Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Tadashi Sekiguchi

dblp:97/7810 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
repeated games
0.722020
Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach · AAAI 2020
Achieving Sustainable Cooperation in Generalized Prisoner's Dilemma with Observation Errors · AAAI 2017
Algorithmic game theory and mechanism design › auction theory
collusion
0.112020
Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach · AAAI 2020
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
prisoner's dilemma
0.112017
Achieving Sustainable Cooperation in Generalized Prisoner's Dilemma with Observation Errors · AAAI 2017

Methods — techniques the papers use, named apart from their topics

game theory · 0.7automaton strategies · 0.4equilibrium analysis · 0.3
YearPublicationVenuePosition
2020 Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach
abstract
This paper studies repeated games where two players play multiple duopolistic games simultaneously (multimarket contact). A key assumption is that each player receives a noisy and private signal about the other's actions (private monitoring or observation errors). There has been no game-theoretic support that multimarket contact facilitates collusion or not, in the sense that more collusive equilibria in terms of per-market profits exist than those under a benchmark case of one market. An equilibrium candidate under the benchmark case is belief-free strategies. We are the first to construct a non-trivial class of strategies that exhibits the effect of multimarket contact from the perspectives of simplicity and mild punishment. Strategies must be simple because firms in a cartel must coordinate each other with no communication. Punishment must be mild to an extent that it does not hurt even the minimum required profits in the cartel. We thus focus on two-state automaton strategies such that the players are cooperative in at least one market even when he or she punishes a traitor. Furthermore, we identify an additional condition (partial indifference), under which the collusive equilibrium yields the optimal payoff.
Atsushi Iwasaki, Tadashi Sekiguchi, Shun Yamamoto, Makoto Yokoo
AAAI2
2018 Repeated Triangular Trade: Sustaining Circular Cooperation with Observation Errors
Kota Shigedomi, Tadashi Sekiguchi, Atsushi Iwasaki, Makoto Yokoo
PRIMA2
2017 Achieving Sustainable Cooperation in Generalized Prisoner's Dilemma with Observation Errors
abstract
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the prisoner's dilemma. Although the case where each player observes her opponent's action with some observation errors (imperfect private monitoring) is difficult to analyze, a special type of an equilibrium called belief-free equilibrium is identified to make the analysis in private monitoring tractable. However, existing works using a belief-free equilibrium show that cooperative relations can be sustainable only in ideal situations. We deal with a generic problem that can model both the prisoner's dilemma and the team production problem. We examine a situation with an additional action that is dominated by another action. To our surprise, by adding this seemingly irrelevant action, players can achieve sustainable cooperative relations far beyond the ideal situations. More specifically, we identify a class of strategies called one-shot punishment strategy that can constitute a belief-free equilibrium in a wide range of parameters. Moreover, for a two-player case, the obtained welfare matches a theoretical upper bound.
Fuuki Shigenaka, Tadashi Sekiguchi, Atsushi Iwasaki, Makoto Yokoo
AAAI2
2009 Detecting and Analyzing State Inconsistencies in Multi-task Software
abstract
In this paper, we first reveal an important problem called a state inconsistency problem among tasks based on a design model of a CD/DVD systems.This problem is not only of CD/DVD systems but also of typical embedded software because it may occur in a typical structure that such software has. Thus, we propose a method to detect the problem in the design model with a model checking tool and to derive behavior in which it does not occur.
Toshiaki Aoki, Tadashi Sekiguchi, Masayuki Hirayama, Tomoji Kishi
ISORC2