Demo Data from VLDB 2026 / reviewers in the wild / expert
Yan-Xun Li
dblp:98/10111
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 67% Rendering · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
style loss · 0.8image-text contrastive model · 0.8gradient descent · 0.8differentiable rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D StrokesabstractWe present Neural 3D Strokes, a novel technique to gen-erate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the voxel level, our approach draws inspiration from image-to-painting methods, simulating the progressive painting process of human artwork with vector strokes. We develop a palette of stylized 3D strokes from basic primitives and splines, and consider the 3D scene stylization task as a multi-view reconstruction process based on these 3D stroke primitives. Instead of directly searching for the parame-ters of these 3D strokes, which would be too costly, we introduce a differentiable renderer that allows optimizing stroke parameters using gradient descent, and propose a training scheme to alleviate the vanishing gradient issue. The extensive evaluation demonstrates that our approach effectively synthesizes 3D scenes with significant geomet-ric and aesthetic stylization while maintaining a consis-tent appearance across different views. Our method can be further integrated with style loss and image-text con-trastive models to extend its applications, including color transfer and text-driven 3D scene drawing. Results and code are available at http://buaavrcg.github.io/Neura13DStrokes. Hao-Bin Duan, Miao Wang 0004, Yan-Xun Li |
CVPR | 3 |