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Renju Li

dblp:99/8614 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 44% Rendering · 44% Visualization and visual analytics · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › non-photorealistic rendering
line drawing
0.112011
3D Line Drawing for Archaeological Illustration · Int. J. Comput. Vis. 2011

Methods — techniques the papers use, named apart from their topics

3d line drawing · 0.1
YearPublicationVenuePosition
2016 Edge Enhanced Direct Visual Odometry
Xin Wang 0072, Mingcai Zhou, Renju Li, Hongbin Zha
BMVC4
2016 Perceptual enhancement for stereoscopic videos based on horopter consistency
abstract
Audience discomfort, such as eye strain and dizziness, is one of the urgent issues that virtual reality and 3D movie technologies should tackle. Except for inappropriate horizontal and vertical disparity, one major problem is that people's binocular vergence and focal length in the cinema remain inconsistent from normal visual habits. Psychologists discovered the horopter and Panum's fusional area to describe zero-disparity points projected on the retinas based on accommodation-convergence consistency. In this paper, inspired by these concepts, we propose a stereoscopic effect correction system for perceptual enhancement according to fixated region and scene information. As a preprocessing step, tracking and stereo matching algorithms are implemented to prepare cues for further transformation in 3D space. Then in order to accomplish certain visual effects, we describe a geometric framework for disparity refinement and image warping based on parameter adjustment of the virtual stereoscopic rig. For evaluation, subjective experiments have been conducted to prove the effectiveness of our method. Therefore, our work provides a possibility to improve the audience experience from a formerly underexplored perspective.
Zeyu Wang 0003, Xiaohan Jin, Renju Li, Hongbin Zha, Katsushi Ikeuchi
VRST4
2011 3D Line Drawing for Archaeological Illustration
Tao Luo 0003, Renju Li, Hongbin Zha
Int. J. Comput. Vis.2
2010 One-Shot Scanning Using a Color Stripe Pattern
abstract
Structured light 3D scanning has many applications such as 3D modeling, animation, motion analysis, deformation measurement and so on. Traditional structured light methods make use of a sequence of patterns to obtain the dense 3D data of objects. However, few methods have been proposed to achieve pixel wise reconstruction using one pattern only. In this paper, we proposes a one-shot scanning system based on a novel stripe pattern. This pattern uses color stripes with quadratic intensity distribution in each stripe. The color distribution is based on a De Bruijn sequence with six colors and order three. Graph cut is utilized to decode the color information and the resulting code is calculated using local intensity. Compared with traditional methods, the proposed method uses one pattern only and achieves pixel wise reconstruction. Experimental results show that our one-shot scanning system can robustly capture 3D data with high accuracy.
Renju Li, Hongbin Zha
ICPR1