VLDB 2026 Research / reviewers in the wild / expert
Kuo-Cheng Wu
dblp:96/6351
· DBLP profile ↗
4ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational science and engineering
astronomy |
0.9 | 1 | 2025 | STAR: A Benchmark for Astronomical Star Fields Super-Resolution · NeurIPS 2025 |
Image and video processing
super-resolution |
0.9 | 1 | 2025 | STAR: A Benchmark for Astronomical Star Fields Super-Resolution · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
flux-invariant super resolution · 1.7diffusion model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | STAR: A Benchmark for Astronomical Star Fields Super-ResolutionabstractSuper-resolution (SR) advances astronomical imaging by enabling cost-effective high-resolution capture, crucial for detecting faraway celestial objects and precise structural analysis. However, existing datasets for astronomical SR (ASR) exhibit three critical limitations: flux inconsistency, object-crop setting, and insufficient data diversity, significantly impeding ASR development. We propose STAR, a large-scale astronomical SR dataset containing 54,738 flux-consistent star field image pairs covering wide celestial regions. These pairs combine Hubble Space Telescope high-resolution observations with physically faithful low-resolution counterparts generated through a flux-preserving data generation pipeline, enabling systematic development of field-level ASR models. To further empower the ASR community, STAR provides a novel Flux Error (FE) to evaluate SR models in physical view. Leveraging this benchmark, we propose a Flux-Invariant Super Resolution (FISR) model that could accurately infer the flux-consistent high-resolution images from input photometry, suppressing several SR state-of-the-art methods by 24.84% on a novel designed flux consistency metric, showing the priority of our method for astrophysics. Extensive experiments demonstrate the effectiveness of our proposed method and the value of our dataset. Code and models are available at https://github.com/GuoCheng12/STAR. Kuo-Cheng Wu, Guohang Zhuang, Jinyang Huang, Xiang Zhang 0011, Wanli Ouyang, Yan Lu 0001 |
NeurIPS | 1 |
| 2010 | The Impact of Immersive Virtual Reality on Visualisation for a Design Review in ConstructionabstractCommunication during the design process has a substantial role because; it exchanges messages and conveys ideas to people with different skills and interests. Also, the development of high quality 3D modelling, photo rendering and VR software has shifted the way we communicate architecture, from a conventional one to a digital format and so, provided us with another way for the communication of information, the visualisation of processes and the creative expression of ideas. This paper investigates the impact that Immersive Virtual Reality technology can have on visualisation of a design review scenario in construction, which was developed during the course of the European CoSpaces project and the potential of such technologies to alter the way enterprises work. May Bassanino, Kuo-Cheng Wu, Jialiang Yao, Farzad Khosrowshahi, Terrence Fernando, Jens Skjaerbaek |
IV | 2 |
| 2004 | A Novel Interface Paradigm for Supporting Product DesignabstractThis work presents the design and implementation of an interactive free-form 3D sketching paradigm to support creative designs. This work builds on advances in a large number of related technologies such as multi-screen displays, constraint-based assembly modelling, deformable modelling and state-of-the-art multi-sensory interfaces. This work presents the current design and implementation features of the proposed design paradigm. Kuo-Cheng Wu, Terrence Fernando |
SMI | 1 |
| 2004 | A Novel Interface Paradigm for Supporting Product Design (Figures 4 and 7)
Kuo-Cheng Wu, Terrence Fernando |
SMI | 1 |