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Wan-Chiu Li

dblp:98/1531 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 84% Visualization and visual analytics · 16%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › vector field design
direction field design
0.112008
N-symmetry direction field design · ACM Trans. Graph. 2008
Geometric modeling and processing › discrete geometry › discrete differential geometry
n-symmetry direction field
0.112008
N-symmetry direction field design · ACM Trans. Graph. 2008
Geometric modeling and processing › mesh processing
topology control
0.112008
N-symmetry direction field design · ACM Trans. Graph. 2008
Visualization and visual analytics
flow visualization
0.112006
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing › mesh generation
quad meshing
0.112006
Periodic global parameterization · ACM Trans. Graph. 2006
Geometric modeling and processing
surface parameterization
0.112006
Periodic global parameterization · ACM Trans. Graph. 2006

Methods — techniques the papers use, named apart from their topics

poincaré-hopf theorem · 0.1field interpolation · 0.1vector field alignment · 0.1period jump · 0.1nielson side-vertex scheme · 0.1energy minimization · 0.1GPU acceleration · 0.1
YearPublicationVenuePosition
2008 N-symmetry direction field design
abstract
Many algorithms in computer graphics and geometry processing use two orthogonal smooth direction fields (unit tangent vector fields) defined over a surface. For instance, these direction fields are used in texture synthesis, in geometry processing or in nonphotorealistic rendering to distribute and orient elements on the surface. Such direction fields can be designed in fundamentally different ways, according to the symmetry requested: inverting a direction or swapping two directions might be allowed or not. Despite the advances realized in the last few years in the domain of geometry processing, a unified formalism is still lacking for the mathematical object that characterizes these generalized direction fields. As a consequence, existing direction field design algorithms are limited to using nonoptimum local relaxation procedures. In this article, we formalize N -symmetry direction fields, a generalization of classical direction fields. We give a new definition of their singularities to explain how they relate to the topology of the surface. Specifically, we provide an accessible demonstration of the Poincaré-Hopf theorem in the case of N -symmetry direction fields on 2-manifolds. Based on this theorem, we explain how to control the topology of N -symmetry direction fields on meshes. We demonstrate the validity and robustness of this formalism by deriving a highly efficient algorithm to design a smooth field interpolating user-defined singularities and directions.
Nicolas Ray, Bruno Vallet, Wan-Chiu Li, Bruno Lévy 0001
ACM Trans. Graph.3
2006 Automatic and interactive mesh to T-spline conversion
Wan-Chiu Li, Nicolas Ray, Bruno Lévy 0001
Symposium on Geometry Processing1
2006 Periodic global parameterization
abstract
We present a new globally smooth parameterization method for the triangulated surfaces of arbitrary topology. Given two orthogonal piecewise linear vector fields defined over the input mesh (typically the estimated principal curvature directions), our method computes two piecewise linear periodic functions, aligned with the input vector fields, by minimizing an objective function. The bivariate function they define is a smooth parameterization almost everywhere on the surface, except in the vicinity of singular vertices, edges, and triangles, where the derivatives of the parameterization vanish. We extract a quadrilateral chart layout from the parameterization function and propose an automatic procedure to detect the singularities, and fix them by splitting and reparameterizing the containing charts. Our method can construct both quasiconformal (angle preserving) and quasi-isometric (angle and area preserving) parameterizations. The more restrictive class of quasi-isometric parameterizations is constructed at the expense of introducing more singularities. The constructed parameterizations can be used for a variety of geometry processing applications. Since we can align the parameterization with the principal curvature directions, our result is particularly suitable for surface fitting and remeshing.
Nicolas Ray, Wan-Chiu Li, Bruno Lévy 0001, Alla Sheffer, Pierre Alliez
ACM Trans. Graph.2
2006 Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
abstract
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complete interpolation scheme of vector fields on arbitrary triangulated surfaces. The scheme enables arbitrary singularities to be represented at vertices. The representation can be considered as a facet-based "encoding" of vector fields on piecewise linear surfaces. The vector field is described in polar coordinates over each facet, with a facet edge being chosen as the reference to define the angle. An integer called the period jump is associated to each edge of the triangulation to remove the ambiguity when interpolating the direction of the vector field between two facets that share an edge. To interpolate the vector field, we first linearly interpolate the angle of rotation of the vectors along the edges of the facet graph. Then. we use a variant of Nielson's side-vertex scheme to interpolate the vector field over the entire surface. With our representation, we remove the bound imposed on the complexity of singularities that a vertex can represent by its connectivity. This bound is a limitation generally exists in vertex-based linear schemes. Furthermore, using our data structure, the index of a vertex of a vector field can be combinatorily determined. We show the simplicity of the interpolation scheme with a GPU-accelerated algorithm for a LIC-based visualization of the so-defined vector fields, operating in image space. We demonstrate the algorithm applied to various vector fields on curved surfaces.
Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno Lévy 0001
IEEE Trans. Vis. Comput. Graph.1
2005 Mesh Editing with an Embedded Network of Curves
abstract
We propose a new topological data structure for representing a set of polygonal curves embedded in a meshed surface. In this embedding, the vertices of the curve do not necessarily correspond to the vertices of the surface. The partition of the surface yielded by the intersecting curves is efficiently represented as a "cut-graph". The cut-graph stores combinatorial information of the network of curves. In our approach, the combinatorial form of information is systematically preferred to geometrical information since it improves both robustness and efficiency. Thanks to the topological data structure and algorithms, the cut-graph can be sketched through iterations of designing and erasing curves on the mesh surface in a "nondestructive" way, i.e. without modifying the mesh until the cutting operation is committed. We also demonstrate several prototype curve design tools inspired by 2D vector and bitmap graphics paradigms. We show how to sketch the cut-graph and how these tools can be mixedly used.
Wan-Chiu Li, Bruno Lévy 0001, Jean-Claude Paul
SMI1