VLDB 2026 Research / reviewers in the wild / expert
Guohong Huang
dblp:97/8623
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-3170-1955ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › motion generation
human-object interaction synthesis |
0.9 | 1 | 2025 | ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation · CVPR 2025 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation · CVPR 2025 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.9 | 1 | 2025 | Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
pseudo-bidirectional scan · 0.9mamba · 0.9kinematic chain modeling · 0.9graph convolution network · 0.9generative spatiotemporal graph · 0.9adaptive textual information injector · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Light-T2M: A Lightweight and Fast Model for Text-to-motion GenerationabstractDespite the significant role text-to-motion (T2M) generation plays across various applications, current methods involve a large number of parameters and suffer from slow inference speeds, leading to high usage costs. To address this, we aim to design a lightweight model to reduce usage costs. First, unlike existing works that focus solely on global information modeling, we recognize the importance of local information modeling in the T2M task by reconsidering the intrinsic properties of human motion, leading us to propose a lightweight Local Information Modeling Module. Second, we are the first to introduce Mamba to the T2M task, reducing the number of parameters and GPU memory demands, and we have designed a novel Pseudo-bidirectional Scan to replicate the effects of a bidirectional scan without increasing parameter count. Moreover, we propose a novel Adaptive Textual Information Injector that more effectively integrates textual information into the motion during generation. By integrating the aforementioned designs, we propose a lightweight and fast model named Light-T2M. Compared to the state-of-the-art method, MoMask, our Light-T2M model features just 10% of the parameters (4.48M vs 44.85M) and achieves a 16% faster inference time (0.152s vs 0.180s), while surpassing MoMask with an FID of 0.040 (vs. 0.045) on HumanML3D dataset and 0.161 (vs. 0.228) on KIT-ML dataset. Ling-An Zeng, Guohong Huang, Gaojie Wu, Wei-Shi Zheng 0001 |
AAAI | 2 |
| 2025 | ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction GenerationabstractWe propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using full-body poses as tokens, we argue that explicitly modeling joint-level interactions is more natural and effective for generating realistic HOIs, as it directly captures the geometric and semantic relationships between joints, rather than modeling interactions in the latent pose space. To this end, ChainHOI introduces a novel joint graph to capture potential interactions with objects, and a Generative Spatiotemporal Graph Convolution Network to explicitly model interactions at the joint level. Furthermore, we propose a Kinematics-based Interaction Module that explicitly models interactions at the kinetic chain level, ensuring more realistic and biomechanically coherent motions. Evaluations on two public datasets demonstrate that ChainHOI significantly outperforms previous methods, generating more realistic, and semantically consistent HOIs. Code is available here. Ling-An Zeng, Guohong Huang, Yi-Lin Wei, Shengbo Gu, Yu-Ming Tang, Jingke Meng, Wei-Shi Zheng 0001 |
CVPR | 2 |
| 2025 | Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI GenerationabstractWe propose a novel approach for generating text-guided human-object interactions (HOIs) that achieves explicit joint-level interaction modeling in a computationally efficient manner. Previous methods represent the entire human body as a single token, making it difficult to capture fine-grained joint-level interactions and resulting in unrealistic HOIs. However, treating each individual joint as a token would yield over twenty times more tokens, increasing computational overhead. To address these challenges, we introduce an Efficient Explicit Joint-level Interaction Model (EJIM). EJIM features a Dual-branch HOI Mamba that separately and efficiently models spatiotemporal HOI information, as well as a Dual-branch Condition Injector for integrating text semantics and object geometry into human and object motions. Furthermore, we design a Dynamic Interaction Block and a progressive masking mechanism to iteratively filter out irrelevant joints, ensuring accurate and nuanced interaction modeling. Extensive quantitative and qualitative evaluations on public datasets demonstrate that EJIM surpasses previous works by a large margin while using only 5% of the inference time. Code is available here. Guohong Huang, Ling-An Zeng, Zexin Zheng, Shengbo Gu, Wei-Shi Zheng 0001 |
ICME | 1 |