Furthermore, a related nonlinear discrete-time state-space algorithm is proposed to alleviate problems in solving particular circuit configurations. These methods were devised to solve non-convergence problems in the simulation of strongly saturated, nonparametric guitar distortion circuits such as the saturating diode clipper, which is presented as an example derivation. Experimental considerations and sonic performance on various other circuits will be presented in a subsequent paper.
David T. Yeh, Jonathan S. Abel, Julius O. Smith III
IEEE Trans. Speech Audio Process.1