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Megan Smith

dblp:98/5605 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 77% Multi-agent systems · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
policy learning
0.112007
RETALIATE: Learning Winning Policies in First-Person Shooter Games · AAAI 2007
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
game-playing agents
0.012007
RETALIATE: Learning Winning Policies in First-Person Shooter Games · AAAI 2007

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.1
YearPublicationVenuePosition
2026 Digital Artists' Perceptions of Generative AI in South Asia: Insights from the South Asian Digital Art Archive (SADA)
Najam-Ul Assar, Megan Smith
EvoMUSART2
2020 Low Thiamine Warnings for Post-Bariatric Surgery Patients
Jacob S. Tripp, Megan Smith, Alex DeCleene, Nicholas Williams, Drayton Rodrigues, Richard Rasmussen, Tamara Moores Todd, James Hellewell
AMIA2
2017 20-month-olds Use Social-Group Membership to Make Inductive Inferences
Megan Smith, Rose Scott
CogSci1
2007 RETALIATE: Learning Winning Policies in First-Person Shooter Games
Megan Smith, Stephen Lee-Urban, Hector Muñoz-Avila
AAAI1