Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Shandong Wang

dblp:97/7679 · DBLP profile ↗
← Back
12ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0007-7269-2666ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 70% Face, body and person analysis · 25% Graph learning · 5%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 44% Rendering · 44% Image and video processing · 13%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
1.722026
Grid Convolution for 3D Human Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2026
3D Human Pose Lifting with Grid Convolution · AAAI 2023
Computer vision › 3D vision › pose estimation
3d hand pose estimation
1.012026
Grid Convolution for 3D Human Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Computer vision › Face, body and person analysis
head pose estimation
1.012026
Grid Convolution for 3D Human Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Graph learning
graph representation learning
0.212023
3D Human Pose Lifting with Grid Convolution · AAAI 2023
Computer vision › 3D vision
camera calibration
0.212013
Principal Observation Ray Calibration for Tiled-Lens-Array Integral Imaging Display · CVPR 2013
Rendering › non-photorealistic rendering
line drawing
0.212013
Coherence-enhancing line drawing for color images · Sci. China Inf. Sci. 2013
Image and video processing
color image processing
0.012013
Coherence-enhancing line drawing for color images · Sci. China Inf. Sci. 2013

Methods — techniques the papers use, named apart from their topics

attention module · 1.7spatial-temporal network · 1.0grid convolution · 1.0semantic grid transformation · 0.7convolutional neural network · 0.7structured light · 0.3ray model · 0.3line drawings · 0.2coherence enhancement · 0.2
YearPublicationVenuePosition
2026 Grid Convolution for 3D Human Pose Estimation
abstract
3D human pose estimation from 2D keypoint observation has been used in many human-centered computer vision applications. In this work, we tackle the task by formulating a novel grid representation learning paradigm that relies on grid convolution (GridConv), mimicking the wisdom of regular convolution operations in image space. GridConv is defined based on Semantic Grid Transformation (SGT) which leverages a binary assignment matrix to map standard skeleton 2D pose onto a regular weave-like grid pose joint by joint. We provide two ways to implement SGT: handcrafted and learnable SGT. Surprisingly, both designs turn out to achieve promising results and the learnable one is better, demonstrating the great potential of this new lifting representation learning formulation. To improve the ability of GridConv to encode contextual cues, we introduce an attention module over the convolutional kernel, making grid convolution operations input-dependent, spatial-aware and grid-specific. Besides our spatial grid lifting network for single-frame input, we also present a spatial-temporal grid lifting network for video-based input, which relies on an efficient multi-scale grid learning strategy to encode spatial and temporal joint variations. Extensive experiments demonstrate that the proposed grid lifting network outperforms existing approaches by remarkable margins on Human3.6M and MPI-INF-3DHP datasets. Our grid lifting networks also exhibit good generalization ability across three other keypoint-based tasks: 3D hand pose estimation, head pose estimation, and action recognition.
Yangyuxuan Kang, Anbang Yao, Shandong Wang, Yurong Chen 0001, Enhua Wu
IEEE Trans. Pattern Anal. Mach. Intell.5
2025 S2DBFT: Spectral-Spatial Dual-Branch Fusion Transformer for Hyperspectral Image Classification
abstract
Convolutional neural networks (CNNs) and Transformer-based models have achieved remarkable success in hyperspectral image (HSI) classification tasks due to their outstanding ability to extract spatial and spectral features. However, most existing methods process spatial and spectral features separately, making it difficult to effectively learn their interactive features. To address this issue, we propose a spectral-spatial dual-branch fusion Transformer (S2DBFT) for HSI classification. Initially, we construct a spectral feature extraction module (SPEEM) and a spatial feature extraction module (SPAEM) to extract low-level features. These two modules consist of a one-dimensional convolution layer and a two-dimensional convolution layer, respectively, performing shallow extraction of spectral and spatial features. Next, the two feature sets obtained are fused through a weighted fusion process. Additionally, we design a multi-head spectral-spatial self-attention (MHS3A) mechanism to enhance the interactive fusion of spectral and spatial features. Upon completion of feature fusion, a linear layer is used to obtain the sample labels. Extensive experiments on four HSI datasets demonstrate the effectiveness of the proposed S2DBFT, compared to existing state-of-the-art methods. In terms of performance evaluation, the overall accuracy and average accuracy indicate the superiority and generalizability of S2DBFT.
Meng Huang 0003, Ming Li 0026, Jian Zhang 0082, Shandong Wang, Jinglin Zhang 0001, Heng Zhang 0001
IEEE Trans. Geosci. Remote. Sens.6
2023 3D Human Pose Lifting with Grid Convolution
abstract
Existing lifting networks for regressing 3D human poses from 2D single-view poses are typically constructed with linear layers based on graph-structured representation learning. In sharp contrast to them, this paper presents Grid Convolution (GridConv), mimicking the wisdom of regular convolution operations in image space. GridConv is based on a novel Semantic Grid Transformation (SGT) which leverages a binary assignment matrix to map the irregular graph-structured human pose onto a regular weave-like grid pose representation joint by joint, enabling layer-wise feature learning with GridConv operations. We provide two ways to implement SGT, including handcrafted and learnable designs. Surprisingly, both designs turn out to achieve promising results and the learnable one is better, demonstrating the great potential of this new lifting representation learning formulation. To improve the ability of GridConv to encode contextual cues, we introduce an attention module over the convolutional kernel, making grid convolution operations input-dependent, spatial-aware and grid-specific. We show that our fully convolutional grid lifting network outperforms state-of-the-art methods with noticeable margins under (1) conventional evaluation on Human3.6M and (2) cross-evaluation on MPI-INF-3DHP. Code is available at https://github.com/OSVAI/GridConv.
Yangyuxuan Kang, Anbang Yao, Shandong Wang, Enhua Wu
AAAI4
2023 DanceU: motion-and-music-based automatic effect generation for dance videos
abstract
We propose a novel method, named DanceU, to automate dance video editing in an intelligent way. Our method fully leverages two folds of a dance video, the background music and the dancer’s motion, to determine where to add effects and what kind of effects to be added. We parameterize dance motion into two metrics: motion amplitude and motion intensity, to represent the motion characteristics of different dance types. Then, we design algorithms to align the dance motions with music beats and automatically decide dance effects for the dance video. To our best knowledge it is the first proposed method for automatic dance video effect generation. Results show that our method can generate fluent, performative, and music-matched effects, which achieves similar editing level to professionals. (A demo video: https://f.io/fgQUxehZ)
Yanjie Pan, Yaru Du, Shandong Wang, Yun Ye 0001, Yunbiao Lin, Jiehui Lu
ICME3
2020 Explicit Residual Descent for 3D Human Pose Estimation from 2D Joint Locations
Yangyuxuan Kang, Anbang Yao, Shandong Wang, Ming Lu 0002, Yurong Chen 0001, Enhua Wu
BMVC3
2017 Learning supervised scoring ensemble for emotion recognition in the wild
abstract
State-of-the-art approaches for the previous emotion recognition in the wild challenges are usually built on prevailing Convolutional Neural Networks (CNNs). Although there is clear evidence that CNNs with increased depth or width can usually bring improved predication accuracy, existing top approaches provide supervision only at the output feature layer, resulting in the insufficient training of deep CNN models. In this paper, we present a new learning method named Supervised Scoring Ensemble (SSE) for advancing this challenge with deep CNNs. We first extend the idea of recent deep supervision to deal with emotion recognition problem. Benefiting from adding supervision not only to deep layers but also to intermediate layers and shallow layers, the training of deep CNNs can be well eased. Second, we present a new fusion structure in which class-wise scoring activations at diverse complementary feature layers are concatenated and further used as the inputs for second-level supervision, acting as a deep feature ensemble within a single CNN architecture. We show our proposed learning method brings large accuracy gains over diverse backbone networks consistently. On this year's audio-video based emotion recognition task, the average recognition rate of our best submission is 60.34%, forming a new envelop over all existing records.
Shandong Wang, Anbang Yao, Yurong Chen 0001
ICMI3
2016 HoloNet: towards robust emotion recognition in the wild
abstract
In this paper, we present HoloNet, a well-designed Convolutional Neural Network (CNN) architecture regarding our submissions to the video based sub-challenge of the Emotion Recognition in the Wild (EmotiW) 2016 challenge. In contrast to previous related methods that usually adopt relatively simple and shallow neural network architectures to address emotion recognition task, our HoloNet has three critical considerations in network design. (1) To reduce redundant filters and enhance the non-saturated non-linearity in the lower convolutional layers, we use a modified Concatenated Rectified Linear Unit (CReLU) instead of ReLU. (2) To enjoy the accuracy gain from considerably increased network depth and maintain efficiency, we combine residual structure and CReLU to construct the middle layers. (3) To broaden network width and introduce multi-scale feature extraction property, the topper layers are designed as a variant of inception-residual structure. The main benefit of grouping these modules into the HoloNet is that both negative and positive phase information implicitly contained in the input data can flow over it in multiple paths, thus deep multi-scale features explicitly capturing emotion variation can be well extracted from multi-path sibling layers, and then can be further concatenated for robust recognition. We obtain competitive results in this year’s video based emotion recognition sub-challenge using an ensemble of two HoloNet models trained with given data only. Specifically, we obtain a mean recognition rate of 57.84%, outperforming the baseline accuracy with an absolute margin of 17.37%, and yielding 4.04% absolute accuracy gain compared to the result of last year’s winner team. Meanwhile, our method runs with a speed of several thousands of frames per second on a GPU, thus it is well applicable to real-time scenarios.
Anbang Yao, Shandong Wang, Liang Sha, Yurong Chen 0001
ICMI4
2015 Real-time human body parts localization from dynamic vision sensor
abstract
Dynamic vision sensor (DVS) as a novel type of visual sensors can detect a moving object in a fast and cost effective way by outputting events on edges of the object. This paper proposes a body part localization method using structured output Deep Belief Network (s-DBN) to label the body parts in block of pixels in very fast fashion. Experiments show that our proposed algorithm achieves pixel accuracy 90.13% on body parts localization compared to Deep Belief Network (87.01%) and Random Forests (84.15%) under the same computational cost. For head/hand detection s-DBN has significant better accuracy of 99.3%/87.8% compared to DBN 98.7%/81.7% and RF 97.1%/47.1% under recall rate 99%/90%. Specifically, the process time on a 240×180 sized image is less than 1ms on Intel Core2 2.83GHZ CPU.
Wentao Mao, Qiang Wang 0023, Xiaotao Wang, Shandong Wang, Guangqi Shao, Kyoobin Lee, Paul K. J. Park
ICIP5
2013 Principal Observation Ray Calibration for Tiled-Lens-Array Integral Imaging Display
abstract
Integral imaging display (IID) is a promising technology to provide realistic 3D image without glasses. To achieve a large screen IID with a reasonable fabrication cost, a potential solution is a tiled-lens-array IID (TLA-IID). However, TLA-IIDs are subject to 3D image artifacts when there are even slight misalignments between the lens arrays. This work aims at compensating these artifacts by calibrating the lens array poses with a camera and including them in a ray model used for rendering the 3D image. Since the lens arrays are transparent, this task is challenging for traditional calibration methods. In this paper, we propose a novel calibration method based on defining a set of principle observation rays that pass lens centers of the TLA and the camera's optical center. The method is able to determine the lens array poses with only one camera at an arbitrary unknown position without using any additional markers. The principle observation rays are automatically extracted using a structured light based method from a dense correspondence map between the displayed and captured pixels. Experiments show that lens array misalignments can be estimated with a standard deviation smaller than 0.4 pixels. Based on this, 3D image artifacts are shown to be effectively removed in a test TLA-IID with challenging misalignments.
Haitao Wang 0006, Mingcai Zhou, Shandong Wang, Shaohui Jiao, Xing Mei, Hoyoung Lee, Ji Yeun Kim
CVPR4
2013 Coherence-enhancing line drawing for color images
Shandong Wang, Ziyang Ma 0002, Xuehui Liu, Yanyun Chen, Enhua Wu
Sci. China Inf. Sci.1
2012 Abstract line drawings from photographs using flow-based filters
Shandong Wang, Enhua Wu, Youquan Liu, Xuehui Liu, Yanyun Chen
Comput. Graph.1
2010 Real-time coherent stylization for augmented reality
Shandong Wang, Kangying Cai, Xuehui Liu, Enhua Wu
Vis. Comput.1