VLDB 2026 Research / reviewers in the wild / expert
Ryan Baker 0001
dblp:b/RyanBaker · also Ryan S. Baker 0001, Ryan Shaun Baker, Ryan Shaun Joazeiro de Baker
· DBLP profile ↗
286ranked-venue papers
41as first author
80since 2021 · last 2026
0000-0002-3051-3232ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 243 · 29 first-author · 70 since 2021Human-computer interaction and ubiquitous computing · 157 · 27 first-author · 41 since 2021Artificial intelligence and machine learning · 26 · 10 since 2021Systems, architecture and hardware · 11 · 8 since 2021Databases, data management, data science and information retrieval · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Capturing Professional Skill Development: A Curriculum Analytics ApproachabstractHigher education faces increasing pressure from governments and employers to ensure graduates are equipped with the knowledge and capabilities required for the future workplace. While technical knowledge is assessed through grades, professional skills are complex and remain difficult to evaluate systematically. While curriculum mapping offers a potential solution, it is often applied in a simplistic, accreditation-driven manner that merely records the presence or absence of skills embedded in assessments. Such an approach overlooks the relative contribution of each skill to the assessments and, hence, cannot be used to estimate skill development. Other noted approaches have relied on the use of self-assessment reports or surveys, and as such are subjective and cannot provide longitudinal evidence of skill development. This study addresses these limitations by proposing a novel curriculum analytics method, weighted Performance Factor Analysis, to model skill scores using assessment grades and granular weighted skill-assessment mapping. Students’ development of seven professional skills were examined along with how they transition across an accounting degree program. The findings show distinct patterns and trajectories of skill development. Overall, the study makes a significant methodological contribution to measuring skills and offers insights into how graduates develop their professional skills across the curriculum. Vimukthini Jayalath, Abhinava Barthakur, Ryan Baker 0001, Shane Dawson, Vitomir Kovanovic |
LAK | 3 |
| 2026 | Emotions in Action: How Students' Regulatory Responses Shape LearningabstractEmotions play a central role in shaping learning within digital environments. Although their effects may depend on how students’ emotional experiences manifest into concrete behaviors, the links between these dimensions remain underexplored. This study investigates the most common behaviors during episodes of boredom, confusion, frustration, and engaged concentration in an educational game, as well as associations with situational interest, self-efficacy, prior knowledge, and learning gains, using interaction logs and sensor-free affect detectors. Results show that boredom is linked to off-task roaming, both consistently associated with lower motivation and learning. In contrast, behaviors during engaged concentration, frustration, and especially confusion vary widely, shaped by motivational traits and prior knowledge and offering diverse associations with learning. Concrete regulatory responses in these states—such as systematizing findings with in-game tools, skimming domain content to resolve doubts, or testing hypotheses—are positively associated with learning and motivation, reflecting students’ ability to regulate emotions and address cognitive challenges. However, less constructive responses, such as aimless wandering, were tied to lower knowledge and motivation, underscoring the need for additional support. These findings extend existing affective theory by underscoring the importance of considering the behavioral dimension when analyzing students’ emotions in digital learning environments. Andres Felipe Zambrano, Jaclyn Ocumpaugh, Ryan Baker 0001, Jessica Vandenberg |
LAK | 3 |
| 2026 | Practice as the Key to Success: Understanding the Role of Prior Knowledge, Affective States and Learning Resources in Computer Science EducationabstractIntroductory programming courses (CS1) bring together students with diverse prior experiences, which shape their use of learning resources, emotional responses, and academic performance. This study employs structural equation modeling, self-reported affective data, and multimodal interaction logs to investigate how prior programming knowledge affects affect, resource utilization, and outcomes in a CS1 course that features an automated assessment tool (AAT), instructional videos, and worked examples. Students who persisted with practice and advanced beyond basic tasks achieved the strongest outcomes, though they followed different emotional pathways. By contrast, relying solely on videos or worked examples did not significantly lead to success, and disengagement was generally tied to weaker performance. Novices often reported confusion and frustration; while these emotions sometimes hindered learning, they also drove deeper engagement with the AAT, improving outcomes for those who persisted. Experienced students, however, more often reported boredom, which consistently reduced practice and led to poorer outcomes. These findings underscore the need for adaptive support that balances challenge with guidance to sustain engagement and promote success for diverse learners in CS1. Andres Felipe Zambrano, Jiayi Zhang 0004, Maciej Pankiewicz, Ryan Baker 0001 |
LAK | 4 |
| 2026 | Understanding Gaming the System by Analyzing Self-Regulated Learning in Think-Aloud ProtocolsabstractIn digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often viewed as a form of behavioral disengagement, gaming the system is negatively associated with short- and long-term learning outcomes. However, little research has explored this phenomenon beyond its behavioral representation, leaving questions such as whether students are cognitively disengaged or whether they engage in different self-regulated learning (SRL) strategies when gaming largely unanswered. This study employs a mixed-methods approach to examine students’ cognitive engagement and SRL processes during gaming versus non-gaming periods, using utterance length and SRL codes inferred from think-aloud protocols collected while students interacted with an intelligent tutoring system for chemistry. We found that gaming does not simply reflect a lack of cognitive effort; during gaming, students often produced longer utterances, were more likely to engage in processing information and realizing errors, but less likely to engage in planning, and exhibited reactive rather than proactive self-regulatory strategies. These findings provide empirical evidence supporting the interpretation that gaming may represent a maladaptive form of SRL. With this understanding, future work can address gaming and its negative impacts by designing systems that target maladaptive self-regulation to promote better learning. Jiayi Zhang 0004, Conrad Borchers, Canwen Wang, Leah Teffera, Bruce M. McLaren, Ryan Baker 0001 |
LAK | 7 |
| 2025 | Exploring Student Identity in Adaptive Learning Systems Through Qualitative Data
Clara Belitz, Haejin Lee, Nidhi Nasiar, Stephen Fancsali, Frank Stinar, Husni Almoubayyed, Steven Ritter 0001, Ryan Baker 0001, Jaclyn Ocumpaugh, Nigel Bosch |
AIED (5) | 8 |
| 2025 | Beyond Predictive Accuracy: Fairness and Bias in Predicting Test Anxiety
Oscar Blessed Deho, Srecko Joksimovic, Maria Vieira, Ryan Baker 0001 |
AIED (2) | 4 |
| 2025 | Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games
Xiner Liu, Zhanlan Wei, Ryan Baker 0001, Shari Metcalf, Jiayi Zhang 0004, Amanda Barany, Stefan Slater, Luke Swanson, David J. Gagnon |
AIED (5) | 3 |
| 2025 | Usage Patterns and Performance Gains in Gamified Online Judges: A Data-Driven Analysis Informed by Cognitive Psychology in CS1
Luiz A. L. Rodrigues, Andres Felipe Zambrano, Maciej Pankiewicz, Amanda Barany, Ryan Baker 0001 |
AIED (6) | 5 |
| 2025 | How Much Mastery is Enough Mastery? The Relationship between Mastery in a Lesson and the Performance on the Subsequent Lesson
Jiayi Zhang 0004, Kirk Vanacore, Ryan Baker 0001, Nabil Ch, Caitlin Mills 0001, Owen Henkel |
EDM | 3 |
| 2025 | Starting Seatwork Earlier as a Valid Measure of Student Engagement
Ashish Gurung, Jionghao Lin, Zhongtian Huang, Conrad Borchers, Ryan Baker 0001, Vincent Aleven, Kenneth R. Koedinger |
EDM | 5 |
| 2025 | srcML-DKT: Enhancing Deep Knowledge Tracing with Robust Code Representations from srcML
Maciej Pankiewicz, Yang Shi 0004, Ryan Baker 0001 |
EDM | 3 |
| 2025 | Fairness of Bayesian Knowledge Tracing for Math Learners of Different Reading Ability
Frank Stinar, Haejin Lee, Clara Belitz, Nidhi Nasiar, Stephen Fancsali, Steven Ritter 0001, Husni Almoubayyed, Ryan Baker 0001, Jaclyn Ocumpaugh, Nigel Bosch |
EDM | 8 |
| 2025 | The Half-Life of Epistemic Emotions: How Motivation Influences Affective Chronometry
Andres Felipe Zambrano, Jaclyn Ocumpaugh, Ryan Baker 0001, Kirk Vanacore, Jordan Esiason, Jessica Vandenberg |
EDM | 3 |
| 2025 | MORF: A Post-MortemabstractThere has been increasing interest in data enclaves in recent years, both in education and other fields. Data enclaves make it possible to conduct analysis on large-scale and higher-risk data sets, while protecting the privacy of the individuals whose data is included in the data sets, thus mitigating risks around data disclosure. In this article, we provide a post-mortem on the MORF (MOoc Replication Framework) 2.1 infrastructure, a data enclave expected to sunset and be replaced in the upcoming years, reviewing the core factors that reduced its usefulness for the community. We discuss challenges to researchers in terms of usability, including challenges involving learning to use core technologies, working with data that cannot be directly viewed, debugging, and working with restricted outputs. Our post-mortem discusses possibilities for ways that future infrastructures could get past these challenges. Ryan Baker 0001, Stephen Hutt |
LAK | 1 |
| 2025 | The Difficulty of Achieving High Precision with Low Base Rates for High-Stakes InterventionabstractAutomated detectors are routinely used in learning analytics for high-stakes, high-risk interventions. Such interventions depend on detectors with a low rate of false positives (i.e., predicting the construct is present when it is not present) in order to avoid giving an intervention where it is not needed, especially when such interventions can be costly or even harmful. This in turn suggests that such a detector needs to have high precision at the cut-off used by the detector for decision-making. However, high precision is difficult to achieve for the common case where the base rate of the target construct is low. In this paper, we demonstrate the difficulty of achieving high precision for low base rates, and demonstrate how other metrics (such as F1, Kappa, Specificity, and AUC ROC) are insufficient for this specific use case and situation, despite their merits and advantages for other use cases and situations. Ryan Baker 0001, Caitlin Mills 0001, Jaeyoon Choi |
LAK | 1 |
| 2025 | ABROCA Distributions For Algorithmic Bias Assessment: Considerations Around InterpretationabstractAlgorithmic bias continues to be a key concern of learning analytics.We study the statistical properties of the Absolute Between-ROC Area (ABROCA) metric.This fairness measure quantifies grouplevel differences in classifier performance through the absolute difference in ROC curves.ABROCA is particularly useful for detecting nuanced performance differences even when overall Area Under the ROC Curve (AUC) values are similar.We sample ABROCA under various conditions, including varying AUC differences and class distributions.We find that ABROCA distributions exhibit high skewness dependent on sample sizes, AUC differences, and class imbalance.When assessing whether a classifier is biased, this skewness inflates ABROCA values by chance, even when data is drawn (by simulation) from populations with equivalent ROC curves.These findings suggest that ABROCA requires careful interpretation given its distributional properties, especially when used to assess the degree of bias and when classes are imbalanced. Conrad Borchers, Ryan Baker 0001 |
LAK | 2 |
| 2025 | Exploring Knowledge Tracing in Tutor-Student Dialogues using LLMs
Alexander Scarlatos, Ryan Baker 0001, Andrew S. Lan |
LAK | 2 |
| 2025 | Understanding MOOC Stopout Patterns: Course and Assessment-Level InsightsabstractThis study investigates stopout patterns in MOOCs to understand course and assessment-level factors that influence student stopout behavior. We expanded previous work on stopout by assessing the exponential decay of assessment-level stopout rates across courses. Results confirm a disproportionate stopout rate on the first graded assessment. We then evaluated which course and assessment level features were associated with stopout on the first assessment. Findings suggest that a higher number of questions and estimated time commitment in the early assessments and more assessments in a course may be associated with a higher proportion of early stopout behavior. Yunlang Dai, Kirk Vanacore, Ryan Baker 0001, Stefan Slater |
L@S | 3 |
| 2025 | Do MOOC Conversations Matter? Investigating the Role of Social Presence and Course-Relevant Discussion in Career AdvancementabstractWhile MOOCs have been widely studied in terms of student engagement and academic performance, the extent to which engagement within MOOCs predict career advancement remains underexplored. Building on prior work, this study investigates how participation in discussion forums, specifically social presence and the use of course-relevant keywords, affects career advancement. Using GPT-assisted content analysis of forum posts, we assess how these engagement factors relate to both achievement during the course and post-course career advancement. Our findings indicate that social presence and use of course-relevant keywords has a positive relationship with course achievement during the MOOC. However, no significant relationship was found between career advancement and either social presence or course-related keywords in discussion forums. These findings suggest that while active engagement in MOOC discussion forums enhances academic achievement, it might not directly translate into career advancement, highlighting a possible disconnect between learning participation in MOOCs and professional outcomes. Shruti Mehta, Namrata Srivastava, Xiner Liu, Kirk Vanacore, Ryan Baker 0001 |
L@S | 5 |
| 2024 | ChatGPT for Education Research: Exploring the Potential of Large Language Models for Qualitative Codebook Development
Amanda Barany, Nidhi Nasiar, Chelsea Porter, Andres Felipe Zambrano, Juliana Ma. Alexandra L. Andres, Dara Bright, Mamta Shah, Xiner Liu, Sabrina Gao, Jiayi Zhang 0004, Shruti Mehta, Jaeyoon Choi, Camille Giordano, Ryan Baker 0001 |
AIED (2) | 14 |
| 2024 | Understanding Gender Effects in Game-Based Learning: The Role of Self-Explanation
J. Elizabeth Richey, Huy Anh Nguyen, Mahboobeh Mehrvarz, Nicole Else-Quest, Ivon Arroyo, Ryan Baker 0001, Hayden Stec, Jessica Hammer, Bruce M. McLaren |
AIED (1) | 6 |
| 2024 | Using Large Language Models to Detect Self-Regulated Learning in Think-Aloud Protocols
Jiayi Zhang 0004, Conrad Borchers, Vincent Aleven, Ryan Baker 0001 |
EDM | 4 |
| 2024 | Open Science and Educational Data Mining: Which Practices Matter Most?
Ryan Baker 0001, Stephen Hutt, Christopher Brooks 0001, Namrata Srivastava, Caitlin Mills 0001 |
EDM | 1 |
| 2024 | Non-Overlapping Leave Future Out Validation (NOLFO): Implications for Graduation Prediction
Lief Esbenshade, Jonathan Vitale, Ryan Baker 0001 |
EDM | 3 |
| 2024 | Same Learning Platform, Different Types of Research: A National-Level Analysis
Nidhi Nasiar, Ryan Baker 0001, Juliana Ma. Alexandra L. Andres, Namrata Srivastava |
EDM | 2 |
| 2024 | De-Identifying Student Personally Identifying Information with GPT-4
Shreya Singhal, Andres Felipe Zambrano, Maciej Pankiewicz, Xiner Liu, Chelsea Porter, Ryan Baker 0001 |
EDM | 6 |
| 2024 | Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students
Valdemar Svábenský, Mélina Verger, Ma. Mercedes T. Rodrigo, Clarence James G. Monterozo, Ryan Baker 0001, Miguel Zenon Nicanor Lerias Saavedra, Sébastien Lallé, Atsushi Shimada 0001 |
EDM | 5 |
| 2024 | From Reaction to Anticipation: Predicting Future Affect
Andres Felipe Zambrano, Ryan Baker 0001, Sami Baral, Neil T. Heffernan, Andrew S. Lan |
EDM | 2 |
| 2024 | Detecting Unsuccessful Students in Cybersecurity Exercises in Two Different Learning EnvironmentsabstractThis full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they enable students to practice their skills. In cybersecurity, hands-on exercises are often complex and require knowledge of many topics. Therefore, students may miss solutions due to gaps in their knowledge and become frustrated, which impedes their learning. Targeted aid by the instructor helps, but since the instructor's time is limited, efficient ways to detect struggling students are needed. This paper develops automated tools to predict when a student is having difficulty. We formed a dataset with the actions of 313 students from two countries and two learning environments: KYPO CRP and EDURange. These data are used in machine learning algorithms to predict the success of students in exercises deployed in these environments. After extracting features from the data, we trained and cross-validated eight classifiers for predicting the exercise outcome and evaluated their predictive power. The contribution of this paper is comparing two approaches to feature engineering, modeling, and classification performance on data from two learning environments. Using the features from either learning environment, we were able to detect and distinguish between successful and struggling students. A decision tree classifier achieved the highest balanced accuracy and sensitivity with data from both learning environments. The results show that activity data from cybersecurity exercises are suitable for predicting student success. In a potential application, such models can aid instructors in detecting struggling students and providing targeted help. We publish data and code for building these models so that others can adopt or adapt them. Valdemar Svábenský, Kristián Tkácik, Aubrey Birdwell, Richard Weiss 0001, Ryan Baker 0001, Pavel Celeda, Jan Vykopal, Jens Mache, Ankur Chattopadhyay |
FIE | 5 |
| 2024 | Navigating Compiler Errors with AI Assistance - A Study of GPT Hints in an Introductory Programming CourseabstractWe examined the efficacy of AI-assisted learning in an introductory programming course at the university level by using a GPT-4 model to generate personalized hints for compiler errors within a platform for automated assessment of programming assignments. The control group had no access to GPT hints. In the experimental condition GPT hints were provided when a compiler error was detected, for the first half of the problems in each module. For the latter half of the module, hints were disabled. Students highly rated the usefulness of GPT hints. In affect surveys, the experimental group reported significantly higher levels of focus and lower levels of confrustion (confusion and frustration) than the control group. For the six most commonly occurring error types we observed mixed results in terms of performance when access to GPT hints was enabled for the experimental group. However, in the absence of GPT hints, the experimental group's performance surpassed the control group for five out of the six error types. Maciej Pankiewicz, Ryan Baker 0001 |
ITiCSE (1) | 2 |
| 2024 | Comparison of Three Programming Error Measures for Explaining Variability in CS1 GradesabstractProgramming courses can be challenging for first year university students, especially for those without prior coding experience.Students initially struggle with code syntax, but as more advanced topics are introduced across a semester, the difficulty in learning to program shifts to learning computational thinking (e.g., debugging strategies).This study examined the relationships between students' rate of programming errors and their grades on two exams.Using an online integrated development environment, data were collected from 280 students in a Java programming course.The course had two parts.The first focused on introductory procedural programming and culminated with exam 1, while the second part covered more complex topics and object-oriented programming and ended with exam 2. To measure students' programming abilities, 51095 code snapshots were collected from students while they completed assignments that were autograded based on unit tests.Compiler and runtime errors were extracted from the snapshots, and three measures -Error Count, Error Quotient and Repeated Error Density -were explored to identify the best measure explaining variability in exam grades.Models utilizing Error Quotient outperformed the models using the other two measures, in terms of the explained variability in grades and Bayesian Information Criterion.Compiler errors were significant predictors of exam 1 grades but not exam 2 grades; only runtime errors significantly predicted exam 2 grades.The findings indicate that leveraging Error Quotient with multiple error types (compiler and runtime) may be a better measure of students' introductory programming abilities, though still not explaining most of the observed variability. Valdemar Svábenský, Maciej Pankiewicz, Jiayi Zhang 0004, Elizabeth B. Cloude, Ryan Baker 0001, Eric Fouh |
ITiCSE (1) | 5 |
| 2024 | Ordered Network Analysis in CS Education: Unveiling Patterns of Success and Struggle in Automated Programming AssessmentabstractComputer science (CS) education at the university level is often challenging, particularly for students with no prior programming experience. To help scaffold students' CS learning, instructors often utilize systems for automated assessment of programming assignments, where students can individually learn online using automatically generated feedback. However, despite the growing usage of these systems, learning outcomes are often mixed and not all students benefit equally from using these applications. In this study, we utilize Ordered Network Analysis (ONA) to examine data from a system for automated assessment of programming assignments and compare platform activity between novice students (N=110) achieving high (N=43) and low (N=67) scores on the final test of an introductory CS course. We identify and visualize differences in the activity patterns between the groups. High performing novice students tend to request feedback more often, while low performing students more often leave the assignment unsolved after experiencing an unsuccessful attempt. These findings show that Ordered Network Analysis can serve as a useful tool for understanding student behaviors, facilitating the design of targeted interventions that might support learners at key moments in their programming engagement towards task success. Andres Felipe Zambrano, Maciej Pankiewicz, Amanda Barany, Ryan Baker 0001 |
ITiCSE (1) | 4 |
| 2024 | Hierarchical Dependencies in Classroom Settings Influence Algorithmic Bias MetricsabstractMeasuring algorithmic bias in machine learning has historically focused on statistical inequalities pertaining to specific groups. However, the most common metrics (i.e., those focused on individual- or group-conditioned error rates) are not currently well-suited to educational settings because they assume that each individual observation is independent from the others. This is not statistically appropriate when studying certain common educational outcomes, because such metrics cannot account for the relationship between students in classrooms or multiple observations per student across an academic year. In this paper, we present novel adaptations of algorithmic bias measurements for regression for both independent and nested data structures. Using hierarchical linear models, we rigorously measure algorithmic bias in a machine learning model of the relationship between student engagement in an intelligent tutoring system and year-end standardized test scores. We conclude that classroom-level influences had a small but significant effect on models. Examining significance with hierarchical linear models helps determine which inequalities in educational settings might be explained by small sample sizes rather than systematic differences. Clara Belitz, Haejin Lee, Nidhi Nasiar, Stephen Fancsali, Steven Ritter 0001, Husni Almoubayyed, Ryan Baker 0001, Jaclyn Ocumpaugh, Nigel Bosch |
LAK | 7 |
| 2024 | Using Think-Aloud Data to Understand Relations between Self-Regulation Cycle Characteristics and Student Performance in Intelligent Tutoring SystemsabstractNumerous studies demonstrate the importance of self-regulation during learning by problem-solving. Recent work in learning analytics has largely examined students’ use of SRL concerning overall learning gains. Limited research has related SRL to in-the-moment performance differences among learners. The present study investigates SRL behaviors in relationship to learners’ moment-by-moment performance while working with intelligent tutoring systems for stoichiometry chemistry. We demonstrate the feasibility of labeling SRL behaviors based on AI-generated think-aloud transcripts, identifying the presence or absence of four SRL categories (processing information, planning, enacting, and realizing errors) in each utterance. Using the SRL codes, we conducted regression analyses to examine how the use of SRL in terms of presence, frequency, cyclical characteristics, and recency relate to student performance on subsequent steps in multi-step problems. A model considering students’ SRL cycle characteristics outperformed a model only using in-the-moment SRL assessment. In line with theoretical predictions, students’ actions during earlier, process-heavy stages of SRL cycles exhibited lower moment-by-moment correctness during problem-solving than later SRL cycle stages. We discuss system re-design opportunities to add SRL support during stages of processing and paths forward for using machine learning to speed research depending on the assessment of SRL based on transcription of think-aloud data. Conrad Borchers, Jiayi Zhang 0004, Ryan Baker 0001, Vincent Aleven |
LAK | 3 |
| 2024 | Novice programmers inaccurately monitor the quality of their work and their peers' work in an introductory computer science courseabstractA student’s ability to accurately evaluate the quality of their work holds significant implications for their self-regulated learning and problem-solving proficiency in introductory programming. A widespread cognitive bias that frequently impedes accurate self- assessment is overconfidence, which often stems from a misjudgment of contextual and task-related cues, including students’ judgment of their peers’ competencies. Little research has explored the role of overconfidence on novice programmers’ ability to accurately monitor their own work in comparison to their peers’ work and its impact on performance in introductory programming courses. The present study examined whether novice programmers exhibited a common cognitive bias called the "hard-easy effect", where students believe their work is better than their peers on easier tasks (overplace) but worse than their peers on harder tasks (underplace). Results showed a reversal of the hard-easy effect, where novices tended to overplace themselves on harder tasks, yet underplace themselves on easier ones. Remarkably, underplacers performed better on an exam compared to overplacers. These findings advance our understanding of relationships between the hard-easy effect, monitoring accuracy across multiple tasks, and grades within introductory programming. Implications of this study can be used to guide instructional decision making and design to improve novices’ metacognitive awareness and performance in introductory programming courses. Elizabeth B. Cloude, Pranshu Kumar, Ryan Baker 0001, Eric Fouh |
LAK | 3 |
| 2024 | Exploring Confusion and Frustration as Non-linear Dynamical SystemsabstractNumerous studies aim to enhance learning in digital environments through emotionally-sensitive interventions. The D’Mello and Graesser (2012) model of affect dynamics hypothesizes that when a learner encounters confusion, the degree to which it is prolonged (and transitions into frustration) or resolved, significantly affects their learning outcomes in digital environments. However, studies yield inconclusive results regarding relations between confusion, frustration, and learning. More research is needed to explore how confusion and frustration manifest during learning and its relation to outcomes. We go beyond past work looking at the rate, duration, and transitions of confusion and frustration by treating these affective states as non-linear dynamical systems consisting of expressive and behavioral components. We examined the frequency and recurrence of facial expressions associated with basic emotions (as automatically labeled by AffDex, a standard tool for analyzing emotions with video data) during confused and frustrated states (as automatically labeled with BROMP-based detectors applied to students’ interaction data). We compare these co-occurring patterns to learning outcomes (pre-tests, post-tests, and learning gains) within a digital learning environment, Betty’s Brain. Results showed that the frequency and recurrence rate of basic emotions expressed during confusion and frustration are complex and remain incompletely understood. Specifically, we show that confusion and frustration have different relationships with learning outcomes, depending on which basic emotion expressions they co-occur with. Implications of this study open avenues for better understanding these emotions as complex and non-linear dynamical systems, in the long-term enabling personalized feedback and emotional support within digital learning environments that enhance learning outcomes. Elizabeth B. Cloude, Anabil Munshi, Juliana Ma. Alexandra L. Andres, Jaclyn Ocumpaugh, Ryan Baker 0001, Gautam Biswas |
LAK | 5 |
| 2024 | Feedback on Feedback: Comparing Classic Natural Language Processing and Generative AI to Evaluate Peer FeedbackabstractPeer feedback can be a powerful tool as it presents learning opportunities for both the learner receiving feedback as well as the learner providing feedback. Despite its utility, it can be difficult to implement effectively, particularly for younger learners, who are often novices at providing feedback. It can be difficult for students to learn what constitutes “good” feedback – particularly in open-ended problem-solving contexts. To address this gap, we investigate both classical natural language processing techniques and large language models, specifically ChatGPT, as potential approaches to devise an automated detector of feedback quality (including both student progress towards goals and next steps needed). Our findings indicate that the classical detectors are highly accurate and, through feature analysis, we elucidate the pivotal elements influencing its decision process. We find that ChatGPT is less accurate than classical NLP but illustrate the potential of ChatGPT in evaluating feedback, by generating explanations for ratings, along with scores. We discuss how the detector can be used for automated feedback evaluation and to better scaffold peer feedback for younger learners. Stephen Hutt, Allison DePiro, Joann Wang, Sam Rhodes, Ryan Baker 0001, Grayson Hieb, Sheela Sethuraman, Jaclyn Ocumpaugh, Caitlin Mills 0001 |
LAK | 5 |
| 2024 | Long-Term Prediction from Topic-Level Knowledge and Engagement in Mathematics LearningabstractDuring middle school, students' learning experiences begin to influence their future decisions about college enrollment and career selection. Prior research indicates that both knowledge gained and the disengagement and affect experienced during this period are predictors of these future outcomes. However, this past research has investigated affect, disengagement, and knowledge in an overall fashion – looking at the average manifestation of these constructs across all topics studied across a year of mathematics. It may be that some mathematics topics are more associated with these outcomes than others. In this study, we use data from middle school students interacting with a digital mathematics learning platform, to analyze the interplay of these features across different topic areas. Our findings show that mastering Functions is the most important predictor of both college enrollment and STEM career selection, while the importance of knowing other topic areas varies across the two outcomes. Furthermore, while subject knowledge tends to be the most relevant predictor for general college enrollment, affective states, especially confusion and engaged concentration, become more important for predicting STEM career selection. Andres Felipe Zambrano, Ryan Baker 0001 |
LAK | 2 |
| 2024 | Investigating Algorithmic Bias on Bayesian Knowledge Tracing and Carelessness DetectorsabstractIn today's data-driven educational technologies, algorithms have a pivotal impact on student experiences and outcomes. Therefore, it is critical to take steps to minimize biases, to avoid perpetuating or exacerbating inequalities. In this paper, we investigate the degree to which algorithmic biases are present in two learning analytics models: knowledge estimates based on Bayesian Knowledge Tracing (BKT) and carelessness detectors. Using data from a learning platform used across the United States at scale, we explore algorithmic bias following three different approaches: 1) analyzing the performance of the models on every demographic group in the sample, 2) comparing performance across intersectional groups of these demographics, and 3) investigating whether the models trained using specific groups can be transferred to demographics that were not observed during the training process. Our experimental results show that the performance of these models is close to equal across all the demographic and intersectional groups. These findings establish the feasibility of validating educational algorithms for intersectional groups and indicate that these algorithms can be fairly used for diverse students at scale. Andres Felipe Zambrano, Jiayi Zhang 0004, Ryan Baker 0001 |
LAK | 3 |
| 2024 | Videos for Parents and Child PerformanceabstractThis paper investigates parental engagement with videos within the mobile app Top Parent in lower-income families in India, focusing on the relationship between parental engagement and students' learning progress. The app provides educational content in local languages for both parents and children (aged 3 to 8), aiming to improve foundational literacy and numeracy skills. Our analysis of data from 1,451 learners shows a positive link between parents watching educational videos and their children's academic performance and learning progress within the app. We also find that parents who watch videos have children who start the app with more initial knowledge than their peers. These results highlight the app's potential to support educational equity by engaging parents in their children's learning process. Fiona M. Lee, Ryan Baker 0001, Pradip Singh Tomar, Krishna Kumari, Qimu Liang, Zhanlan Wei |
L@S | 2 |
| 2024 | Examining Student Engagement in Online Learning Platforms for Promoting Exam Readiness and Success in Undergraduate Nursing EducationabstractPromoting students' readiness and first-time success on the National Council Licensure Examination for Registered Nurses (NCLEX-RN) is an important driver of investigations and interventions in undergraduate nursing education. However, few studies have linked nursing students' engagement in online learning platforms to their exam performance. We address this gap in the field by applying feature engineering and prediction modeling to engagement and outcome data available for approximately 600 students enrolled in the Bachelor of Science in Nursing program for registered nurses (BSN-RN) from 2015-2022 at a mid-size private university in the Southern U.S. Mamta Shah, Ryan Baker 0001, Peter Granville, Kimberly Sharp |
L@S | 2 |
| 2024 | Procrastination vs. Active Delay: How Students Prepare to Code in Introductory ProgrammingabstractWhen students procrastinate on programming assignments, it can hinder the quality of their code and negatively impact their grades. In contrast, when students actively delay working on assignments to prepare to code (e.g., reading or seeking help), it can be an effective self-regulated learning (SRL) strategy beneficial to programming performance. However, distinguishing active delay from procrastination is methodologically challenging. To address this, we tracked what students did when they behaviorally delayed starting an assignment. Most students prepared to code by using multiple course resources across programming assignments. We found that many students delayed starting to code by seeking help in the Q&A platform, and this was beneficial to the quality of their code. Also, some pre-coding activities were related to behavioral delay in starting to code, but benefitted students' grades, and thus may indicate active delay, but not all pre-coding activities were beneficial. By considering pre-coding activities, we gain a comprehensive view of students' approach to coding in CS education. Elizabeth B. Cloude, Jiayi Zhang 0004, Ryan Baker 0001, Eric Fouh |
SIGCSE (1) | 3 |
| 2023 | Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent
Elena G. van Stee, Taylor Heath, Ryan Baker 0001, Juliana Ma. Alexandra L. Andres, Jaclyn Ocumpaugh |
AIED | 3 |
| 2023 | The Right To Be Forgotten and Educational Data Mining: Challenges and Paths Forward
Stephen Hutt, Sanchari Das 0001, Ryan Baker 0001 |
EDM | 3 |
| 2023 | Towards Generalizable Detection of Urgency of Discussion Forum Posts
Valdemar Svábenský, Ryan Baker 0001, Andrés Zambrano, Yishan Zou, Stefan Slater |
EDM | 2 |
| 2023 | Investigating Cognitive Biases in Self-Explanation Behaviors during Game-based Learning about MathematicsabstractThe study investigates the impact of cognitive biases on middle-school students' affective experiences while learning about math in a game-based learning environment (GBLE). The study focused on students' confrustion, an affect construct that unifies the several manifestations of confusion and frustration. We studied confrustion in the context of students self-explaining erroneous examples, where they had to find and fix common errors in given math problems and self-explain their problem-solving processes either with or without scaffolding. Text replays were utilized to examine student interactions during game-based learning and identify behaviors that emerged in response to cognitive biases and affect and its impact on learning and performance outcomes. The results revealed that students who demonstrated more pseudo-confidence in their self-explanations had higher self-reported self-efficacy, but were more likely to submit incongruent responses, exhibit confrustion, make errors, and take longer to finish the game. Overall, the findings show that students were vulnerable to cognitive biases and did not always respond in ways that accurately reflected their approach to solving math problems. The insights into how students approach and learn from math games inform the design and implementation of GBLEs by addressing cognitive biases. Juliana Ma. Alexandra L. Andres, Elizabeth B. Cloude, Ryan Baker 0001, Ben Seiyon Lee |
ICCE | 3 |
| 2023 | Measuring Self-regulated Learning Processes in Computer Science EducationabstractSelf-regulated learning (SRL) is important for computer science education. Yet, students often do not have SRL skills to benefit their learning. In this study, we examined 187 (n=187) students’ SRL behaviors while they built programs with an automated feedback tool. Anchored in Winne and Hadwin’s (1998) COPES model of SRL, our results showed that novices used more operators to debug compiler errors, while more experienced programmers used more operators to debug non-compiler errors. Finally, a random forest classifier showed that prior knowledge was the most important COPES feature predicting learning gain, followed closely by the student’s perceived programming ability, use of evaluations with the automated feedback tool, and operators used to debug non-compiler errors on failed programs. Elizabeth B. Cloude, Ryan Baker 0001, Maciej Pankiewicz |
ICCE | 2 |
| 2023 | Studying Memory Decay and Spacing within Knowledge Tracing
Cristina Maier, Isha Slavin, Ryan Baker 0001, Steve Stalzer |
ICCE | 3 |
| 2023 | Large Language Models (GPT) for automating feedback on programming assignmentsabstractAddressing the challenge of generating personalized feedback for programming assignments is demanding due to several factors, like the complexity of code syntax or different ways to correctly solve a task. In this experimental study, we automated the process of feedback generation by employing OpenAI’s GPT-3.5 model to generate personalized hints for students solving programming assignments on an automated assessment platform. Students rated the usefulness of GPT-generated hints positively. The experimental group (with GPT hints enabled) relied less on the platform's regular feedback but performed better in terms of percentage of successful submissions across consecutive attempts for tasks, where GPT hints were enabled. For tasks where the GPT feedback was made unavailable, the experimental group needed significantly less time to solve assignments. Furthermore, when GPT hints were unavailable, students in the experimental condition were initially less likely to solve the assignment correctly. This suggests potential over-reliance on GPT- generated feedback. However, students in the experimental condition were able to correct reasonably rapidly, reaching the same percentage correct after seven submission attempts. The availability of GPT hints did not significantly impact students' affective state. Maciej Pankiewicz, Ryan Baker 0001 |
ICCE | 2 |
| 2023 | Online help-seeking occurring in multiple computer-mediated conversations affects grades in an introductory programming courseabstractComputing education researchers often study the impact of online help-seeking behaviors that occur across multiple online resources in isolation. Such separation fails to capture the interconnected nature of online help-seeking behaviors that occur across multiple online resources and its affect on course grades. This is particularly important for programming education, which arguably has more online resources to seek help from other people (e.g., computer-mediated conversations) than other majors. Using data from an introductory programming course (CS1) at a large US university, we found that students (n=301) sought help in multiple computer-mediated conversations, both Q&A forum and online office hours (OHQ), differently. Results showed the more prior knowledge about programming students had, the more they sought help in the Q&A compared to students with less prior knowledge. In general, higher-performing students sought help online in the Q&A more than the lower-performing groups on all the homework assignments, but not for the OHQ. By better understanding how students seek help online across multiple modalities of computer-mediated conversations and the relationship between help-seeking and grades, we can re-design online resources that best support all students in introductory programming courses at scale. Elizabeth B. Cloude, Ryan Baker 0001, Eric Fouh |
LAK | 2 |
| 2023 | Using a Webcam Based Eye-tracker to Understand Students' Thought Patterns and Reading Behaviors in Neurodivergent ClassroomsabstractPrevious learning analytics efforts have attempted to leverage the link between students’ gaze behaviors and learning experiences to build effective real-time interventions. Historically, however, these technologies have not been scalable due to the high cost of eye-tracking devices. Further, such efforts have been almost exclusively focused on neurotypical students, despite recent work that suggests a “one size fits many” approach can disadvantage neurodivergent students. Here we attempt to address these limitations by examining the validity and applicability of using scalable, webcam-based eye tracking as a basis for adaptively responding to neurodivergent students in an educational setting. Forty-three neurodivergent students read a text and answered questions about their in-situ thought patterns while a webcam-based eye tracker assessed their gaze locations. Results indicate that eye-tracking measures were sensitive to: 1) moments when students experienced difficulty disengaging from their own thoughts and 2) students’ familiarity with the text. Our findings highlight the fact that a free, open-source, webcam-based eye-tracker can be used to assess differences in reading patterns and online thought patterns. We discuss the implications and possible applications of these results, including the idea that webcam-based eye tracking may be a viable solution for designing real-time interventions for neurodivergent student populations. Aaron Y. Wong, Richard L. Bryck, Ryan Baker 0001, Stephen Hutt, Caitlin Mills 0001 |
LAK | 3 |
| 2023 | Fourth Annual Workshop on A/B Testing and Platform-Enabled Learning Research
Steven Ritter 0001, Neil T. Heffernan, Joseph Jay Williams, Derek Lomas, Klinton Bicknell, Jeremy Roschelle, Benjamin Motz 0002, Danielle S. McNamara, Richard G. Baraniuk, Debshila Basu Mallick, René F. Kizilcec, Ryan Baker 0001, Stephen Fancsali, April Murphy |
L@S | 12 |
| 2023 | Exploring Cross-Country Prediction Model Generalizability in MOOCsabstractMassive Open Online Courses (MOOCs) have increased the accessibility of quality educational content to a broader audience across a global network. They provide access for students to material that would be difficult to obtain locally, and an abundance of data for educational researchers. Despite the international reach of MOOCs, however, the majority of MOOC research does not account for demographic differences relating to the learners' country of origin or cultural background, which have been shown to have implications on the robustness of predictive models and interventions. This paper presents an exploration into the role of nation-level metrics of culture, happiness, wealth, and size on the generalizability of completion prediction models across countries. The findings indicate that various dimensions of culture are predictive of cross-country model generalizability. Specifically, learners from indulgent, collectivist, uncertainty-accepting, or short-term oriented, countries produce more generalizable predictive models of learner completion. Juan Miguel L. Andres-Bray, Stephen Hutt, Ryan Baker 0001 |
L@S | 3 |
| 2023 | No Benefit for High-Dosage Time Management Interventions in Online CoursesabstractIn past work, time management interventions involving prompts, alerts, and planning tools have successfully nudged students in online courses, leading to higher engagement and improved performance. However, few studies have investigated the effectiveness of these interventions over time, understanding if the effectiveness maintains or changes based on dosage (i.e., how often an intervention is provided). In the current study, we conducted a randomized controlled trial to test if the effect of a time management intervention changes over repeated use. Students at an online computer science course were randomly assigned to receive interventions based on two schedules (i.e., high-dosage vs. low-dosage). We ran a two-way mixed ANOVA, comparing students' assignment start time and performance across several weeks. Unexpectedly, we did not find a significant main effect from the use of the intervention, nor was there an interaction effect between the use of the intervention and week of the course. Jiayi Zhang 0004, Ryan Baker 0001, Thomas A. Farmer |
L@S | 2 |
| 2023 | Constructing categories: Moving beyond protected classes in algorithmic fairnessabstractAbstract Automated, data‐driven decision making is increasingly common in a variety of application domains. In educational software, for example, machine learning has been applied to tasks like selecting the next exercise for students to complete. Machine learning methods, however, are not always equally effective for all groups of students. Current approaches to designing fair algorithms tend to focus on statistical measures concerning a small subset of legally protected categories like race or gender. Focusing solely on legally protected categories, however, can limit our understanding of bias and unfairness by ignoring the complexities of identity. We propose an alternative approach to categorization, grounded in sociological techniques of measuring identity. By soliciting survey data and interviews from the population being studied, we can build context‐specific categories from the bottom up. The emergent categories can then be combined with extant algorithmic fairness strategies to discover which identity groups are not well‐served, and thus where algorithms should be improved or avoided altogether. We focus on educational applications but present arguments that this approach should be adopted more broadly for issues of algorithmic fairness across a variety of applications. Clara Belitz, Jaclyn Ocumpaugh, Steven Ritter 0001, Ryan Baker 0001, Stephen Fancsali, Nigel Bosch |
J. Assoc. Inf. Sci. Technol. | 4 |
| 2023 | A Re-Analysis and Synthesis of Data on Affect Dynamics in LearningabstractAffect dynamics, the study of how affect develops and manifests over time, has become a popular area of research in affective computing for learning. In this article, we first provide a detailed analysis of prior affect dynamics studies, elaborating both their findings and the contextual and methodological differences between these studies. We then address methodological concerns that have not been previously addressed in the literature, discussing how various edge cases should be treated. Next, we present mathematical evidence that several past studies applied the transition metric (L) incorrectly - leading to invalid conclusions of statistical significance - and provide a corrected method. Using this corrected analysis method, we reanalyze ten past affect datasets collected in diverse contexts and synthesize the results, determining that the findings do not match the most popular theoretical model of affect dynamics. Instead, our results highlight the need to focus on cultural factors in future affect dynamics research. Shamya Karumbaiah, Ryan Baker 0001, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres |
IEEE Trans. Affect. Comput. | 2 |
| 2022 | How do A/B Testing and Secondary Data Analysis on AIED Systems Influence Future Research?
Nidhi Nasiar, Ryan Baker 0001, Jillian Li, Weiyi Gong |
AIED (1) | 2 |
| 2022 | Detecting SMART Model Cognitive Operations in Mathematical Problem-Solving Process
Jiayi Zhang 0004, Juliana Ma. Alexandra L. Andres, Stephen Hutt, Ryan Baker 0001, Jaclyn Ocumpaugh, Caitlin Mills 0001, Jamiella Brooks, Sheela Sethuraman, Tyron Young |
EDM | 4 |
| 2022 | Using Neural Network-Based Knowledge Tracing for a Learning System with Unreliable Skill Tags
Shamya Karumbaiah, Jiayi Zhang 0004, Ryan Baker 0001, Richard Scruggs, Whitney L. Cade, Margaret Clements, Shuqiong Lin |
EDM | 3 |
| 2022 | Evaluating Gaming Detector Model Robustness Over Time
Nathan Levin, Ryan Baker 0001, Nidhi Nasiar, Stephen Fancsali, Stephen Hutt |
EDM | 2 |
| 2022 | Investigating How Achievement Goals Influence Student Behavior in Computer Based Learning
Juliana Ma. Alexandra L. Andres, Stephen Hutt, Jaclyn Ocumpaugh, Ryan Baker 0001 |
ICCE | 4 |
| 2022 | Exploring Relationships Between Temporal Patterns of Affect and Student Learning
Anthony Botelho, Seth Adjei, Vedant Bahel, Ryan Baker 0001 |
ICCE | 4 |
| 2022 | Changing Students' Perceptions of a History Exploration Game Using Different Scripts
Stefan Slater, Ryan Baker 0001, David J. Gagnon, Erik Harpstead, Juliana Ma. Alexandra L. Andres, Luke Swanson |
ICCE | 2 |
| 2022 | How does Students' Affect in Virtual Learning Relate to Their Outcomes? A Systematic Review Challenging the Positive-Negative DichotomyabstractSeveral emotional theories that inform the design of Virtual Learning Environments (VLEs) categorize affect as either positive or negative. However, the relationship between affect and learning appears to be more complex than that. Despite several empirical investigations in the last fifteen years, including a few that have attempted to complexify the role of affect in students’ learning in VLE, there has not been an attempt to synthesize the evidence across them. To bridge this gap, we conducted a systematic review of empirical studies that examined the relationship between student outcomes and the affect that arises during their interaction with a VLE. Our synthesis of results across thirty-nine papers suggests that except engagement, all of the commonly studied affective states (confusion, frustration, and boredom) have mixed relationships with outcomes. We further explored the differences in student demographics and study context to explain the variation in the results. Some of our key findings include poorer learning outcomes arising for confusion in classrooms (versus lab studies), differences in brief versus prolonged confusion and resolved versus persistent confusion, more positive (versus null) results for engagement in learning games, and more significant results for rarer affective states like frustration with automated affect detectors (versus student self-reports). We conclude that more careful attention must be paid to contextual differences in affect's role in student learning. We discuss the implication of this review for VLE design and research. Shamya Karumbaiah, Ryan Baker 0001, Yan Tao |
LAK | 2 |
| 2022 | Third Annual Workshop on A/B Testing and Platform-Enabled Learning ResearchabstractLearning engineering adds tools and processes to learning platforms to support improvement research. One kind of tool is A/B testing, which is common in large software companies and also represented academically at conferences like the Annual Conference on Digital Experimentation (CODE). A number of A/B testing systems focused on educational applications have arisen recently, including UpGrade and E-TRIALS. A/B testing can be part of the puzzle of how to improve educational platforms, and yet challenging issues in education go beyond the generic paradigm. For example, the importance of teachers and instructors to learning means that students are not only connecting with software as individuals, but also as part of a shared classroom experience. Further, learning in topics like mathematics can be highly dependent on prior learning, and thus A or B may not be better overall, but only in interaction with prior knowledge. In response, a set of learning platforms is opening their systems to improvement research by instructors and/or third-party researchers, with specific supports necessary for education-specific research designs. This workshop will explore how A/B testing in educational contexts is different, how learning platforms are opening up new possibilities, and how these empirical approaches can be used to drive powerful gains in student learning. It will also discuss forthcoming opportunities for funding to conduct platform-enabled learning research. Steven Ritter 0001, Neil T. Heffernan, Joseph Jay Williams, Derek Lomas, Benjamin Motz 0002, Debshila Basu Mallick, Klinton Bicknell, Danielle S. McNamara, René F. Kizilcec, Jeremy Roschelle, Richard G. Baraniuk, Ryan Baker 0001 |
L@S | 12 |
| 2022 | Exploring the Impact of Voluntary Practice and Procrastination in an Introductory Programming CourseabstractThe effort to learn and the regulation of learning are key to successful learning. Voluntary practice has been shown to improve learning and is associated with having generally good self-regulated learning. At the same time, procrastination often slows the learning process and is associated with less than ideal regulation of learning. In this paper, we present the results of a study exploring the impact of voluntary practice and procrastination on the learning outcomes of novice programmers. We used data from an introductory programming course (CS1) at a large university and found that most students engaged in voluntary practice. However, students with higher prior performance and non-procrastinators were more likely to participate in the voluntary practice. We also found that participating in the voluntary practice did not have a significant impact on course performance. Furthermore, the study showed a weak negative correlation between procrastination and time spent on the homework and a weak negative correlation between procrastination and distributed practice. Finally, we found that non-procrastinators performed significantly better than procrastinators on the majority of homeworks. Jiayi Zhang 0004, Taylor Cunningham, Rashmi Iyer, Ryan Baker 0001, Eric Fouh |
SIGCSE (1) | 4 |
| 2021 | Seven-Year Longitudinal Implications of Wheel Spinning and Productive Persistence
Seth Adjei, Ryan Baker 0001, Vedant Bahel |
AIED (1) | 2 |
| 2021 | Towards Sharing Student Models Across Learning Systems
Ryan Baker 0001, Bruce M. McLaren, Stephen Hutt, J. Elizabeth Richey, Elizabeth Rowe, Ma. Victoria Almeda, Michael Mogessie Ashenafi, Juliana Ma. Alexandra L. Andres |
AIED (2) | 1 |
| 2021 | Affect-Targeted Interviews for Understanding Student Frustration
Ryan Baker 0001, Nidhi Nasiar, Jaclyn Ocumpaugh, Stephen Hutt, Juliana Ma. Alexandra L. Andres, Stefan Slater, Matthew Schofield, Allison L. Moore, Luc Paquette, Anabil Munshi, Gautam Biswas |
AIED (1) | 1 |
| 2021 | Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game
J. Elizabeth Richey, Jiayi Zhang 0004, Rohini Das, Juan Miguel L. Andres-Bray, Richard Scruggs, Michael Mogessie Ashenafi, Ryan Baker 0001, Bruce M. McLaren |
AIED (1) | 7 |
| 2021 | A Comparison of Hints vs. Scaffolding in a MOOC with Adult Learners
Yiqiu Zhou, Juan Miguel L. Andres-Bray, Stephen Hutt, Korinn S. Ostrow, Ryan Baker 0001 |
AIED (2) | 5 |
| 2021 | Students' Verbalized Metacognition During Computerized LearningabstractStudents in computerized learning environments often direct their own learning processes, which requires metacognitive awareness of what should be learned next. We investigated a novel method of measuring verbalized metacognition by applying natural language processing (NLP) to transcripts of interviews conducted in a classroom with 99 middle school students who were using a computerized learning environment. We iteratively adapted the NLP method for the linguistic characteristics of these interviews, then applied it to study three research questions regarding the relationships between verbalized metacognition and measures of 1) learning, 2) confusion, and 3) metacognitive problem-solving strategies. Verbalized metacognition was not directly related to learning, but was related to confusion and metacognitive problem-solving strategies. Results also suggested that interviews themselves may improve learning by encouraging metacognition. We discuss implications for designing computerized environments that support self-regulated learning through metacognition. Nigel Bosch, Yingbin Zhang, Luc Paquette, Ryan Baker 0001, Jaclyn Ocumpaugh, Gautam Biswas |
CHI | 4 |
| 2021 | Who's Stopping You? - Using Microanalysis to Explore the Impact of Science Anxiety on Self-Regulated Learning Operations
Stephen Hutt, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Anabil Munshi, Nigel Bosch, Ryan Baker 0001, Yingbin Zhang, Luc Paquette, Stefan Slater, Gautam Biswas |
CogSci | 6 |
| 2021 | Sharpest Tool in the Shed: Investigating SMART Models of Self-Regulation and their Impact on Learning
Stephen Hutt, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Nigel Bosch, Luc Paquette, Gautam Biswas, Ryan Baker 0001 |
EDM | 7 |
| 2021 | The Cold Start Problem and Interpretation of Knowledge Tracing Models' Predictive Performance
Jiayi Zhang 0004, Rohini Das, Ryan Baker 0001, Richard Scruggs |
EDM | 3 |
| 2021 | Challenges to Applying Performance Factor Analysis to Existing Learning Systems
Cristina Maier, Ryan Baker 0001, Steve Stalzer |
ICCE | 2 |
| 2021 | Using Qualitative Data from Targeted Interviews to Inform Rapid AIED Development
Jaclyn Ocumpaugh, Stephen Hutt, Juliana Ma. Alexandra L. Andres, Ryan Baker 0001, Gautam Biswas |
ICCE | 4 |
| 2021 | Nudging students to reduce procrastination in office hours and forumsabstractIn this article, we present the results of a study aiming to understand the impact of email nudge notification on students’ procrastination in office hours, and Piazza (QA forum) in a CS1 course at a large research university. With this study, we sought to understand if email nudges can be a useful tool in improving student’s learning behaviors, especially procrastination. After the first two homeworks, we randomly split students into two groups; the treatment group received the email, and the control group did not. The treatment group was further divided into two groups: one for the students who performed above the median (of the combined grades of homework 1 and 2) and those who performed below the median. Each sub-group received a slightly different version of the email. We found that students in the treatment group did not change their office hours’ attendance and Piazza interactions. We also found no difference in homework grades. However, students in the treatment group used more free late days on the following (third) homework. However, the change was short-lived, and they reverted to the pre-email level of late days usage on the fourth homework. Eric Fouh, Wellington Lee, Ryan Baker 0001 |
IV | 3 |
| 2021 | Using Past Data to Warm Start Active Machine Learning: Does Context Matter?abstractDespite the abundance of data generated from students’ activities in virtual learning environments, the use of supervised machine learning in learning analytics is limited by the availability of labeled data, which can be difficult to collect for complex educational constructs. In a previous study, a subfield of machine learning called Active Learning (AL) was explored to improve the data labeling efficiency. AL trains a model and uses it, in parallel, to choose the next data sample to get labeled from a human expert. Due to the complexity of educational constructs and data, AL has suffered from the cold-start problem where the model does not have access to sufficient data yet to choose the best next sample to learn from. In this paper, we explore the use of past data to warm start the AL training process. We also critically examine the implications of differing contexts (urbanicity) in which the past data was collected. To this end, we use authentic affect labels collected through human observations in middle school mathematics classrooms to simulate the development of AL-based detectors of engaged concentration. We experiment with two AL methods (uncertainty sampling, L-MMSE) and random sampling for data selection. Our results suggest that using past data to warm start AL training could be effective for some methods based on the target population's urbanicity. We provide recommendations on the data selection method and the quantity of past data to use when warm starting AL training in the urban and suburban schools. Shamya Karumbaiah, Andrew S. Lan, Sachit Nagpal, Ryan Baker 0001, Anthony Botelho, Neil T. Heffernan |
LAK | 4 |
| 2021 | Measuring Students' Self-Regulatory Phases in LMS with Behavior and Real-Time Self ReportabstractResearch has emphasized that self-regulated learning (SRL) is critically important for learning. However, students have different capabilities of regulating their learning processes and individual needs. To help students improve their SRL capabilities, we need to identify students’ current behaviors. Specifically, we applied instructional design to create visible and meaningful markers of student learning at different points in time in LMS logs. We adopted knowledge engineering to develop a framework of proximal indicators representing SRL phases and evaluated them in a quasi-experiment in two different learning activities. A comparison of two sources of collected students’ SRL data, self-reported and trace data, revealed a relatively high agreement between our classifications (weighted kappa, κ = .74 and κ = .68). However, our indicators did not always discriminate adjacent SRL phases, particularly for enactment and adapting phases, compared with students’ real-time self-reported behaviors. Our behavioral indicators also were comparably successful at classifying SRL phases for different self-regulatory engagement levels. This study demonstrated how the triangulation of various sources of students’ self-regulatory data could help to unravel the complex nature of metacognitive processes. Fatemeh Salehian Kia, Marek Hatala, Ryan Baker 0001, Stephanie D. Teasley |
LAK | 3 |
| 2020 | Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game
Michael Mogessie Ashenafi, J. Elizabeth Richey, Bruce M. McLaren, Juan Miguel L. Andres-Bray, Ryan Baker 0001 |
AIED (2) | 5 |
| 2020 | Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion
Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan Baker 0001, James C. Lester |
AIED (1) | 4 |
| 2020 | Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
Anabil Munshi, Shitanshu Mishra, Ningyu Zhang 0002, Luc Paquette, Jaclyn Ocumpaugh, Ryan Baker 0001, Gautam Biswas |
AIED (1) | 6 |
| 2020 | Analysis of Task Difficulty Sequences in a Simulation-Based POE Environment
Sadia Nawaz, Namrata Srivastava, Ji Hyun Yu, Ryan Baker 0001, Gregor E. Kennedy, James Bailey 0001 |
AIED (1) | 4 |
| 2020 | Affective Sequences and Student Actions Within Reasoning Mind
Jaclyn Ocumpaugh, Ryan Baker 0001, Shamya Karumbaiah, Scott A. Crossley, Matthew J. Labrum |
AIED (1) | 2 |
| 2020 | Relationships Between Math Performance and Human Judgments of Motivational Constructs in an Online Math Tutoring System
Rurik Tywoniw, Scott A. Crossley, Jaclyn Ocumpaugh, Shamya Karumbaiah, Ryan Baker 0001 |
AIED (2) | 5 |
| 2020 | Early Detection of Wheel-Spinning in ASSISTments
Yeyu Wang, Shimin Kai, Ryan Baker 0001 |
AIED (1) | 3 |
| 2020 | Dynamic knowledge tracing through data driven recency weights
Deepak Agarwal, Ryan Baker 0001, Anupama Muraleedharan |
EDM | 2 |
| 2020 | A Procrastination Index for Online Learning Based on Assignment Start Time
Lalitha Agnihotri, Ryan Baker 0001, Steve Stalzer |
EDM | 2 |
| 2020 | Iterative Feature Engineering Through Text Replays of Model Error
Stefan Slater, Ryan Baker 0001, Yeyu Wang |
EDM | 2 |
| 2020 | The Results of Zone of Proximal Development on Learning Outcome
Shengni Wang, Zhenjun Ma, Ryan Baker 0001 |
EDM | 5 |
| 2020 | Can Computer-Based Learning Environments Mitigate Large Class Size?
Ryan Baker 0001, Aishah Al Yammahi, Joe el Sebaaly, Ali Nadaf, Tina Kapp, Seth Adjei |
ICCE | 1 |
| 2020 | Extending Deep Knowledge Tracing: Inferring Interpretable Knowledge and Predicting PostSystem Performance
Richard Scruggs, Ryan Baker 0001, Bruce M. McLaren |
ICCE | 2 |
| 2020 | Personalized visualizations to promote young learners' SRL: the learning path appabstractThis paper describes the design and evaluation of personalized visualizations to support young learners' Self-Regulated Learning (SRL) in Adaptive Learning Technologies (ALTs). Our learning path app combines three Personalized Visualizations (PV) that are designed as an external reference to support learners' internal regulation process. The personalized visualizations are based on three pillars: grounding in SRL theory, the usage of trace data and the provision of clear actionable recommendations for learners to improve regulation. This quasi-experimental pre-posttest study finds that learners in the personalized visualization condition improved the regulation of their practice behavior, as indicated by higher accuracy and less complex moment-by-moment learning curves compared to learners in the control group. Learners in the PV condition showed better transfer on learning. Finally, students in the personalized visualizations condition were more likely to under-estimate instead of over-estimate their performance. Overall, these findings indicates that the personalized visualizations improved regulation of practice behavior, transfer of learning and changed the bias in relative monitoring accuracy. Inge Molenaar, Anne Horvers, Rick Dijkstra, Ryan Baker 0001 |
LAK | 4 |
| 2020 | The relationship between confusion and metacognitive strategies in Betty's BrainabstractConfusion has been shown to be prevalent during complex learning and has mixed effects on learning. Whether confusion facilitates or hampers learning may depend on whether it is resolved or not. Confusion resolution, behind which is the resolution of cognitive disequilibrium, requires learners to possess some skills, but it is unclear what these skills are. One possibility may be metacognitive strategies (MS), strategies for regulating cognition. This study examined the relationship between confusion and actions related to MS in Betty's Brain, a computer-based learning environment. The results revealed that MS behavior differed during and outside confusion. However, confusion resolution was not related to MS behavior, and MS did not moderate the effect of confusion on learning. Yingbin Zhang, Luc Paquette, Ryan Baker 0001, Jaclyn Ocumpaugh, Nigel Bosch, Anabil Munshi, Gautam Biswas |
LAK | 3 |
| 2019 | 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith W. Brawner, Ryan Baker 0001, James C. Lester |
AIED (1) | 5 |
| 2019 | The Case of Self-transitions in Affective Dynamics
Shamya Karumbaiah, Ryan Baker 0001, Jaclyn Ocumpaugh |
AIED (1) | 2 |
| 2019 | Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?
J. Elizabeth Richey, Bruce M. McLaren, Juan Miguel L. Andres-Bray, Michael Mogessie Ashenafi, Richard Scruggs, Ryan Baker 0001, Jon R. Star |
AIED (1) | 6 |
| 2019 | Towards Helping Teachers Select Optimal Content for Students
Xiaotian Zou, Zhenjun Ma, Ryan Baker 0001 |
AIED (2) | 4 |
| 2019 | Single Template vs. Multiple Templates: Examining the Effects of Problem Format on Performance
Ma. Victoria Almeda, Shimin Kai, Ryan Baker 0001, Korinn S. Ostrow, Paul Salvador Inventado, Peter Scupelli |
CogSci | 4 |
| 2019 | Assessing the Fairness of Graduation Predictions
Henry Anderson, Afshan Boodhwani, Ryan Baker 0001 |
EDM | 3 |
| 2019 | Hello? Who is posting, who is answering, and who is succeeding in Massive Open Online Courses
Juan Miguel L. Andres-Bray, Jaclyn Ocumpaugh, Ryan Baker 0001 |
EDM | 3 |
| 2019 | Machine-Learned or Expert-Engineered Features? Exploring Feature Engineering Methods in Detectors of Student Behavior and Affect
Anthony Botelho, Ryan Baker 0001, Neil T. Heffernan |
EDM | 2 |
| 2019 | A Better Cold-Start for Early Prediction of Student At-Risk Status in New School Districts
Chad Coleman, Ryan Baker 0001, Shonte Stephenson |
EDM | 2 |
| 2019 | Modeling and Experimental Design for MOOC Dropout Prediction: A Replication Perspective
Josh Gardner 0001, Yuming Yang 0001, Ryan Baker 0001, Christopher Brooks 0001 |
EDM | 3 |
| 2019 | The Influence of School Demographics on the Relationship Between Students' Help-Seeking Behavior and Performance and Motivational Measures
Shamya Karumbaiah, Jaclyn Ocumpaugh, Ryan Baker 0001 |
EDM | 3 |
| 2019 | Detecting Wheel Spinning and Productive Persistence in Educational Games
V. Elizabeth Owen, Marie-Helene Roy, K. P. Thai, Vesper Burnett, Daniel Jacobs, Eric Keylor, Ryan Baker 0001 |
EDM | 7 |
| 2019 | Active Learning for Student Affect Detection
Tsung-Yen Yang, Ryan Baker 0001, Christoph Studer, Neil T. Heffernan, Andrew S. Lan |
EDM | 2 |
| 2019 | Affect Sequences and Learning in Betty's BrainabstractEducation research has explored the role of students' affective states in learning, but some evidence suggests that existing models may not fully capture the meaning or frequency of how students transition between different states. In this study we examine the patterns of educationally-relevant affective states within the context of Betty's Brain, an open-ended, computer-based learning system used to teach complex scientific processes. We examine three types of affective transitions based on similarity with the theorized D'Mello and Graesser model, transition between two affective states, and the sustained instances of certain states. We correlate of the frequency of these patterns with learning outcomes and our findings suggest that boredom is a powerful indicator of students' knowledge, but not necessarily indicative of learning. We discuss our findings within the context of both research and theory on affect dynamics and the implications for pedagogical and system design. Juliana Ma. Alexandra L. Andres, Jaclyn Ocumpaugh, Ryan Baker 0001, Stefan Slater, Luc Paquette, Shamya Karumbaiah, Nigel Bosch, Anabil Munshi, Allison L. Moore, Gautam Biswas |
LAK | 3 |
| 2019 | Evaluating the Fairness of Predictive Student Models Through Slicing AnalysisabstractPredictive modeling has been a core area of learning analytics research over the past decade, with such models currently deployed in a variety of educational contexts from MOOCs to K-12. However, analyses of the differential effectiveness of these models across demographic, identity, or other groups has been scarce. In this paper, we present a method for evaluating unfairness in predictive student models. We define this in terms of differential accuracy between subgroups, and measure it using a new metric we term the Absolute Between-ROC Area (ABROCA). We demonstrate the proposed method through a gender-based "slicing analysis" using five different models replicated from other works and a dataset of 44 unique MOOCs and over four million learners. Our results demonstrate (1) significant differences in model fairness according to (a) statistical algorithm and (b) feature set used; (2) that the gender imbalance ratio, curricular area, and specific course used for a model all display significant association with the value of the ABROCA statistic; and (3) that there is not evidence of a strict tradeoff between performance and fairness. This work provides a framework for quantifying and understanding how predictive models might inadvertently privilege, or disparately impact, different student subgroups. Furthermore, our results suggest that learning analytics researchers and practitioners can use slicing analysis to improve model fairness without necessarily sacrificing performance.1 Josh Gardner 0001, Christopher Brooks 0001, Ryan Baker 0001 |
LAK | 3 |
| 2019 | Towards Hybrid Human-System Regulation: Understanding Children' SRL Support Needs in Blended ClassroomsabstractThis paper proposes a new approach to translate learner data into self-regulated learning support. Learning phases in blended classrooms place unique requirements on students' self-regulated learning (SRL). Learning path graphs merge moment-by-moment learning curves and learning phase data to understand student' SRL support needs. Results indicate 4 groups with different SRL support needs. Students in the self-regulated learning group are capable of learning without external regulation. In the teacher regulation group students need initial teacher regulation but rely on SRL thereafter. Students in the system regulation group require teacher and system regulation to learn. Finally, the advanced system support group is in need of support beyond the current level of system regulation. Based on these insights, the application of personalized dashboards and hybrid human-system regulation is further specified. Inge Molenaar, Anne Horvers, Ryan Baker 0001 |
LAK | 3 |
| 2019 | Predicting Math Success in an Online Tutoring System Using Language Data and Click-Stream Variables: A Longitudinal AnalysisabstractPrevious studies have demonstrated strong links between students' linguistic knowledge, their affective language patterns and their success in math. Other studies have shown that demographic and click-stream variables in online learning environments are important predictors of math success. This study builds on this research in two ways. First, it combines linguistics and click-stream variables along with demographic information to increase prediction rates for math success. Second, it examines how random variance, as found in repeated participant data, can explain math success beyond linguistic, demographic, and click-stream variables. The findings indicate that linguistic, demographic, and click-stream factors explained about 14% of the variance in math scores. These variables mixed with random factors explained about 44% of the variance. Scott A. Crossley, Shamya Karumbaiah, Jaclyn Ocumpaugh, Matthew J. Labrum, Ryan Baker 0001 |
LDK | 5 |
| 2018 | Expert Feature-Engineering vs. Deep Neural Networks: Which Is Better for Sensor-Free Affect Detection?
Nigel Bosch, Ryan Baker 0001, Luc Paquette, Jaclyn Ocumpaugh, Juliana Ma. Alexandra L. Andres, Allison L. Moore, Gautam Biswas |
AIED (1) | 3 |
| 2018 | Role of Socio-cultural Differences in Labeling Students' Affective States
Eda Okur, Sinem Aslan, Nese Alyüz, Asli Arslan Esme, Ryan Baker 0001 |
AIED (1) | 5 |
| 2018 | A System-General Model for the Detection of Gaming the System Behavior in CTAT and LearnSphere
Luc Paquette, Ryan Baker 0001, Michal Moskal |
AIED (2) | 2 |
| 2018 | MORF: A Framework for Predictive Modeling and Replication At Scale With Privacy-Restricted MOOC DataabstractBig data repositories from online learning platforms such as Massive Open Online Courses (MOOCs) represent an unprecedented opportunity to advance research on education at scale and impact a global population of learners. To date, such research has been hindered by poor reproducibility and a lack of replication, largely due to three types of barriers: experimental, inferential, and data. We present a novel system for large-scale computational research, the MOOC Replication Framework (MORF), to jointly address these barriers. We discuss MORF’s architecture, an open- source platform-as-a-service (PaaS) which includes a simple, flexible software API providing for multiple modes of research (predictive modeling or production rule analysis) integrated with a high-performance computing environment. All experiments conducted on MORF use executable Docker containers which ensure complete reproducibility while allowing for the use of any software or language which can be installed in the linux-based Docker container. Each experimental artifact is assigned a DOI and made publicly available. MORF has the potential to accelerate and democratize research on its massive data repository, which currently includes over 200 MOOCs, as demonstrated by initial research conducted on the platform. We also highlight ways in which MORF represents a solution template to a more general class of problems faced by computational researchers in other domains. Josh Gardner 0001, Christopher Brooks 0001, Juan Miguel L. Andres, Ryan Baker 0001 |
IEEE BigData | 4 |
| 2018 | Contextual Derivation of Stable BKT Parameters for Analysing Content Efficacy
Deepak Agarwal, Nishant Babel, Ryan Baker 0001 |
EDM | 3 |
| 2018 | Studying Affect Dynamics and Chronometry Using Sensor-Free Detectors
Anthony Botelho, Ryan Baker 0001, Jaclyn Ocumpaugh, Neil T. Heffernan |
EDM | 2 |
| 2018 | Modeling Math Identity and Math Success through Sentiment Analysis and Linguistic Features
Scott A. Crossley, Jaclyn Ocumpaugh, Matthew J. Labrum, Franklin Bradfield, Mihai Dascalu, Ryan Baker 0001 |
EDM | 6 |
| 2018 | Predicting Quitting in Students Playing a Learning Game
Shamya Karumbaiah, Ryan Baker 0001, Valerie J. Shute |
EDM | 2 |
| 2018 | Modeling the Learning That Takes Place Between Online Assessments
Ryan Baker 0001, Sujith M. Gowda, Eyad Salamin |
ICCE | 1 |
| 2018 | The Implications of a Subtle Difference in the Calculation of Affect Dynamics
Shamya Karumbaiah, Juliana Ma. Alexandra L. Andres, Anthony Botelho, Ryan Baker 0001, Jaclyn Ocumpaugh |
ICCE | 4 |
| 2018 | Identifying Changes in Math Identity Through Adaptive Learning Systems Use
Stefan Slater, Jaclyn Ocumpaugh, Ryan Baker 0001, Matthew J. Labrum |
ICCE | 3 |
| 2018 | Enhancing the Clustering of Student Performance Using the Variation in Confidence
Ani Aghababyan, Nicholas Lewkow, Ryan Baker 0001 |
ITS | 3 |
| 2018 | Data-Driven Learner Profiling Based on Clustering Student Behaviors: Learning Consistency, Pace and Effort
Shirin Mojarad, Alfred Essa, Shahin Mojarad, Ryan Baker 0001 |
ITS | 4 |
| 2018 | Studying MOOC completion at scale using the MOOC replication frameworkabstractResearch on learner behaviors and course completion within Massive Open Online Courses (MOOCs) has been mostly confined to single courses, making the findings difficult to generalize across different data sets and to assess which contexts and types of courses these findings apply to. This paper reports on the development of the MOOC Replication Framework (MORF), a framework that facilitates the replication of previously published findings across multiple data sets and the seamless integration of new findings as new research is conducted or new hypotheses are generated. In the proof of concept presented here, we use MORF to attempt to replicate 15 previously published findings across 29 iterations of 17 MOOCs. The findings indicate that 12 of the 15 findings replicated significantly across the data sets, and that two findings replicated significantly in the opposite direction. MORF enables larger-scale analysis of MOOC research questions than previously feasible, and enables researchers around the world to conduct analyses on huge multi-MOOC data sets without having to negotiate access to data. Juan Miguel L. Andres, Ryan Baker 0001, Dragan Gasevic, George Siemens, Scott A. Crossley, Srecko Joksimovic |
LAK | 2 |
| 2018 | Correlating affect and behavior in reasoning mind with state test achievementabstractPrevious studies have investigated the relationship between affect, behavior, and learning in blended learning systems. These articles have found that affect and behavior are closely linked with learning outcomes. In this paper, we attempt to replicate prior work on how affective states and behaviors relate to mathematics achievement, investigating these issues within the context of 5th-grade students in South Texas using a mathematics blended learning system, Reasoning Mind. We use automatic detectors of student behavior and affect, and correlate inferred rates of each behavior and affective state with the students' end-of-year standardized assessment score. A positive correlation between engaged concentration and test scores replicates previous studies, as does a negative correlation between boredom and test scores. However, our findings differ from previous findings relating to confusion, frustration, and off-task behavior, suggesting the importance of contextual factors for the relationship between behavior, affect, and learning. Our study represents a step in understanding how broadly findings on the relationships between affect/behavior and learning generalize across different learning platforms. Victor Kostyuk, Ma. Victoria Almeda, Ryan Baker 0001 |
LAK | 3 |
| 2018 | Student online behaviors: correlations to math identity
Jaclyn Ocumpaugh, Ryan Baker 0001, Stefan Slater, Matthew J. Labrum, Victor Kostyuk, Scott A. Crossley |
LAK | 3 |
| 2018 | Towards adapting to learners at scale: integrating MOOC and intelligent tutoring frameworksabstractInstruction that adapts to individual learner characteristics is often more effective than instruction that treats all learners as the same. A practical approach to making MOOCs adapt to learners may be by integrating frameworks for intelligent tutoring systems (ITSs). Using the Learning Tools Interoperability standard (LTI), we integrated two intelligent tutoring frameworks (GIFT and CTAT) into edX. We describe our initial explorations of four adaptive instructional patterns in the PennX MOOC "Big Data and Education." The work illustrates one route to adaptivity at scale. Vincent Aleven, Jonathan Sewall, Juan Miguel L. Andres, Robert A. Sottilare, Rodney A. Long, Ryan Baker 0001 |
L@S | 6 |
| 2018 | Replicating MOOC predictive models at scaleabstractWe present a case study in predictive model replication for student dropout in Massive Open Online Courses (MOOCs) using a large and diverse dataset (133 sessions of 28 unique courses offered by two institutions). This experiment was run on the MOOC Replication Framework (MORF), which makes it feasible to fully replicate complex machine learned models, from raw data to model evaluation. We provide an overview of the MORF platform architecture and functionality, and demonstrate its use through a case study. In this replication of [41], we contextualize and evaluate the results of the previous work using statistical tests and a more effective model evaluation scheme. We find that only some of the original findings replicate across this larger and more diverse sample of MOOCs, with others replicating significantly in the opposite direction. Our analysis also reveals results which are highly relevant to the prediction task which were not reported in the original experiment. This work demonstrates the importance of replication of predictive modeling research in MOOCs using large and diverse datasets, illuminates the challenges of doing so, and describes our freely available, open-source software framework to overcome barriers to replication. Josh Gardner 0001, Christopher Brooks 0001, Juan Miguel L. Andres, Ryan Baker 0001 |
L@S | 4 |
| 2018 | Modeling Learners' Cognitive and Affective States to Scaffold SRL in Open-Ended Learning EnvironmentsabstractThe relationship between learners' cognitive and affective states has become a topic of increased interest, especially because it is an important component of self-regulated learning (SRL) processes. This paper studies sixth grade students' SRL processes as they work in Betty's Brain, an agent-based open-ended learning environment (OELE). In this environment, students learn science topics by building causal models. Our analyses combine observational data on student affect to log files of students' interactions within the OELE. Preliminary analyses show that two relatively infrequent affective states, boredom and delight, show especially marked differences among high and low performing students. Further analysis shows that many of these differences occur after receiving feedback from the virtual agents in the Betty's Brain environment. We discuss the implications of these differences and how they can be used to construct adaptive personalized scaffolds. Anabil Munshi, Ramkumar Rajendran, Jaclyn Ocumpaugh, Gautam Biswas, Ryan Baker 0001, Luc Paquette |
UMAP | 5 |
| 2017 | Using natural language processing tools to develop complex models of student engagementabstractThis paper examines the effect of different linguistic features (as identified through Natural Language Processing tools) on affective measures of student engagement using a discovery with models approach. We build on previous literature, using automated detectors that identify when a middle-school student using an online mathematics tutor is experiencing boredom, confusion, frustration, or engaged concentration, to identify which problems are most engaging (or not) at scale. We then apply previously validated NLP tools to determine the degree to which engagement findings may be related to the linguistic properties of word problems, contributing to a growing literature on the effects of language on mathematics learning. Stefan Slater, Jaclyn Ocumpaugh, Ryan Baker 0001, Ma. Victoria Almeda, Laura K. Allen, Neil T. Heffernan |
ACII | 3 |
| 2017 | Improving Sensor-Free Affect Detection Using Deep Learning
Anthony Botelho, Ryan Baker 0001, Neil T. Heffernan |
AIED | 2 |
| 2017 | Exploring Learner Model Differences Between Students
Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren, Ryan Baker 0001, Angela Z. Wagner, Benjamin A. MacLaren, Aaron P. Mitchell |
AIED | 5 |
| 2017 | Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion
Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan Baker 0001, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare |
AIED | 3 |
| 2017 | Variations of Gaming Behaviors Across Populations of Students and Across Learning Environments
Luc Paquette, Ryan Baker 0001 |
AIED | 2 |
| 2017 | Using a Model for Learning and Memory to Simulate Learner Response in Spaced Practice
Mark Riedesel, Neil L. Zimmerman, Ryan Baker 0001, Tom Titchener, James Cooper |
AIED | 3 |
| 2017 | Studying MOOC Completion at Scale Using the MOOC Replication Framework
Juan Miguel L. Andres, Ryan Baker 0001, George Siemens, Dragan Gasevic, Catherine A. Spann, Scott A. Crossley |
EDM | 2 |
| 2017 | Workshop proposal: deep learning for educational data mining
Joseph E. Beck, Min Chi, Ryan Baker 0001 |
EDM | 3 |
| 2017 | Modeling Wheel-spinning and Productive Persistence in Skill Builders
Shimin Kai, Ma. Victoria Almeda, Ryan Baker 0001, Nicole Shechtman, Cristina Heffernan, Neil T. Heffernan |
EDM | 3 |
| 2017 | Predicting Student Retention from Behavior in an Online Orientation Course
Shimin Kai, Juan Miguel L. Andres, Luc Paquette, Ryan Baker 0001, Kati Molnar, Harriet Watkins |
EDM | 4 |
| 2017 | Student Learning Strategies to Predict Success in an Online Adaptive Mathematics Tutoring System
Shirin Mojarad, Keith T. Shubeck, Alfred Essa, Ryan Baker 0001, Xiangen Hu |
EDM | 5 |
| 2017 | Exploring the asymmetry of metacognitionabstractPeople in general and students in particular have a tendency to misinterpret their own abilities. Some tend to underestimate their skills, while others tend to overestimate them. This paper investigates the degree to which metacognition is asymmetric in real-world learning and examines the change of a students' confidence over the course of a semester and its impact on the students' academic performance. Ani Aghababyan, Nicholas Lewkow, Ryan Baker 0001 |
LAK | 3 |
| 2017 | Impact of student choice of content adoption delay on course outcomesabstractIt is difficult for a student to succeed in a course without access to course materials and assignments; and yet, some students delay up to a month in obtaining access to these essential materials. Students delay buying material required for their course due to multiple reasons. Out of a concern for students with limited financial resources, some publishers offer a period of free courtesy access. But this may lead to students having access later in the course but then having a lapsed period until they pay for the materials after the courtesy access period ends. Not having key course materials early on probably hurts learning, but how much? In this paper, we investigate the question, "Does lack of access to instructional material impact student performance in blended learning courses?" Specifically, we analyze students who purchased and obtained access to online content at different points in the course. We determine that both types of failure to obtain access to course materials (delaying in signing up for the product, or signing up for a free trial and letting the trial period lapse without purchasing the materials) are associated with substantially worse student outcomes. Students who purchased the product within the first few days of class had the best scores (median 77). Those who waited two weeks before accessing the product did the worst (median 56, effect size Cliff's Delta=0.31 1). We conclude with a discussion of possible interventions and actions that can be taken to ameliorate the situation. Lalitha Agnihotri, Alfred Essa, Ryan Baker 0001 |
LAK | 3 |
| 2017 | Guidance counselor reports of the ASSISTments college prediction model (ACPM)abstractAdvances in the learning analytics community have created opportunities to deliver early warnings that alert teachers and instructors when a student is at risk of not meeting academic goals [6], [71]. Alert systems have also been developed for school district leaders [33] and for academic advisors in higher education [39], but other professionals in the K-12 system, namely guidance counselors, have not been widely served by these systems. In this study, we use college enrollment models created for the ASSISTments learning system [55] to develop reports that target the needs of these professionals, who often work directly with students, but usually not in classroom settings. These reports are designed to facilitate guidance counselors' efforts to help students to set long term academic and career goals. As such, they provide the calculated likelihood that a student will attend college (the ASSISTments College Prediction Model or ACPM), alongside student engagement and learning measures. Using design principles from risk communication research and student feedback theories to inform a co-design process, we developed reports that can inform guidance counselor efforts to support student achievement. Jaclyn Ocumpaugh, Ryan Baker 0001, Maria Ofelia Clarissa Z. San Pedro, Aaron Hawn, Cristina Heffernan, Neil T. Heffernan, Stefan Slater |
LAK | 2 |
| 2017 | Using correlational topic modeling for automated topic identification in intelligent tutoring systemsabstractStudent knowledge modeling is an important part of modern personalized learning systems, but typically relies upon valid models of the structure of the content and skill in a domain. These models are often developed through expert tagging of skills to items. However, content creators in crowdsourced personalized learning systems often lack the time (and sometimes the domain knowledge) to tag skills themselves. Fully automated approaches that rely on the covariance of correctness on items can lead to effective skill-item mappings, but the resultant mappings are often difficult to interpret. In this paper we propose an alternate approach to automatically labeling skills in a crowdsourced personalized learning system using correlated topic modeling, a natural language processing approach, to analyze the linguistic content of mathematics problems. We find a range of potentially meaningful and useful topics within the context of the ASSISTments system for mathematics problem-solving. Stefan Slater, Ryan Baker 0001, Ma. Victoria Almeda, Alex J. Bowers, Neil T. Heffernan |
LAK | 2 |
| 2017 | Mining knowledge components from many untagged questionsabstractAn ongoing study is being run to ensure that the McGraw-Hill Education LearnSmart platform teaches students as efficiently as possible. The first step in doing so is to identify what Knowledge Components (KCs) exist in the content; while the content is tagged by experts, these tags need to be re-calibrated periodically. Neil L. Zimmerman, Ryan Baker 0001 |
LAK | 2 |
| 2016 | The Variable Relationship Between On-Task Behavior and Learning
Karrie E. Godwin, Howard J. Seltman, Ma. Victoria Almeda, Shimin Kai, Ryan Baker 0001, Anna V. Fisher |
CogSci | 5 |
| 2016 | Hint Availability Slows Completion Times in Summer Work
Paul Salvador Inventado, Peter Scupelli, Eric Van Inwegen, Korinn S. Ostrow, Neil T. Heffernan, Jaclyn Ocumpaugh, Ryan Baker 0001, Stefan Slater, Mia Almeda |
EDM | 7 |
| 2016 | MOOC Learner Behaviors by Country and Culture; an Exploratory Analysis
Zhongxiu Peddycord-Liu, Rebecca Brown, Collin F. Lynch, Tiffany Barnes, Ryan Baker 0001, Yoav Bergner, Danielle S. McNamara |
EDM | 5 |
| 2016 | Effect of student ability and question difficulty on duration
Yijun Ma, Lalitha Agnihotri, Ryan Baker 0001, Shirin Mojarad |
EDM | 3 |
| 2016 | Classifying behavior to elucidate elegant problem solving in an educational game
Laura J. Malkiewich, Ryan Baker 0001, Valerie J. Shute, Shiming Kai, Luc Paquette |
EDM | 2 |
| 2016 | Semantic Features of Math Problems: Relationships to Student Learning and Engagement
Stefan Slater, Jaclyn Ocumpaugh, Ryan Baker 0001, Peter Scupelli, Paul Salvador Inventado, Neil T. Heffernan |
EDM | 3 |
| 2016 | Detecting Student Emotions in Computer-Enabled Classrooms
Nigel Bosch, Sidney K. D'Mello, Ryan Baker 0001, Jaclyn Ocumpaugh, Valerie J. Shute, Matthew Ventura, Weinan Zhao |
IJCAI | 3 |
| 2016 | Combining click-stream data with NLP tools to better understand MOOC completionabstractCompletion rates for massive open online classes (MOOCs) are notoriously low. Identifying student patterns related to course completion may help to develop interventions that can improve retention and learning outcomes in MOOCs. Previous research predicting MOOC completion has focused on click-stream data, student demographics, and natural language processing (NLP) analyses. However, most of these analyses have not taken full advantage of the multiple types of data available. This study combines click-stream data and NLP approaches to examine if students' on-line activity and the language they produce in the online discussion forum is predictive of successful class completion. We study this analysis in the context of a subsample of 320 students who completed at least one graded assignment and produced at least 50 words in discussion forums, in a MOOC on educational data mining. The findings indicate that a mix of click-stream data and NLP indices can predict with substantial accuracy (78%) whether students complete the MOOC. This predictive power suggests that student interaction data and language data within a MOOC can help us both to understand student retention in MOOCs and to develop automated signals of student success. Scott A. Crossley, Luc Paquette, Mihai Dascalu, Danielle S. McNamara, Ryan Baker 0001 |
LAK | 5 |
| 2016 | Longitudinal engagement, performance, and social connectivity: a MOOC case study using exponential random graph modelsabstractThis paper explores a longitudinal approach to combining engagement, performance and social connectivity data from a MOOC using the framework of exponential random graph models (ERGMs). The idea is to model the social network in the discussion forum in a given week not only using performance (assignment scores) and overall engagement (lecture and discussion views) covariates within that week, but also on the same person-level covariates from adjacent previous and subsequent weeks. We find that over all eight weekly sessions, the social networks constructed from the forum interactions are relatively sparse and lack the tendency for preferential attachment. By analyzing data from the second week, we also find that individuals with higher performance scores from current, previous, and future weeks tend to be more connected in the social network. Engagement with lectures had significant but sometimes puzzling effects on social connectivity. However, the relationships between social connectivity, performance, and engagement weakened over time, and results were not stable across weeks. Mengxiao Zhu 0001, Yoav Bergner, Ryan Baker 0001, Luc Paquette |
LAK | 4 |
| 2016 | Bringing Non-programmer Authoring of Intelligent Tutors to MOOCsabstractLearning-by-doing in MOOCs may be enhanced by embedding intelligent tutoring systems (ITSs). ITSs support learning-by-doing by guiding learners through complex practice problems while adapting to differences among learners. We extended the Cognitive Tutor Authoring Tools (CTAT), a widely-used non-programmer tool kit for building intelligent tutors, so that CTAT-built tutors can be embedded in MOOCs and e-learning platforms. We demonstrated the technical feasibility of this integration by adding simple CTAT-built tutors to an edX MOOC, "Big Data in Education." To the best of our knowledge, this integration is the first occasion that material created through an open-access non-programmer authoring tool for full-fledged ITS has been integrated in a MOOC. The work offers examples of key steps that may be useful in other ITS-MOOC integration efforts, together with reflections on strengths, weaknesses, and future possibilities. Vincent Aleven, Ryan Baker 0001, Jonathan Sewall, Octav Popescu |
L@S | 2 |
| 2016 | Predicting Individual Differences for Learner Modeling in Intelligent Tutors from Previous Learner ActivitiesabstractThis study examines how accurately individual student differences in learning can be predicted from prior student learning activities. Bayesian Knowledge Tracing (BKT) predicts learner performance well and has often been employed to implement cognitive mastery. Standard BKT individualizes parameter estimates for knowledge components, but not for learners. Studies have shown that individualizing parameters for learners improves the quality of BKT fits and can lead to very different (and potentially better) practice recommendations. These studies typically derive best-fitting individualized learner parameters from learner performance in existing data logs, making the methods difficult to deploy in actual tutor use. In this work, we examine how well BKT parameters in a tutor lesson can be individualized based on learners' prior performance in reading instructional text, taking a pretest, and completing an earlier tutor lesson. We find that best-fitting individual difference estimates do not directly transfer well from one tutor lesson to another, but that predictive models incorporating variables extracted from prior reading, pretest and tutor activities perform well, when compared to a standard BKT model and a model with best-fitting individualized parameter estimates. Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren, Ryan Baker 0001, Angela Z. Wagner, Benjamin A. MacLaren, Aaron P. Mitchell |
UMAP | 5 |
| 2016 | Modeling User Exploration and Boundary Testing in Digital Learning GamesabstractDigital games can be potent problem solving environments which afford discovery learning through thoughtful exploration [1, 2]. As such, game microworlds facilitate self-regulated learning through sandbox elements in which students have agency in individualizing their pathways of interaction [3]. These agency-driven environments can support learning via individual discovery of problem space constraints and solutions, particularly through boundary testing and productive failure [cf. 4]. Thus, modeling of user interaction in digital learning games can provide considerable insight into emergent trajectories of discovery-based progression, in which equally engaged players may interact differently with the system. To this end, this research leverages educational data mining (EDM) [5] to investigate organic player trajectories of thoughtful exploration (around boundary testing and productive failure) in a learning gamespace. We align behavioral coding with log file data to automatically detect sequences of thoughtful exploration (TE) in play. Results include a robust predictive model of event-stream TE, with multiple trajectories of emergent student behavior-offering insight into organic learning pathways through the game-based problem space, and informing iterative design in optimization of user experience and student engagement. V. Elizabeth Owen, Gabriella Anton, Ryan Baker 0001 |
UMAP | 3 |
| 2016 | Using Video to Automatically Detect Learner Affect in Computer-Enabled ClassroomsabstractAffect detection is a key component in intelligent educational interfaces that respond to students’ affective states. We use computer vision and machine-learning techniques to detect students’ affect from facial expressions (primary channel) and gross body movements (secondary channel) during interactions with an educational physics game. We collected data in the real-world environment of a school computer lab with up to 30 students simultaneously playing the game while moving around, gesturing, and talking to each other. The results were cross-validated at the student level to ensure generalization to new students. Classification accuracies, quantified as area under the receiver operating characteristic curve (AUC), were above chance (AUC of 0.5) for all the affective states observed, namely, boredom (AUC = .610), confusion (AUC = .649), delight (AUC = .867), engagement (AUC = .679), frustration (AUC = .631), and for off-task behavior (AUC = .816). Furthermore, the detectors showed temporal generalizability in that there was less than a 2% decrease in accuracy when tested on data collected from different times of the day and from different days. There was also some evidence of generalizability across ethnicity (as perceived by human coders) and gender, although with a higher degree of variability attributable to differences in affect base rates across subpopulations. In summary, our results demonstrate the feasibility of generalizable video-based detectors of naturalistic affect in a real-world setting, suggesting that the time is ripe for affect-sensitive interventions in educational games and other intelligent interfaces. Nigel Bosch, Sidney K. D'Mello, Jaclyn Ocumpaugh, Ryan Baker 0001, Valerie J. Shute |
ACM Trans. Interact. Intell. Syst. | 4 |
| 2015 | The Beginning of a Beautiful Friendship? Intelligent Tutoring Systems and MOOCs
Vincent Aleven, Jonathan Sewall, Octav Popescu, Franceska Xhakaj, Dhruv Chand, Ryan Baker 0001, Yuan Elle Wang, George Siemens, Carolyn P. Rosé, Dragan Gasevic |
AIED | 6 |
| 2015 | Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments
Nigel Bosch, Sidney K. D'Mello, Ryan Baker 0001, Jaclyn Ocumpaugh, Valerie J. Shute |
AIED | 3 |
| 2015 | Learning, Moment-by-Moment and Over the Long Term
Ryan Baker 0001, Luc Paquette, Maria Ofelia Clarissa Z. San Pedro, Neil T. Heffernan |
AIED | 2 |
| 2015 | Improving Engagement in an E-Learning Environment
Kevin Mulqueeny, Leigh A. Mingle, Victor Kostyuk, Ryan Baker 0001, Jaclyn Ocumpaugh |
AIED | 4 |
| 2015 | The Antecedents of Moments of Learning
Gregory R. Moore, Ryan Baker 0001, Sujith M. Gowda |
CogSci | 2 |
| 2015 | Grand Challenges for EDM and Related Research Areas
Ryan Baker 0001, Peter Brusilovsky, Dragan Gasevic, Neil T. Heffernan, Mykola Pechenizkiy, Alyssa Friend Wise |
EDM | 1 |
| 2015 | The Future of Practical Applications of EDM at Scale
Ryan Baker 0001, John Carney, Piotr Mitros, Bror Saxberg, John C. Stamper |
EDM | 1 |
| 2015 | Analyzing Early At-Risk Factors in Higher Education e-Learning Courses
Ryan Baker 0001, David Lindrum, Mary Jane Lindrum, David Perkowski |
EDM | 1 |
| 2015 | Good Communities and Bad Communities: Does Membership Affect Performance?
Rebecca Brown, Collin F. Lynch, Michael Eagle, Jennifer L. Albert, Tiffany Barnes, Ryan Baker 0001, Yoav Bergner, Danielle S. McNamara |
EDM | 6 |
| 2015 | Language to Completion: Success in an Educational Data Mining Massive Open Online Class
Scott A. Crossley, Danielle S. McNamara, Ryan Baker 0001, Luc Paquette, Tiffany Barnes, Yoav Bergner |
EDM | 3 |
| 2015 | Comparing Novice and Experienced Students in Virtual Performance Assessments
Luc Paquette, Ryan Baker 0001, Jody Clarke-Midura |
EDM | 3 |
| 2015 | A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground
Shiming Kai, Luc Paquette, Ryan Baker 0001, Nigel Bosch, Sidney K. D'Mello, Jaclyn Ocumpaugh, Valerie J. Shute, Matthew Ventura |
EDM | 3 |
| 2015 | Simulating Multi-Subject Momentary Time Sampling
Luc Paquette, Jaclyn Ocumpaugh, Ryan Baker 0001 |
EDM | 3 |
| 2015 | Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection
Luc Paquette, Jonathan P. Rowe, Ryan Baker 0001, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas |
EDM | 3 |
| 2015 | Exploring Dynamical Assessments of Affect, Behavior, and Cognition and Math State Test Achievement
Maria Ofelia Clarissa Z. San Pedro, Erica L. Snow, Ryan Baker 0001, Danielle S. McNamara, Neil T. Heffernan |
EDM | 3 |
| 2015 | Strategic Game Moves Mediate Implicit Science Learning
Elizabeth Rowe, Ryan Baker 0001, Jodi Asbell-Clarke |
EDM | 2 |
| 2015 | Personal Knowledge/Learning Graph
George Siemens, Ryan Baker 0001, Dragan Gasevic |
EDM | 2 |
| 2015 | Achievement versus Experience: Predicting Students' Choices during Gameplay
Erica L. Snow, Maria Ofelia Clarissa Z. San Pedro, Matthew E. Jacovina, Danielle S. McNamara, Ryan Baker 0001 |
EDM | 5 |
| 2015 | An investigation of eureka and the affective states surrounding eureka momentsabstractThis paper continues prior work conducted on the analysis of moments of student learning in Physics Playground, a learning environment for qualitative physics. The study analyzed data from 60 tenth-grade students who used Physics Playground for 90 minutes. We detected spikes of student learning, or “eureka” moments, while solving physics problem. We then related these moments of insight to affective states labeled according to the BROMP protocol. Our hypothesis was that students would be confused before eureka moments, and experience delight afterwards. Contrary to this hypothesis, we found that eureka moments and the periods surrounding them were associated with a decrease in all affective states. No significant differences were found in comparing the affective profiles of students who experienced eureka and those who did not. Juliana Ma. Alexandra L. Andres, Juan Miguel L. Andres, Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Joseph E. Beck |
ICCE | 4 |
| 2015 | Accuracy vs. Availability Heuristic in Multimodal Affect Detection in the WildabstractThis paper discusses multimodal affect detection from a fusion of facial expressions and interaction features derived from students' interactions with an educational game in the noisy real-world context of a computer-enabled classroom. Log data of students' interactions with the game and face videos from 133 students were recorded in a computer-enabled classroom over a two day period. Human observers live annotated learning-centered affective states such as engagement, confusion, and frustration. The face-only detectors were more accurate than interaction-only detectors. Multimodal affect detectors did not show any substantial improvement in accuracy over the face-only detectors. However, the face-only detectors were only applicable to 65% of the cases due to face registration errors caused by excessive movement, occlusion, poor lighting, and other factors. Multimodal fusion techniques were able to improve the applicability of detectors to 98% of cases without sacrificing classification accuracy. Balancing the accuracy vs. applicability tradeoff appears to be an important feature of multimodal affect detection. Nigel Bosch, Huili Chen, Sidney K. D'Mello, Ryan Baker 0001, Valerie J. Shute |
ICMI | 4 |
| 2015 | Automatic Detection of Learning-Centered Affective States in the WildabstractAffect detection is a key component in developing intelligent educational interfaces that are capable of responding to the affective needs of students. In this paper, computer vision and machine learning techniques were used to detect students' affect as they used an educational game designed to teach fundamental principles of Newtonian physics. Data were collected in the real-world environment of a school computer lab, which provides unique challenges for detection of affect from facial expressions (primary channel) and gross body movements (secondary channel) - up to thirty students at a time participated in the class, moving around, gesturing, and talking to each other. Results were cross validated at the student level to ensure generalization to new students. Classification was successful at levels above chance for off-task behavior (area under receiver operating characteristic curve or (AUC = .816) and each affective state including boredom (AUC =.610), confusion (.649), delight (.867), engagement (.679), and frustration (.631) as well as a five-way overall classification of affect (.655), despite the noisy nature of the data. Implications and prospects for affect-sensitive interfaces for educational software in classroom environments are discussed. Nigel Bosch, Sidney K. D'Mello, Ryan Baker 0001, Jaclyn Ocumpaugh, Valerie J. Shute, Matthew Ventura, Weinan Zhao |
IUI | 3 |
| 2015 | Penetrating the black box of time-on-task estimationabstractAll forms of learning take time. There is a large body of research suggesting that the amount of time spent on learning can improve the quality of learning, as represented by academic performance. The wide-spread adoption of learning technologies such as learning management systems (LMSs), has resulted in large amounts of data about student learning being readily accessible to educational researchers. One common use of this data is to measure time that students have spent on different learning tasks (i.e., time-on-task). Given that LMS systems typically only capture times when students executed various actions, time-on-task measures are estimated based on the recorded trace data. LMS trace data has been extensively used in many studies in the field of learning analytics, yet the problem of time-on-task estimation is rarely described in detail and the consequences that it entails are not fully examined. Vitomir Kovanovic, Dragan Gasevic, Shane Dawson, Srecko Joksimovic, Ryan Baker 0001, Marek Hatala |
LAK | 5 |
| 2015 | Automated detection of proactive remediation by teachers in reasoning mind classroomsabstractAmong the most important tasks of the teacher in a classroom using the Reasoning Mind blended learning system is proactive remediation: dynamically planned interventions conducted by the teacher with one or more students. While there are several examples of detectors of student behavior within an online learning environment, most have focused on behaviors occurring fully within the context of the system, and on student behaviors. In contrast, proactive remediation is a teacher-driven activity that occurs outside of the system, and its occurrence is not necessarily related to the student's current task within the Reasoning Mind system. We present a sensor-free detector of proactive remediation, which is able to distinguish these activities from other behaviors involving idle time, such as on-task conversation related to immediate learning activities and off-task behavior. William L. Miller, Ryan Baker 0001, Matthew J. Labrum, Karen Petsche, Yu-Han Liu, Angela Z. Wagner |
LAK | 2 |
| 2015 | Exploring college major choice and middle school student behavior, affect and learning: what happens to students who game the system?abstractChoosing a college major is a major life decision. Interests stemming from students' ability and self-efficacy contribute to eventual college major choice. In this paper, we consider the role played by student learning, affect and engagement during middle school, using data from an educational software system used as part of regular schooling. We use predictive analytics to leverage automated assessments of student learning and engagement, investigating which of these factors are related to a chosen college major. For example, we already know that students who game the system in middle school mathematics are less likely to major in science or technology, but what majors are they more likely to select? Using data from 356 college students who used the ASSISTments system during their middle school years, we find significant differences in student knowledge, performance, and off-task and gaming behaviors between students who eventually choose different college majors. Maria Ofelia Clarissa Z. San Pedro, Ryan Baker 0001, Neil T. Heffernan, Jaclyn Ocumpaugh |
LAK | 2 |
| 2015 | Cross-System Transfer of Machine Learned and Knowledge Engineered Models of Gaming the System
Luc Paquette, Ryan Baker 0001, Adriana M. J. B. de Carvalho, Jaclyn Ocumpaugh |
UMAP | 2 |
| 2014 | Towards Understanding Expert Coding of Student Disengagement in Online Learning
Luc Paquette, Adriana M. J. B. de Carvalho, Ryan Baker 0001 |
CogSci | 3 |
| 2014 | Cost-Effective, Actionable Engagement Detection at Scale
Ryan Baker 0001, Jaclyn Ocumpaugh |
EDM | 1 |
| 2014 | Comparing Expert and Metric-Based Assessments of Association Rule Interestingness
Diego Luna Bazaldua, Ryan Baker 0001, Maria Ofelia Clarissa Z. San Pedro |
EDM | 2 |
| 2014 | Exploring Engaging Dialogues in Video Discussions
I-Han Hsiao, Hui Soo Chae, Manav Malhotra, Ryan Baker 0001, Gary Natriello |
EDM | 4 |
| 2014 | Reengineering the Feature Distillation Process: A case study in detection of Gaming the System
Luc Paquette, Adriana M. J. B. de Carvalho, Ryan Baker 0001, Jaclyn Ocumpaugh |
EDM | 3 |
| 2014 | Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software
Maria Ofelia Clarissa Z. San Pedro, Jaclyn Ocumpaugh, Ryan Baker 0001, Neil T. Heffernan |
EDM | 3 |
| 2014 | Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning
Elizabeth Rowe, Ryan Baker 0001, Jodi Asbell-Clarke, Emily Kasman, William J. Hawkins |
EDM | 2 |
| 2014 | An Exploratory Analysis of Confusion Among Students Using Newton's PlaygroundabstractWe investigated the interplay between confusion and in-game behavior among students using Newton’s Playground (NP), a computer game for physics. We gathered data from 48 public high school students in the Philippines. Upon analyzing quantitative field observations and interaction logs generated by NP, we found that confusion among students was negatively correlated with earning a gold badge (solving a problem with objects under par), positively correlated with earning a silver badge (solving a problem with objects over par), and positively correlated with stacking (drawing numerous small objects to reach the objective), a form of gaming the system. Juan Miguel L. Andres, Ma. Mercedes T. Rodrigo, Jessica O. Sugay, Ryan Baker 0001, Luc Paquette, Valerie J. Shute, Matthew Ventura, Matthew Small |
ICCE | 4 |
| 2014 | Learning Bayesian Knowledge Tracing Parameters with a Knowledge Heuristic and Empirical Probabilities
William J. Hawkins, Neil T. Heffernan, Ryan Baker 0001 |
Intelligent Tutoring Systems | 3 |
| 2014 | Sensor-Free Affect Detection for a Simulation-Based Science Inquiry Learning Environment
Luc Paquette, Ryan Baker 0001, Michael A. Sao Pedro, Janice D. Gobert, Lisa M. Rossi, Adam Nakama, Zakkai Kauffman-Rogoff |
Intelligent Tutoring Systems | 2 |
| 2014 | Clustering of design decisions in classroom visual displaysabstractIn this paper, we investigate the patterns of design choices made by classroom teachers for decorating their classroom walls, using cluster analysis to see which design decisions go together. Classroom visual design has been previously studied, but not in terms of the systematic patterns adopted by teachers in selecting what materials to place on classroom walls, or in terms of the actual semantic content of what is placed on walls. This is potentially important, as classroom walls are continuously seen by students, and form a continual off-task behavior option, available to students at all times. Using the k-means clustering algorithm, we find four types of visual classroom environments (one of them an outlier within our data set), representing teachers' strategies in classroom decoration. Our results indicate that the degree to which teachers place content-related decorations on the walls, is a feature of particular importance for distinguishing which approach teachers are using. Similarly, the type of school (e.g. whether private or charter) appeared to be another significant factor in determining teachers' design choices for classroom walls. The present findings begin the groundwork to better understand the impact of teacher decisions and choices in classroom design that lead to better outcomes in terms of engagement and learning, and finally towards developing classroom designs that are more effective and engaging for learners. Ma. Victoria Almeda, Peter Scupelli, Ryan Baker 0001, Mimi Weber, Anna V. Fisher |
LAK | 3 |
| 2014 | Extending Log-Based Affect Detection to a Multi-User Virtual Environment for Science
Ryan Baker 0001, Jaclyn Ocumpaugh, Sujith M. Gowda, Amy Kamarainen, Shari Metcalf |
UMAP | 1 |
| 2013 | Which Is More Responsible for Boredom in Intelligent Tutoring Systems: Students (Trait) or Problems (State)?abstractBoredom is unpleasant, and has been repeatedly shown to be associated with poor performance and long-term disengagement in educational contexts. Boredom is prevalent within a range of online learning environments, has been shown to correlate negatively with learning in those environments, and often precedes disengaged behaviors such as off-task behavior and gaming the system. Therefore, it is important to identify the causes of boredom in these environments. In psychology research, there is ongoing debate about the degree to which individual students are prone to boredom ("trait" explanations) or the degree to which boredom is driven by state-based factors, such as the design of the learning environment. In this study, we apply an unobtrusive computational detector of student boredom to log data from an intelligent tutoring system to determine whether state or trait factors better predict the prevalence of boredom in students using that system. Knowing which type of factor better predicts boredom in a specific system can help us to narrow down further research on why boredom occurs and what steps should be taken to mitigate boredom's negative effects. William J. Hawkins, Neil T. Heffernan, Ryan Baker 0001 |
ACII | 3 |
| 2013 | Differential Impact of Learning Activities Designed to Support Robust Learning in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001 |
AIED | 6 |
| 2013 | Exploring the Relationships between Design, Students' Affective States, and Disengaged Behaviors within an ITS
Lakshmi S. Doddannara, Sujith M. Gowda, Ryan Baker 0001, Supreeth M. Gowda, Adriana M. J. B. de Carvalho |
AIED | 3 |
| 2013 | Formative Feedback in Interactive Learning Environments
Ilya M. Goldin, Taylor Martin, Ryan Baker 0001, Vincent Aleven, Tiffany Barnes |
AIED | 3 |
| 2013 | The Interplay between Affect and Engagement in Classrooms Using AIED Software
Arnon Hershkovitz, Ryan Baker 0001, Gregory R. Moore, Lisa M. Rossi, Martin Van Velsen |
AIED | 2 |
| 2013 | Field Observations of Engagement in Reasoning Mind
Jaclyn Ocumpaugh, Ryan Baker 0001, Steven Gaudino, Matthew J. Labrum, Travis Dezendorf |
AIED | 2 |
| 2013 | Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System
Maria Ofelia Clarissa Z. San Pedro, Ryan Baker 0001, Sujith M. Gowda, Neil T. Heffernan |
AIED | 2 |
| 2013 | Enhancing Robust Learning Through Problem Solving in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001 |
CogSci | 6 |
| 2013 | Classroom activities and off-task behavior in elementary school children
Karrie E. Godwin, Ma. Victoria Almeda, Megan Petroccia, Ryan Baker 0001, Anna V. Fisher |
CogSci | 4 |
| 2013 | EDM in a Complex and Changing World
Ryan Baker 0001 |
EDM | 1 |
| 2013 | Extending the Assistance Model: Analyzing the Use of Assistance over Time
William J. Hawkins, Neil T. Heffernan, Ryan Baker 0001 |
EDM | 4 |
| 2013 | Predicting Future Learning Better Using Quantitative Analysis of Moment-by-Moment Learning
Arnon Hershkovitz, Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett |
EDM | 2 |
| 2013 | Sequences of Frustration and Confusion, and Learning
Zhongxiu Peddycord-Liu, Visit Pataranutaporn, Jaclyn Ocumpaugh, Ryan Baker 0001 |
EDM | 4 |
| 2013 | Predicting College Enrollment from Student Interaction with an Intelligent Tutoring System in Middle School
Maria Ofelia Clarissa Z. San Pedro, Ryan Baker 0001, Alex J. Bowers, Neil T. Heffernan |
EDM | 2 |
| 2013 | Incorporating Scaffolding and Tutor Context into Bayesian Knowledge Tracing to Predict Inquiry Skill Acquisition
Michael A. Sao Pedro, Ryan Baker 0001, Janice D. Gobert |
EDM | 2 |
| 2013 | Affective states and state tests: investigating how affect throughout the school year predicts end of year learning outcomesabstractIn this paper, we investigate the correspondence between student affect in a web-based tutoring platform throughout the school year and learning outcomes at the end of the year, on a high-stakes mathematics exam. The relationships between affect and learning outcomes have been previously studied, but not in a manner that is both longitudinal and finer-grained. Affect detectors are used to estimate student affective states based on post-hoc analysis of tutor log-data. For every student action in the tutor the detectors give us an estimated probability that the student is in a state of boredom, engaged concentration, confusion, and frustration, and estimates of the probability that they are exhibiting off-task or gaming behaviors. We ran the detectors on two years of log-data from 8th grade student use of the ASSISTments math tutoring system and collected corresponding end of year, high stakes, state math test scores for the 1,393 students in our cohort. By correlating these data sources, we find that boredom during problem solving is negatively correlated with performance, as expected; however, boredom is positively correlated with performance when exhibited during scaffolded tutoring. A similar pattern is unexpectedly seen for confusion. Engaged concentration and frustration are both associated with positive learning outcomes, surprisingly in the case of frustration. Zachary A. Pardos, Ryan Baker 0001, Maria Ofelia Clarissa Z. San Pedro, Sujith M. Gowda, Supreeth M. Gowda |
LAK | 2 |
| 2013 | What different kinds of stratification can reveal about the generalizability of data-mined skill assessment modelsabstractWhen validating assessment models built with data mining, generalization is typically tested at the student-level, where models are tested on new students. This approach, though, may fail to find cases where model performance suffers if other aspects of those cases relevant to prediction are not well represented. We explore this here by testing if scientific inquiry skill models built and validated for one science topic can predict skill demonstration for new students and a new science topic. Test cases were chosen using two methods: student-level stratification, and stratification based on the amount of trials ran during students' experimentation. We found that predictive performance of the models was different on each test set, revealing limitations that would have been missed from student-level validation alone. Michael A. Sao Pedro, Ryan Baker 0001, Janice D. Gobert |
LAK | 2 |
| 2013 | Educational data scientists: a scarce breedabstractThe Educational Data Scientist is currently a poorly understood, rarely sighted breed. Reports vary: some are known to be largely nocturnal, solitary creatures, while others have been reported to display highly social behaviour in broad daylight. What are their primary habits? How do they see the world? What ecological niches do they occupy now, and will predicted seismic shifts transform the landscape in their favour? What survival skills do they need when running into other breeds? Will their numbers grow, and how might they evolve? In this panel, the conference will hear and debate not only broad perspectives on the terrain, but will have been exposed to some real life specimens, and caught glimpses of the future ecosystem. Simon Buckingham Shum, Martin Hawksey, Ryan Baker 0001, Naomi Jeffery, John T. Behrens, Roy D. Pea |
LAK | 3 |
| 2013 | Predicting Successful Inquiry Learning in a Virtual Performance Assessment for Science
Ryan Baker 0001, Jody Clarke-Midura |
UMAP | 1 |
| 2013 | Leveraging machine-learned detectors of systematic inquiry behavior to estimate and predict transfer of inquiry skill
Michael A. Sao Pedro, Ryan Baker 0001, Janice D. Gobert, Orlando Montalvo, Adam Nakama |
User Model. User Adapt. Interact. | 2 |
| 2012 | Collaboration in cognitive tutor use in latin America: field study and design recommendationsabstractTechnology has the promise to transform educational prac-tices worldwide. In particular, cognitive tutoring systems are an example of educational technology that has been ex-tremely effective at improving mathematics learning over traditional classroom instruction. However, studies on the effectiveness of tutor software have been conducted mainly in the United States, Canada, and Western Europe, and little is known about how these systems might be used in other contexts with differing classroom practices and values. To understand this question, we studied the usage of mathematics tutoring software for middle school at sites in three Latin American countries: Brazil, Mexico, and Costa Rica. While cognitive tutors were designed for individual use, we found that students in these classrooms worked collaboratively, engaging in interdependently paced work and conducting work away from their own computer. In this paper we present design recommendations for how cognitive tutors might be incorporated into different classroom practices, and better adapted for student needs in these environments. Amy Ogan, Erin Walker, Ryan Baker 0001, Genaro Rebolledo-Mendez, Maynor Jimenez Castro, Tania Laurentino, Adriana M. J. B. de Carvalho |
CHI | 3 |
| 2012 | Sensor-free automated detection of affect in a Cognitive Tutor for Algebra
Ryan Baker 0001, Sujith M. Gowda, Michael Wixon, Jessica Kalka, Angela Z. Wagner, Aatish Salvi, Vincent Aleven, Gail Kusbit, Jaclyn Ocumpaugh, Lisa M. Rossi |
EDM | 1 |
| 2012 | Development of a Workbench to Address the Educational Data Mining Bottleneck
Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Bruce M. McLaren, Alejandra Jayme, Thomas Dy |
EDM | 2 |
| 2012 | Towards Automatically Detecting Whether Student Learning Is Shallow
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett, Jaclyn Ocumpaugh |
ITS | 1 |
| 2012 | Content Learning Analysis Using the Moment-by-Moment Learning Detector
Sujith M. Gowda, Zachary A. Pardos, Ryan Baker 0001 |
ITS | 3 |
| 2012 | A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math
Jose Carlo A. Soriano, Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Amy Ogan, Erin Walker, Maynor Jimenez Castro, Ryan Genato, Samantha Fontaine, Ricardo Belmontez |
ITS | 3 |
| 2012 | Educational data mining meets learning analyticsabstractW This panel is proposed as a means of promoting mutual learning and continued dialogue between the Educational Data Mining and Learning Analytics communities. EDM has been developing as a community for longer than the LAK conference, so what if anything makes the LAK community different, and where is the common ground? Ryan Baker 0001, Simon Buckingham Shum, Erik Duval, John C. Stamper, David A. Wiley |
LAK | 1 |
| 2012 | Does the length of time off-task matter?abstractWe investigate the relationship between a student's time off-task and the amount that he or she learns to see whether or not the relationship between time off-task and learning is a more complex model than the traditional linear model typically studied. The data collected is based off of students' interactions with Cognitive Tutor learning software. Analysis suggested that more complex functions did not fit the data significantly better than a linear function. In addition, there was not evidence that the length of a specific pause matters for predicting learning outcomes; e.g. students who make many short pauses do not appear to learn more or less than students who make a smaller number of long pauses. As such, previous theoretical accounts arguing that off-task behavior primarily reduces learning by reducing the amount of time spent learning remain congruent with the current evidence. Daniel Roberge, Anthony Rojas, Ryan Baker 0001 |
LAK | 3 |
| 2012 | Learning analytics and educational data mining: towards communication and collaborationabstractGrowing interest in data and analytics in education, teaching, and learning raises the priority for increased, high-quality research into the models, methods, technologies, and impact of analytics. Two research communities -- Educational Data Mining (EDM) and Learning Analytics and Knowledge (LAK) have developed separately to address this need. This paper argues for increased and formal communication and collaboration between these communities in order to share research, methods, and tools for data mining and analysis in the service of developing both LAK and EDM fields. George Siemens, Ryan Baker 0001 |
LAK | 2 |
| 2012 | Improving Construct Validity Yields Better Models of Systematic Inquiry, Even with Less Information
Michael A. Sao Pedro, Ryan Baker 0001, Janice D. Gobert |
UMAP | 2 |
| 2012 | WTF? Detecting Students Who Are Conducting Inquiry Without Thinking Fastidiously
Michael Wixon, Ryan Baker 0001, Janice D. Gobert, Jaclyn Ocumpaugh, Matthew Bachmann |
UMAP | 2 |
| 2012 | The Effects of an Interactive Software Agent on Student Affective Dynamics while Using ;an Intelligent Tutoring SystemabstractWe study the affective states exhibited by students using an intelligent tutoring system for Scatterplots with and without an interactive software agent, Scooter the Tutor. Scooter the Tutor had been previously shown to lead to improved learning outcomes as compared to the same tutoring system without Scooter. We found that affective states and transitions between affective states were very similar among students in both conditions. With the exception of the "neutral state,” no affective state occurred significantly more in one condition over the other. Boredom, confusion, and engaged concentration persisted in both conditions, representing both "virtuous cycles” and "vicious cycles” that did not appear to differ by condition. These findings imply that—although Scooter is well liked by students and improves student learning outcomes relative to the original tutor—Scooter does not have a large effect on students' affective states or their dynamics. Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Jenilyn Agapito, Julieta Nabos, Ma. Concepcion Repalam, Salvador S. Reyes, Maria Ofelia Clarissa Z. San Pedro |
IEEE Trans. Affect. Comput. | 2 |
| 2012 | A review of recent advances in learner and skill modeling in intelligent learning environments
Michel C. Desmarais, Ryan Baker 0001 |
User Model. User Adapt. Interact. | 2 |
| 2011 | The Dynamics between Student Affect and Behavior Occurring Outside of Educational Software
Ryan Baker 0001, Gregory R. Moore, Angela Z. Wagner, Jessica Kalka, Aatish Salvi, Michael Karabinos, Colin Ashe, David J. Yaron |
ACII (1) | 1 |
| 2011 | Exploring the Relationship between Novice Programmer Confusion and Achievement
Diane Marie C. Lee, Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Jessica O. Sugay, Andrei Coronel |
ACII (1) | 3 |
| 2011 | The Relationship between Carelessness and Affect in a Cognitive Tutor
Maria Ofelia Clarissa Z. San Pedro, Ma. Mercedes T. Rodrigo, Ryan Baker 0001 |
ACII (1) | 3 |
| 2011 | Towards Predicting Future Transfer of Learning
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett |
AIED | 1 |
| 2011 | Carelessness and Goal Orientation in a Science Microworld
Arnon Hershkovitz, Michael Wixon, Ryan Baker 0001, Janice D. Gobert, Michael A. Sao Pedro |
AIED | 3 |
| 2011 | Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics
Maria Ofelia Clarissa Z. San Pedro, Ryan Baker 0001, Ma. Mercedes T. Rodrigo |
AIED | 2 |
| 2011 | Managing the Educational Dataset Lifecycle with DataShop
John C. Stamper, Kenneth R. Koedinger, Ryan Baker 0001, Alida Skogsholm, Brett Leber, Sandy Demi, Shawnwen Yu, Duncan Spencer |
AIED | 3 |
| 2011 | DataShop: A Data Repository and Analysis Service for the Learning Science Community (Interactive Event)
John C. Stamper, Kenneth R. Koedinger, Ryan Baker 0001, Alida Skogsholm, Brett Leber, Sandy Demi, Shawnwen Yu, Duncan Spencer |
AIED | 3 |
| 2011 | Observations of Collaboration in Cognitive Tutor Use in Latin America
Erin Walker, Amy Ogan, Ryan Baker 0001, Adriana M. J. B. de Carvalho, Tania Laurentino, Genaro Rebolledo-Mendez, Maynor Jimenez Castro |
AIED | 3 |
| 2011 | Preparing Students for Effective Explaining of Worked Examples in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001, Sujith M. Gowda |
CogSci | 6 |
| 2011 | The Science Assistments Project: Intelligent tutoring for scientific inquiry skills
Janice D. Gobert, Michael A. Sao Pedro, Orlando Montalvo, Ermal Toto, Matthew Bachmann, Ryan Baker 0001 |
CogSci | 6 |
| 2011 | Automatically Detecting a Student's Preparation for Future Learning: Help Use is Key
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett |
EDM | 1 |
| 2011 | Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty
Sujith M. Gowda, Jonathan P. Rowe, Ryan Baker 0001, Min Chi, Kenneth R. Koedinger |
EDM | 3 |
| 2011 | Goal Orientation and Changes of Carelessness over Consecutive Trials in Science Inquiry
Arnon Hershkovitz, Ryan Baker 0001, Janice D. Gobert, Michael Wixon |
EDM | 2 |
| 2011 | Less is More: Improving the Speed and Prediction Power of Knowledge Tracing by Using Less Data
Bahador B. Nooraei, Zachary A. Pardos, Neil T. Heffernan, Ryan Baker 0001 |
EDM | 4 |
| 2011 | Ensembling Predictions of Student Post-Test Scores for an Intelligent Tutoring System
Zachary A. Pardos, Sujith M. Gowda, Ryan Baker 0001, Neil T. Heffernan |
EDM | 3 |
| 2011 | Ensembling Predictions of Student Knowledge within Intelligent Tutoring Systems
Ryan Baker 0001, Zachary A. Pardos, Sujith M. Gowda, Bahador B. Nooraei, Neil T. Heffernan |
UMAP | 1 |
| 2010 | An Analysis of the Differences in the Frequency of Students' Disengagement in Urban, Rural, and Suburban High Schools
Ryan Baker 0001, Sujith M. Gowda |
EDM | 1 |
| 2010 | Pinpointing Learning Moments; A finer grain P(J) model
Adam B. Goldstein, Ryan Baker 0001, Neil T. Heffernan |
EDM | 2 |
| 2010 | Identifying Students' Inquiry Planning Using Machine Learning
Orlando Montalvo, Ryan Baker 0001, Michael A. Sao Pedro, Adam Nakama, Janice D. Gobert |
EDM | 2 |
| 2010 | Using Text Replay Tagging to Produce Detectors of Systematic Experimentation Behavior Patterns
Michael A. Sao Pedro, Ryan Baker 0001, Orlando Montalvo, Adam Nakama, Janice D. Gobert |
EDM | 2 |
| 2010 | The Relationships Between Sequences of Affective States and Learner AchievementabstractWe study the relationships between affective states and sequences and learner achievement using sequential pattern mining techniques. We found, in accordance with prior research, that boredom is an undesirable state that is both persistent and detrimental to learning. We also found that confusion punctuated with periods of engaged concentration contributes to learning. However, confusion alone has a negative impact on student achievement, possibly indicating that students are stuck. These results shed light on past results finding inconsistent relationships between confusion and learning. Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Julieta Nabos |
ICCE | 2 |
| 2010 | Detecting the Moment of Learning
Ryan Baker 0001, Adam B. Goldstein, Neil T. Heffernan |
Intelligent Tutoring Systems (1) | 1 |
| 2010 | Analyzing Student Gaming with Bayesian Networks
Joseph E. Beck, Ryan Baker 0001 |
Intelligent Tutoring Systems (2) | 3 |
| 2010 | The Science Assistments Project: Scaffolding Scientific Inquiry Skills
Janice D. Gobert, Orlando Montalvo, Ermal Toto, Michael A. Sao Pedro, Ryan Baker 0001 |
Intelligent Tutoring Systems (2) | 5 |
| 2010 | Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines
Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Jenilyn Agapito, Julieta Nabos, Ma. Concepcion Repalam, Salvador S. Reyes |
Intelligent Tutoring Systems (2) | 2 |
| 2010 | PSLC DataShop: A Data Analysis Service for the Learning Science Community
John C. Stamper, Kenneth R. Koedinger, Ryan Baker 0001, Alida Skogsholm, Brett Leber, Jim Rankin, Sandy Demi |
Intelligent Tutoring Systems (2) | 3 |
| 2010 | Contextual Slip and Prediction of Student Performance after Use of an Intelligent Tutor
Ryan Baker 0001, Albert T. Corbett, Sujith M. Gowda, Angela Z. Wagner, Benjamin A. MacLaren, Linda R. Kauffman, Aaron P. Mitchell |
UMAP | 1 |
| 2010 | Detecting Gaming the System in Constraint-Based Tutors
Ryan Baker 0001, Antonija Mitrovic, Moffat Mathews |
UMAP | 1 |
| 2010 | Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments
Ryan Baker 0001, Sidney K. D'Mello, Ma. Mercedes T. Rodrigo, Arthur C. Graesser |
Int. J. Hum. Comput. Stud. | 1 |
| 2009 | Educational Software Features that Encourage and Discourage "Gaming the System"abstractGaming the system, attempting to succeed in an interactive learning environment by exploiting properties of the system rather than by learning the material (for example, by systematically guessing or abusing hints), is prevalent across many types of educational software. Past research on why students choose to game has focused on student individual differences. Many student individual differences, including attitudes towards mathematics, have been shown to be associated with gaming, but generally with low correlation. In this paper, we investigate how individual differences between learning environments can increase or decrease the probability of gaming. We enumerate ways intelligent tutor lessons vary from each other, and use data mining to discover hypotheses about how differences in software design and content influence the choice to game the system. We discover a set of tutor features that explain 56% of the variance in gaming, over five times the degree of variance explained in any prior study of student individual differences and gaming. These results provide an important step towards developing prescriptions for designing intelligent tutor software that students game significantly less. Ryan Baker 0001, Adriana M. J. B. de Carvalho, Jay Raspat, Vincent Aleven, Albert T. Corbett, Kenneth R. Koedinger |
AIED | 1 |
| 2009 | The Impact of Off-task and Gaming Behaviors on Learning: Immediate or Aggregate?abstractBoth gaming the system (taking advantage of the system's feedback and help to succeed in the tutor without learning the material) and being off-task (engaging in behavior that does not involve the system or the learning task) have been previously shown to be associated with poorer learning. In this paper we investigate two hypotheses about the mechanisms that lead to this reduced learning: (a) less learning within individual steps (immediate harmful impact) and (b) overall learning loss due to fewer opportunities to practice (aggregate harmful impact). We show that gaming tends to have immediate harmful impact while off-task tends to have aggregated harmful impact on learning. Ella Haig, Arnon Hershkovitz, Ryan Baker 0001 |
AIED | 3 |
| 2009 | Differences Between Intelligent Tutor Lessons, and the Choice to Go Off-Task
Ryan Baker 0001 |
EDM | 1 |
| 2009 | Detecting and Understanding the Impact of Cognitive and Interpersonal Conflict in Computer Supported Collaborative Learning Environments
David Prata, Ryan Baker 0001, Evandro de Barros Costa, Carolyn P. Rosé, Yue Cui 0004 |
EDM | 2 |
| 2009 | Coarse-grained detection of student frustration in an introductory programming courseabstractWe attempt to automatically detect student frustration, at a coarse-grained level, using measures distilled from student behavior within a learning environment for introductory programming. We find that each student's average level of frustration across five lab exercises can be detected based on the number of pairs of consecutive compilations with the same edit location, the number of pairs of consecutive compilations with the same error, the average time between compilations and the total number of errors. Attempts to detect frustration at a finer grain-size, identifying individual students' fluctuations in frustration between labs, were less successful. These results indicate that it is possible to detect frustration at a coarse-grained level, solely from coarse-grained data about students' behavior within a learning environment. Ma. Mercedes T. Rodrigo, Ryan Baker 0001 |
ICER | 2 |
| 2009 | Affective and behavioral predictors of novice programmer achievementabstractWe study which observable affective states and behaviors relate to students' achievement within a CS1 programming course. To this end, we use a combination of human observation, midterm test scores, and logs of student interactions with the compiler within an Integrated Development Environment (IDE). We find that confusion, boredom and engagement in IDE-related on-task conversation are associated with lower achievement. We find that a student's midterm score can be tractably predicted with simple measures such as the student's average number of errors, number of pairs of compilations in error, number pairs of compilations with the same error, pairs of compilations with the same edit location and pairs of compilations with the same error location. This creates the potential to respond to evidence that a student is at-risk for poor performance before they have even completed a programming assignment. Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Matthew C. Jadud, Anna Christine M. Amarra, Thomas Dy, Maria Beatriz V. Espejo-Lahoz, Sheryl Ann L. Lim, Sheila A. M. S. Pascua, Jessica O. Sugay, Emily S. Tabanao |
ITiCSE | 2 |
| 2008 | Labeling Student Behavior Faster and More Precisely with Text Replays
Ryan Baker 0001, Adriana M. J. B. de Carvalho |
EDM | 1 |
| 2008 | Improving Contextual Models of Guessing and Slipping with a Trucated Training Set
Ryan Baker 0001, Albert T. Corbett, Vincent Aleven |
EDM | 1 |
| 2008 | More Accurate Student Modeling through Contextual Estimation of Slip and Guess Probabilities in Bayesian Knowledge Tracing
Ryan Baker 0001, Albert T. Corbett, Vincent Aleven |
Intelligent Tutoring Systems | 1 |
| 2008 | Comparing Learners' Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Sidney K. D'Mello, Ma. Celeste T. Gonzalez, Maria Carminda V. Lagud, Sheryl Ann L. Lim, Alexis F. Macapanpan, Sheila A. M. S. Pascua, Jerry Q. Santillano, Jessica O. Sugay, Sinath Tep, Norma J. B. Viehland |
Intelligent Tutoring Systems | 2 |
| 2008 | Developing a generalizable detector of when students game the system
Ryan Baker 0001, Albert T. Corbett, Ido Roll, Kenneth R. Koedinger |
User Model. User Adapt. Interact. | 1 |
| 2007 | The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
Ryan Baker 0001, Ma. Mercedes T. Rodrigo, Ulises E. Xolocotzin |
ACII | 1 |
| 2007 | Affect and Usage Choices in Simulation Problem-Solving Environments
Ma. Mercedes T. Rodrigo, Ryan Baker 0001, Maria Carminda V. Lagud, Sheryl Ann L. Lim, Alexis F. Macapanpan, Sheila A. M. S. Pascua, Jerry Q. Santillano, Leima R. S. Sevilla, Jessica O. Sugay, Sinath Tep, Norma J. B. Viehland |
AIED | 2 |
| 2007 | Workshop on Metacognition and Self-Regulated Learning in ITSs
Ido Roll, Vincent Aleven, Roger Azevedo, Ryan Baker 0001, Gautam Biswas, Cristina Conati, Amanda Carr, Rosemary Luckin, Antonija Mitrovic, Tom Murray 0001, Philip H. Winne |
AIED | 4 |
| 2007 | Modeling and understanding students' off-task behavior in intelligent tutoring systemsabstractWe present a machine-learned model that can automatically detect when a student using an intelligent tutoring system is off-task, i.e., engaged in behavior which does not involve the system or a learning task. This model was developed using only log files of system usage (i.e. no screen capture or audio/video data). We show that this model can both accurately identify each student's prevalence of off-task behavior and can distinguish off-task behavior from when the student is talking to the teacher or another student about the subject matter. We use this model in combination with motivational and attitudinal instruments, developing a profile of the attitudes and motivations associated with off-task behavior, and compare this profile to the attitudes and motivations associated with other behaviors in intelligent tutoring systems. We discuss how the model of off-task behavior can be used within interactive learning environments which respond to when students are off-task. Ryan Baker 0001 |
CHI | 1 |
| 2006 | Adapting to When Students Game an Intelligent Tutoring System
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Shelley Evenson, Ido Roll, Angela Z. Wagner, Meghan Naim, Jay Raspat, Daniel J. Baker, Joseph E. Beck |
Intelligent Tutoring Systems | 1 |
| 2006 | Generalizing Detection of Gaming the System Across a Tutoring Curriculum
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Ido Roll |
Intelligent Tutoring Systems | 1 |
| 2006 | The Help Tutor: Does Metacognitive Feedback Improve Students' Help-Seeking Actions, Skills and Learning?
Ido Roll, Vincent Aleven, Bruce M. McLaren, Eunjeong Ryu, Ryan Baker 0001, Kenneth R. Koedinger |
Intelligent Tutoring Systems | 5 |
| 2005 | Do Performance Goals Lead Students to Game the System?
Ryan Baker 0001, Ido Roll, Albert T. Corbett, Kenneth R. Koedinger |
AIED | 1 |
| 2005 | Case studies in the use of ROC curve analysis for sensor-based estimates in human computer interaction
James Fogarty, Ryan Baker 0001, Scott E. Hudson |
Graphics Interface | 2 |
| 2004 | Off-task behavior in the cognitive tutor classroom: when students "game the system"abstractWe investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within the classrooms studied, no other type of off-task behavior is associated nearly so strongly with reduced learning as "gaming the system": behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software's feedback and help. A student's frequency of gaming the system correlates as strongly to post-test score as the student's prior domain knowledge and general academic achievement. Controlling for prior domain knowledge, students who frequently game the system score substantially lower on a post-test than students who never game the system. Analysis of students who choose to game the system suggests that learned helplessness or performance orientation might be better accounts for why students choose this behavior than lack of interest in the material. This analysis will inform the future re-design of tutors to respond appropriately when students game the system. Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Angela Z. Wagner |
CHI | 1 |
| 2004 | Detecting Student Misuse of Intelligent Tutoring Systems
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger |
Intelligent Tutoring Systems | 1 |
| 2004 | The Social Role of Technical Personnel in the Deployment of Intelligent Tutoring Systems
Ryan Baker 0001, Angela Z. Wagner, Albert T. Corbett, Kenneth R. Koedinger |
Intelligent Tutoring Systems | 1 |
| 2004 | Workshop on Analyzing Student-Tutor Interaction Logs to Improve Educational Outcomes
Joseph E. Beck, Ryan Baker 0001, Albert T. Corbett, Judy Kay, Diane J. Litman, Antonija Mitrovic, Steven Ritter 0001 |
Intelligent Tutoring Systems | 2 |
| 2004 | A Metacognitive ACT-R Model of Students' Learning Strategies in Intelligent Tutoring Systems
Ido Roll, Ryan Baker 0001, Vincent Aleven, Kenneth R. Koedinger |
Intelligent Tutoring Systems | 2 |
| 1999 | Testers and visualizers for teaching data structuresabstractWe present two tools to support the teaching of data structures and algorithms: Visualizers, which provide interactive visualizations of user-written data structures, and Testers, which check the functionality of user-written data structures. We outline a prototype implementation of visualizers and testers for data structures written in Java, and report on classroom use of testers and visualizers in an introductory Data Structures and Algorithms (CS2) course. Ryan Baker 0001, Michael Boilen, Michael T. Goodrich, Roberto Tamassia, B. Aaron Stibel |
SIGCSE | 1 |