Ruth Aylett

dblp:a/RuthAylett · also Ruth S. Aylett · DBLP profile ↗
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68ranked-venue papers
10as first author
4since 2021 · last 2024
0000-0002-8606-5571ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 57 · 7 first-author · 3 since 2021Artificial intelligence and machine learning · 46 · 6 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 8 · 1 first-author
YearPublicationVenuePosition
2024 A Bechdel Test for Computer Games?
Mio Firkins, Ruth Aylett
DiGRA2
2024 Case study in choosing a graphical character to support reminiscence therapy for those living with dementia
abstract
The present study describes the process employed to identify a suitable intelligent virtual agent (IVA) for the AMPER App supporting reminiscence therapy for those living with dementia through the use of a facilitating agent. This included three distinct phases: 1) co-creation with project stakeholders and identification of a set of desirable IVA traits; 2) a blind internal team rating process to select a subset from available IVAs; 3) a character survey with healthy older adults to select a final 4 IVAs (2 male, 2 female). We analyse the results, assess inter-subject agreement, and suggest guidelines for IVA selection.
Matthew P. Aylett, Katerina Pappa, Mei Yii Lim, Ruth Aylett, Bruce W. Wilson, Mario A. Parra
IVA4
2024 Demonstration of the AMPER System for Individuals with Alzheimer's Disease
abstract
We present a demonstration of the AMPER system: an Android application that guides individuals with Alzheimer’s disease and their carers through reminiscence therapy with the use of a virtual agent. The application supports a novel method of reminiscence story selection, using material metadata, user data, and a spreading activation algorithm. This aims to present relevant material to the user, in an order that attempts to mimic a human autobiographical memory.
Bruce W. Wilson, Mei Yii Lim, Katerina Pappa, Matthew P. Aylett, Mario A. Parra, Ruth Aylett
IVA6
2021 An Architecture for Emotional Facial Expressions as Social Signals
abstract
We focus on affective architecture issues relating to the generation of expressive facial behaviour, critique approaches that treat expressive behaviour as only a mirror of internal state rather than as also a social signal and discuss the advantages of combining the two approaches. Using the FAtiMA architecture, we analyse the requirements for generating expressive behavior as social signals at both reactive and cognitive levels. We discuss how facial expressions can be generated in a dynamic fashion. We propose generic architectural mechanisms to meet these requirements based on an explicit mind-body loop and Theory of Mind (ToM) processing. A illustrative scenario is given.
Ruth Aylett, Christopher Ritter, Mei Yii Lim, Frank Broz, Peter E. McKenna, Ingo Keller, Gnanathusharan Rajendran
IEEE Trans. Affect. Comput.1
2020 Real-time simulation of virtual humans' emotional facial expressions, harnessing autonomic physiological and musculoskeletal control
abstract
Emotion expressions and communication involve involuntary and voluntary processes that may not always operate consistently. Expressive behaviour involving physiological changes may carry information about hidden aspects of emotional experience important for accurate emotion recognition and social cognition. In this paper, we describe a principled approach to simulating Virtual Human physiological facial features related to the autonomic nervous system (ANS). Our approach is based on typical synergies within the two branches of the ANS. It covers both parasympathetic tone and sympathetic tone, and their impact on skin tone, pupil diameter and sweat. We also present the triggering of tears. We discuss the implementation of the approach as part of a 3D toolkit. This work is aimed at supporting the development of affective features for realtime intelligent artificial agents, and the study of the perception of mixed emotion and emotion regulation. We demonstrate how varying ANS parameters impacts facial behaviour, contrasting emotionally consistent vs inconsistent musculoskeletal and ANS-related features.
Yvain Tisserand, Ruth Aylett, Marcello Mortillaro, David Rudrauf
IVA2
2018 Cultural Social Signal Interplay with an Expressive Robot
abstract
Social robots are being developed as a form of social skills training for individual's with an autism spectrum condition (ASC). Effective training will therefore require the social signals produced by a robot to be contingent with people's knowledge and expectations of social cognition and behaviour. Designing recognisable facial expressions is an important part of this challenge; ensuring interactions are more believable and motivating. This design process requires - amongst other factors - consideration of how culture and native language affects social signal processing. In this experiment participants offered a full-bodied robot (named 'Alyx') food items to which Alyx reacted autonomously, producing either an approving or disapproving expression. Participant's responded to these expressions (i.e. the robots social signals) by indicating whether Alyx liked or disliked the food. Task performance was examined both quantitatively (response time and accuracy) and qualitatively (participant's reactionary expressions). The results revealed significant cultural differences, as non-native English speakers were less accurate at interpreting expressions, but also a similar response trend between these groups. Qualitative analysis supported the notion that Alyx's expressions were not universally understood. These findings are discussed in the context of social skills training.
Peter E. McKenna, Ayan Ghosh, Ruth Aylett, Frank Broz, Gnanathusharan Rajendran
IVA3
2017 Evaluating robot facial expressions
abstract
This paper outlines a demonstration of the work carried out in the SoCoRo project investigating how far a neuro-typical population recognises facial expressions on a non-naturalistic robot face that are designed to show approval and disapproval. RFID-tagged objects are presented to an Emys robot head (called Alyx) and Alyx reacts to each with a facial expression. Participants are asked to put the object in a box marked 'Like' or 'Dislike'. This study is being extended to include assessment of participants' Autism Quotient using a validated questionnaire as a step towards using a robot to help train high-functioning adults with an Autism Spectrum Disorder in social signal recognition.
Ruth Aylett, Frank Broz, Ayan Ghosh, Peter E. McKenna, Gnanathusharan Rajendran, Mary Ellen Foster, Giorgio Roffo, Alessandro Vinciarelli
ICMI1
2016 How Expressiveness of a Robotic Tutor is Perceived by Children in a Learning Environment
abstract
We present a study investigating the expressiveness of two different types of robots in a tutoring task. The robots used were i) the EMYS robot, with facial expression capabilities, and ii) the NAO robot, without facial expressions but able to perform expressive gestures. Preliminary results show that the NAO robot was perceived to be more friendly, pleasant and empathic than the EMYS robot as a tutor in a learning environment.
Amol A. Deshmukh, Srinivasan Janarthanam, Helen Hastie, Mei Yii Lim, Ruth Aylett, Ginevra Castellano
HRI5
2016 Map Reading with an Empathic Robot Tutor
abstract
In this video submission, we describe a scenario developed in the EMOTE project. The overall goal of the EMOTE project is to develop an empathic robot tutor for 11-13 year old school students in an educational setting. The pedagogical domain here is to assist students in learning and testing their map-reading skills typically learned as part of the geography curriculum in schools. We show this scenario with a NAO robot interacting with the students whilst performing map-reading tasks on a touch-screen device in this video.
Lynne E. Hall, Colette Hume, Sarah Tazzyman, Amol A. Deshmukh, Srinivasan Janarthanam, Helen Hastie, Ruth Aylett, Ginevra Castellano, Fotios Papadopoulos, Aiden Jones, Lee J. Corrigan, Ana Paiva 0001, Patrícia Alves-Oliveira, Tiago Ribeiro 0001, Wolmet Barendregt, Sofia Serholt, Arvid Kappas
HRI7
2016 Modeling culture in intelligent virtual agents - From theory to implementation
abstract
This work addresses the challenge of creating virtual agents that are able to portray culturally appropriate behavior when interacting with other agents or humans. Because culture influences how people perceive their social reality it is important to have agent models that explicitly consider social elements, such as existing relational factors. We addressed this necessity by integrating culture into a novel model for simulating human social behavior. With this model, we operationalized a particular dimension of culture—individualism versus collectivism—within the context of an interactive narrative scenario that is part of an agent-based tool for intercultural training. Using this scenario we conducted a cross-cultural study in which participants from a collectivistic country (Portugal) were compared with participants from an individualistic country (the Netherlands) in the way they perceived and interacted with agents whose behavior was either individualistic or collectivistic, according to the configuration of the proposed model. In the obtained results, Portuguese subjects rated the collectivistic agents more positively than the Dutch but both countries had a similarly positive opinion about the individualistic agents. This experiment sheds new light on how people from different countries differ when assessing the social appropriateness of virtual agents, while also raising new research questions on this matter.
Samuel Mascarenhas, Nick Degens, Ana Paiva 0001, Rui Prada, Gert Jan Hofstede, Adrie J. M. Beulens, Ruth Aylett
Auton. Agents Multi Agent Syst.7
2015 Investigating Narrative Modelling for Digital Games
John Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett
ICIDS4
2015 Modelling Group Behaviour in Autonomous Synthetic Characters
Naziya Hussaini, Ruth Aylett
IVA2
2015 From Non-human to Human: Adult's and Children's Perceptions of Agents Varying in Humanness
Eva Krumhuber, Arvid Kappas, Colette Hume, Lynne E. Hall, Ruth Aylett
IVA5
2015 The Partial Poker-Face - When Affective Characters Try to Hide Their True Emotions
Christopher Ritter, Ruth Aylett
IVA2
2015 How motor speed of a robot face can influence the "older" user's perception of facial expression?
abstract
The aim of this paper is to give a short overview on how facial expressions enhance interaction with elderly people. Two studies were done. The first one was an online questionnaire that gave information on what type of expressions were more appropriate and the second one was an experiment in which participants met the robot. This study's results suggested a correlation between facial expressions and interaction enhancement. Participants preferred a certain motor speed according to the facial expression presented which shows that speed has an influence on understanding expressions and beyond this, emotions. In the end, this paper presents some ways of enhancing interaction with the robot.
Adeline Chanseau, Katrin S. Lohan, Ruth Aylett
RO-MAN3
2014 Exploring socially intelligent recharge behaviour for human-robot interaction
abstract
In this paper we try to highlight the need for social intelligence during the recharge activity of mobile robots and report a study performed to investigate people's attitude towards recharge behaviour of an office robot.
Amol A. Deshmukh, Ruth Aylett
HRI2
2014 Towards a serious game playing empathic robotic tutorial dialogue system
abstract
There are several challenges in applying conversational social robots to Technology Enhanced Learning and Serious Gaming. In this paper, we focus in particular on the dialogue management issues in building an empathic robotic tutor that plays a multi-person serious game with students to help them learn and understand the underlying educational concepts.
Srinivasan Janarthanam, Helen Hastie, Amol A. Deshmukh, Ruth Aylett
HRI4
2014 Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach
Tiago Ribeiro 0001, Eugenio Di Tullio, Lee J. Corrigan, Aiden Jones, Fotios Papadopoulos, Ruth Aylett, Ginevra Castellano, Ana Paiva 0001
IVA6
2014 A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters
Naziya Hussaini, Ruth Aylett
IVA2
2014 Towards dialogue dimensions for a robotic tutor in collaborative learning scenarios
abstract
There has been some studies in applying robots to education and recent research on socially intelligent robots show robots as partners that collaborate with people. On the other hand, serious games and interaction technologies have also proved to be important pedagogical tools, enhancing collaboration and interest in the learning process. This paper relates to the collaborative scenario in EMOTE EU FP7 project and its main goal is to develop and present the dialogue dimensions for a robotic tutor in a collaborative learning scenario grounded in human studies. Overall, seven dialogue dimensions between the teacher and students interaction were identified from data collected over 10 sessions of a collaborative serious game. Preliminary results regarding the teachers perspective of the students interaction suggest that student collaboration led to learning during the game. Besides, students seem to have learned a number of concepts as they played the game. We also present the protocol that was followed for the purposes of future data collection in human-human and human-robot interaction in similar scenarios.
Patrícia Alves-Oliveira, Srinivasan Janarthanam, Ana Candeias, Amol A. Deshmukh, Tiago Ribeiro 0001, Helen Hastie, Ana Paiva 0001, Ruth Aylett
RO-MAN8
2014 How can a robot signal its incapability to perform a certain task to humans in an acceptable manner?
abstract
In this paper, a robot that is using politeness to overcome its incapability to serve is presented. The mobile robot “Alex” is interacting with human office colleagues in their environment and delivers messages, phone calls, and companionship. The robot's battery capacity is not sufficient to survive a full working day. Thus, the robot needs to recharge during the day. By doing so it is unavailable for tasks that involve movement. The study presented in this paper supports the idea that an incapability of fullfiling an appointed task can be overcome by politeness and showing appropriate behaviour. The results, reveal that, even the simple adjustment of spoken utterances towards a more polite phrasing can change the human's perception of the robot companion. This change in the perception can be made visible by analysing the human's behaviour towards the robot.
Katrin S. Lohan, Amol A. Deshmukh, Ruth Aylett
RO-MAN3
2013 Towards Empathic Virtual and Robotic Tutors
Ginevra Castellano, Ana Paiva 0001, Arvid Kappas, Ruth Aylett, Helen Hastie, Wolmet Barendregt, Fernando Nabais, Susan Bull
AIED4
2013 I contain multitudes: creativity and emergent narrative
abstract
This paper considers the generation of emergent structure, as a source of creativity. It discusses emergent narrative in which narrative structure is generated dynamically by interaction between synthetic characters, as a cognitive model of bottom-up character-based authoring. It considers the affectively-driven agent architecture FAtiMA, and the use of a story-facilitator agent and character-based double-appraisal mechanism as means of dealing with narrative-level constraints.
Ruth Aylett, Sandy Louchart
Creativity & Cognition1
2013 The Great Deceivers: Virtual Agents and Believable Lies
João Dias 0001, Ruth Aylett, Ana Paiva 0001, Henrique Reis
CogSci2
2013 Traveller: Interacting with agents to deal with misunderstandings due to culture
Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva 0001, André Silva 0001, Felix Kistler, Elisabeth André, Arvid Kappas, Ruth Aylett
FDG9
2013 Towards empathic artificial tutors
Amol A. Deshmukh, Ginevra Castellano, Arvid Kappas, Wolmet Barendregt, Fernando Nabais, Ana Paiva 0001, Tiago Ribeiro 0001, Iolanda Leite, Ruth Aylett
HRI9
2013 Theoretical Considerations towards Authoring Emergent Narrative
Neil Suttie, Sandy Louchart, Ruth Aylett, Theodore Lim
ICIDS3
2013 Suitability of Modelling Context for Use within Emergent Narrative
John Truesdale, Sandy Louchart, Helen Hastie, Ruth Aylett
ICIDS4
2013 Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures
Felix Kistler, Elisabeth André, Samuel Mascarenhas, André Silva 0001, Ana Paiva 0001, Nick Degens, Gert Jan Hofstede, Eva Krumhuber, Arvid Kappas, Ruth Aylett
INTERACT (4)10
2013 Do I remember you? Memory and identity in multiple embodiments
abstract
This paper investigates user perceptions of continuous identity as agents migrate between different embodiments. It reports an experiment seeking to establish whether migrating or not migrating the interaction memory of the agent would affect the user's perception of consistent agent identity over different embodiments. The experiment involved a treasure hunt in which a virtual agent migrated from a screen to a mobile phone in order to accompany a user while they searched for clues. A total of 45 subjects took part in three different conditions with 15 subjects in each. The outcome showed that the presence of memory affected the competence users ascribed to the virtual agent. However it had no significant effect on a strong perception of consistent identity across multiple embodiments.
Ruth Aylett, Michael Kriegel, Iain Wallace, Elena Márquez Segura, Johanna Mercurio, Stina Nylander, Patrícia Amâncio Vargas
RO-MAN1
2013 Demonstration of the EmoteWizard of Oz Interface for Empathic Robotic Tutors
Shweta Bhargava, Srinivasan Janarthanam, Helen Hastie, Amol A. Deshmukh, Ruth Aylett, Lee J. Corrigan, Ginevra Castellano
SIGDIAL Conference5
2012 Socially constrained management of power resources for social mobile robots
abstract
Autonomous robots acting as companions or assistants in real social environments should be able to sustain and operate over an extended period of time. Generally, autonomous mobile robots draw power from batteries to operate various sensors, actuators and perform tasks. Batteries have a limited power life and take a long time to recharge via a power source, which may impede human-robot interaction and task performance. Thus, it is important for social robots to manage their energy, this paper discusses an approach to manage power resources on mobile robot with regard to social aspects for creating life-like autonomous social robots.
Amol A. Deshmukh, Ruth Aylett
HRI2
2012 Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative
Allan Weallans, Sandy Louchart, Ruth Aylett
ICIDS3
2012 How Do You Like Me in This: User Embodiment Preferences for Companion Agents
Elena Márquez Segura, Michael Kriegel, Ruth Aylett, Amol A. Deshmukh, Henriette Cramer
IVA3
2012 Creating adaptive affective autonomous NPCs
Mei Yii Lim, João Dias 0001, Ruth Aylett, Ana Paiva 0001
Auton. Agents Multi Agent Syst.3
2011 Managing social constraints on recharge behaviour for robot companions using memory
abstract
In this paper, we present an approach to monitor human activities such as entry, exit and break times of people in a workplace environment. The companion robot then learns the users' presence patterns over a period of time through memory generalisation and plans a suitable time for re charging itself causing less hindrance to human-robot interaction.
Amol A. Deshmukh, Mei Yii Lim, Michael Kriegel, Ruth Aylett, Kyron Du Casse, Kheng Lee Koay, Kerstin Dautenhahn
HRI4
2011 Research in Interactive Drama Environments, Role-Play and Story-Telling
Ruth Aylett, Sandy Louchart, Allan Weallans
ICIDS1
2011 Long-term socially perceptive and interactive robot companions: challenges and future perspectives
abstract
This paper gives a brief overview of the challenges for multi-model perception and generation applied to robot companions located in human social environments. It reviews the current position in both perception and generation and the immediate technical challenges and goes on to consider the extra issues raised by embodiment and social context. Finally, it briefly discusses the impact of systems that must function continually over months rather than just for a few hours.
Ruth Aylett, Ginevra Castellano, Bogdan Raducanu, Ana Paiva 0001, Marc Hanheide
ICMI1
2011 Robots Meet IVAs: A Mind-Body Interface for Migrating Artificial Intelligent Agents
Michael Kriegel, Ruth Aylett, Pedro Cuba, Marco Vala, Ana Paiva 0001
IVA2
2010 Crowd-Sourced AI Authoring with ENIGMA
Michael Kriegel, Ruth Aylett
ICIDS2
2010 Guest editorial of the special issue on intelligent virtual agents
Stefan Kopp, Ruth Aylett, Jonathan Gratch, Patrick Olivier, Catherine Pelachaud
Auton. Agents Multi Agent Syst.2
2009 FearNot!: providing children with strategies to cope with bullying
abstract
This paper presents FearNot!, an innovative anti-bullying intervention for 8-12 year old children, illustrating the potential of Virtual Learning Environments in providing supportive secure experiential learning for challenging social situations. The innovative technological approach taken to FearNot! is briefly described, along with an overview of the evaluation approach used to assess FearNot! with over 800 children in the UK and Germany. The demo of FearNot! provides participants with the opportunity to experience leading edge technology adopted for a classroom intervention.
Lynne E. Hall, Susan Jane Jones, Ana Paiva 0001, Ruth Aylett
IDC4
2009 An Immersive Approach to Evaluating Role Play
Lynne E. Hall, Ruth Aylett, Ana Paiva 0001
IVA2
2009 A Socially-Aware Memory for Companion Agents
Mei Yii Lim, Ruth Aylett, Wan Ching Ho, Sibylle Enz, Patrícia Amâncio Vargas
IVA2
2009 Want to Know How to Play the Game? Ask the ORACLE!
Paola Rizzo, Michael Kriegel, Mei Yii Lim, Ruth Aylett
IVA5
2009 Technology-Enhanced Role-Play for Intercultural Learning Contexts
Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Bee
ICEC3
2009 An initial memory model for virtual and robot companions supporting migration and long-term interaction
abstract
This work proposes an initial memory model for a long-term artificial companion, which migrates among virtual and robot platforms based on the context of interactions with the human user. This memory model enables the companion to remember events that are relevant or significant to itself or to the user. For other events which are either ethically sensitive or with a lower long-term value, the memory model supports forgetting through the processes of generalisation and memory restructuring. The proposed memory model draws inspiration from the human short-term and long-term memories. The short-term memory will support companions in focusing on the stimuli that are relevant to their current active goals within the environment. The long-term memory will contain episodic events that are chronologically sequenced and derived from the companion's interaction history both with the environment and the user. There are two key questions that we try to address in this work: 1) What information should the companion remember in order to generate appropriate behaviours and thus smooth the interaction with the user? And, 2) What are the relevant aspects to take into consideration during the design of memory for a companion that can have different types of virtual and physical bodies? Finally, we show an implementation plan of the memory model, focusing on issues of information grounding, activation and sensing based on specific hardware platforms.
Wan Ching Ho, Kerstin Dautenhahn, Mei Yii Lim, Patrícia Amâncio Vargas, Ruth Aylett, Sibylle Enz
RO-MAN5
2008 Emergent Stories Facilitated
António Brisson, Ruth Aylett, Ana Paiva 0001
ICIDS3
2008 Purposeful Authoring for Emergent Narrative
Sandy Louchart, Ivo Swartjes, Michael Kriegel, Ruth Aylett
ICIDS4
2008 Emergent Narrative as a Novel Framework for Massively Collaborative Authoring
Michael Kriegel, Ruth Aylett
IVA2
2008 Improving Adaptiveness in Autonomous Characters
Mei Yii Lim, João Dias 0001, Ruth Aylett, Ana Paiva 0001
IVA3
2007 Affective Adaptation of Synthetic Social Behaviour
Pablo Lucas dos Anjos, Ruth Aylett, Alison Cawsey
ACII2
2007 From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
Ana Simões, Marco Vala, Ana Paiva 0001, Adrian McMichael, Ruth Aylett
IVA6
2007 Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture
Pablo Lucas dos Anjos, Ruth Aylett, Alison Cawsey
IVA2
2007 Feel the Difference: A Guide with Attitude!
Mei Yii Lim, Ruth Aylett
IVA2
2007 Double Appraisal for Synthetic Characters
Sandy Louchart, Ruth Aylett, João Dias 0001
IVA2
2006 Towards Primate-Like Synthetic Sociability
Pablo Lucas dos Anjos, Ruth Aylett
IVA2
2006 Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes
Ruth Aylett, Sandy Louchart, João Dias 0001, Ana Paiva 0001
IVA1
2006 FearNot's Appearance: Reflecting Children's Expectations and Perspectives
Lynne E. Hall, Marco Vala, Marc Hall, Marc Webster, Sarah N. Woods, Adrian Gordon, Ruth Aylett
IVA7
2005 Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters
Lynne E. Hall, Sarah N. Woods, Ruth Aylett, Lynne Newall, Ana Paiva 0001
ACII3
2005 Affective Guide with Attitude
Mei Yii Lim, Ruth Aylett, Christian Martyn Jones
ACII2
2005 E-Learning Environment Based on Intelligent Synthetic Characters
Lu Ye, Jiejie Zhu, Ruth Aylett, Lifeng Ren, Guilin Xu
ICCSA (4)4
2005 FearNot! - An Experiment in Emergent Narrative
Ruth Aylett, Sandy Louchart, João Dias 0001, Ana Paiva 0001, Marco Vala
IVA1
2005 Emergent Affective and Personality Model
Mei Yii Lim, Ruth Aylett, Christian Martyn Jones
IVA2
2004 MY virtual graffiti system
abstract
The MY virtual graffiti (MYVG) system is an artistic medium that uses two sensor gloves, a six degree of freedom hand-held controller (Space Orb 360/spl deg/), a tracking system and dummy spray can nozzle strokes to create graffiti in a fully immersive CAVE environment. It redefines the traditional communication and art form of graffiti using virtual reality technology. Realistic paint splat is simulated directly on 3D objects in the virtual world. The paper describes the interaction devices, spray paint simulation algorithm, 3D colour and nozzle picker and the intuitive user interface for creating and storing graffiti. Users' evaluation result along with some sample graffiti are presented.
Mei Yii Lim, Ruth Aylett
ICME2
2000 AI planning: solutions for real world problems
Ruth Aylett, Gary J. Petley, Paul W. H. Chung, David William Edwards
Knowl. Based Syst.1
1998 AI Planning in a Chemical Plant Domain
Ruth Aylett, James K. Soutter, Gary J. Petley, Paul W. H. Chung
ECAI1
1996 Transitivity and Foregrounding in News Articles: Experiments in Information Retrieval and Automatic Summarising
abstract
This paper describes an on-going study which applies the concept of transitivity to news discourse for text processing tasks. The complex notion of transitivity is defined and the relatioship between transitivity and information foregrounding is explained. A sample corpus of news articles has been coded for transitivity. The corpus is being used in two text processing experiments.
Roderick Kay, Ruth Aylett
ACL2