Delfina Malandrino

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68ranked-venue papers
13as first author
28since 2021 · last 2026
0000-0003-2693-0196ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 30 · 7 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 24 · 6 first-author · 10 since 2021Artificial intelligence and machine learning · 14 · 11 since 2021Applied, interdisciplinary, general and emerging computing · 12 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 7 · 1 first-author · 4 since 2021Computer networks · 5 · 2 first-author · 1 since 2021Security and privacy · 4 · 2 since 2021Systems, architecture and hardware · 1
YearPublicationVenuePosition
2026 Consp2VecD: A Dataset Based on Emotional Dynamics Expressed by Reddit Conspiracy Groups for Information Disorder Analysis
Luigi Lomasto, Nicola Lettieri, Delfina Malandrino, Valerio Mosca, Rocco Zaccagnino
NLDB3
2026 Modeling emotional signatures to detect conspiratorial communities on social media
abstract
Abstract Disinformation and conspiracy theories represent a growing social threat, often amplified within echo chambers where emotions strongly influence content creation and diffusion. This paper introduces the concept of Emotional Signatures , aggregated affective/emotional profiles designed to capture the dominant emotions expressed on social media. The approach has been tested on Reddit communities, where we processed users’ posts through an emotion recognition model that scores 27 emotions. We compare the resulting emotional profiles of conspiracy and non-conspiracy subreddits groups using similarity measures, dimensionality reduction, and supervised classifiers. Experimental results show that emotions provide a powerful discriminative signal. Logistic Regression achieved an overall accuracy of 0.874, macro-precision of 0.904, and F1 of 0.870, outperforming a Multi-Layer Perceptron, which reached an accuracy of 0.785. Further tests confirmed that conspiracy groups show greater emotional homogeneity and stronger alignment with emotions such as optimism and curiosity, which means cohesion in terms of how the topic is perceived. In contrast, non-conspiracy communities show different emotional patterns, such as excitement, nervousness and confusion, linked to the different ideas expressed during discussions. We have also compared our models with the state of art ConspEmoLLM , an LLM trained for Conspiracy topic detection. The comparison shows promising results. The proposed framework not only detects potentially conspiratorial subreddits but also highlights the emotional drivers behind their discourse, providing interpretability and insights for understanding the affective mechanisms of online misinformation. These findings demonstrate that embedding emotions into computational models is a promising direction to identify, explain, and mitigate disinformation dynamics in online communities.
Luigi Lomasto, Nicola Lettieri, Delfina Malandrino, Valerio Mosca, Rocco Zaccagnino
Neural Comput. Appl.3
2025 Scalable Multiple Sequence Alignment via Genetic Algorithms and Localized Deep Reinforcement Learning Agents
abstract
Multiple Sequence Alignment (MSA) is a fundamental NP-hard problem in Bioinformatics, central to numerous sequence analysis tasks. Despite extensive research, existing approaches still struggle to achieve optimal alignment accuracy. Recently, Deep Reinforcement Learning (DRL) approaches have shown promise in addressing these limitations. However, their scalability remains limited by the high computational cost and training time required for large-scale MSA tasks. The proposed MSA approach integrates bio-inspired optimization with adaptive learning. A Genetic Algorithm (GA) serves as a high-level “orchestrator”, reformulating alignment as an evolution-driven optimization process. At each evolutionary step, multiple localized reinforcement learning agents generate highfidelity sub-alignments that are then merged into a globally consistent solution. This hybridization of stochastic evolutionary search and policy-driven learning prevents the need to retrain DRL models on extensive datasets, while simultaneously enhancing alignment precision and computational scalability. Preliminary experimental results confirm the effectiveness of the proposed approach, which achieves higher pairwise sum scores across multiple benchmark datasets, highlighting its robustness and competitive advantage in sequence alignment.
Rocco Zaccagnino, Andrea Aceto, Gerardo Benevento, Gerardo Frino, Nicola Frugieri, Delfina Malandrino, Alessia Ture, Gianluca Zaccagnino
BIBE6
2025 Nets of Fairness. Graph-Based Inference and Visualization to Delve into Gig Workers' Conditions
abstract
The paper explores the integration of graph-based inferences and visualizations to feed novel, experimental approaches to the critical exploration of gig economy workers’ conditions. The analysis builds upon an ongoing research project that has already turned into the design of GigAdvisor, a cross-platform (web and mobile) application for collecting and displaying worker evaluations of digital labor platforms. After a brief introduction to the project, we explore how networks can serve as tools for knowledge discovery and civic engagement: how, on the one hand, they allow us to uncover relational patterns and discover structural dynamics often concealed in tabular or numerical formats and how, on the other, they provide new, intuitive ways to reflect on platform labor and its regulation. The paper outlines the theoretical underpinnings and design choices underlying the approach and illustrates a key use case drawn from the food delivery sector. The concluding section summarizes the implications of our approach, sketching future research directions with a special focus on the integration of graph neural networks in the discovery process.
Nicola Lettieri, Rocco Zaccagnino, Delfina Malandrino, Luigi Lomasto, Ivan Buccella
IV3
2025 Designing accessible Digital Musical Interfaces for democratizing the music creativity
abstract
By 2030, the World Health Organization estimates that over 2.5 billion people will need assistive technologies, yet nearly one billion will lack access, posing significant barriers to inclusion. While often considered non-essential, creative technologies, particularly in music, have demonstrated therapeutic value and support cognitive well-being. However, physical and cognitive barriers continue to restrict access to active music-making.This work addresses the challenge of democratizing musical creativity by designing Digital Musical Interfaces (DMIs) that are inclusive, adaptable, and capable of supporting both per-formative and therapeutic goals. We propose a comprehensive design framework centered on accessibility, usability, and creative freedom. A key case study illustrates this framework through the development of a gesture-based music system, enabling users to create music solely through hand movements. The framework emerged through a structured series of technological milestones, incorporating AI, IoT, Virtual (VR), and Augmented Reality (AR). Each stage introduced and evaluated specific innovation, such as deep reinforcement learning for gesture recognition, low-latency VR/AR environments, multiplayer interaction, and integration with a full-featured digital audio workstation—via experimental prototypes and iterative user testing.Results of a user evaluation involving educators, musicians, and users, indicate that this interdisciplinary and user-centered approach effectively supports motor-impaired users while remaining accessible and engaging for broader populations.
Rocco Zaccagnino, Gerardo Benevento, Roberto De Prisco, Manuel Di Matteo, Martina Girolamo, Delfina Malandrino, Alberto Pizzulo, Daniele Salerno, Gianluca Zaccagnino, Nicola Lettieri, Alessia Ture
IV6
2025 Unveiling Emotional Signature in Conspiracy Topics on Social Media Through Vector Analysis
Luigi Lomasto, Nicola Lettieri, Delfina Malandrino, Valerio Mosca, Rocco Zaccagnino
NLDB (2)3
2025 Cancer detection via one-shot learning: integrating gene expression and genomic mutation analysis
abstract
BACKGROUND: Cancer is a complex disease influenced by numerous concurrent genetic factors that result in diverse tumor microenvironments (TMEs) across different cancer types. Large-scale genomic projects, such as The Cancer Genome Atlas, have underscored the need for molecular classification of cancer to enable more precise therapeutic strategies. Yet, traditional machine learning (ML) approaches currently face several limitations. First, while effective, they predominantly rely on gene expression data and often overlook critical genomic alterations such as copy number alterations, single nucleotide polymorphisms, and other mutational profiles, limiting the scope of biomarker discovery. Most importantly, they are usually limited by the need of large sample sizes. RESULTS: Building on the hypothesis that type-agnostic representations integrating gene expression with genomic mutations can comprehensively characterize TMEs and capture the similarity or dissimilarity between samples of the same or different types, we propose a novel ML-based method for cancer detection using a one-shot learning framework implemented through Siamese Neural Networks. Our method redefines cancer detection as a similarity-based classification task, allowing the model to generalize to unseen cancer types, a critical advantage in genomics where data scarcity and frequent updates pose significant challenges. To enhance interpretability, we introduce a robust explainability technique founded on SHapley Additive exPlanations (SHAP) values, to provide clear insights into the contributions of gene expression and mutational data, enabling a deeper understanding of the key factors driving cancer detection decisions. CONCLUSIONS: Our experimental results show that integrating mutational profiles with gene expression data allows for more accurate cancer type detection and reveals significant mutation patterns. These findings indicate that the proposed method has the potential to significantly enhance cancer type detection by leveraging a more comprehensive understanding of TMEs. Beyond merely classifying cancer types, the proposed SHAP-based explainability technique enables the identification and the analysis of key biomarkers relevant for immunotherapy success, thereby addressing limitations of existing approaches.
Alessia Petescia, Gerardo Benevento, Anna Falanga, Alessandro Macaro, Delfina Malandrino, Alberto Montefusco, Rosalinda Sorrentino, Rocco Zaccagnino
BMC Bioinform.5
2025 Turning AI into a regulatory sandbox: exploring information disorder mitigation strategies with ABM and deep reinforcement learning
Rocco Zaccagnino, Nicola Lettieri, Delfina Malandrino, Luigi Lomasto, Andrea Camoia, Alfonso Guarino
Neural Comput. Appl.3
2024 Navigating the Explainable Molecular Graph: Best Practices for Representation Learning in Bioinformatics
abstract
Machine learning (ML) has shown significant success in real-world scenarios where data is represented in the Euclidean domain. However, in the biomedical field, complex relational information between biological entities is often encapsulated in non-Euclidean structures, such as biomedical graphs, which are difficult to learn by traditional ML methods. Graph representation learning aims to embed graphs into a lowdimensional space while preserving topology and properties. This approach, generally organized into graph embedding techniques and graph neural networks (GNNs), bridges the gap between complex biomedical graphs and modern ML methods. Recently, it has garnered widespread interest as it offers a powerful framework for leveraging relational information inherent in biomedical data. In this context, it becomes challenging to navigate the complexities of graph-based biological problems, since the intricate relational data and the challenge of preserving graph structure during embedding pose substantial obstacles. The goal of this paper is to clarify which of these two main approaches-graph embedding techniques or GNNs-is more suitable for one of the most successful applications of graph representation learning: molecular property prediction. Molecules contain many types of substructures that may affect their properties, and recognizing substructures and relations embedded in a molecular structure representation is crucial for structureactivity relationship and structure-property relationship studies. By examining the effectiveness of different graph representation learning techniques in this context, this paper aims to provide valuable insights and guidelines for researchers and practitioners. To this aim, we carried out experiments on 4 well-known benchmarking datasets for molecular property prediction tasks, showing that GNNs are more effective. We also developed a platform for experiments in molecular property prediction with GNNs, which integrates an attention mechanism to highlight the atoms within a molecule that most significantly impact its biological function. The result of this preliminary study is not only the demonstration of the advantages of GNNs in terms of effectiveness for these tasks but also the validation of their suitability for an “explainable” AI approach. This advancement makes GNNs a powerful tool in the realm of molecular machine learning, facilitating both accurate predictions and enhanced understanding of the underlying molecular mechanisms.
Rocco Zaccagnino, Gerardo Benevento, Gianpaolo Laurenzano, Delfina Malandrino, Alessia Petescia, Gianluca Zaccagnino
BIBE4
2024 Sentiment Impact on Fake News Detection: A Preliminary Study
Luigi Lomasto, Raffaele Aurucci, Yuri Brandi, Lukasz Gajewski, Nicola Lettieri, Delfina Malandrino, Rocco Zaccagnino
IPMU (3)6
2024 Visual Music Perception for Stochastic Music Composition
abstract
The design of digital musical instruments is based on the perceptions, especially visual, that they can generate in users during their use. Given the multifaceted nature of musical expression, this aspect plays a crucial role in shaping their playability, requiring careful selection of the information to integrate into the instrument's interface. In this context, the music visualization techniques can offer substantial assistance, aiding in the pedagogical process of mastering these tools. In this work, we introduce Pulsate, an Android application engineered to enable real-time music composition by leveraging visual perceptions generated through the collision dynamics of geometric shapes resulting from the user's tactile interactions at specific points on the screen. The development of Pulsate involved the integration of various features: (i) provision for polytonality and different musical scales, (ii) internal playback modes which include percussive, harmonic, and melodic functionalities, (iii) incorporation of the MIDI protocol to facilitate control over external instruments. Through these features, Pulsate offers an intuitive platform for real-time music production. To realize this objective, we capitalized on graphics-oriented programming language processing capabilities. An evaluation study was conducted to assess the efficacy of how music can be produced expressively, involving a heterogeneous cohort of participants with varied musical backgrounds and degrees of proficiency in music theory. A further usability study was conducted to analyze the overall user satisfaction. The results of these studies provided us with positive feedback regarding the effectiveness of the concept, the aesthetic appeal of the graphical interface, and user satisfaction concerning the usability and utility of the provided tool.
Cosimo Botticelli, Roberto De Prisco, Nicola Lettieri, Luigi Lomasto, Delfina Malandrino, Rocco Zaccagnino
IV5
2024 TV shows popularity prediction of genre-independent TV series through machine learning-based approaches
abstract
Abstract The use of social media has grown exponentially in recent years up to become a reflection of human social attitudes and to represent today the main channel for conducting discussions and sharing opinions. For this reason, the vast amount of information generated is often used for predicting outcomes of real-world events in different fields, including business, politics, and health, as well as in the entertainment industry. In this paper, we focus on how data from Twitter can be used to predict ratings of a large set of TV shows regardless of their specific genre. Given a show, the idea is to exploit features concerning the pre-release hype on Twitter for rating predictions. We propose a novel machine learning-based approach to the genre-independent TV show popularity prediction problem. We compared the performance of several well-known predictive methods, and as a result, we discovered that LSTM and Random Forest can predict the ratings in the USA entertainment market, with a low mean squared error of 0.058. Furthermore, we tested our model by using data of “never seen” shows, by deriving interesting results in terms of error rates. Finally, we compared performance against relevant solutions available in the literature, with discussions about challenges arousing from the analysis of shows in different languages.
Maria Elena Cammarano, Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino
Multim. Tools Appl.3
2023 Giving Shape to Words: Visual Knowledge Discovery for Textual Contents in Legal Scenarios
abstract
Visual Knowledge Discovery (VKD), the emerging research field exploring the integration between Artificial Intelligence and Visual Analytics is impacting a growing number of contexts. This paper dwells on the potential intersections between the VKD perspective and the legal world, a scenario for many reasons drawn by the idea of combining empirical insights offered by computation with intuitive, visually-enhanced forms of data mining. We will focus on criminal justice, taking the cue from an ongoing experimental research project that investigates novel applications of computational social science methods - complex network analysis - to analyze criminal organizations for both scientific and investigative purposes. The work will describe the VKD solutions devised to allow public prosecutors to visually browse the content of phone calls and environmental tapping gathered during preliminary inquiries. We will discuss how given visualizations - graph-based visualizations in the first place - can enhance text mining techniques helping to capture in-a-glance communication flows, discussions' topics and both structural and functional features of criminal networks at hand.
Nicola Lettieri, Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino, Salvatore Del Piano
IV3
2023 Towards a Geometric Deep Learning-Based Cyber Security: Network System Intrusion Detection Using Graph Neural Networks
Rocco Zaccagnino, Antonio Cirillo, Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Gianluca Zaccagnino
SECRYPT5
2023 Touchscreen gestures as images. A transfer learning approach for soft biometric traits recognition
abstract
Mobile devices are nowadays ubiquitous. They are equipped with a variety of sensors, each designed for capturing specific signals which can be exploited to acquire discriminating user’s traits, thus allowing to recognize, for instance, the authorized users. In this regard, we focus on capturing soft biometric traits from smartphones. Soft biometric information extracted from a human body (e.g., gender and age) is ancillary information proved to improve the performance of biometric authentication systems, and it has drawn a great deal of attention for its applications in healthcare, smart spaces and digital world as a whole. This paper presents an approach to gender and age-group recognition, namely TGSB, leveraging a transfer learning strategy applied to state-of-the-art Convolutional Neural Networks (CNNs) fed with image-based representations of touch gestures performed by users on mobile devices. We perform experiments considering, one at a time, touch gestures of the same kind, and combinations thereof, with intermediate and late fusion learning strategies. Experiments prove that TGSB is a promising approach, with up to 94% accuracy for the gender recognition and up to 99% for the age-group recognition. We highlight the most useful touch gesture for gender and age-group recognition, that is Scroll with 81% and 96% accuracy, respectively. We show that combining multiple touch gestures (intermediate fusion) with a joint latent subspace learning mechanism in CNNs improves the TGSB performance, up to 99% accuracy when considering a combination of two Scroll. Compared to previous works, TGSB exhibits much better performance in both gender and age-group recognition.
Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino, Carmine Capo, Nicola Lettieri
Expert Syst. Appl.2
2023 An improved privacy attack on smartphones exploiting the accelerometer
abstract
We define and implement a novel side-channel attack that exploits a smartphone’s accelerometer to eavesdrop entire words that the device itself is reproducing through its loudspeakers. The proposed approach consists of two modules: (i) a deep learning-based system that, using a Convolutional Neural Network (CNN), learns to recognize a set of significant speech units, using the spectrogram representation of the corresponding acceleration signals; (ii) an evolutionary-based segmentation method that, given the accelerometer measurements corresponding to an input speech, finds the best way to split it so that the proposed CNN maintains a high classification performance on each of the segments obtained, guarantying the recognition of a significant percentage of words from the original speech. Results of experiments performed to assess the effectiveness of the proposed attack, show its ability to recognize a percentage of words which is higher for short speeches and diminishes as the speeches get longer. We experimented with speeches of lengths ranging from 5 to 60 s, obtaining a recognition percentage going from about 80% for the shortest speeches, down to about 54% for the longest ones.
Roberto De Prisco, Alfredo De Santis, Delfina Malandrino, Rocco Zaccagnino
J. Inf. Secur. Appl.3
2023 Keeping judges in the loop: a human-machine collaboration strategy against the blind spots of AI in criminal justice
Nicola Lettieri, Alfonso Guarino, Rocco Zaccagnino, Delfina Malandrino
Soft Comput.4
2022 The Eye of the Rider. Visualization and data-driven heuristics for the critical analysis of gig economy
abstract
The digital evolution of economies and markets brings changes that go largely beyond growth and efficiency. In the gig economy, also fueled by algorithmic management solutions, digital labour platforms (DPLs) raise significant issues that include power asymmetries, new forms of workers' abuse and discrimination, algorithms' opacity and over-control. In such a scenario, while normative frameworks evolve novel safeguards, a crucial challenge is that of feeding public (social, institutional) oversight on the dynamics that, at various levels, affect the gig work world. In this paper, we show how the combination of visual analytics and data-driven heuristics can be used to offer new insights on and promote higher levels of transparency and awareness about the fairness of DPLs' activity seen, in the first place, from the workers' perspective. Solutions will be presented as part of GigAdvisor, an experimental cross-platform application developed within an ongoing research that draws on computational social science methods to enable new critical approaches to the digital economy.
Nicola Lettieri, Delfina Malandrino, Alfonso Guarino, Rocco Zaccagnino
IV2
2022 How originality looks like. Integrating visualization and meta-heuristics to dissect music plagiarism
abstract
Plagiarism is a debated and controversial topic in different fields. For example, in Law, where the subjectivity of the judges that have to pronounce a suspicious case usually lead to long and often unsolved cases, and in Music, where huge amounts of money are invested every year to face and try to solve suspicious cases. In this scenario, the automatic detection of music plagiarism is fundamental by representing useful support for judges during their pronouncements and an important result to avoid musicians spending more time in court than on composing music. This paper shows how the combination of visual analytics and the employment of adaptive meta-heuristics can assist domain experts in judging suspicious cases. Solutions will be presented as part of PlagiarismDetection, a cross-platform tool that leverages text-similarity algorithms, computational intelligence, optimization methods, and visualization techniques to enable new critical approaches to music plagiarism analysis.
Nicola Lettieri, Roberto De Prisco, Delfina Malandrino, Rocco Zaccagnino, Alfonso Guarino
IV3
2022 An automatic mechanism to provide privacy awareness and control over unwittingly dissemination of online private information
Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino
Comput. Networks2
2022 An adaptive meta-heuristic for music plagiarism detection based on text similarity and clustering
abstract
Abstract Plagiarism is a controversial and debated topic in different fields, especially in the Music one, where the commercial market generates a huge amount of money. The lack of objective metrics to decide whether a song is a plagiarism, makes music plagiarism detection a very complex task: often decisions have to be based on subjective argumentations. Automated music analysis methods that identify music similarities can be of help. In this work, we first propose two novel such methods: a text similarity-based method and a clustering-based method. Then, we show how to combine them to get an improved (hybrid) method. The result is a novel adaptive meta-heuristic for music plagiarism detection. To assess the effectiveness of the proposed methods, considered both singularly and in the combined meta-heuristic, we performed tests on a large dataset of ascertained plagiarism and non-plagiarism cases. Results show that the meta-heuristic outperforms existing methods. Finally, we deployed the meta-heuristic into a tool, accessible as a Web application, and assessed the effectiveness, usefulness, and overall user acceptance of the tool by means of a study involving 20 people, divided into two groups, one of which with access to the tool. The study consisted in having people decide which pair of songs, in a predefined set of pairs, should be considered plagiarisms and which not. The study shows that the group supported by our tool successfully identified all plagiarism cases, performing all tasks with no errors. The whole sample agreed about the usefulness of an automatic tool that provides a measure of similarity between two songs.
Delfina Malandrino, Roberto De Prisco, Mario Ianulardo, Rocco Zaccagnino
Data Min. Knowl. Discov.1
2022 Adaptive talent journey: Optimization of talents' growth path within a company via Deep Q-Learning
Alfonso Guarino, Delfina Malandrino, Francesco Marzullo, Antonio Torre, Rocco Zaccagnino
Expert Syst. Appl.2
2022 Adam or Eve? Automatic users' gender classification via gestures analysis on touch devices
abstract
Abstract Gender classification of mobile devices’ users has drawn a great deal of attention for its applications in healthcare, smart spaces, biometric-based access control systems and customization of user interface (UI). Previous works have shown that authentication systems can be more effective when considering soft biometric traits such as the gender, while others highlighted the significance of this trait for enhancing UIs. This paper presents a novel machine learning-based approach to gender classification leveraging the only touch gestures information derived from smartphones’ APIs. To identify the most useful gesture and combination thereof for gender classification, we have considered two strategies:single-viewlearning, analyzing, one at a time, datasets relating to a single type of gesture, andmulti-viewlearning, analyzing together datasets describing different types of gestures. This is one of the first works to apply such a strategy for gender recognition via gestures analysis on mobile devices. The methods have been evaluated on a large dataset of gestures collected through a mobile application, which includes not only scrolls, swipes, and taps but also pinch-to-zooms and drag-and-drops which are mostly overlooked in the literature. Conversely to the previous literature, we have also provided experiments of the solution in different scenarios, thus proposing a more comprehensive evaluation. The experimental results show thatscroll downis the most useful gesture andrandom forestis the most convenient classifier for gender classification. Based on the (combination of) gestures taken into account, we have obtained F1-score up to 0.89 in validation and 0.85 in testing phase. Furthermore, the multi-view approach is recommended when dealing with unknown devices and combinations of gestures can be effectively adopted, building on the requirements of the system our solution is built-into. Solutions proposed turn out to be both an opportunity for gender-aware technologies and a potential risk deriving from unwanted gender classification.
Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Rocco Zaccagnino, Carmine Capo
Neural Comput. Appl.3
2021 The sight of Justice. Visual knowledge mining, legal data and computational crime analysis
abstract
One of the challenges in the emerging field of computational crime analysis is that of extracting actionable knowledge from heterogeneous (both legal and empirical) information hidden into criminal proceedings. Public prosecutors generally deal with information systems that do not provide advanced information extraction functionalities and that boil down to databases containing complaints, criminal records or police reports. In this paper, we dwell on how information visualization can support knowledge mining in criminal investigations by playing a three-fold role: (a) depicting the structural and qualitative features of both criminal organizations and their members; (b) showing the evolution of criminal networks over time; (c) enhance the interaction between the domain expert and computational heuristics in the knowledge construction process. We present three visualizations designed to support knowledge mining in criminal investigations that have been tested with real data and evaluated by legal scholars and public prosecutors within a computational crime analysis project.
Nicola Lettieri, Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino
IV3
2021 Graph embedding of music structures for machine learning approaches
abstract
Several works on representation learning for graph-structured data have been proposed in recent literature. However, most of such techniques have several downsides. On the one hand, graph kernels which use handcrafted features (e.g., shortest paths) are hampered by poor generalization problems. On the other hand, methods for learning representations of whole graphs deal with unattributed or single-attributed graphs.In this work, we propose a novel technique for graph embedding learning able to take into account multi-attribute graphs (from 1 to an arbitrary number). Given a multi-attribute graph, the proposed method generates an embedding vector as follows: (i) the graph is split into several single-attribute graphs; for each of these, one numeric vector is generated by using state-of-the-art graph embedding techniques; (ii) the obtained vectors are concatenated in one representative vector using a multi-view learning integration technique; (iii) the size of such a vector is reduced through deep autoencoders.Experiments have been conducted on the music style recognition problem. We focus on the corpus of 4-voice J. S. Bach’ compositions. First, such a corpus has been decomposed and translated into graph-based structures corresponding to the music scores. Then, the proposed method is applied to generate the embedding vectors from the obtained graphs. Finally, a Random Forest model trained on such obtained vectors is used for generating novels music compositions in the learned style. Results obtained show the effectiveness of the proposed approach.
Rocco Zaccagnino, Gerardo Benevento, Roberto De Prisco, Alfonso Guarino, Nicola Lettieri, Delfina Malandrino
IV6
2021 Providing music service in Ambient Intelligence: experiments with gym users
Roberto De Prisco, Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Rocco Zaccagnino
Expert Syst. Appl.4
2021 Techno-regulation and intelligent safeguards
abstract
Abstract The growth of Internet and the pervasiveness of ICT have led to a radical change in social relationships. One of the drawbacks of this change is the exposure of individuals to threats during online activities. In this context, thetechno-regulationparadigm is inspiring new ways to safeguard legally interests by means of tools allowing to hamper breaches of law. In this paper, we focus on the exposure of individuals to specific online threats when interacting with smartphones. We propose a novel techno-regulatory approach exploiting machine learning techniques to provide safeguards against threats online. Specifically, we study a set of touch-based gestures to distinguish between underages or adults who is accessing a smartphone, and so to guarantee protection. To evaluate the proposed approach’s effectiveness, we developed an Android app to build a dataset consisting of more than 9000 touch-gestures from 147 participants. We experimented bothsingle-viewandmulti-viewlearning techniques to find the best combination of touch-gestures able of distinguishing between adults and underages. Results show that the multi-view learning combining scrolls, swipes, and pinch-to-zoom gestures, achieves the best ROC AUC (0.92) and accuracy (88%) scores.
Rocco Zaccagnino, Carmine Capo, Alfonso Guarino, Nicola Lettieri, Delfina Malandrino
Multim. Tools Appl.5
2021 A machine learning-based approach to identify unlawful practices in online terms of service: analysis, implementation and evaluation
abstract
Abstract Terms of Service (ToS) are fundamental factors in the creation of physical as well as online legally relevant relationships. They not only define mutual rights and obligations but also inform users about contract key issues that, in online settings, span from liability limitations to data management and processing conditions. Despite their crucial role, however, ToS are often neglected by users that frequently accept without even reading what they agree upon, representing a critical issue when there exist potentially unfair clauses. To enhance users’ awareness and uphold legal safeguards, we first propose a definition of ToS unfairness based on a novel unfairness measure computed counting the unfair clauses contained in a ToS, and therefore, weighted according to their direct impact on the customers concrete interests. Secondly, we introduce a novel machine learning-based approach to classify ToS clauses, represented by using sentence embedding, in different categories classes and fairness levels. Results of a test involving well-known machine learning models show that Support Vector Machine is able to classify clauses into categories with a F1-score of 86% outperforming state-of-the-art methods, while Random Forest is able to classify clauses into fairness levels with a F1-score of 81%. With the final goal of making terms of service more readable and understandable, we embedded this approach into ToSware, a prototype of a Google Chrome extension. An evaluation study was performed to measure ToSware effectiveness, efficiency, and the overall users’ satisfaction when interacting with it.
Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Rocco Zaccagnino
Neural Comput. Appl.3
2020 On Analyzing Third-party Tracking via Machine Learning
Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino, Federico Cozza, Antonio Rapuano
ICISSP2
2020 Human-Machine Teaming in Music: anchored narrative-graph Visualization and Machine Learning
abstract
During the traditional music analysis process, stylistic rules usually have to be deduced directly from examples of compositions or past performance. In such cases, musicians create external representations of a music style domain as source for reflection, inspiration and collaboration. However, due to the large number of music examples, creating such representations can be essential, but at the same time, slow and costly.In this paper, we show that interactive visualization and machine learning could aid in supporting and enhancing musician cognition and team-based collaboration. Specifically, we propose an approach to this problem which: (1) allows musicians to visually externalize their evolving mental models of a music domain, in the form of thematically organized anchored pairs. i.e., (narrative, graph), each one corresponding to a specific music pattern, and (2) uses such pairs to develop a music style classification system based on machine learning, as support for musicians during their activities (composition, performance). To this end, we introduce a novel graph representation of music stylistic patterns and discuss the advantages of linking such a representation to machine learning. Results of a preliminary study involving 10 musicians provided us with overall positive feedback about the effectiveness of our approach as well as further directions to explore.
Gerardo Benevento, Roberto De Prisco, Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Rocco Zaccagnino
IV5
2020 On the Limitation of Pathological Iris Recognition: Neural Network Perspectives
abstract
Over the last few years, biometrics has emerged as an increasingly reliable solution to recognize people using their physiological or behavioural characteristics. Despite their advantages, biometric systems raise many practical, ethical and legal issues. While, understandably, main concerns involve privacy and the risk of covert surveillance, profiling, and social control, another relevant question is the potential exclusion of individuals that, due to injuries, disability or genetic defects, may not meet the physical requirements used for the identification. In such situations, the risk comes out from the limits of current biometrics systems, which could exclude entire classes of individuals with negative spillovers on the possibility of access services and even exercise rights. In this paper, we focus on the recognition of iris suffering from Coloboma, a congenital abnormality of membranes of the eye. We first show how this pathological state impacts on the performance of the Daugman's algorithm, which represents the most widespread method used for the iris localization step in eye-based biometrics. Second, we designed and tested a classifier based on Convolutional Neural Network able to detect the presence of Coloboma with 95.45% accuracy. This result opens up new perspectives towards the definition of more sophisticated "diversity-aware" biometric systems.
Rita Francese, Maria Frasca, Alfonso Guarino, Delfina Malandrino, Michele Risi, Rocco Zaccagnino, Nicola Lettieri
IV4
2020 The Affordance of Law. Sliding Treemaps browsing Hierarchically Structured Data on Touch Devices
abstract
Sifting through the flood of documents today available and making sense of them is an ever-growing challenge of our time. Visualization is offering new ways to navigate through large sets of documents, mainly through graphs that intuitively depict textual entities (documents or parts thereof) and relations tying them. A relevant issue is that graphs can be smoothly used, especially in desktop environments. The small size of tablets' and smartphones' screens makes it difficult to simply port graph visualizations from desktop to mobile devices, just as the use of the latter is growing for browsing and reading texts. In the light of the above, a challenge is seamlessly merging abstraction power offered by visualization, information retrieval, and the access to texts. This paper presents a Human-Computer Interaction strategy integrating mobile devices (for visualization-based, high-level and intuitive interaction with data and their relations) and desktop computers (for full-text reading). We focus on Sliding Treemap, a visualization designed to render graph-like (hierarchical, relational) structures on mobile touch devices. The solution, suitable to be applied also in other domains, has been designed based on the needs of the legal domain, which is "highly textual" and still rather unfamiliar with visualization techniques. Sliding Treemap has been developed in the prototype of a cross-platform app using as testbed the catalogue of the European Court of Justice Library, and sets of heterogeneous legal sources from the Italian legal system.
Nicola Lettieri, Alfonso Guarino, Delfina Malandrino, Rocco Zaccagnino
IV3
2020 Hybrid and lightweight detection of third party tracking: Design, implementation, and evaluation
Federico Cozza, Alfonso Guarino, Francesco Isernia, Delfina Malandrino, Antonio Rapuano, Raffaele Schiavone, Rocco Zaccagnino
Comput. Networks4
2019 Linked Data Queriesby a Trialogical Learning Approach
abstract
Querying Linked (Open) Data (LOD) by directly using SPARQL could be a painful task for most potential users of semantic data. Several approaches have been proposed to help users in query formulation. They succeed in hiding the underlying complexity but exploit only the monological - individual - approach. Information seeking and retrieval is not merely an individual effort, but it inherently involves various collaborative activities. For this reason, our proposal is to facilitate the exploitation of LODs by wrapping the querying and visualization tool in a social platform environment. In this way, we enable the dialogical approach. Moreover, since the users can collaboratively create datasets and visualizations, and reuse them also out of the social platform, we reach the trialogical learning. In this paper, we present our design approach, our tool, and related tests.
Renato De Donato, Martina Garofalo, Delfina Malandrino, Maria Angela Pellegrino, Andrea Petta, Vittorio Scarano
CSCWD3
2019 Visual Analytics to Make Sense of Large-Scale Administrative and Normative Data
abstract
The paper presents ongoing research aiming to ease the interaction with large amounts of public sector data. The project focuses on the development of a modular online platform for both desktop and mobile devices exploiting Visual Analytics to offer citizens, researchers and policymakers crosscutting reading of heterogeneous information. We experiment new ways to integrate, analyze, and visualize administrative, legal, and economic data as they appear to be a powerful ally not only to increase the transparency of government activities but also to enhance evidence-based policy making and agenda setting.
Alfonso Guarino, Nicola Lettieri, Delfina Malandrino, Pietro Russo, Rocco Zaccagnino
IV (1)3
2019 On the Visualization of Logic: A Diagrammatic Language Based on Spatial, Graphical and Symbolic Notations
abstract
Visual languages are studied in many different disciplines including Formal Logic. Several diagram methods have been proposed for the visual representation of the logical relations and in particular for First Order Predicate Logic (FOPL) formulas. Among these, logical symbolism, Euler diagrams, semantic networks, conceptual grids, conceptual spaces and so on. It is shown that these representations are formally equivalent and can be inter-translated algorithmically, but provide different and complementary visualizations such that the use of multiple representations may provide greater insight than any alone. We present a new visual language, V-Logic, which support different visual representation schemes: spatial, graphical and symbolic notations. It specifies rules for mapping FOPL formulas in special semantically equivalent diagrams, named V-diagrams. Logical inference based on the interpretation of a V-diagram is essentially a translation of the diagram into a logical formalism. Such a translation is natural and could be used to teach FOPL. We performed a preliminary study with 10 students. Results provided us with overall positive feedback about the effectiveness of our approach as well as further directions to explore.
Delfina Malandrino, Alfonso Guarino, Nicola Lettieri, Rocco Zaccagnino
IV (1)1
2019 Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs
abstract
Today, virtual reality (VR) systems are widely available through low-cost devices such as Oculus Rift and HTC Vive. Although VR technology has so far been centered on entertainment, there is a growing interest from developers, technology companies, and consumers to evaluate it in a wider variety of contexts. This paper explores the effectiveness of visualizing and interacting with three-dimensional graphs in VR in comparison with the traditional approach. In particular, we present an empirical evaluation study for exploring and interacting with three-dimensional graphs using Oculus Rift and Leap Motion. We designed several interfaces exploiting the natural user interface in a VR environment and compared them with traditional mouse–keyboard and joypad configurations. Our evaluation suggests that, although these upcoming VR technologies are more challenging than more traditional ones, they facilitate user involvement during graph interaction and visualization tasks, given the enjoyable experience elicited when combining gesture-based interfaces and VR.
Ugo Erra, Delfina Malandrino, Luca Pepe
Int. J. Hum. Comput. Interact.2
2019 Learning the harmonic analysis: is visualization an effective approach?
Delfina Malandrino, Donato Pirozzi, Rocco Zaccagnino
Multim. Tools Appl.1
2018 Characterizing Twitter Users: : What do Samantha Cristoforetti, Barack Obama and Britney Spears Have in Common?
abstract
The exponential growth in the use of digital devices and the ubiquitous online access produce a huge amount of structured and unstructured data that can be mined and analyzed to gather insights into several domains. In particular, since the advent of Web 2.0, Online Social Networks (OSNs) represent a rich opportunity for researchers to collect real user data and to explore OSNs users behavior. This study represents a first attempt to characterize and classify OSNs users according to their level of activity through the use of user profile attributes. We analyzed four case studies from the Twitter platform for a final total of around 721 thousand users, divided into four sub-datasets and examined over a period of at least six months in 2017. Following a data-driven methodology, we found that static, profile-based information - based on the entire lifetime of the users - can help to recognize users influence in Twitter online communities. On the other hand, these profile attributes are not enough to characterize user activity on the microblogging platform.
Alessia Antelmi, Delfina Malandrino, Vittorio Scarano
IEEE BigData2
2018 Cartographies of the Legal World. Rise and Challenges of Visual Legal Analytics
abstract
In recent years, together with the adoption of data driven approaches and the development of computational heuristics, visualization has become part of a process that is gradually changing methods of social sciences. In this paper we present some applications of visual computing in the legal science and practice. After a brief introduction to the rise and challenges of what we define as Visual Legal Analytics, we briefly sketch the results of three research projects dealing with visualization at the boundaries between law and computer science discussing their objectives, advantages and perspectives.
Nicola Lettieri, Delfina Malandrino
IV2
2018 Visualization and Music Harmony: Design, Implementation, and Evaluation
abstract
Music expertise is the ability to understand the structural elements of music compositions by reading musical scores or simply listening to music performance. Although the most common way to learn music is through the study of musical scores, this approach is demanding in terms of learning ability, given the required implicit knowledge of music theoretical concepts. Learning musical rules is hard, especially for classical music. To simplify this task, visualization is one of the most promising approaches, also thanks to the human visual cognition ability (i.e., visual memory, visual attention, and so on). This work aims at building a visual tool, named VisualHarmony, to help people in composing music pieces in a quick and efficient way (i.e., avoiding specific errors as dictated by classical music theory rules). More specifically, a visualization technique able to represent harmonic structures has been evaluated by teachers of Conservatory classes and from domain experts in order to collect requirements used to define graphical features needed to facilitate the study of the rules used in classical music, and to implement VisualHarmony. We have focused our attention on a specific type of music compositions, i.e., the chorale style (4-voice music). VisualHarmony was tested in order to analyze system usability and user satisfaction. Results of these studies provided us with positive feedback about the effectiveness of the idea, the pleasantness of the graphical choices, the satisfaction of the users with regard to the easiness and the usefulness of the provided tool.
Delfina Malandrino, Donato Pirozzi, Rocco Zaccagnino
IV1
2018 Evaluation Study of Visualisations for Harmonic Analysis of 4-Part Music
abstract
In order to master the harmonic analysis of musical compositions, a musician needs to profoundly understand the music theory, have an extensive training, and put a considerable effort in the task. For learners it can be a time-consuming and tedious task due to the steep learning curve. The idea throughout this paper is to visually annotate musical compositions with the objective to support users in performing the harmonic analysis, in which the task is mainly based on the identification of similar tonalities and relevant degrees. The paper proposes two visualisations that use rectangles to represent tonalities and the degree and exploit colours to represent similarities. The design of visualisations is based on guidelines drawn from informal interviews with teachers of the Conservatorio G. Martucci, a conservatory in Salerno, and from literature. The evaluation study by involving 30 participants showed that overall the 30 participants of the evaluation study achieved better results performing the harmonic analysis using the musical composition enhanced with visualisations compared to the standard musical composition; it is a promising result that encourages further investigation in the field.
Roberto De Prisco, Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino
IV2
2018 E-Science and the Law. Three Experimental Platforms for Legal Analytics
abstract
The paper presents three experimental platforms for legal analytics, online environments integrating heterogeneous computational heuristics, information processing, and visualization techniques to extract actionable knowledge from legal data. Our goal is to explore innovative approaches to issues spanning from information retrieval to the quantitative analysis of legal corpora or to the study of criminal organizations for research and investigative purposes. After a brief introduction to the e-science paradigm and to the role played in it by research platforms, we focus on visual analytics as a viable way to interact with legal data. We then present the tools, their main features and the results so far obtained. The paper ends up with some considerations about the computational turn of science and its role in promoting a much needed interdisciplinary and empirical evolution of legal research.
Nicola Lettieri, Alfonso Guarino, Delfina Malandrino
JURIX3
2017 Fuzzy vectorial-based similarity detection of music plagiarism
abstract
Plagiarism, i.e., copying the work of others and trying to pass it off as one own, is a debated topic in different fields. In particular, in music field, the plagiarism is a controversial and debated phenomenon that has to do with the huge amount of money that music is able to generate. However, the existing mechanisms for plagiarism detection mainly apply superficial and brute-force string matching techniques. Such well-known metrics, widely used to discover similarities in text documents, cannot work well in discovering similarities in music compositions. Despite the wide-spread belief that few notes in common between two songs is enough to decide whether a plagiarism exists, the analysis of similarities is a very complex process. In this work, we provide novel perspectives in the field of automatic music plagiarism detection, and specifically, we propose an approach based on a fuzzy vectorial-based similarity. Given a suspicious melody, our approach envisions three steps: (1) its transformation in a vectorial representation, (2) retrieving of a list of similar melodies, (3) analysis and comparison with this subset of associated similar scores by using a fuzzy degree of similarity, that varies in a range between 0 for melodies that are fully musically different, and 1 for identical melodies. To assess the effectiveness of our system we performed tests on a large dataset of ascertained plagiarisms. Results show that it is able to reach an accuracy of 93%.
Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino
FUZZ-IEEE2
2017 Music Plagiarism at a Glance: Metrics of Similarity and Visualizations
abstract
The plagiarism is a debated topic in different fields and in particular in music, given the huge amount of money that music is able to generate. Moreover, it is controversial aspect in the law's field given the subjectivity of the judges that have to pronounce on a suspicious case. Automatic detection of music plagiarism is fundamental to overcome these limits by representing an useful support for judges during their pronouncements and an important result to avoid musicians to spend more time in court than on composing and playing music. In this paper we address this issue by defining a new metric to discover pop music similarity and we study whether visualization can assist domain experts in judging suspicious cases. We describe a user study in which subjects performed different tasks on a song collection using different visual representations to investigate which one is best in terms of intuitiveness and accuracy. Results provided us with positive feedback about our choices and some useful suggestions for future directions.
Roberto De Prisco, Nicola Lettieri, Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino
IV4
2017 Privacy as a proxy for Green Web browsing: Methodology and experimentation
Salvatore D'Ambrosio, Salvatore De Pasquale, Gerardo Iannone, Delfina Malandrino, Alberto Negro, Giovanni Patimo, Vittorio Scarano, Raffaele Spinelli, Rocco Zaccagnino
Comput. Networks4
2017 Splicing music composition
Clelia de Felice, Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino, Rosalba Zizza
Inf. Sci.3
2016 Natural User Interfaces to Support and Enhance Real-Time Music Performance
abstract
Today's technology is redefining the way individuals can work, communicate, share experiences, constructively debate, and actively participate to any aspect of the daily life, ranging from business to education, from political and intellectual to social, and so on. Enabling access to technology by any individual, reducing obstacles, avoiding discrimination, and making the overall experience easier and enjoyable is an important objective of both research and industry.
Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino
AVI2
2016 Visualization of Music Plagiarism: Analysis and Evaluation
abstract
Nowadays plagiarism is an interesting and debated topic in different fields. In music, the plagiarism is a very common phenomenon which touch the vast amounts of money that music melodies are able to generate in today's pop music market. In a music composition, the melody is assumed to be the most significant factor in a court's decision about whether a new music composition is an illegitimate version of a pre-existing composition. Despite the wide-spread belief that there is a fixed and trivial number of corresponding notes between two melodies, the similarity analysis is a very complex process. In this paper we address the plagiarism in pop music, and specifically, we study whether visualization can facilitate the task of discovering melodic similarities among musical songs. To investigate this, we defined three representations to show the melodic relations among songs. We performed a user study in which subjects performed different tasks on a song collection using these representations to investigate which one is best in terms of intuitiveness and accuracy. Results of the study provided us with positive feedback as well as further directions to explore.
Roberto De Prisco, Nicola Lettieri, Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino
IV3
2016 Visual Exploration System in an Industrial Context
abstract
This paper describes ExploraTool, a new interactive tool to visually explore data from multiple repositories. The tool has been applied in a real setting to explore computational fluid dynamics (CFD) simulation data and obtain new insights into the space of simulations. The inclusion of free exploration, filtering operations, and chart generation provides a quick method for performance comparisons. The paper proposes an algorithmic means of processing input in the form of tabular data sets, generating a plausible hierarchical structure over metadata categories, which is used to initialize the visualization together with interactions' methods to explore, select, and compare sets of simulation data. This paper also reports on the evaluation study performed involving 24 engineers over two distinct locations from a large automotive manufacturer to evaluate the usability and the overall user satisfaction with the tool. Participants rated the tool as intuitive, useful, and effective.
Andrew Fish, Claudio Gargiulo, Delfina Malandrino, Donato Pirozzi, Vittorio Scarano
IEEE Trans. Ind. Informatics3
2015 A Color-Based Visualization Approach to Understand Harmonic Structures of Musical Compositions
abstract
Music expertise is the ability to understand the structural elements of music compositions by reading musical scores or even by simply listening to music performance. Although the most common way to learn music is through the study of musical scores, this approach is demanding in terms of learning ability, given the required implicit knowledge of music theoretical notations and concepts. In this work we define a two-level color-based approach, that exploits graphical visualization techniques to represent data structures of classical music, and to perform harmonic analysis of musical compositions. Our main goal is to make easier and very quick the study of classical notations (recognized as a tedious and difficult task in the field), by providing individuals with a mechanism that clarifies complex relationships in music using visual clues. We performed a preliminary study to evaluate the effectiveness of our approach as well as participants' perceptions about its usefulness and pleasantness. The results of the study provided us with overall positive feedback about the effectiveness of our approach as well as further directions to explore.
Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino
IV1
2014 BeeAdHocServiceDiscovery - A MANET Service Discovery Algorithm based on Bee Colonies
abstract
In a mobile ad-hoc network, nodes are self-organized without any infrastructure support: they move arbitrarily causing the network to experience quick and random topology changes, have to act as routers as well as forwarding nodes, some of them do not communicate directly with each other. Routing, IP address auto-configuration andWeb service discovery are among the most challenging tasks in the MANET domain. Swarm Intelligence is a property of natural and artificial systems involving minimally skilled individuals that exhibit a collective intelligent behaviour derived from the interaction with each other by means of the environment. Colonies of ants and bees are the most prominent examples of swarm intelligence systems. Flexibility, robustness, and self-organization make swarm intelligence a successful design paradigm for difficult combinatorial optimization problems. This paper proposes BeeAdHocServiceDiscovery a new service discovery algorithm based on a bee swarm labour that may be applied to large scale MANET with low complexity, low communication overhead, and low latency. Eventually, future research directions are established.
Gianmaria Arenella, Filomena de Santis, Delfina Malandrino
ICINCO (1)3
2013 Social team awareness
abstract
Software that is meant to support collaboration is mostly developed “ad hoc”, placing some additional overhead to users, that are required to integrate the common work practices, realized with the traditional software applications, with the new collaborative features offered by the new application.
Delfina Malandrino, Ilaria Manno, Alberto Negro, Andrea Petta, Vittorio Scarano, Luigi Serra
CollaborateCom1
2013 Privacy leakage on the Web: Diffusion and countermeasures
Delfina Malandrino, Vittorio Scarano
Comput. Networks1
2012 Face-to-Face vs. Computer-Mediated: Analysis of Collaborative Programming Activities and Outcomes
abstract
In this paper we present the analysis of a laboratory experiment designed to understand the effect of two communication environments, that is, face-to-face or computed-mediated, on group achievements when participants are involved in programming tasks, within an academic computer science course. Results show better students' performances in the computer-mediated setting, as stated by a statistically significant difference between the two approaches when considering the quality of the produced projects, in terms of the teacher's evaluation to pass the final exam. Our analysis shows that the integration of a collaborative instrument in a development environment helps students to achieve better results.
Delfina Malandrino, Ilaria Manno, Giuseppina Palmieri, Vittorio Scarano
ICALT1
2012 A Novel Intermediary Framework for Dynamic Edge Service Composition
Claudia Canali, Michele Colajanni, Delfina Malandrino, Vittorio Scarano, Raffaele Spinelli
J. Comput. Sci. Technol.3
2010 Introducing collaboration in single-user applications through the Centralized Control architecture
abstract
In this paper we describe a novel Model-View-Controller based architecture, Centralized Control, that introduces collaboration in single-users applications. The architecture is able to add collaboration with no need to modify the source code of the original single-user application, and providing als
Ilaria Manno, Furio Belgiorno, Delfina Malandrino, Giuseppina Palmieri, Donato Pirozzi, Vittorio Scarano
CollaborateCom3
2010 MIMOSA: context-aware adaptation for ubiquitous web access
Delfina Malandrino, Francesca Mazzoni, Daniele Riboni, Claudio Bettini, Michele Colajanni, Vittorio Scarano
Pers. Ubiquitous Comput.1
2009 Computer-Supported WebQuests
Furio Belgiorno, Delfina Malandrino, Ilaria Manno, Giuseppina Palmieri, Vittorio Scarano
EC-TEL2
2007 Face2face social bookmarking with recommendations: WebQuests in the classrooms
abstract
In this paper we present SynCoBook, a distributed system that offers the functionalities of a face-to-face cooperative bookmarking system and of a recommendation system. Our overall objective was to design and realize a practical tool that can be used in project-based learning, in the classroom, to participate in the WebQuests [12] or to cooperatively build an annotated Webliography, i.e., a set of URLs, organized and scaffolded with group annotations. Moreover, our system also offers advanced awareness tools as well as recommendations based on the items in the Webliography and their Google-related pages.
Raffaella Grieco, Delfina Malandrino, Giuseppina Palmieri, Vittorio Scarano
CollaborateCom2
2007 Measuring privacy loss and the impact of privacy protection in web browsing
abstract
Various bits of information about users accessing Web sites. some of which are private, have been gathered since the inception of the Web. Increasingly the gathering, aggregation, and processing has been outsourced to third parties. The goal of this work is to examine the effectiveness of specific techniques to limit this diffusion of private information to third parties. We also examine the impact of these privacy protection techniques on the usability and quality of the Web pages returned. Using objective measures for privacy protection and page quality we examine their tradeoffs for different privacy protection techniques applied to a collection of popular Web sites as well as a focused set of sites with significant privacy concerns. We study privacy protection both at a browser and at a proxy.
Balachander Krishnamurthy, Delfina Malandrino, Craig E. Wills
SOUPS2
2006 Efficient edge-services for colorblind users
abstract
No abstract available.
Gennaro Iaccarino, Delfina Malandrino, Marco Del Percio, Vittorio Scarano
WWW2
2006 Tackling Web dynamics by programmable proxies
Delfina Malandrino, Vittorio Scarano
Comput. Networks1
2006 A Scalable Cluster-based Infrastructure for Edge-computing Services
Raffaella Grieco, Delfina Malandrino, Vittorio Scarano
World Wide Web2
2005 A Scalable Framework for the Support of Advanced Edge Services
Michele Colajanni, Raffaella Grieco, Delfina Malandrino, Francesca Mazzoni, Vittorio Scarano
HPCC3
2005 A Taxonomy of Programmable http Proxies for Advanced Edge Services
Delfina Malandrino, Vittorio Scarano
WEBIST1
2004 AMIFAST: An Architecture for MIDI Flows as Sonification Tools
abstract
We describe a framework in Java to create sonification applications with minimum effort from the programmer and musician. Our tool, AMIFAST, offers a set of modules that can be easily assembled to produce sonification of off-line as well as on-line (i.e. real-time) applications. Moreover, the programmer can easily add new functionalities In AMIFaST, we included a sonification technique that we introduce here, Markov Chain Perturbation.
Delfina Malandrino, Pasquale Meo, Giuseppina Palmieri, Vittorio Scarano
IV1
2001 Web-based visualization of processes: applications
abstract
We describe several Web-based visualizations of processes obtained using 3WPS, a distributed framework to build systems that monitor and interact with a process by a 3D interface accessible via WWW.
Delfina Malandrino, Gennaro Meo, Giuseppina Palmieri, Vittorio Scarano
MMSP1