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Yan-Xun Li

dblp:98/10111 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Rendering · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
0.812024
Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
0.812024
Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024
Rendering
neural rendering
0.812024
Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024

Methods — techniques the papers use, named apart from their topics

style loss · 0.8image-text contrastive model · 0.8gradient descent · 0.8differentiable rendering · 0.8
YearPublicationVenuePosition
2024 Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes
abstract
We present Neural 3D Strokes, a novel technique to gen-erate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the voxel level, our approach draws inspiration from image-to-painting methods, simulating the progressive painting process of human artwork with vector strokes. We develop a palette of stylized 3D strokes from basic primitives and splines, and consider the 3D scene stylization task as a multi-view reconstruction process based on these 3D stroke primitives. Instead of directly searching for the parame-ters of these 3D strokes, which would be too costly, we introduce a differentiable renderer that allows optimizing stroke parameters using gradient descent, and propose a training scheme to alleviate the vanishing gradient issue. The extensive evaluation demonstrates that our approach effectively synthesizes 3D scenes with significant geomet-ric and aesthetic stylization while maintaining a consis-tent appearance across different views. Our method can be further integrated with style loss and image-text con-trastive models to extend its applications, including color transfer and text-driven 3D scene drawing. Results and code are available at http://buaavrcg.github.io/Neura13DStrokes.
Hao-Bin Duan, Miao Wang 0004, Yan-Xun Li
CVPR3