Marynel Vázquez

dblp:96/9255 · DBLP profile ↗
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52ranked-venue papers
11as first author
29since 2021 · last 2026
0000-0003-0698-5472ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 42 · 8 first-author · 26 since 2021Artificial intelligence and machine learning · 35 · 6 first-author · 20 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 2 first-author · 5 since 2021Systems, architecture and hardware · 6 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Learning Human Preferences over a Human-Robot Collaboration Based on Explicit and Implicit Human Feedback
abstract
There is significant interest in enabling robots to learn to perform tasks directly from interactions with non-expert users. Typically, a human serves as a teacher whose only task is to provide feedback to a robot learner. However, in real-world human-robot collaborations, the human often assists with the task while also offering feedback. Our key insight is that we can extract additional, implicit feedback from the human’s actions during the collaboration to augment the robot learning process. Under the assumption of fixed-role assignments, we first propose to formalize human preferences over a human-robot collaboration as a shared set of parameters encoding alignment between two reward functions: one that drives human behavior, and another that should direct robot behavior. This allows us to extract implicit feedback from an interaction by reasoning about the human’s actions in the task as actions that reveal the human’s preferences. Then, we combine this implicit feedback with traditional explicit human feedback to facilitate estimating the human’s preferences. We evaluated our proposed approach for Preference learning from Implicit and Explicit feedback (PIE) in simulations and with real users in a cooking scenario. Our simulation results indicate that combining multiple modalities of human feedback improves a robot’s ability to estimate human preferences over the collaboration, with a similar trend observed in real-world evaluations. These findings highlight a promising direction for enabling robots to adapt to a user’s preference model more quickly, thereby reducing the amount of time a person must spend teaching a robot.
Kate Candon, Qiping Zhang, Alexander K. Lew, Houston Claure, Lena Qian, Alyssa Quarles, Chayan Sarkar, Marynel Vázquez
HRI8
2026 The Dynamics of Human Fairness Judgments towards a Robot
abstract
Fairness is critical for collaboration between humans, and recent research has shown its importance in human–robot collaboration. However, most human-robot interaction (HRI) studies probe fairness judgments toward a robot only at the conclusion of an interaction, overlooking the fact that perceptions of fairness can evolve over time. We present two studies of dynamic fairness that both leverage a Multiplayer Space Invaders game, where a robot controls a spaceship and distributes support across players' sides of the screen. The robot's support is at times biased in favor of one player or the other. In the first study, we examine how fairness perceptions are influenced by the timing of a robot's biased support (early vs. late in the interaction) and the beneficiary of this support (the participant vs. another agent). In the second study, we investigate how expectations of a robot's support behavior (biased vs. unbiased) interact with its actual behavior (biased vs. unbiased) in a setting where two participants each worked to score an individual score threshold. We find that fairness judgments are dynamic: fairness falls after the robot's allocation of support becomes biased but is slower to recover once support becomes unbiased, and participants expecting unbiased behavior judge fairness more harshly when these expectations are violated. Our findings advance understanding of fairness in HRI by presenting it as a dynamic construct shaped not only by the actual behavior of the robot but also by the timing of robot actions and expectations of robot behavior.
Houston Claure, Austin Narcomey, Kate Candon, Inyoung Shin, Marynel Vázquez
HRI5
2026 Open-Ended Goal Inference through Actions and Language for Human-Robot Collaboration
abstract
To collaborate with humans, robots must infer goals that are often ambiguous, difficult to articulate, or not drawn from a fixed set. Prior approaches restrict inference to a predefined goal set, rely only on observed actions, or depend exclusively on explicit instructions, making them brittle in real-world interactions. We present BALI (Bidirectional Action–Language Inference) for goal prediction, a method that integrates natural language preferences with observed human actions in a receding-horizon planning tree. BALI combines language and action cues from the human, asks clarifying questions only when the expected information gain from the answer outweighs the cost of interruption, and selects supportive actions that align with inferred goals. We evaluate the approach in collaborative cooking tasks, where goals may be novel to the robot and unbounded. Compared to baselines, BALI yields more stable goal predictions and significantly fewer mistakes.
Debasmita Ghose, Oz Gitelson, Marynel Vázquez, Brian Scassellati
HRI3
2025 Did the Robot Really Intend to Harm Me? The Effect of Perceived Agency and Intention on Fairness Judgments
abstract
Determining whether a robot's actions will be perceived as fair or unfair is complicated in Human-Robot Interaction (HRI), where factors like the robot's perceived agency and intent may influence these judgments. We report findings from two experiments that examine how people evaluate fairness after reviewing a scenario where a robot harms a human. In these experiments, we manipulate different aspects of the context: the fairness of a situation (Fair vs. Unfair); the perceived agency of a robot that commits the harm (High Agency vs. Low Agency); and the perceived intention behind the harmful action (Intentional vs. Unintentional). We examine fairness as a multifaceted construct, using Fairness Theory to capture three key components: reduced welfare, conduct, and moral transgression. We find that this multifaceted perspective can capture nuances in fairness judgments. When robots are perceived to have greater decision-making autonomy, humans tend to assign higher moral responsibility, especially when harmful actions appear intentional. Conversely, when robots are seen as merely following predetermined programming, people focus more on the possibility that the programming could have been designed differently. These findings highlight how agency and intention need to be considered when investigating fairness in HRI.
Houston Claure, Inyoung Shin, J. Gregory Trafton, Marynel Vázquez
HRI4
2025 Templates and Graph Neural Networks for Social Robots Interacting in Small Groups of Varying Sizes
abstract
Social robots need to be able to interact effectively with small groups. While there is a significant interest in human-robot interaction in groups, little focus has been placed on developing autonomous social robot decision-making methods that operate smoothly with small groups of any size (e.g. 2, 3, or 4 interactants). In this work, we propose a Template- and Graph-based Modeling approach for robots interacting in small groups (TGM), enabling them to interact with groups in a way that is group-size agnostic. Critically, we separate the decision about the target of their communication, or “whom to address?” from the decision of “what to communicate?”, which allows us to use template-based actions. We further use Graph Neural Networks (GNNs) to efficiently decide on “whom“ and “what”. We evaluated TGM using imitation learning and compared the structured reasoning achieved through GNNs to unstructured approaches for this two-part decision-making problem. On two different datasets, we show that TGM outperforms the baselines encouraging future work to invest in collecting larger datasets.
Sarah Gillet, Sydney Thompson, Iolanda Leite, Marynel Vázquez
HRI4
2025 Inferring Human Fairness Judgments with Large Language Models in Human-Robot Interaction Scenarios
abstract
Prior work has shown that humans are acutely aware of unfair treatment and that fairness is critical for sustaining collaboration. This makes determining whether a robot’s behavior is perceived as fair or unfair important in Human-Robot Interaction (HRI). Traditionally, this is achieved via surveys through which people provide their opinion of a robot. However, with advancements in Large Language Models (LLMs) and significant efforts to support AI alignment, we hypothesized that LLMs could help determine human perceptions of fairness in a variety of HRI scenarios in a way that resembles human judgments. We first investigated how effective several LLMs were in inferring human fairness judgments in scenarios where unfair or fair outcomes came about due to a robot’s behavior. Then, we compared the open-ended justifications that LLMs and humans provided. Our results suggest that LLM-generated fairness ratings align well with the directionality of human survey responses. However, the justifications that humans provided for their responses differed from LLM justifications. These findings highlight both the potential and limitations of using LLMs to approximate human fairness judgments. Ultimately, this work lays the foundation for enabling robots to autonomously reflect on their behavior through a fairness lens, paving the way for more ethically aligned human-robot collaborations.
Houston Claure, Aly Moosa, Marynel Vázquez
RO-MAN3
2025 Robot Delivery of Actionable Counterfactual Neural Network Explanations: Results in Group Perception
abstract
Ensuring transparency in robot’s decision-making is increasingly important as they become better at making complex decisions when collaborating with humans. Among the most promising approaches in Human-Robot Interaction (HRI) is the use of counterfactual explanations. Within HRI, counterfactual explanations typically provide insight into robot’s models by presenting changes to the inputs of the model that influence policy decisions and resulting outcomes. While prior work presents counterfactuals that may vary features that users cannot control, we focus on actionable counterfactuals that show how the robot responds to feasible user actions and thereby reveal only what users need to understand to interact effectively. We introduce a novel explanation framework that generates actionable counterfactuals for neural network models in HRI applications. We evaluate this framework in simulation and on live sensor data during an in-person demonstration with groups of participants. Our results highlight the value of each component of our framework and demonstrate its effectiveness in real-time robotic explanations.
Austin Narcomey, Houston Claure, Marynel Vázquez
RO-MAN3
2025 Principles and Guidelines for Evaluating Social Robot Navigation Algorithms
abstract
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation . While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets.
Anthony G. Francis, Claudia Pérez-D'Arpino, Chengshu Li 0002, Fei Xia 0002, Alexandre Alahi, Rachid Alami 0001, Aniket Bera, Abhijat Biswas, Joydeep Biswas, Rohan Chandra, Hao-Tien Chiang, Michael Everett, Sehoon Ha, Justin W. Hart, Jonathan P. How, Haresh Karnan, Tsang-Wei Edward Lee, Luis Manso, Reuth Mirsky, Sören Pirk, Phani-Teja Singamaneni, Peter Stone 0001, Ada V. Taylor, Pete Trautman, Nathan Tsoi, Marynel Vázquez, Xuesu Xiao, Peng Xu 0010, Naoki Yokoyama, Alexander Toshev, Roberto Martin Martin
ACM Trans. Hum. Robot Interact.26
2025 Ommie: The Design and Development of a Social Robot for Anxiety Reduction
abstract
This article discusses the design, development, and evaluation of Ommie , a novel socially assistive robot that supports deep breathing practices for the purposes of anxiety reduction. Research has shown that practicing deep breathing (breathing while extending one’s inhales, holds, and exhales) has a strong capacity to calm the autonomic nervous system and reduce anxiety. The robot’s primary function is to guide users through a series of deep breaths by way of haptic interactions and audio cues. We utilized a user-centered design approach and present our design methodology in addition to core decisions across robot morphology, tactility, and interactivity. As reported in prior work, the final robot prototype was tested with a two-cohort usability study (n = 43) at a local university wellness center, including participants with anxiety and those with varying levels of experience with deep breathing. Interacting with Ommie resulted in a significant reduction in STAI-6 anxiety measures across all participants, who also found the robot intuitive, approachable, and engaging. Participants also reported feelings of focus and companionship when using the robot, often elicited by the haptic interaction. This article describes how our design process and design goals contributed to these results showing Ommie’s capacity for supporting those with anxiety. Our work also serves as an example of how researchers can design robots for behavioral practices for mental health.
Kayla Matheus, Marynel Vázquez, Brian Scassellati
ACM Trans. Hum. Robot Interact.2
2025 Predicting Human Perceptions of Robot Performance during Navigation Tasks
abstract
Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human–robot interactions. As an alternative, we explore predicting people’s perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans’ predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users’ data, the \(F_{1}\) -Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.
Qiping Zhang, Nathan Tsoi, Mofeed Nagib, Booyeon Choi 0001, Jie Tan 0001, Hao-Tien Chiang, Marynel Vázquez
ACM Trans. Hum. Robot Interact.7
2024 REACT: Two Datasets for Analyzing Both Human Reactions and Evaluative Feedback to Robots Over Time
abstract
Recent work in Human-Robot Interaction (HRI) has shown that robots can leverage implicit communicative signals from users to understand how they are being perceived during interactions. For example, these signals can be gaze patterns, facial expressions, or body motions that reflect internal human states. To facilitate future research in this direction, we contribute the \textttREACT database, a collection of two datasets of human-robot interactions that display users' natural reactions to robots during a collaborative game and a photography scenario. Further, we analyze the datasets to show that interaction history is an important factor that can influence human reactions to robots. As a result, we believe that future models for interpreting implicit feedback in HRI should explicitly account for this history. \textttREACT opens up doors to this possibility in the future.
Kate Candon, Nicholas C. Georgiou, Helen Zhou, Sidney Richardson, Qiping Zhang, Brian Scassellati, Marynel Vázquez
HRI7
2024 Predicting Human Intent to Interact with a Public Robot: The People Approaching Robots Database (PAR-D)
abstract
This work studies the problem of predicting human intent to interact with a robot in a public environment. To facilitate research in this problem domain, we first contribute the People Approaching Robots Database (PAR-D), a new collection of datasets for intent prediction in Human-Robot Interaction. The database includes a subset of the ATC Approach Trajectory dataset [28] with augmented ground truth labels. It also includes two new datasets collected with a robot photographer on two locations of a university campus. Then, we contribute a novel human-annotated baseline for predicting intent. Our results suggest that the robot’s environment and the amount of time that a person is visible impacts human performance in this prediction task. We also provide computational baselines for intent prediction in PAR-D by comparing the performance of several machine learning models, including ones that directly model pedestrian interaction intent and others that predict motion trajectories as an intermediary step. From these models, we find that trajectory prediction seems useful for inferring intent to interact with a robot in a public environment.
Sydney Thompson, Alexander K. Lew, Elizabeth Stanish, Alex Huang, Rohan Phanse, Marynel Vázquez
ICMI7
2024 Planning with Critical Decision Points: Robots that Influence Humans to Infer Their Strategy
abstract
To enable sophisticated interactions between humans and robots in a shared environment, robots must infer the intentions and strategies of their human counterparts. This inference can provide a competitive edge to the robot or enhance human-robot collaboration by reducing the necessity for explicit communication about task decisions. In this work, we identify specific states within the shared environment, which we refer to as Critical Decision Points, where the actions of a human would be especially indicative of their high-level strategy. A robot can significantly reduce uncertainty regarding the human’s strategy by observing actions at these points. To demonstrate the practical value of Critical Decision Points, we propose a Receding Horizon Planning (RHP) approach for the robot to influence the movement of a human opponent in a competitive game of hide-and-seek in a partially observable setting. The human plays as the hider and the robot plays as the seeker. We show that the seeker can influence the hider to move towards Critical Decision Points, and this can facilitate a more accurate estimation of the hider’s strategy. In turn, this helps the seeker catch the hider faster than estimating the hider’s strategy whenever the hider is visible or when the seeker only optimizes for minimizing its distance to the hider.
Debasmita Ghose, Michal A. Lewkowicz, David Dong, Andy Cheng, Tran Doan, Emma Adams, Marynel Vázquez, Brian Scassellati
RO-MAN7
2024 Let's move on: Topic Change in Robot-Facilitated Group Discussions
abstract
Robot-moderated group discussions have the potential to facilitate engaging and productive interactions among human participants. Previous work on topic management in conversational agents has predominantly focused on human engagement and topic personalization, with the agent having an active role in the discussion. Also, studies have shown the usefulness of including robots in groups, yet further exploration is still needed for robots to learn when to change the topic while facilitating discussions. Accordingly, our work investigates the suitability of machine-learning models and audiovisual non-verbal features in predicting appropriate topic changes. We utilized interactions between a robot moderator and human participants, which we annotated and used for extracting acoustic and body language-related features. We provide a detailed analysis of the performance of machine learning approaches using sequential and non-sequential data with different sets of features. The results indicate promising performance in classifying inappropriate topic changes, outperforming rule-based approaches. Additionally, acoustic features exhibited comparable performance and robustness compared to the complete set of multimodal features. Our annotated data is publicly available at https://github.com/ghadj/topic-change-robot-discussions-data-2024.
Georgios Hadjiantonis, Sarah Gillet, Marynel Vázquez, Iolanda Leite, Fethiye Irmak Dogan
RO-MAN3
2024 RoSI: A Model for Predicting Robot Social Influence
abstract
A wide range of studies in Human-Robot Interaction (HRI) has shown that robots can influence the social behavior of humans. This phenomenon is commonly explained by the Media Equation. Fundamental to this theory is the idea that when faced with technology (like robots), people perceive it as a social agent with thoughts and intentions similar to those of humans. This perception guides the interaction with the technology and its predicted impact. However, HRI studies have also reported examples in which the Media Equation has been violated, that is when people treat the influence of robots differently from the influence of humans. To address this gap, we propose a model of Robot Social Influence (RoSI) with two contributing factors. The first factor is a robot’s violation of a person’s expectations, whether the robot exceeds expectations or fails to meet expectations. The second factor is a person’s social belonging with the robot, whether the person belongs to the same group as the robot or a different group. These factors are primary predictors of robots’ social influence and commonly mediate the influence of other factors. We review HRI literature and show how RoSI can explain robots’ social influence in concrete HRI scenarios.
Hadas Erel, Marynel Vázquez, Sarah Sebo, Nicole Salomons, Sarah Gillet, Brian Scassellati
ACM Trans. Hum. Robot Interact.2
2024 Interaction-Shaping Robotics: Robots That Influence Interactions between Other Agents
abstract
Work in Human–Robot Interaction (HRI) has investigated interactions between one human and one robot as well as human–robot group interactions. Yet the field lacks a clear definition and understanding of the influence a robot can exert on interactions between other group members (e.g., human-to-human). In this article, we define Interaction-Shaping Robotics (ISR), a subfield of HRI that investigates robots that influence the behaviors and attitudes exchanged between two (or more) other agents. We highlight key factors of interaction-shaping robots that include the role of the robot, the robot-shaping outcome, the form of robot influence, the type of robot communication, and the timeline of the robot’s influence. We also describe three distinct structures of human–robot groups to highlight the potential of ISR in different group compositions and discuss targets for a robot’s interaction-shaping behavior. Finally, we propose areas of opportunity and challenges for future research in ISR.
Sarah Gillet, Marynel Vázquez, Sean Andrist, Iolanda Leite, Sarah Sebo
ACM Trans. Hum. Robot Interact.2
2024 Influence of Simulation and Interactivity on Human Perceptions of a Robot During Navigation Tasks
abstract
In Human–Robot Interaction, researchers typically utilize in-person studies to collect subjective perceptions of a robot. In addition, videos of interactions and interactive simulations (where participants control an avatar that interacts with a robot in a virtual world) have been used to quickly collect human feedback at scale. How would human perceptions of robots compare between these methodologies? To investigate this question, we conducted a 2 \({\times}\) 2 between-subjects study ( N \({=}\) 160), which evaluated the effect of the interaction environment (Real vs. Simulated environment) and participants’ interactivity during human-robot encounters (Interactive participation vs. Video observations) on perceptions about a robot (competence, discomfort, social presentation, and social information processing) for the task of navigating in concert with people. We also studied participants’ workload across the experimental conditions. Our results revealed a significant difference in the perceptions of the robot between the real environment and the simulated environment. Furthermore, our results showed differences in human perceptions when people watched a video of an encounter versus taking part in the encounter. Finally, we found that simulated interactions and videos of the simulated encounter resulted in a higher workload than real-world encounters and videos thereof. Our results suggest that findings from video and simulation methodologies may not always translate to real-world human–robot interactions. In order to allow practitioners to leverage learnings from this study and future researchers to expand our knowledge in this area, we provide guidelines for weighing the tradeoffs between different methodologies.
Nathan Tsoi, Rachel Sterneck, Xuan Zhao 0010, Marynel Vázquez
ACM Trans. Hum. Robot Interact.4
2023 Interactive Policy Shaping for Human-Robot Collaboration with Transparent Matrix Overlays
abstract
One important aspect of effective human--robot collaborations is the ability for robots to adapt quickly to the needs of humans. While techniques like deep reinforcement learning have demonstrated success as sophisticated tools for learning robot policies, the fluency of human-robot collaborations is often limited by these policies' inability to integrate changes to a user's preferences for the task. To address these shortcomings, we propose a novel approach that can modify learned policies at execution time via symbolic if-this-then-that rules corresponding to a modular and superimposable set of low-level constraints on the robot's policy. These rules, which we call Transparent Matrix Overlays, function not only as succinct and explainable descriptions of the robot's current strategy but also as an interface by which a human collaborator can easily alter a robot's policy via verbal commands. We demonstrate the efficacy of this approach on a series of proof-of-concept cooking tasks performed in simulation and on a physical robot.
Jake Brawer, Debasmita Ghose, Kate Candon, Meiying Qin, Alessandro Roncone, Marynel Vázquez, Brian Scassellati
HRI6
2023 Verbally Soliciting Human Feedback in Continuous Human-Robot Collaboration: Effects of the Framing and Timing of Reminders
abstract
Humans expect robots to learn from their feedback and adapt to their preferences. However, there are limitations with how humans provide feedback to robots, e.g., humans may give less feedback as interactions progress. Therefore, it would be advantageous if robots could influence humans to provide more feedback during interactions. We conducted a 2x2 between-subjects user study (N=71) to investigate whether the framing and timing of a robot's reminder to provide feedback could influence human interactants. Human-robot interactions took place in the context of Space Invaders, a fast-paced and continuous collaborative environment. Our results suggest that reminders can influence the amount of feedback humans provide to robots, how participants feel about the robot, and how they feel about providing feedback during the interaction.
Kate Candon, Helen Zhou, Sarah Gillet, Marynel Vázquez
HRI4
2023 Self-Annotation Methods for Aligning Implicit and Explicit Human Feedback in Human-Robot Interaction
abstract
Recent research in robot learning suggests that implicit human feedback is a low-cost approach to improving robot behavior without the typical teaching burden on users. Because implicit feedback can be difficult to interpret, though, we study different methods to collect fine-grained labels from users about robot performance across multiple dimensions, which can then serve to map implicit human feedback to performance values. In particular, we focused on understanding the effects of annotation order and frequency on human perceptions of the self-annotation process and the usefulness of the labels for creating data-driven models to reason about implicit feedback. Our results demonstrate that different annotation methods can influence perceived memory burden, annotation difficulty, and overall annotation time. Based on our findings, we conclude with recommendations to create future implicit feedback datasets in Human-Robot Interaction.
Qiping Zhang, Austin Narcomey, Kate Candon, Marynel Vázquez
HRI4
2022 Perceptions of the Helpfulness of Unexpected Agent Assistance
abstract
Much prior work on creating social agents that assist users relies on preconceived assumptions of what it means to be helpful. For example, it is common to assume that a helpful agent just assists with achieving a user’s objective. However, as assistive agents become more widespread, human-agent interactions may be more ad-hoc, providing opportunities for unexpected agent assistance. How would this affect human notions of an agent’s helpfulness? To investigate this question, we conducted an exploratory study (N=186) where participants interacted with agents displaying unexpected, assistive behaviors in a Space Invaders game and we studied factors that may influence perceived helpfulness in these interactions. Our results challenge the idea that human perceptions of the helpfulness of unexpected agent assistance can be derived from a universal, objective definition of help. Also, humans will reciprocate unexpected assistance, but might not always consider that they are in fact helping an agent. Based on our findings, we recommend considering personalization and adaptation when designing future assistive behaviors for prosocial agents that may try to help users in unexpected situations.
Kate Candon, Zoe Hsu, Yoony Kim, Jesse Chen, Nathan Tsoi, Marynel Vázquez
HAI6
2022 Learning Gaze Behaviors for Balancing Participation in Group Human-Robot Interactions
abstract
Robots can affect group dynamics. In particular, prior work has shown that robots that use hand-crafted gaze heuristics can influence human participation in group interactions. However, hand-crafting robot behaviors can be difficult and might have unexpected results in groups. Thus, this work explores learning robot gaze behaviors that balance human participation in conversational interactions. More specifically, we examine two techniques for learning a gaze policy from data: imitation learning (IL) and batch reinforcement learning (RL). First, we formulate the problem of learning a gaze policy as a sequential decision-making task focused on human turn-taking. Second, we experimentally show that IL can be used to combine strategies from hand-crafted gaze behaviors, and we formulate a novel reward function to achieve a similar result using batch RL. Finally, we conduct an offline evaluation of IL and RL policies and compare them via a user study (N=50). The results from the study show that the learned behavior policies did not compromise the interaction. Interestingly, the proposed reward for the RL formulation enabled the robot to encourage participants to take more turns during group human-robot interactions than one of the gaze heuristic behaviors from prior work. Also, the imitation learning policy led to more active participation from human participants than another prior heuristic behavior.
Sarah Gillet, Maria Teresa Parreira, Marynel Vázquez, Iolanda Leite
HRI3
2022 Design Implications for Effective Robot Gaze Behaviors in Multiparty Interactions
abstract
Human-robot non-verbal communication has been a growing focus of research, as we realize its importance to achieve interaction goals (e.g. modulating turn-taking) and manage human perception of the interaction. Consequently, the development of models for robot non-verbal behavior, such as gaze, should be informed by studies of human reaction and perception to that behavior. Here, we look at data from two studies where two humans interact describing words to a robot. The robot tries to balance participation of the two players through a combination of gaze aversion, looking at the listener and looking at the speaker. We analyze how momentary gaze patterns reflect in the participant's turn length and perception of the robot, as well as in the participation imbalance. Our findings may be used as recommendations towards crafting robot gaze behaviors in multiparty interactions.
Maria Teresa Parreira, Sarah Gillet, Marynel Vázquez, Iolanda Leite
HRI3
2022 Bridging the Gap: Unifying the Training and Evaluation of Neural Network Binary Classifiers
abstract
While neural network binary classifiers are often evaluated on metrics such as Accuracy and $F_1$-Score, they are commonly trained with a cross-entropy objective. How can this training-evaluation gap be addressed? While specific techniques have been adopted to optimize certain confusion matrix based metrics, it is challenging or impossible in some cases to generalize the techniques to other metrics. Adversarial learning approaches have also been proposed to optimize networks via confusion matrix based metrics, but they tend to be much slower than common training methods. In this work, we propose a unifying approach to training neural network binary classifiers that combines a differentiable approximation of the Heaviside function with a probabilistic view of the typical confusion matrix values using soft sets. Our theoretical analysis shows the benefit of using our method to optimize for a given evaluation metric, such as $F_1$-Score, with soft sets, and our extensive experiments show the effectiveness of our approach in several domains.
Nathan Tsoi, Kate Candon, Deyuan Li, Yofti Milkessa, Marynel Vázquez
NeurIPS5
2022 A Social Robot for Anxiety Reduction via Deep Breathing
abstract
In this paper, we introduce Ommie, a novel robot that supports deep breathing practices for the purposes of anxiety reduction. The robot’s primary function is to guide users through a series of extended inhales, exhales, and holds by way of haptic interactions and audio cues. We present core design decisions during development, such as robot morphology and tactility, as well as the results of a usability study in collaboration with a local wellness center. Interacting with Ommie resulted in a significant reduction in STAI-6 anxiety measures, and participants found the robot intuitive, approachable, and engaging. Participants also reported feelings of focus and companionship when using the robot, often elicited by the haptic interaction. These results show promise in the robot’s capacity for supporting mental health.
Kayla Matheus, Marynel Vázquez, Brian Scassellati
RO-MAN2
2021 Topological Planning With Transformers for Vision-and-Language Navigation
abstract
Conventional approaches to vision-and-language navigation (VLN) are trained end-to-end but struggle to perform well in freely traversable environments. Inspired by the robotics community, we propose a modular approach to VLN using topological maps. Given a natural language instruction and topological map, our approach leverages attention mechanisms to predict a navigation plan in the map. The plan is then executed with low-level actions (e.g. FORWARD, ROTATE) using a robust controller. Experiments show that our method outperforms previous end-to-end approaches, generates interpretable navigation plans, and exhibits intelligent behaviors such as backtracking.
Kevin Chen 0001, Junshen K. Chen, Jo Chuang, Marynel Vázquez, Silvio Savarese
CVPR4
2021 Challenges Deploying Robots During a Pandemic: An Effort to Fight Social Isolation Among Children
abstract
The practice of social distancing during the COVID-19 pandemic resulted in billions of people quarantined in their homes. In response, we designed and deployed VectorConnect, a robot teleoperation system intended to help combat the effects of social distancing in children during the pandemic. VectorConnect uses the off-the-shelf Vector robot to allow its users to engage in physical play while being geographically separated. We distributed the system to hundreds of users in a matter of weeks. This paper details the development and deployment of the system, our accomplishments, and the obstacles encountered throughout this process. Also, it provides recommendations to best facilitate similar deployments in the future. We hope that this case study about Human-Robot Interaction practice serves as an inspiration to innovate in times of global crises.
Nathan Tsoi, Joe Connolly, Emmanuel Adéníran, Amanda Hansen, Kaitlynn Taylor Pineda, Timothy Adamson, Sydney Thompson, Rebecca Ramnauth, Marynel Vázquez, Brian Scassellati
HRI9
2021 Conversational Group Detection with Graph Neural Networks
abstract
We study conversational group detection in varied social scenes using a message-passing Graph Neural Network (GNN) in combination with the Dominant Sets clustering algorithm. Our approach first describes a scene as an interaction graph, where nodes encode individual features and edges encode pairwise relationship data. Then, it uses a GNN to predict pairwise affinity values that represent the likelihood of two people interacting together, and computes non-overlapping group assignments based on these affinities. We evaluate the proposed approach on the Cocktail Party and MatchNMingle datasets. Our results suggest that using GNNs to leverage both individual and relationship features when computing groups is beneficial, especially when more features are available for each individual.
Sydney Thompson, Abhijit Gupta, Anjali W. Gupta, Austin Chen, Marynel Vázquez
ICMI5
2021 An Approach to Deploy Interactive Robotic Simulators on the Web for HRI Experiments: Results in Social Robot Navigation
abstract
Evaluation of social robot navigation inherently requires human input due to its qualitative nature. Motivated by the need to scale human evaluation, we propose a general method for deploying interactive, rich-client robotic simulations on the web. Prior approaches implement specific web- compatible simulators or provide tools to build a simulator for a specific study. Instead, our approach builds on standard Linux tools to share a graphical desktop with remote users. We leverage these tools to deploy simulators on the web that would typically be constrained to desktop computing environments. As an example implementation of our approach, we introduce the SEAN Experimental Platform (SEAN-EP). With SEAN- EP, remote users can virtually interact with a mobile robot in the Social Environment for Autonomous Navigation, without installing any software on their computer or needing specialized hardware. We validated that SEAN-EP could quickly scale the collection of human feedback and its usability through an online survey. In addition, we compared human feedback from participants that interacted with a robot using SEAN- EP with feedback obtained through a more traditional video survey. Our results suggest that human perceptions of robots may differ based on whether they interact with the robots in simulation or observe them in videos. Also, they suggest that people perceive the surveys with interactive simulations as less mentally demanding than video surveys.
Nathan Tsoi, Olivia Fugikawa, J. D. Zhao, Marynel Vázquez
IROS5
2020 Studying Human-Agent Interactions in Space Invaders
abstract
We conducted an exploratory study to investigate human-agent interactions in the context of the Space Invaders game. In the study, the participants experienced an Uncooperative and a Cooperative agent. Although cooperation was unexpected, our results suggest that the participants identified the Cooperative agent as more helpful than the Uncooperative agent, and that they were inclined to reciprocate the helping actions more to the former agent than the latter one. We discuss the possibilities of further using Space Invaders as a practical scenario to study human-agent cooperation.
Jamie Large, Graham Stodolski, Marynel Vázquez
HAI3
2020 SEAN: Social Environment for Autonomous Navigation
abstract
Social navigation research is performed on a variety of robotic platforms, scenarios, and environments. Making comparisons between navigation algorithms is challenging because of the effort involved in building these systems and the diversity of platforms used by the community; nonetheless, evaluation is critical to understanding progress in the field. In a step towards reproducible evaluation of social navigation algorithms, we propose the Social Environment for Autonomous Navigation (SEAN). SEAN is a high visual fidelity, open source, and extensible social navigation simulation platform which includes a toolkit for evaluation of navigation algorithms. We demonstrate SEAN and its evaluation toolkit in two environments with dynamic pedestrians and using two different robots.
Nathan Tsoi, Jeacy Espinoza, Xavier Ruiz, Marynel Vázquez
HAI5
2020 Designing Social Interactions with a Humorous Robot Photographer
abstract
This paper describes our efforts to explore the design space of social interactions for a robot portrait photographer. Our human-centered design process involved professional and amateur photographers to better understand the social dimensions of subject-photographer interactions. This exploration then guided our design of a robot photographer, which employs humor to elicit spontaneous smiles during photography events. In a laboratory evaluation of our robot prototype, we found that the majority of the subjects considered the robot's humor to be comical and appreciated it. More spontaneous smiles were elicited by the robot when it delivered humorous content to its subjects than when it was not humorous. Our findings provide insights for the design of future social robot photographers.
Timothy Adamson, C. Burton Lyng-Olsen, Kendrick Umstattd, Marynel Vázquez
HRI4
2020 Prompting Prosocial Human Interventions in Response to Robot Mistreatment
abstract
Inspired by the benefits of human prosocial behavior, we explore whether prosocial behavior can be extended to a Human-Robot Interaction (HRI) context. More specifically, we study whether robots can induce prosocial behavior in humans through a 1x2 between-subjects user study (N=30) in which a confederate abused a robot. Through this study, we investigated whether the emotional reactions of a group of bystander robots could motivate a human to intervene in response to robot abuse. Our results show that participants were more likely to prosocially intervene when the bystander robots expressed sadness in response to the abuse as opposed to when they ignored these events, despite participants reporting similar perception of robot mistreatment and levels of empathy for the abused robot. Our findings demonstrate possible effects of group social influence through emotional cues by robots in human-robot interaction. They reveal a need for further research regarding human prosocial behavior within HRI.
Joe Connolly, Viola Mocz, Nicole Salomons, Joseph Valdez, Nathan Tsoi, Brian Scassellati, Marynel Vázquez
HRI7
2020 Localizing Against Drawn Maps via Spline-Based Registration
abstract
We propose a method to facilitate robot navigation relative to sketched maps of human environments. Our main contribution centers around using thin plate splines for registering the robot's LIDAR observation with the hand-drawn maps. Thin plate splines are particularly effective for this task because they are able to handle many of the nonrigid deformations commonly seen in sketches of maps, which render traditional rigid transformations inappropriate. Our proposed approach uses a convolutional neural network to efficiently predict the control points which define the spline transform, from which we then compute the pose of the robot on the hand drawn map for navigation purposes. Our systematic evaluations in simulation using a synthetic dataset and real, hand-drawn sketches show that the proposed spline-based registration approach outperforms baseline methods.
Kevin Chen 0001, Marynel Vázquez, Silvio Savarese
IROS2
2020 Gaze by Semi-Virtual Robotic Heads: Effects of Eye and Head Motion
abstract
We study human perception of gaze rendered by popular semi-virtual robotic heads, which use a screen to render a robot's face. It is known that when these heads are stationary, the screen may induce the Mona Lisa gaze effect, which widens the robot's apparent cone of direct gaze. But how do people perceive gaze when the head can move as well? To study this question, we conducted a laboratory experiment that investigated human perception of robot gaze when a semi-virtual platform looked in different directions. We varied the way in which the robot conveyed gaze, using several behaviors involving 2D eye and head motion. Our results suggest that the interplay between these motions can regulate how wide users perceive the robot's cone of direct gaze. Also, our findings suggest that the location of observers can affect the perception of gaze by semi-virtual robotic heads. We discuss the implications of our findings for social interaction.
Marynel Vázquez, Yofti Milkessa, Michelle M. Li, Neha Govil
IROS1
2020 Improving Social Awareness Through DANTE: Deep Affinity Network for Clustering Conversational Interactants
abstract
We propose a data-driven approach to detect conversational groups by identifying spatial arrangements typical of these focused social encounters. Our approach uses a novel Deep Affinity Network (DANTE) to predict the likelihood that two individuals in a scene are part of the same conversational group, considering their social context. The predicted pair-wise affinities are then used in a graph clustering framework to identify both small (e.g., dyads) and large groups. The results from our evaluation on multiple, established benchmarks suggest that combining powerful deep learning methods with classical clustering techniques can improve the detection of conversational groups in comparison to prior approaches. Finally, we demonstrate the practicality of our approach in a human-robot interaction scenario. Our efforts show that our work advances group detection not only in theory, but also in practice.
Mason Swofford, John Peruzzi, Nathan Tsoi, Sydney Thompson, Roberto Martin Martin, Silvio Savarese, Marynel Vázquez
Proc. ACM Hum. Comput. Interact.7
2019 Deep Local Trajectory Replanning and Control for Robot Navigation
abstract
We present a navigation system that combines ideas from hierarchical planning and machine learning. The system uses a traditional global planner to compute optimal paths towards a goal, and a deep local trajectory planner and velocity controller to compute motion commands. The latter components of the system adjust the behavior of the robot through attention mechanisms such that it moves towards the goal, avoids obstacles, and respects the space of nearby pedestrians. Both the structure of the proposed deep models and the use of attention mechanisms make the system's execution interpretable. Our simulation experiments suggest that the proposed architecture outperforms baselines that try to map global plan information and sensor data directly to velocity commands. In comparison to a hand-designed traditional navigation system, the proposed approach showed more consistent performance.
Ashwini Pokle, Roberto Martin Martin, Patrick Goebel, Vincent Chow, Hans M. Ewald, Zhenkai Wang, Amir Sadeghian, Dorsa Sadigh, Silvio Savarese, Marynel Vázquez
ICRA11
2018 Translating Navigation Instructions in Natural Language to a High-Level Plan for Behavioral Robot Navigation
abstract
Xiaoxue Zang, Ashwini Pokle, Marynel Vázquez, Kevin Chen, Juan Carlos Niebles, Alvaro Soto, Silvio Savarese. Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing. 2018.
Xiaoxue Zang, Ashwini Pokle, Marynel Vázquez, Kevin Chen 0001, Juan Carlos Niebles, Alvaro Soto, Silvio Savarese
EMNLP3
2018 Inducing Bystander Interventions During Robot Abuse with Social Mechanisms
abstract
We explored whether a robot can leverage social influences to motivate nearby bystanders to intervene and defend them from human abuse. We designed a between-subjects study where 48 participants took part in a memorization task and observed a confederate mistreating a robot both verbally and physically. The robot was either empathetic towards the participant»s performance in the task or indifferent. When the robot was mistreated, it ignored the abuse, shut down in response to it, or reacted emotionally. We found that the majority of the participants intervened to help the robot after it was abused. Interventions happened for a wide range of reasons. Interestingly, the empathetic robot increased the proportion of participants that self-reported intervening in comparison to the indifferent robot, but more participants moved the robot as a response to abuse in the latter case. The participants also perceived the robot being verbally mistreated more and reported higher levels of personal distress when the robot briefly shut down after abuse in comparison to when it reacted emotionally or did not react at all.
Xiang Zhi Tan, Marynel Vázquez, Elizabeth J. Carter, Cecilia G. Morales, Aaron Steinfeld
HRI2
2018 GONet: A Semi-Supervised Deep Learning Approach For Traversability Estimation
abstract
We present semi-supervised deep learning approaches for traversability estimation from fisheye images. Our method, GONet, and the proposed extensions leverage Generative Adversarial Networks (GANs) to effectively predict whether the area seen in the input image(s) is safe for a robot to traverse. These methods are trained with many positive images of traversable places, but just a small set of negative images depicting blocked and unsafe areas. This makes the proposed methods practical. Positive examples can be collected easily by simply operating a robot through traversable spaces, while obtaining negative examples is time consuming, costly, and potentially dangerous. Through extensive experiments and several demonstrations, we show that the proposed traversability estimation approaches are robust and can generalize to unseen scenarios. Further, we demonstrate that our methods are memory efficient and fast, allowing for real-time operation on a mobile robot with single or stereo fisheye cameras. As part of our contributions, we open-source two new datasets for traversability estimation. These datasets are composed of approximately 24h of videos from more than 25 indoor environments. Our methods outperform baseline approaches for traversability estimation on these new datasets.
Noriaki Hirose, Amir Sadeghian, Marynel Vázquez, Patrick Goebel, Silvio Savarese
IROS3
2017 Towards Robot Autonomy in Group Conversations: Understanding the Effects of Body Orientation and Gaze
abstract
We conducted a 2x2 between-subjects experiment to examine the effects of two orientation and two gaze behaviors during group conversations for a mobile, low degree-of-freedom robot. For this experiment, we designed a novel protocol to induce changes in the robot's group and study different social contexts. In addition, we implemented a perception system to track participants and control the robot's orientation and gaze with little human intervention. The results showed that the gaze behaviors under consideration affected the participants' perception of the robot's motion and that its motion affected human perception of its gaze. This mutual dependency implies that robot gaze and body motion must be designed and controlled jointly, rather than independently of each other. Moreover, the orientation behaviors that we studied led to similar feelings of inclusion and sense of belonging to the robot's group, suggesting that both can be primitives for more complex orientation behaviors.
Marynel Vázquez, Elizabeth J. Carter, Braden McDorman, Jodi Forlizzi, Aaron Steinfeld, Scott E. Hudson
HRI1
2016 Maintaining awareness of the focus of attention of a conversation: A robot-centric reinforcement learning approach
abstract
We explore online reinforcement learning techniques to find good policies to control the orientation of a mobile robot during social group conversations. In this scenario, we assume that the correct behavior for the robot should convey attentiveness to the focus of attention of the conversation. Thus, the robot should turn towards the speaker. Our results from tests in a simulated environment show that a new state representation that we designed for this problem can be used to find good policies for the robot. These policies can generalize across interactions with different numbers of people and can handle various levels of sensing noise.
Marynel Vázquez, Aaron Steinfeld, Scott E. Hudson
RO-MAN1
2015 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities
abstract
We explore 3D printing physical controls whose tactile response can be manipulated programmatically through pneumatic actuation. In particular, by manipulating the internal air pressure of various pneumatic elements, we can create mechanisms that require different levels of actuation force and can also change their shape. We introduce and discuss a series of example 3D printed pneumatic controls, which demonstrate the feasibility of our approach. This includes conventional controls, such as buttons, knobs and sliders, but also extends to domains such as toys and deformable interfaces. We describe the challenges that we faced and the methods that we used to overcome some of the limitations of current 3D printing technology. We conclude with example applications and thoughts on future avenues of research.
Marynel Vázquez, Eric Brockmeyer, Ruta Desai, Chris Harrison 0001, Scott E. Hudson
CHI1
2015 Parallel detection of conversational groups of free-standing people and tracking of their lower-body orientation
abstract
Appropriate robot behavior in public, open spaces cannot occur without the ability to automatically detect conversational groups of free-standing people. To this end, we propose an alternating optimization procedure that estimates lower body orientations and detects groups of interacting people. The first task is achieved by tracking the direction of the lower body of the people in the scene based on their position, their head orientation, the location of objects of interest in their vicinity, and their groups. For the second task, we propose a new group detection algorithm based on F-formation detection. This method can reason about lower body orientation distributions, and generates soft group assignments for the orientation trackers. We evaluate the proposed approach on a publicly available dataset, and show that it can improve state-of-the-art detection of non-interacting people without sacrificing group detection accuracy. This is particularly useful for robots since it provides more opportunities for starting interactions and can help estimate disengagement.
Marynel Vázquez, Aaron Steinfeld, Scott E. Hudson
IROS1
2014 Spatial and other social engagement cues in a child-robot interaction: effects of a sidekick
abstract
In this study, we explored the impact of a co-located sidekick on child-robot interaction. We examined child behaviors while interacting with an expressive furniture robot and his robot lamp sidekick. The results showed that the presence of a sidekick did not alter child proximity, but did increase attention to spoken elements of the interaction. This suggests the addition of a co-located sidekick has potential to increase engagement but may not alter subtle physical interactions associated with personal space and group spatial arrangements. The findings also reinforce existing research by the community on proxemics and anthropomorphism.
Marynel Vázquez, Aaron Steinfeld, Scott E. Hudson, Jodi Forlizzi
HRI1
2014 An Assisted Photography Framework to Help Visually Impaired Users Properly Aim a Camera
abstract
We propose an assisted photography framework to help visually impaired users properly aim a camera and evaluate our implementation in the context of documenting public transportation accessibility. Our framework integrates user interaction during the image capturing process to help users take better pictures in real time. We use an image composition model to evaluate picture quality and suggest providing audiovisual feedback to improve users’ aiming position. With our particular framework implementation, blind participants were able to take pictures of similar quality to those taken by low vision participants without assistance. Likewise, our system helped low vision participants take pictures as good as those taken by fully sighted users. Our results also show a positive trend in favor of spoken directions to assist visually impaired users in comparison to tone and silent feedback. Positive usefulness ratings provided by full vision users further suggest that assisted photography has universal appeal.
Marynel Vázquez, Aaron Steinfeld
ACM Trans. Comput. Hum. Interact.1
2013 HRI pioneers workshop 2013
Solace Shen, Astrid M. Rosenthal-von der Pütten, Henny Admoni, Matt Beane, Caroline E. Harriott, Yasuhiko Hato, Yunkyung Kim, Daniel A. Lazewatsky, Matt Marge, Robin Read, Marynel Vázquez, Steve Vozar
HRI11
2012 Helping visually impaired users properly aim a camera
abstract
We evaluate three interaction modes to assist visually impaired users during the camera aiming process: speech, tone, and silent feedback. Our main assumption is that users are able to spatially localize what they want to photograph, and roughly aim the camera in the appropriate direction. Thus, small camera motions are sufficient for obtaining a good composition. Results in the context of documenting accessibility barriers related to public transportation show that audio feedback is valuable. Visually impaired users were not affected by audio feedback in terms of social comfort. Furthermore, we observed trends in favor of speech over tone, including higher ratings for ease of use. This study reinforces earlier work that suggests users who are blind or low vision find assisted photography appealing and useful.
Marynel Vázquez, Aaron Steinfeld
ASSETS1
2012 Effects of changing reliability on trust of robot systems
abstract
Prior work in human-autonomy interaction has focused on plant systems that operate in highly structured environments. In contrast, many human-robot interaction (HRI) tasks are dynamic and unstructured, occurring in the open world. It is our belief that methods developed for the measurement and modeling of trust in traditional automation need alteration in order to be useful for HRI. Therefore, it is important to characterize the factors in HRI that influence trust. This study focused on the influence of changing autonomy reliability. Participants experienced a set of challenging robot handling scenarios that forced autonomy use and kept them focused on autonomy performance. The counterbalanced experiment included scenarios with different low reliability windows so that we could examine how drops in reliability altered trust and use of autonomy. Drops in reliability were shown to affect trust, the frequency and timing of autonomy mode switching, as well as participants' self-assessments of performance. A regression analysis on a number of robot, personal, and scenario factors revealed that participants tie trust more strongly to their own actions rather than robot performance.
Munjal Desai, Mikhail S. Medvedev, Marynel Vázquez, Sean McSheehy, Sofia Gadea-Omelchenko, Christian Bruggeman, Aaron Steinfeld, Holly A. Yanco
HRI3
2011 ShakeTime!: a deceptive robot referee
abstract
We explore deception in the context of a multi-player robotic game. The robot does not participate as a competitor, but is in charge of declaring who wins or loses every round. The robot was designed to deceive game players by imperceptibly balancing how much they won, with the hope this behavior would make them play longer and with more interest. Inducing false belief about who wins the game was accomplished by leveraging paradigms about robot behavior and their better perceptual abilities. Results include the finding that participants were more accepting of lying by our robot than for robots in general. Some participants found the balancing strategy favorable after being debriefed, while others showed less interest due to a perceived level of unfairness.
Marynel Vázquez, Alexander May 0002, Aaron Steinfeld, Wei-Hsuan Chen
HRI1
2011 An assisted photography method for street scenes
abstract
We present an interactive, computational approach for assisting users with visual impairments during photographic documentation of transit problems. Our technique can be described as a method to improve picture composition, while retaining visual information that is expected to be most relevant. Our system considers the position of the estimated region of interest (ROI) of a photo, and camera orientation. Saliency maps and Gestalt theory are used for guiding the user towards a more balanced picture. Our current implementation for mobile phones uses optic flow to update the internal knowledge of the position of the ROI and tilt sensor readings to correct non horizontal or vertical camera orientations. Using ground truth labels, we confirmed our method proposes valid strategies for improving image composition. Future work includes an optimized implementation and user studies.
Marynel Vázquez, Aaron Steinfeld
WACV1
2009 Real-time video smoothing for small RC helicopters
abstract
We present a real-time smoothing methodology for the stabilization of videos captured from small robotic helicopter platforms. We suppress supposedly unintended vibrations considering relative rotation and displacements between successive frames. We propose a similar, an affine or a bilinear transformation to model global motion assuming that camera movement dominates the motion field of aerial footage. A similar model gave worst results in comparison to the others, however all can effectively be employed to stabilize video and should be used depending on particular circumstances. In our implementation all transformations can be estimated by iterative least squares, and an affine model can also be adjusted by a proposed iterative total least squares procedure. Field experiments were carried out with a tele-operated helicopter that transmits wireless video to a receiver in ground where digital smoothing is done. With this configuration we stabilized video at an average speed between 20 and 28 fps, while surpassing problems generated because of the presence of high-levels of noise. We improved our system performance by predicting camera motion and got satisfactory results with even just a small delay of 3 frames. Extending our smoother with more complex vision understanding processes seems straightforward given its flexibility and robustness.
Marynel Vázquez, Carolina Chang
SMC1