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Javier Portillo

dblp:97/2254 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
mathematical morphology
0.012001
Breadth-first search and its application to image processing problems · IEEE Trans. Image Process. 2001
Image and video processing › mathematical morphology
morphological image processing
0.012001
Breadth-first search and its application to image processing problems · IEEE Trans. Image Process. 2001

Methods — techniques the papers use, named apart from their topics

queue-based region processing · 0.0graph traversal · 0.0
YearPublicationVenuePosition
2001 Breadth-first search and its application to image processing problems
abstract
This paper explores the use of breadth-first graph traversal for the processing of digital images. It presents efficient algorithms for eroding, dilating, skeletonizing, and distance-transforming regions. These algorithms work by traversing regions in a breadth-first manner using a queue for storage of unprocessed pixels. They use memory efficiently--pixels are removed from the queue as soon as their processing has been completed--and they process only pixels in the region (and their neighbors), rather than requiring a complete scan of the image. The image is still represented as a pixel matrix in memory; the graph is just a convenient framework for thinking about the algorithms.
Jaime Silvela, Javier Portillo
IEEE Trans. Image Process.2