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Brett Allen

dblp:a/BrettAllen · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 76% Computer animation and physical simulation · 24%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
human body modeling
0.122003
The space of human body shapes: reconstruction and parameterization from range scans · ACM Trans. Graph. 2003
Articulated body deformation from range scan data · ACM Trans. Graph. 2002
Computer vision › 3D vision
3d reconstruction
0.012003
The space of human body shapes: reconstruction and parameterization from range scans · ACM Trans. Graph. 2003
Geometric modeling and processing › deformation modeling
example-based deformation
0.012002
Articulated body deformation from range scan data · ACM Trans. Graph. 2002
Computer animation and physical simulation
skeleton-driven deformation
0.012002
Articulated body deformation from range scan data · ACM Trans. Graph. 2002

Methods — techniques the papers use, named apart from their topics

nonlinear optimization · 0.1affine transformation · 0.1subdivision surface · 0.0k-nearest neighbor interpolation · 0.0
YearPublicationVenuePosition
2003 The space of human body shapes: reconstruction and parameterization from range scans
abstract
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the degrees of freedom are an affine transformation at each template vertex. The objective function is a weighted combination of three measures: proximity of transformed vertices to the range data, similarity between neighboring transformations, and proximity of sparse markers at corresponding locations on the template and target surface. We solve for the transformations with a non-linear optimizer, run at two resolutions to speed convergence. We demonstrate reconstruction and consistent parameterization of 250 human body models. With this parameterized set, we explore a variety of applications for human body modeling, including: morphing, texture transfer, statistical analysis of shape, model fitting from sparse markers, feature analysis to modify multiple correlated parameters (such as the weight and height of an individual), and transfer of surface detail and animation controls from a template to fitted models.
Brett Allen, Brian Curless, Zoran Popovic
ACM Trans. Graph.1
2002 Articulated body deformation from range scan data
abstract
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Using markers captured during range scanning, we construct a kinematic skeleton and identify the pose of each scan. We then construct a mutually consistent parameterization of all the scans using a posable subdivision surface template. The detail deformations are represented as displacements from this surface, and holes are filled smoothly within the displacement maps. Finally, we combine the range scans using k -nearest neighbor interpolation in pose space. We demonstrate results for a human upper body with controllable pose, kinematics, and underlying surface shape.
Brett Allen, Brian Curless, Zoran Popovic
ACM Trans. Graph.1