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Olana Missura

dblp:96/2925 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%
Artificial intelligence
2 papers
Learning theory · 70% Planning, search and constraint satisfaction · 30%
Theoretical computer science
1 paper
Approximation and online algorithms · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
sample complexity
0.312017
Effective Parallelisation for Machine Learning · NIPS 2017
Parallel and multicore computing
parallel algorithms
0.312017
Effective Parallelisation for Machine Learning · NIPS 2017
Parallel and multicore computing › parallel computing
parallel machine learning
0.312017
Effective Parallelisation for Machine Learning · NIPS 2017
Approximation and online algorithms
online learning
0.112011
Predicting Dynamic Difficulty · NIPS 2011

Methods — techniques the papers use, named apart from their topics

parallelization scheme · 0.6NC class · 0.6regret bounds · 0.2partially ordered sets · 0.2exponential update algorithm · 0.2
YearPublicationVenuePosition
2017 Effective Parallelisation for Machine Learning
abstract
We present a novel parallelisation scheme that simplifies the adaptation of learning algorithms to growing amounts of data as well as growing needs for accurate and confident predictions in critical applications. In contrast to other parallelisation techniques, it can be applied to a broad class of learning algorithms without further mathematical derivations and without writing dedicated code, while at the same time maintaining theoretical performance guarantees. Moreover, our parallelisation scheme is able to reduce the runtime of many learning algorithms to polylogarithmic time on quasi-polynomially many processing units. This is a significant step towards a general answer to an open question on efficient parallelisation of machine learning algorithms in the sense of Nick's Class (NC). The cost of this parallelisation is in the form of a larger sample complexity. Our empirical study confirms the potential of our parallelisation scheme with fixed numbers of processors and instances in realistic application scenarios.
Michael Kamp, Mario Boley, Olana Missura, Thomas Gärtner 0001
NIPS3
2015 Graph Grammars for Super Mario Bros Levels
Santiago Londoño, Olana Missura
FDG2
2011 Predicting Dynamic Difficulty
abstract
Motivated by applications in electronic games as well as teaching systems, we investigate the problem of dynamic difficulty adjustment. The task here is to repeatedly find a game difficulty setting that is neither `too easy' and bores the player, nor `too difficult' and overburdens the player. The contributions of this paper are ($i$) formulation of difficulty adjustment as an online learning problem on partially ordered sets, ($ii$) an exponential update algorithm for dynamic difficulty adjustment, ($iii$) a bound on the number of wrong difficulty settings relative to the best static setting chosen in hindsight, and ($iv$) an empirical investigation of the algorithm when playing against adversaries.
Olana Missura, Thomas Gärtner 0001
NIPS1
2009 Player Modeling for Intelligent Difficulty Adjustment
Olana Missura, Thomas Gärtner 0001
Discovery Science1