VLDB 2026 Research / reviewers in the wild / expert
Arnold Irschara
dblp:96/5113
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorSystems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
3D vision · 70% Robot navigation and mapping · 22% Legged, aerial and field robots · 7% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.3 | 4 | 2012 | Geo-referenced 3D reconstruction: Fusing public geographic data and aerial imagery · ICRA 2012 From structure-from-motion point clouds to fast location recognition · CVPR 2009 Towards Wiki-based Dense City Modeling · ICCV 2007 |
Computer vision › 3D vision
structure from motion |
0.2 | 3 | 2009 | From structure-from-motion point clouds to fast location recognition · CVPR 2009 What can missing correspondences tell us about 3D structure and motion? · CVPR 2008 Towards Wiki-based Dense City Modeling · ICCV 2007 |
Robotics › Robot navigation and mapping
localization |
0.2 | 2 | 2011 | Natural landmark-based monocular localization for MAVs · ICRA 2011 Wide area localization on mobile phones · ISMAR 2009 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.1 | 1 | 2012 | Geo-referenced 3D reconstruction: Fusing public geographic data and aerial imagery · ICRA 2012 |
Robotics › Legged, aerial and field robots
aerial robots |
0.1 | 1 | 2011 | Natural landmark-based monocular localization for MAVs · ICRA 2011 |
Robotics › Robot navigation and mapping › localization › vision-based localization
monocular localization |
0.1 | 1 | 2011 | Natural landmark-based monocular localization for MAVs · ICRA 2011 |
Computer vision › 3D vision › visual localization
location recognition |
0.1 | 1 | 2009 | From structure-from-motion point clouds to fast location recognition · CVPR 2009 |
Computer vision › 3D vision
object pose estimation |
0.1 | 1 | 2009 | Wide area localization on mobile phones · ISMAR 2009 |
Computer vision › 3D vision
point cloud |
0.1 | 1 | 2009 | From structure-from-motion point clouds to fast location recognition · CVPR 2009 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2009 | Wide area localization on mobile phones · ISMAR 2009 |
Computer vision › 3D vision
camera pose estimation |
0.1 | 1 | 2008 | What can missing correspondences tell us about 3D structure and motion? · CVPR 2008 |
Computer vision › 3D vision › object modeling › geometric modeling
city modeling |
0.1 | 1 | 2007 | Towards Wiki-based Dense City Modeling · ICCV 2007 |
Computer vision › 3D vision › remote sensing
aerial imagery |
0.0 | 1 | 2012 | Geo-referenced 3D reconstruction: Fusing public geographic data and aerial imagery · ICRA 2012 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.0 | 1 | 2011 | Natural landmark-based monocular localization for MAVs · ICRA 2011 |
Information retrieval
similarity search |
0.0 | 1 | 2009 | From structure-from-motion point clouds to fast location recognition · CVPR 2009 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.0 | 1 | 2008 | What can missing correspondences tell us about 3D structure and motion? · CVPR 2008 |
Methods — techniques the papers use, named apart from their topics
vocabulary tree · 0.2visibility constraints · 0.2occlusion culling · 0.2feature matching · 0.2GPU acceleration · 0.2digital surface model alignment · 0.1virtual views · 0.1geometric validation · 0.1view triplet reasoning · 0.1incremental structure and motion · 0.13d vision methods · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Geo-referenced 3D reconstruction: Fusing public geographic data and aerial imageryabstractWe present an image-based 3D reconstruction pipeline for acquiring geo-referenced semi-dense 3D models. Multiple overlapping images captured from a micro aerial vehicle platform provide a highly redundant source for multi-view reconstructions. Publicly available geo-spatial information sources are used to obtain an approximation to a digital surface model (DSM). Models obtained by the semi-dense reconstruction are automatically aligned to the DSM to allow the integration of highly detailed models into the original DSM and to provide geographic context. Michael Maurer, Markus Rumpler, Andreas Wendel, Christof Hoppe, Arnold Irschara, Horst Bischof |
ICRA | 5 |
| 2012 | Large-scale, dense city reconstruction from user-contributed photos
Arnold Irschara, Christopher Zach, Manfred Klopschitz, Horst Bischof |
Comput. Vis. Image Underst. | 1 |
| 2011 | AVSS 2011 demo session: Construction site monitoring from highly-overlapping MAV imagesabstractSummary form only given. We report on a disruption in organizational dynamics arising from the introduction of model-driven development tools in General Motors. The introduction altered the balance of collaboration deeply, and the organization is still negotiating with its aftermath. Our report illustrates one consequence of tool adoption in groups, and that these consequences should be understood to facilitate technical change. Stefan Kluckner, Josef A. Birchbauer, Claudia Windisch, Christof Hoppe, Arnold Irschara, Andreas Wendel, Stefanie Zollmann, Gerhard Reitmayr, Horst Bischof |
AVSS | 5 |
| 2011 | Natural landmark-based monocular localization for MAVsabstractHighly accurate localization of a micro aerial vehicle (MAV) with respect to a scene is important for a wide range of applications, in particular surveillance and inspection. Most existing approaches to visual localization focus on indoor environments, while such tasks require outdoor navigation. Within this work, we introduce a novel algorithm for monocular visual localization for MAVs based on the concept of virtual views in 3D space. Under the assumption that significant parts of the scene do not alter their geometry and serve as natural landmarks, the accuracy of our visual approach outperforms consumer grade GPS systems. In an experimental setup we compare our approach to a state-of-the-art visual SLAM algorithm and evaluate the performance by geometric validation from an observer's view. As our method directly allows global registration, it is neither prone to drift nor bias. This makes it well suited for long-term autonomous navigation. Andreas Wendel, Arnold Irschara, Horst Bischof |
ICRA | 2 |
| 2009 | From structure-from-motion point clouds to fast location recognitionabstractEfficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images from large photo collections. We present a fast location recognition technique based on structure from motion point clouds. Vocabulary tree-based indexing of features directly returns relevant fragments of 3D models instead of documents from the images database. Additionally, we propose a compressed 3D scene representation which improves recognition rates while simultaneously reducing the computation time and the memory consumption. The design of our method is based on algorithms that efficiently utilize modern graphics processing units to deliver real-time performance for view registration. We demonstrate the approach by matching hand-held outdoor videos to known 3D urban models, and by registering images from online photo collections to the corresponding landmarks. Arnold Irschara, Christopher Zach, Jan-Michael Frahm, Horst Bischof |
CVPR | 1 |
| 2009 | Wide area localization on mobile phonesabstractWe present a fast and memory efficient method for localizing a mobile user's 6DOF pose from a single camera image. Our approach registers a view with respect to a sparse 3D point reconstruction. The 3D point dataset is partitioned into pieces based on visibility constraints and occlusion culling, making it scalable and efficient to handle. Starting with a coarse guess, our system only considers features that can be seen from the user's position. Our method is resource efficient, usually requiring only a few megabytes of memory, thereby making it feasible to run on low-end devices such as mobile phones. At the same time it is fast enough to give instant results on this device class. Clemens Arth, Daniel Wagner 0003, Manfred Klopschitz, Arnold Irschara, Dieter Schmalstieg |
ISMAR | 4 |
| 2008 | What can missing correspondences tell us about 3D structure and motion?abstractPractically all existing approaches to structure and motion computation use only positive image correspondences to verify the camera pose hypotheses. Incorrect epipolar geometries are solely detected by identifying outliers among the found correspondences. Ambiguous patterns in the images are often incorrectly handled by these standard methods. In this work we propose two approaches to overcome such problems. First, we apply non-monotone reasoning on view triplets using a Bayesian formulation. In contrast to two-view epipolar geometry, image triplets allow the prediction of features in the third image. Absence of these features (i.e. missing correspondences) enables additional inference about the view triplet. Furthermore, we integrate these view triplet handling into an incremental procedure for structure and motion computation. Thus, our approach is able to refine the maintained 3D structure when additional image data is provided. Christopher Zach, Arnold Irschara, Horst Bischof |
CVPR | 2 |
| 2007 | Towards Wiki-based Dense City ModelingabstractThis work reports on the advances and on the current status of a terrestrial city modeling approach, which uses images contributed by end-users as input. Hence, the Wiki principle well known from textual knowledge databases is transferred to the goal of incrementally building a virtual representation of the occupied habitat. In order to achieve this objective, many state-of-the-art computer vision methods must be applied and modified according to this task. We describe the utilized 3D vision methods and show initial results obtained from the current image database acquired by in-house participants. Arnold Irschara, Christopher Zach, Horst Bischof |
ICCV | 1 |