VLDB 2026 Research / reviewers in the wild / expert
Hirotada Kobayashi
dblp:96/6151
· DBLP profile ↗
29ranked-venue papers
13as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 26 · 10 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorSecurity and privacy · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
12 papers |
Quantum computing and quantum information · 48% Computational complexity · 30% Mathematical optimization · 19% | |
| Network and information security
1 paper |
Network security · 100% |
Topics — the 27 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Quantum computing and quantum information › quantum computing
quantum complexity classes |
0.8 | 3 | 2019 | Generalized Quantum Arthur-Merlin Games · SIAM J. Comput. 2019 Space-Efficient Error Reduction for Unitary Quantum Computations · ICALP 2016 Stronger Methods of Making Quantum Interactive Proofs Perfectly Complete · SIAM J. Comput. 2015 |
Mathematical optimization › integer programming
quantum interactive proofs |
0.6 | 4 | 2015 | Stronger Methods of Making Quantum Interactive Proofs Perfectly Complete · SIAM J. Comput. 2015 Generalized Quantum Arthur-Merlin Games · CCC 2015 Oracularization and Two-Prover One-Round Interactive Proofs against Nonlocal Strategies · CCC 2009 |
Computational complexity › structural complexity › hierarchy collapse
collapse theorem |
0.6 | 2 | 2019 | Generalized Quantum Arthur-Merlin Games · SIAM J. Comput. 2019 Generalized Quantum Arthur-Merlin Games · CCC 2015 |
Quantum computing and quantum information › quantum complexity theory
QMA |
0.6 | 2 | 2019 | Generalized Quantum Arthur-Merlin Games · SIAM J. Comput. 2019 Generalized Quantum Arthur-Merlin Games · CCC 2015 |
Mathematical optimization
integer programming |
0.5 | 4 | 2015 | Generalized Quantum Arthur-Merlin Games · CCC 2015 Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011 Using Entanglement in Quantum Multi-prover Interactive Proofs · CCC 2008 |
Computational complexity › complexity classes
complete sets |
0.4 | 1 | 2019 | Generalized Quantum Arthur-Merlin Games · SIAM J. Comput. 2019 |
Computational complexity › complexity classes
polynomial hierarchy |
0.3 | 2 | 2016 | Power of Quantum Computation with Few Clean Qubits · ICALP 2016 Oracularization and Two-Prover One-Round Interactive Proofs against Nonlocal Strategies · CCC 2009 |
Quantum computing and quantum information › quantum algorithms › quantum sampling
fourier sampling |
0.2 | 1 | 2016 | Power of Quantum Computation with Few Clean Qubits · ICALP 2016 |
Quantum computing and quantum information
quantum complexity theory |
0.2 | 1 | 2016 | Space-Efficient Error Reduction for Unitary Quantum Computations · ICALP 2016 |
Quantum computing and quantum information › quantum algorithms
quantum sampling |
0.2 | 1 | 2016 | Power of Quantum Computation with Few Clean Qubits · ICALP 2016 |
Computational complexity
hardness of approximation |
0.2 | 3 | 2011 | Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011 Entangled Games are Hard to Approximate · FOCS 2008 Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems · CCC 2008 |
Computational complexity › probabilistically checkable proofs
perfect completeness |
0.2 | 1 | 2015 | Stronger Methods of Making Quantum Interactive Proofs Perfectly Complete · SIAM J. Comput. 2015 |
Quantum computing and quantum information › quantum games
nonlocal games |
0.2 | 2 | 2011 | Entangled Games Are Hard to Approximate · SIAM J. Comput. 2011 Entangled Games are Hard to Approximate · FOCS 2008 |
Mathematical optimization › integer programming
multi-prover interactive proofs |
0.1 | 2 | 2009 | Oracularization and Two-Prover One-Round Interactive Proofs against Nonlocal Strategies · CCC 2009 Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems · CCC 2008 |
Network security
network coding |
0.1 | 1 | 2009 | General Scheme for Perfect Quantum Network Coding with Free Classical Communication · ICALP (1) 2009 |
Distributed computing theory › distributed algorithms
anonymous networks |
0.1 | 1 | 2009 | Brief announcement: exactly electing a unique leader is not harder than computing symmetric functions on anonymous quantum networks · PODC 2009 |
Distributed computing theory
leader election |
0.1 | 1 | 2009 | Brief announcement: exactly electing a unique leader is not harder than computing symmetric functions on anonymous quantum networks · PODC 2009 |
Quantum computing and quantum information › quantum network
quantum distributed computing |
0.1 | 1 | 2009 | Brief announcement: exactly electing a unique leader is not harder than computing symmetric functions on anonymous quantum networks · PODC 2009 |
Quantum computing and quantum information › quantum network
quantum network coding |
0.1 | 1 | 2009 | General Scheme for Perfect Quantum Network Coding with Free Classical Communication · ICALP (1) 2009 |
Computational complexity › boolean function analysis
symmetric functions |
0.1 | 1 | 2009 | Brief announcement: exactly electing a unique leader is not harder than computing symmetric functions on anonymous quantum networks · PODC 2009 |
Computational complexity › probabilistically checkable proofs
parallel repetition |
0.1 | 1 | 2008 | Using Entanglement in Quantum Multi-prover Interactive Proofs · CCC 2008 |
Quantum computing and quantum information
quantum entanglement |
0.1 | 1 | 2008 | Using Entanglement in Quantum Multi-prover Interactive Proofs · CCC 2008 |
Quantum computing and quantum information
quantum games |
0.1 | 1 | 2008 | Entangled Games are Hard to Approximate · FOCS 2008 |
Quantum computing and quantum information › quantum complexity theory
quantum multi-prover interactive proof |
0.1 | 1 | 2008 | Using Entanglement in Quantum Multi-prover Interactive Proofs · CCC 2008 |
Quantum computing and quantum information › quantum foundations
quantum nonlocality |
0.1 | 1 | 2008 | Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems · CCC 2008 |
Quantum computing and quantum information
quantum circuit |
0.1 | 1 | 2015 | Generalized Quantum Arthur-Merlin Games · CCC 2015 |
Mathematical optimization
semidefinite programming |
0.0 | 1 | 2008 | Entangled Games are Hard to Approximate · FOCS 2008 |
Methods — techniques the papers use, named apart from their topics
quantum interactive proof construction · 0.6space-efficient error reduction · 0.2matchgate computation · 0.2quantum circuit · 0.2EPR pair · 0.2semidefinite programming · 0.1rounding · 0.1inapproximability reduction · 0.1quantum operations · 0.1quantum algorithm design · 0.1complexity analysis · 0.1classical communication · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Generalized Quantum Arthur-Merlin GamesabstractThis paper investigates the role of interaction and coins in quantum Arthur--Merlin games (also called public-coin quantum interactive proof systems). While the existing model restricts the messages from the verifier to be classical even in the quantum setting, the present work introduces a generalized version of quantum Arthur--Merlin games where the messages from the verifier can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs (to share with the prover). This generalization turns out to provide several novel characterizations of quantum interactive proof systems with a constant number of turns. First, it is proved that the complexity class corresponding to two-turn quantum Arthur--Merlin games where both of the two messages are quantum (denoted qq-QAM in this paper) does not change by adding a constant number of turns of classical interaction prior to the communications of qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper presents a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking properties related to quantum circuits, and thus qq-QAM may provide a good measure in computational complexity theory. It is further proved that the class ${qq-QAM}_1$, the perfect-completeness variant of qq-QAM, gives new bounds for standard well-studied classes of two-turn quantum interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of classical and quantum interactions in quantum Arthur--Merlin games: it is proved that, for any constant $m\geq2$, the class of problems having $m$-turn quantum Arthur--Merlin proof systems is either equal to PSPACE or equal to the class of problems having two-turn quantum Arthur--Merlin proof systems of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura |
SIAM J. Comput. | 1 |
| 2016 | Space-Efficient Error Reduction for Unitary Quantum ComputationsabstractThis paper presents a general space-efficient method for error reduction for unitary quantum computation. Consider a polynomial-time quantum computation with completeness c and soundness s, either with or without a witness (corresponding to QMA and BQP, respectively). To convert this computation into a new computation with error at most 2^{-p}, the most space-efficient method known requires extra workspace of O(p*log(1/(c-s))) qubits. This space requirement is too large for scenarios like logarithmic-space quantum computations. This paper shows an errorreduction method for unitary quantum computations (i.e., computations without intermediate measurements) that requires extra workspace of just O(log(p/(c-s))) qubits. This in particular gives the first method of strong amplification for logarithmic-space unitary quantum computations with two-sided bounded error. This also leads to a number of consequences in complexity theory, such as the uselessness of quantum witnesses in bounded-error logarithmic-space unitary quantum computations, the PSPACE upper bound for QMA with exponentially-small completeness-soundness gap, and strong amplification for matchgate computations. Bill Fefferman, Hirotada Kobayashi, Cedric Yen-Yu Lin, Tomoyuki Morimae, Harumichi Nishimura |
ICALP | 2 |
| 2016 | Power of Quantum Computation with Few Clean QubitsabstractA line of work initiated by Terhal and DiVincenzo and Bremner, Jozsa, and Shepherd, shows that quantum computers can efficiently sample from probability distributions that cannot be exactly sampled efficiently on a classical computer, unless the PH collapses. Aaronson and Arkhipov take this further by considering a distribution that can be sampled efficiently by linear optical quantum computation, that under two feasible conjectures, cannot even be approximately sampled classically within bounded total variation distance, unless the PH collapses. In this work we use Quantum Fourier Sampling to construct a class of distributions that can be sampled by a quantum computer. We then argue that these distributions cannot be approximately sampled classically, unless the PH collapses, under variants of the Aaronson and Arkhipov conjectures. In particular, we show a general class of quantumly sampleable distributions each of which is based on an "Efficiently Specifiable" polynomial, for which a classical approximate sampler implies an average-case approximation. This class of polynomials contains the Permanent but also includes, for example, the Hamiltonian Cycle polynomial, and many other familiar #P-hard polynomials. Although our construction, unlike that proposed by Aaronson and Arkhipov, likely requires a universal quantum computer, we are able to use this additional power to weaken the conjectures needed to prove approximate sampling hardness results. Keisuke Fujii 0002, Hirotada Kobayashi, Tomoyuki Morimae, Harumichi Nishimura, Shuhei Tamate, Seiichiro Tani |
ICALP | 2 |
| 2015 | Generalized Quantum Arthur-Merlin GamesabstractThis paper investigates the role of interaction and coins in quantum Arthur-Merlin games (also called public-coin quantum interactive proof systems). While the existing model restricts the messages from the verifier to be classical even in the quantum setting, the present work introduces a generalized version of quantum Arthur-Merlin games where the messages from the verifier can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs. This generalization turns out to provide several novel characterizations of quantum interactive proof systems with a constant number of turns. First, it is proved that the complexity class corresponding to two-turn quantum Arthur-Merlin games where both of the two messages are quantum, denoted qq-QAM in this paper, does not change by adding a constant number of turns of classical interaction prior to the communications of qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper presents a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking properties related to quantum circuits, and thus, qq-QAM may provide a good measure in computational complexity theory. It is further proved that the class qq-QAM_1, the perfect-completeness variant of qq-QAM, gives new bounds for standard well-studied classes of two-turn quantum interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of classical and quantum interactions in quantum Arthur-Merlin games: it is proved that, for any constant m >= 2, the class of problems having $m$-turn quantum Arthur-Merlin proof systems is either equal to PSPACE or equal to the class of problems having two-turn quantum Arthur-Merlin proof systems of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura |
CCC | 1 |
| 2015 | Stronger Methods of Making Quantum Interactive Proofs Perfectly CompleteabstractThis paper presents stronger methods of achieving perfect completeness in quantum interactive proofs. It is proved that any problem in QMA has a two-message quantum interactive proof system with perfect completeness and constant soundness error, where the verifier has only to send a constant number of halves of EPR pairs. This in particular implies that the class QMA is necessarily included by the class ${{QIP}_1(2)}$ of problems having two-message quantum interactive proofs with perfect completeness, which gives the first nontrivial upper bound for QMA in terms of quantum interactive proofs. It is also proved that any problem having an m-message quantum interactive proof system necessarily has an (m+1)-message quantum interactive proof system with perfect completeness for every ${m \geq 2}$. This improves the previous construction due to Kitaev and Watrous, which increases the number of messages by two to achieve perfect completeness, if not using the parallelization result. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura |
SIAM J. Comput. | 1 |
| 2013 | Stronger methods of making quantum interactive proofs perfectly completeabstractThis paper presents stronger methods of achieving perfect completeness in quantum interactive proofs. First, it is proved that any problem in QMA has a two-message quantum interactive proof system of perfect completeness with constant soundness error, where the verifier has only to send a constant number of halves of EPR pairs. This in particular implies that the class QMA is necessarily included by the class QIP1(2)} of problems having two-message quantum interactive proofs of perfect completeness, which gives the first nontrivial upper bound for QMA in terms of quantum interactive proofs. It is also proved that any problem having an $m$-message quantum interactive proof system necessarily has an ${(m+1)}$-message quantum interactive proof system of perfect completeness. This improves the previous result due to Kitaev and Watrous, where the resulting system of perfect completeness requires ${m+2}$ messages if not using the parallelization result. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura |
ITCS | 1 |
| 2012 | Quantum interactive proofs with weak error boundsabstractThis paper proves that the computational power of quantum interactive proof systems, with a double-exponentially small gap in acceptance probability between the completeness and soundness cases, is precisely characterized by EXP, the class of problems solvable in exponential time by deterministic Turing machines. This fact, and our proof of it, has implications concerning quantum and classical interactive proof systems in the setting of unbounded error that include the following: Tsuyoshi Ito, Hirotada Kobayashi, John Watrous |
ITCS | 2 |
| 2011 | Constructing quantum network coding schemes from classical nonlinear protocolsabstractThe k-pair problem in network coding theory asks to send k messages simultaneously between k source-target pairs over a directed acyclic graph. In a previous paper [ICALP 2009, Part I, pages 622-633] the present authors showed that if a classical k-pair problem is solvable by means of a linear coding scheme, then the quantum k-pair problem over the same graph is also solvable, provided that classical communication can be sent for free between any pair of nodes of the graph. Here we address the main case that remained open in our previous work, namely whether nonlinear classical network coding schemes can also give rise to quantum network coding schemes. This question is motivated by the fact that there are networks for which no linear solutions exist to the k-pair problem, whereas nonlinear solutions exist. In the present paper we overcome the limitation to linear protocols and describe a new communication protocol for perfect quantum network coding that improves over the previous one as follows: (i) the new protocol does not put any condition on the underlying classical coding scheme, that is, it can simulate nonlinear communication protocols as well, and (ii) the amount of classical communication sent in the protocol is significantly reduced. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura, Martin Rötteler |
ISIT | 1 |
| 2011 | Entangled Games Are Hard to ApproximateabstractWe establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness $1-1/\,\mathrm{poly}$ even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be “rounded” to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless $\mathrm{P}=\mathrm{NP}$, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games. Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick |
SIAM J. Comput. | 2 |
| 2010 | Perfect quantum network communication protocol based on classical network codingabstractThis paper considers a problem of quantum communication between parties that are connected through a network of quantum channels. The model in this paper assumes that there is no prior entanglement shared among any of the parties, but that classical communication is free. The task is to perfectly transfer an unknown quantum state from a source subsystem to a target subsystem, where both source and target are formed by ordered sets of some of the nodes. It is proved that a lower bound of the rate at which this quantum communication task is possible is given by the classical min-cut max-flow theorem of network coding, where the capacities in question are the quantum capacities of the edges of the network. Hirotada Kobayashi, François Le Gall, Harumichi Nishimura, Martin Rötteler |
ISIT | 1 |
| 2009 | Oracularization and Two-Prover One-Round Interactive Proofs against Nonlocal StrategiesabstractThis paper presents three results on the power of two-prover one-round interactive proof systems based on oracularization under the existence of prior entanglement between dishonest provers. It is proved that the two-prover one-round interactive proof system for PSPACE by Cai, Condon, and Lipton [JCSS 48:183-193, 1994] still achieves exponentially small soundness error in the existence of prior entanglement between dishonest provers (and more strongly, even if dishonest provers are allowed to use arbitrary no-signaling strategies). It follows that, unless the polynomial-time hierarchy collapses to the second level, two-prover systems are still advantageous to single-prover systems even when only malicious provers can use quantum information. It is also shown that a "dummy" question may be helpful when constructing an entanglement-resistant multi-prover system via oracularization. This affirmatively settles a question posed by Kempe et al. [FOCS 2008, pp. 447-456] and every language in NEXP is proved to have a two-prover one-round interactive proof system even against entangled provers, albeit with exponentially small gap between completeness and soundness. In other words, it is NP-hard to approximate within an inverse-polynomial the value of a classical two-prover one-round game against entangled provers. Finally, both for the above proof system for NEXP and for the quantum two-prover one-round proof system for NEXP proposed by Kempe et al., it is proved that exponentially small completeness-soundness gaps are best achievable unless soundness analysis uses the structure of the underlying system with unentangled provers. Tsuyoshi Ito, Hirotada Kobayashi, Keiji Matsumoto |
CCC | 2 |
| 2009 | General Scheme for Perfect Quantum Network Coding with Free Classical Communication
Hirotada Kobayashi, François Le Gall, Harumichi Nishimura, Martin Rötteler |
ICALP (1) | 1 |
| 2009 | Brief announcement: exactly electing a unique leader is not harder than computing symmetric functions on anonymous quantum networksabstractThis paper proves that, if quantum communication and computation are available and the number of parties is given, the leader election problem can exactly (i.e., without error in bounded time) be solved with at most the same complexity up to a constant factor as that of computing certain symmetric functions on an anonymous network of any unknown topology. Together with a novel quantum algorithm that computes a certain symmetric function, this characterization yields a quantum leader election algorithm that is more efficient than existing algorithms. Hirotada Kobayashi, Keiji Matsumoto, Seiichiro Tani |
PODC | 1 |
| 2009 | Using Entanglement in Quantum Multi-Prover Interactive Proofs
Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Thomas Vidick |
Comput. Complex. | 2 |
| 2008 | Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof SystemsabstractA central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as multi-prover interactive proof systems. This paper develops a new method for proving limits of nonlocal strategies that make use of prior entanglement among players (or, provers, in the terminology of multi-prover interactive proofs). Instead of proving the limits for usual isolated provers who initially share entanglement, this paper proves the limits for "commuting-operator provers", who share private space, but can apply only such operators that are commutative with any operator applied by other provers. Obviously, these commuting-operator provers are at least as powerful as usual isolated but prior-entangled provers, and thus, limits in the model with commuting-operator provers immediately give limits in the usual model with prior-entangled provers. Using this method, we obtain an n-party generalization of the Tsirelson bound for the Clauser-Horne-Shimony-Holt inequality, for every n. Our bounds are tight in the sense that, in every n-party case, the equality is achievable by a usual nonlocal strategy with prior entanglement. We also apply our method to a three-prover one-round binary interactive proof system for NEXP. Combined with the technique developed by Kempe, Kobayashi, Matsumoto, Toner and Vidick to analyze the soundness of the proof system, it is proved to be NP-hard to distinguish whether the entangled value of a three-prover one-round binary-answer game is equal to one or at most 1-1/p(n) for some polynomial p, where n is the number of questions. This is in contrast to the two-prover one-round binary-answer case, where the corresponding problem is efficiently decidable. Alternatively, NEXP has a three-prover one-round binary interactive proof system with perfect completeness and soundness 1 middot 2-poly. Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xiaoming Sun 0001, Andrew Chi-Chih Yao |
CCC | 2 |
| 2008 | Using Entanglement in Quantum Multi-prover Interactive ProofsabstractThe central question in quantum multi-prover interactive proof systems is whether or not entanglement shared among provers affects the verification power of the proof system. We study for the first time positive aspects of prior entanglement and show how it can be used to parallelize any multi- prover quantum interactive proof system to a one-round system with perfect completeness, soundness bounded away from 1 by an inverse polynomial in the input size, and one extra proven Alternatively, we can also parallelize to a three-turn system with the same number of provers, where the verifier only broadcasts the outcome of a coin flip. This "public-coin" property is somewhat surprising, since in the classical case public-coin multi-prover interactive proofs are equivalent to single prover ones. Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Thomas Vidick |
CCC | 2 |
| 2008 | Entangled Games are Hard to ApproximateabstractWe establish the first hardness results for the problem of computing the value of one-round games played by a referee and a team of players who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum referee and two entangled players or (ii) classical referee and three entangled players. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant.We start our proof by describing two ways to modify classical multi-player games to make them resistant to entangled players. We then show that a strategy for the modified game that uses entanglement can be "rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P = NP, the values of entangled-player games cannot be computed by semidefinite programs that are polynomial in the size of the referee's system, a method that has been successful for more restricted quantum games. Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick |
FOCS | 2 |
| 2008 | General Properties of Quantum Zero-Knowledge Proofs
Hirotada Kobayashi |
TCC | 1 |
| 2005 | Exact Quantum Algorithms for the Leader Election Problem
Seiichiro Tani, Hirotada Kobayashi, Keiji Matsumoto |
STACS | 2 |
| 2005 | Universal test for quantum one-way permutations
Akinori Kawachi, Hirotada Kobayashi, Takeshi Koshiba, Raymond H. Putra |
Theor. Comput. Sci. | 2 |
| 2005 | Quantum versus deterministic counter automata
Tomohiro Yamasaki, Hirotada Kobayashi, Hiroshi Imai |
Theor. Comput. Sci. | 2 |
| 2004 | Universal Test for Quantum One-Way Permutations
Akinori Kawachi, Hirotada Kobayashi, Takeshi Koshiba, Raymond H. Putra |
MFCS | 2 |
| 2003 | Non-interactive Quantum Perfect and Statistical Zero-Knowledge
Hirotada Kobayashi |
ISAAC | 1 |
| 2003 | Quantum Merlin-Arthur Proof Systems: Are Multiple Merlins More Helpful to Arthur?
Hirotada Kobayashi, Keiji Matsumoto, Tomoyuki Yamakami |
ISAAC | 1 |
| 2003 | Quantum multi-prover interactive proof systems with limited prior entanglement
Hirotada Kobayashi, Keiji Matsumoto |
J. Comput. Syst. Sci. | 1 |
| 2002 | Quantum versus Deterministic Counter Automata
Tomohiro Yamasaki, Hirotada Kobayashi, Hiroshi Imai |
COCOON | 2 |
| 2002 | Quantum Multi-prover Interactive Proof Systems with Limited Prior Entanglement
Hirotada Kobayashi, Keiji Matsumoto |
ISAAC | 1 |
| 2002 | One-way probabilistic reversible and quantum one-counter automata
Tomohiro Yamasaki, Hirotada Kobayashi, Yuuki Tokunaga, Hiroshi Imai |
Theor. Comput. Sci. | 2 |
| 2000 | One-Way Probabilistic Reversible and Quantum One-Counter Automata
Tomohiro Yamasaki, Hirotada Kobayashi, Yuuki Tokunaga, Hiroshi Imai |
COCOON | 2 |