Michael Brückner

dblp:98/2218 · DBLP profile ↗
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18ranked-venue papers
5as first author
4since 2021 · last 2023
0000-0002-6654-8832ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-authorHuman-computer interaction and ubiquitous computing · 8 · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
YearPublicationVenuePosition
2023 The New Paradigm of Work from Home: An Exploratory Study in Thailand
Eugenia Arazo Boa, Michael Brückner
CDVE2
2023 Exploring the Potential of Smart Streetlighting for Energy Efficiency and Cost Reduction on a Greener Campus
Yoseung Kim, Michael Brückner
CDVE2
2022 Thaiwelltopia: A High-Quality Wellness Tourism Platform
Kanokkarn Snae Namahoot, Chakkrit Snae Namahoot, Ketwadee Buddhabhumbhitak, Michael Brückner
CDVE4
2021 Smart, Practical, and Low-Cost Assistant System for Hospital Nutritionists in Times of a Pandemic
Chakkrit Snae Namahoot, Michael Brückner, Sakesan Sivilai
CDVE2
2020 CLASS-O, A Cooperative Language Assessment System with Ontology
Chakkrit Snae Namahoot, Michael Brückner, Chayan Nuntawong
CDVE2
2020 Linear bandits with Stochastic Delayed Feedback
abstract
Stochastic linear bandits are a natural and well-studied model for structured exploration/exploitation problems and are widely used in applications such as on-line marketing and recommendation. One of the main challenges faced by practitioners hoping to apply existing algorithms is that usually the feedback is randomly delayed and delays are only partially observable. For example, while a purchase is usually observable some time after the display, the decision of not buying is never explicitly sent to the system. In other words, the learner only observes delayed positive events. We formalize this problem as a novel stochastic delayed linear bandit and propose OTFLinUCB and OTFLinTS, two computationally efficient algorithms able to integrate new information as it becomes available and to deal with the permanently censored feedback. We prove optimal O(d\sqrt{T}) bounds on the regret of the first algorithm and study the dependency on delay-dependent parameters. Our model, assumptions and results are validated by experiments on simulated and real data.
Claire Vernade, Alexandra Carpentier, Tor Lattimore, Giovanni Zappella, Beyza Ermis, Michael Brückner
ICML6
2017 Standard-Based Bidirectional Decision Making for Job Seekers and Employers
Chakkrit Snae Namahoot, Michael Brückner
CDVE2
2016 An Ingredient Selection System for Patients Using SWRL Rules Optimization and Food Ontology
Chakkrit Snae Namahoot, Sakesan Sivilai, Michael Brückner
CDVE3
2016 A Web Based Cooperation Tool for Evaluating Standardized Curricula Using Ontology Mapping
Chayan Nuntawong, Chakkrit Snae Namahoot, Michael Brückner
CDVE3
2013 Bayesian Games for Adversarial Regression Problems
abstract
We study regression problems in which an adversary can exercise some control over the data generation process. Learner and adversary have conflicting but not necessarily perfectly antagonistic objectives. We study the case in which the learner is not fully informed about the adversary’s objective; instead, any knowledge of the learner about parameters of the adversary’s goal may be reflected in a Bayesian prior. We model this problem as a Bayesian game, and characterize conditions under which a unique Bayesian equilibrium point exists. We experimentally compare the Bayesian equilibrium strategy to the Nash equilibrium strategy, the minimax strategy, and regular linear regression.
Michael Großhans, Christoph Sawade, Michael Brückner, Tobias Scheffer
ICML (3)3
2012 Static prediction games for adversarial learning problems
Michael Brückner, Christian Kanzow, Tobias Scheffer
J. Mach. Learn. Res.1
2011 Stackelberg games for adversarial prediction problems
abstract
The standard assumption of identically distributed training and test data is violated when test data are generated in response to a predictive model. This becomes apparent, for example, in the context of email spam filtering, where an email service provider employs a spam filter and the spam sender can take this filter into account when generating new emails. We model the interaction between learner and data generator as a Stackelberg competition in which the learner plays the role of the leader and the data generator may react on the leader's move. We derive an optimization problem to determine the solution of this game and present several instances of the Stackelberg prediction game. We show that the Stackelberg prediction game generalizes existing prediction models. Finally, we explore properties of the discussed models empirically in the context of email spam filtering.
Michael Brückner, Tobias Scheffer
KDD1
2010 Throttling Poisson Processes
abstract
We study a setting in which Poisson processes generate sequences of decision-making events. The optimization goal is allowed to depend on the rate of decision outcomes; the rate may depend on a potentially long backlog of events and decisions. We model the problem as a Poisson process with a throttling policy that enforces a data-dependent rate limit and reduce the learning problem to a convex optimization problem that can be solved efficiently. This problem setting matches applications in which damage caused by an attacker grows as a function of the rate of unsuppressed hostile events. We report on experiments on abuse detection for an email service.
Uwe Dick, Peter Haider, Thomas Vanck, Michael Brückner, Tobias Scheffer
NIPS4
2009 Nash Equilibria of Static Prediction Games
abstract
The standard assumption of identically distributed training and test data can be violated when an adversary can exercise some control over the generation of the test data. In a prediction game, a learner produces a predictive model while an adversary may alter the distribution of input data. We study single-shot prediction games in which the cost functions of learner and adversary are not necessarily antagonistic. We identify conditions under which the prediction game has a unique Nash equilibrium, and derive algorithms that will find the equilibrial prediction models. In a case study, we explore properties of Nash-equilibrial prediction models for email spam filtering empirically.
Michael Brückner, Tobias Scheffer
NIPS1
2009 Discriminative Learning Under Covariate Shift
Steffen Bickel, Michael Brückner, Tobias Scheffer
J. Mach. Learn. Res.2
2007 Discriminative learning for differing training and test distributions
abstract
We address classification problems for which the training instances are governed by a distribution that is allowed to differ arbitrarily from the test distribution---problems also referred to as classification under covariate shift. We derive a solution that is purely discriminative: neither training nor test distribution are modeled explicitly. We formulate the general problem of learning under covariate shift as an integrated optimization problem. We derive a kernel logistic regression classifier for differing training and test distributions.
Steffen Bickel, Michael Brückner, Tobias Scheffer
ICML2
2005 The p-Center machine
abstract
We present a new approach to find an optimal large margin classifier based on the p-center which was proposed by Moretti in 2003. Starting with the p-Center of a general polytope, we extend this definition to a polyhedral cone, and introduce an algorithm approximating the p-Center of the version space, which we call p-Center machine (PCM). In addition, we present a large-scale and a soft boundary version of the PCM, and compare their performance to the support vector machine and the Bayes point machine. It turns out that the p-Center is close to the Bayes point and is similar in performance to the support vector machine as well as the Bayes point machine. Additionally, the proposed algorithm is highly parallelizable and thus very efficient in terms of computational effort.
Michael Brückner
IJCNN1
2005 A soft Bayes perceptron
abstract
The kernel perceptron is one of the simplest and fastest kernel machines, its performance, however, is inferior to other well known kernel machines. We introduce an algorithm that combines several approaches, mainly Herbrich's large-scale Bayes point machine and the soft perceptron in order to improve the kernel perceptron. Our experiments, which were based on standard benchmark datasets, show that the performance of the perceptron can be improved significantly with similar computational effort.
Michael Brückner, Werner Dilger
IJCNN1