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Christoph Zierl

dblp:97/6153 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Graphics, computer vision, multimedia, augmented reality and games · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 91% Robot navigation and mapping · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d object recognition
articulated object recognition
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Computer vision › 3D vision
object pose estimation
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997
Robotics › Robot navigation and mapping
mobile robot perception
0.011997
Hierarchical Recognition of Articulated Objects from Single Perspective Views · CVPR 1997

Methods — techniques the papers use, named apart from their topics

kinematic constraint modeling · 0.0hierarchical model fitting · 0.0
YearPublicationVenuePosition
1998 Agilo RoboCuppers: RoboCup Team Description
Michael Klupsch, Maximilian Lückenhaus, Christoph Zierl, Ivan Laptev, Thorsten Bandlow, Marc Grimme, Ignaz Kellerer, Fabian Schwarzer
RoboCup3
1997 MORAL - A Vision-Based Object Recognition System for Autonomous Mobile Systems
Stefan Lanser, Christoph Zierl, Olaf Munkelt, Bernd Radig
CAIP2
1997 Hierarchical Recognition of Articulated Objects from Single Perspective Views
abstract
This paper presents an approach to the recognition of articulated 3D objects in monocular video images. A hierarchical object representation models objects as a composition of rigid components which are explicitly connected by specific kinematic constraints, e.g., rotational and/or translational joints. The recognition task follows this tree-like structure by first estimating the 3D pose of the static component (root) and afterwards determining the relative 3D pose of the remaining components recursively. This method limits the search space for the actual correspondences between image and model features and copes with the problem of self-occlusion. Experiments in the context of autonomous, mobile robots show the practicability of this approach.
Alexa Hauck, Stefan Lanser, Christoph Zierl
CVPR3
1996 On the use of topological constraints within object recognition tasks
abstract
The context of this contribution is the recognition and localization of a priori known 3D objects from single intensity images. The most difficult task is to establish appropriate correspondences between model and image features. The ranking of correspondences typically is based on properties of the features themselves as well as relations between the features. Useful relations can be derived from the topology of model features. This contribution focuses on the improvement of an existing object recognition system using binary topological constraints on model and image lines. A propagation mechanism decreases the impact of broken image lines on the underlying topological relations. Experiments with several objects show the usability of the proposed approach.
Stefan Lanser, Christoph Zierl
ICPR2
1994 Fast 3-D object recognition using feature based aspect-trees
abstract
This contribution focuses on the recognition of a priori known 3-D objects in single 2-D images. The underlying model is embedded in the domain of CAD-based vision using a viewer-centered approach to generate a set of normalized views. They serve as a basis for an optimal selection of properties of features. The idea of an aspect is used for grouping the values of the properties into aspect-trees. The aim of this approach is to identify fast the correct view of an object seen in the image and thereby to distinguish between different objects. Various experiments with different objects and under stepwise varied conditions clearly demonstrate the robustness of this approach and its ability of recognizing 3-D objects.
Olaf Munkelt, Christoph Zierl
ICPR (1)2