VLDB 2026 Research / reviewers in the wild / expert
Junkai Huang 0004
dblp:99/2767-4
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0004-3624-1137ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 79% Segmentation and scene understanding · 16% Image recognition and object detection · 5% | |
| Computer graphics and multimedia
1 paper |
Rendering · 44% Virtual and augmented reality · 44% Computer animation and physical simulation · 13% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
1.3 | 2 | 2023 | Instance Neural Radiance Field · ICCV 2023 NeRF-RPN: A general framework for object detection in NeRFs · CVPR 2023 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Echoes of the Coliseum: Towards 3D Live streaming of Sports Events · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
3d bounding box regression |
0.7 | 1 | 2023 | NeRF-RPN: A general framework for object detection in NeRFs · CVPR 2023 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.7 | 1 | 2023 | Instance Neural Radiance Field · ICCV 2023 |
Computer vision › 3D vision
3d object detection |
0.7 | 1 | 2023 | NeRF-RPN: A general framework for object detection in NeRFs · CVPR 2023 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.7 | 1 | 2023 | Instance Neural Radiance Field · ICCV 2023 |
Computer animation and physical simulation
performance capture |
0.3 | 1 | 2025 | Echoes of the Coliseum: Towards 3D Live streaming of Sports Events · ACM Trans. Graph. 2025 |
Computer vision › Image recognition and object detection › object detection › object proposal generation
region proposal network |
0.2 | 1 | 2023 | NeRF-RPN: A general framework for object detection in NeRFs · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
photometric loss · 0.9load balancing · 0.9hierarchical coarse-to-fine optimization · 0.9distributed processing · 0.9voxel representation · 0.7region proposal network · 0.7proposal-based mask prediction · 0.7panoptic segmentation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Echoes of the Coliseum: Towards 3D Live streaming of Sports EventsabstractHuman-centered live events have always played a pivotal role in shaping culture and fostering social connections. Traditional 2D live transmissions fail to replicate the immersive quality of physical attendance. Addressing this gap, this paper proposes LiveSplats , a framework towards real-time, photo-realistic 3D reconstructions of live events using high-performance 3D Gaussian Splatting. Our solution capitalizes on strong geometric priors to optimize through distributed processing and load balancing, enabling interactive, freely explorable 3D experiences. By dividing scene reconstruction into actor-centric and environment-specific tasks, we employ hierarchical coarse-to-fine optimization to rapidly and accurately reconstruct human actors based on pose data, refining their geometry and appearance with photometric loss. For static environments, we focus on view-dependent appearance changes, streamlining rendering efficiency and maximizing GPU performance. To facilitate evaluation, we introduce (and distribute) a synthetic benchmark dataset of basketball games, offering high visual fidelity as ground truth. In both our synthetic benchmark and publicly available benchmarks, LiveSplats consistently outperforms existing approaches. The dataset is available at https://humansensinglab.github.io/basket-multiview. Junkai Huang 0004, Saswat Subhajyoti Mallick, Alejandro Amat, Marc Ruiz Olle, Albert Mosella-Montoro, Bernhard Kerbl, Francisco Vicente 0001, Fernando De la Torre |
ACM Trans. Graph. | 1 |
| 2023 | NeRF-RPN: A general framework for object detection in NeRFsabstractThis paper presents the first significant object detection framework, NeRF-RPN, which directly operates on NeRF. Given a pre-trained NeRF model, NeRF-RPN aims to detect all bounding boxes of objects in a scene. By exploiting a novel voxel representation that incorporates multi-scale 3D neural volumetric features, we demonstrate it is possible to regress the 3D bounding boxes of objects in NeRF directly without rendering the NeRF at any viewpoint. NeRF-RPN is a general framework and can be applied to detect objects without class labels. We experimented NeRF-RPN with various backbone architectures, RPN head designs and loss functions. All of them can be trained in an end-to-end manner to estimate high quality 3D bounding boxes. To facilitate future research in object detection for NeRF, we built a new benchmark dataset which consists of both synthetic and real-world data with careful labeling and clean up. Code and dataset are available at htt ps: //github.com/lyclyc52/NeRF_RPN. Benran Hu 0001, Junkai Huang 0004, Yichen Liu 0001, Yu-Wing Tai, Chi-Keung Tang |
CVPR | 2 |
| 2023 | Instance Neural Radiance FieldabstractThis paper presents one of the first learning-based NeRF 3D instance segmentation pipelines, dubbed as Instance Neural Radiance Field, or Instance-NeRF. Taking a NeRF pretrained from multi-view RGB images as input, Instance-NeRF can learn 3D instance segmentation of a given scene, represented as an instance field component of the NeRF model. To this end, we adopt a 3D proposal-based mask prediction network on the sampled volumetric features from NeRF, which generates discrete 3D instance masks. The coarse 3D mask prediction is then projected to image space to match 2D segmentation masks from different views generated by existing panoptic segmentation models, which are used to supervise the training of the instance field. Notably, beyond generating consistent 2D segmentation maps from novel views, Instance-NeRF can query instance information at any 3D point, which greatly enhances NeRF object segmentation and manipulation. Our method is also one of the first to achieve such results in pure inference. Experimented on synthetic and real-world NeRF datasets with complex indoor scenes, Instance-NeRF surpasses previous NeRF segmentation works and competitive 2D segmentation methods in segmentation performance on unseen views. Code and data are available at https://github.com/lyclyc52/Instance_NeRF. Yichen Liu 0001, Benran Hu 0001, Junkai Huang 0004, Yu-Wing Tai, Chi-Keung Tang |
ICCV | 3 |