VLDB 2026 Research / reviewers in the wild / expert
Constantinos Daskalakis
dblp:d/ConstantinosDaskalakis · also Costis Daskalakis, Konstantinos Daskalakis
· DBLP profile ↗
144ranked-venue papers
88as first author
43since 2021 · last 2026
0000-0002-5451-0490ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 86 · 62 first-author · 15 since 2021Artificial intelligence and machine learning · 66 · 32 first-author · 29 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 4 first-author · 1 since 2021Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Computer networks · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | High-Accuracy Log-Concave Sampling with Stochastic QueriesabstractWe show that high-accuracy guarantees for log-concave sampling—that is, iteration and query complexities which scale as $\mathrm{poly}\log(1/\delta)$, where $\delta$ is the desired target accuracy—are achievable using stochastic gradients with sub-exponential tails. Notably, this exhibits a separation with the problem of convex optimization, where stochasticity (even additive Gaussian noise) in the gradient oracle incurs $\mathrm{poly}(1/\delta)$ queries. We also give an information-theoretic argument that light-tailed stochastic gradients are necessary for high accuracy: for example, in the bounded variance case, we show that the minimax-optimal query complexity scales as $\Theta(1/\delta)$. Our framework also provides similar high-accuracy guarantees under stochastic zeroth-order (value) queries, and an improved complexity result for sampling from finite-sum potentials. Sinho Chewi, Constantinos Daskalakis, Alexander Rakhlin |
COLT | 3 |
| 2026 | Estimating Ising Models in Total Variation DistanceabstractWe consider the problem of estimating Ising models over n variables in Total Variation (TV) distance, given l independent samples from the model. While the statistical complexity of the problem is well-understood Devroye et al. (2020), identifying computationally and statistically efficient algorithms has been challenging. In particular, remarkable progress has occurred in several settings, such as when the underlying graph is a tree Daskalakis and Pan (2021); Bhattacharyya et al. (2021), when the entries of the interaction matrix follow a Gaussian distribution Gaitonde and Mossel (2024); Chandrasekaran and Klivans (2024), or when the bulk of its eigenvalues lie in a small interval Anari et al. (2024a); Koehler et al. (2024), but no unified framework for polynomial-time estimation in TV exists so far. Our main contribution is a unified analysis of the Maximum Pseudo-Likelihood Estimator (MPLE) for two general classes of Ising models. The first class includes models whose interaction matrix has a bounded operator norm. In particular, we focus on the subclass of models that satisfy the Modified Log-Sobolev Inequality (MLSI), a functional inequality that was introduced to study the convergence of the associated Glauber dynamics to stationarity. In the second class of models, the interaction matrix has bounded infinity norm (or bounded width), which is the most common assumption in the literature for structure learning of Ising models. We show how our general results for these classes yield polynomial-time algorithms and optimal or near-optimal sample complexity guarantees in a variety of settings. Our proofs employ a variety of tools from tensorization inequalities to measure decompositions and concentration bounds Constantinos Daskalakis, Anthimos Vardis Kandiros |
COLT | 1 |
| 2026 | Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and GamesabstractLearning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies strictly between external and swap regret. When every player employs a no-proximal-regret algorithm in a general convex game, the empirical distribution of play converges to proximal correlated equilibria (PCE), a refinement of coarse correlated equilibria. Our framework unifies several emerging notions in online learning and game theory—such as gradient equilibrium and semicoarse correlated equilibrium—and introduces new ones. Our main result shows that the classic Online Gradient Descent (GD) algorithm achieves an optimal O(√T) bound on proximal regret, revealing that GD, without modification, minimizes a stronger regret notion than external regret. This provides a new explanation for the empirically superior performance of gradient descent in online learning and games. We further extend our analysis to Mirror Descent in the Bregman setting and to Optimistic Gradient Descent, which yields faster convergence in smooth convex games. Yang Cai 0001, Constantinos Daskalakis, Chen-Yu Wei, Weiqiang Zheng |
STOC | 2 |
| 2026 | An Algorithmic Framework for Black-Box Reductions from Bayesian Mechanism Design to Algorithm DesignabstractIn traditional algorithm design, no incentives come into play: the input is given, and your algorithm must produce a correct output. How much harder is it to solve the same problem when the input is not given directly, but instead reported by strategic agents with interests of their own? The unique challenge stems from the fact that the agents may choose to lie about the input in order to manipulate the behavior of the algorithm for their own interests, and tools from Game Theory are, therefore, required in order to predict how these agents will behave. We develop a new algorithmic framework with which to study such problems. Specifically, we provide a computationally efficient black-box reduction from solving any Bayesian optimization problem on “strategic input,” often called algorithmic mechanism design , to solving a perturbed version of that same optimization problem when the input is directly given, traditionally called algorithm design . We further demonstrate the power of our framework by making significant progress on several long-standing open problems. First, we provide an algorithmic extension of Myerson’s celebrated characterization of single item auctions [ 105 ] to multiple items, providing also a computationally efficient implementation of optimal auctions. Next, we design a computationally efficient 2-approximate mechanism for Bayesian job scheduling on unrelated machines, the original problem studied in Nisan and Ronen’s seminal article introducing the field of Algorithmic Mechanism Design [ 106 ]. This matches the guarantee of the best known computationally efficient algorithm when the input is directly given. Finally, leveraging a connection to our framework, we additionally prove hardness of approximation for Bayesian mechanism design with submodular bidders. Yang Cai 0001, Constantinos Daskalakis, S. Matthew Weinberg |
J. ACM | 2 |
| 2025 | Learning High-dimensional Gaussians from Censored DataabstractWe provide efficient algorithms for the problem of distribution learning from high-dimensional Gaussian data where in each sample, some of the variable values are missing. We suppose that the variables are {\em missing not at random (MNAR)}. The missingness model, denoted by $\mathbb{S}(\mathbf{y})$, is the function that maps any point $\mathbf{y}\in \mathbb{R}^d$ to the subsets of its coordinates that are seen. In this work, we assume that it is known. We study the following two settings: - [\textbf{Self-censoring}] An observation $\mathbf{x}$ is generated by first sampling the true value $\mathbf{y}$ from a $d$-dimensional Gaussian $\mathcal{N}(\mathbf{\mu}^*, \Sigma^*)$ with unknown $\mathbf{\mu}^*$ and $\Sigma^*$. For each coordinate $i$, there exists a set $S_i\subseteq \mathbb{R}^d$ such that $x_i=y_i$ if and only if $y_i\in S_i$. Otherwise, $x_i$ is missing and takes a generic value (e.g “?"). We design an algorithm that learns $\mathcal{N}(\mathbf{\mu}^*, \Sigma^*)$ up to TV distance $\varepsilon$, using $\textup{poly}(d, 1/\varepsilon)$ samples, assuming only that each pair of coordinates is observed with sufficiently high probability. - [\textbf{Linear thresholding}] An observation $\mathbf{x}$ is generated by first sampling $\mathbf{y}$ from a $d$-dimensional Gaussian $\mathcal{N}(\mathbf{\mu}^*, \Sigma)$ with unknown $\mathbf{\mu}^*$ and known $\Sigma$, and then applying the missingness model $\mathbb{S}$ where $\mathbb{S}(\mathbf{y}) = \{i \in [d]: \mathbf{v}_i^T \mathbf{y} \leq b_i\}$ for some $\mathbf{v}_1, …, \mathbf{v}_d \in \mathbb{R}^d$ and $b_1, …, b_d \in \mathbb{R}$. We design an efficient mean estimation algorithm, assuming that none of the possible missingness patterns is very rare conditioned on the values of the observed coordinates and that any small subset of coordinates is observed with sufficiently high probability. Arnab Bhattacharyya 0001, Constantinos Daskalakis, Themis Gouleakis |
AISTATS | 2 |
| 2025 | How Much is a Noisy Image Worth? Data Scaling Laws for Ambient DiffusionabstractThe quality of generative models depends on the quality of the data they are trained on. Creating large-scale, high-quality datasets is often expensive and sometimes impossible, e.g.~in certain scientific applications where there is no access to clean data due to physical or instrumentation constraints. Ambient Diffusion and related frameworks train diffusion models with solely corrupted data (which are usually cheaper to acquire) but ambient models significantly underperform models trained on clean data. We study this phenomenon at scale by training more than $80$ models on data with different corruption levels across three datasets ranging from $30,000$ to $\approx 1.3$M samples. We show that it is impossible, at these sample sizes, to match the performance of models trained on clean data when only training on noisy data. Yet, a combination of a small set of clean data (e.g.~$10\%$ of the total dataset) and a large set of highly noisy data suffices to reach the performance of models trained solely on similar-size datasets of clean data, and in particular to achieve near state-of-the-art performance. We provide theoretical evidence for our findings by developing novel sample complexity bounds for learning from Gaussian Mixtures with heterogeneous variances. Our theoretical model suggests that, for large enough datasets, the effective marginal utility of a noisy sample is exponentially worse that of a clean sample. Providing a small set of clean samples can significantly reduce the sample size requirements for noisy data, as we also observe in our experiments. Giannis Daras, Yeshwanth Cherapanamjeri, Constantinos Daskalakis |
ICLR | 3 |
| 2025 | Learning Gaussian DAG Models without Condition Number BoundsabstractWe study the problem of learning the topology of a directed Gaussian Graphical Model under the equal-variance assumption, where the graph has $n$ nodes and maximum in-degree $d$. Prior work has established that $O(d \log n)$ samples are sufficient for this task. However, an important factor that is often overlooked in these analyses is the dependence on the condition number of the covariance matrix of the model. Indeed, all algorithms from prior work require a number of samples that grows polynomially with this condition number. In many cases this is unsatisfactory, since the condition number could grow polynomially with $n$, rendering these prior approaches impractical in high-dimensional settings. In this work, we provide an algorithm that recovers the underlying graph and prove that the number of samples required is independent of the condition number. Furthermore, we establish lower bounds that nearly match the upper bound up to a $d$-factor, thus providing an almost tight characterization of the true sample complexity of the problem. Moreover, under a further assumption that all the variances of the variables are bounded, we design a polynomial-time algorithm that recovers the underlying graph, at the cost of an additional polynomial dependence of the sample complexity on $d$. We complement our theoretical findings with simulations on synthetic datasets that confirm our predictions. Constantinos Daskalakis, Anthimos Vardis Kandiros |
ICML | 1 |
| 2025 | Ambient Proteins - Training Diffusion Models on Noisy StructuresabstractWe present Ambient Protein Diffusion, a framework for training protein diffusion models that generates structures with unprecedented diversity and quality. State-of-the-art generative models are trained on computationally derived structures from AlphaFold2 (AF), as experimentally determined structures are relatively scarce. The resulting models are therefore limited by the quality of synthetic datasets. Since the accuracy of AF predictions degrades with increasing protein length and complexity, de novo generation of long, complex proteins remains challenging. Ambient Protein Diffusion overcomes this problem by treating low-confidence AF structures as corrupted data. Rather than simply filtering out low-quality AF structures, our method adjusts the diffusion objective for each structure based on its corruption level, allowing the model to learn from both high and low quality structures. Empirically, ambient protein diffusion yields major improvements: on proteins with 700 residues, diversity increases from 45% to 85% from the previous state-of-the-art, and designability improves from 70% to 88%. Giannis Daras, Jeffrey Ouyang-Zhang, Krithika Ravishankar, Constantinos Daskalakis, Adam R. Klivans, Daniel Jesus Diaz |
NeurIPS | 4 |
| 2025 | Ambient Diffusion Omni: Training Good Models with Bad DataabstractWe show how to use low-quality, synthetic, and out-of-distribution images to improve the quality of a diffusion model. Typically, diffusion models are trained on curated datasets that emerge from highly filtered data pools from the Web and other sources. We show that there is immense value in the lower-quality images that are often discarded. We present Ambient Diffusion Omni, a simple, principled framework to train diffusion models that can extract signal from arbitrarily images during training. Our framework exploits two properties of natural images -- spectral power law decay and locality. We first validate our framework by successfully training diffusion models with images synthetically corrupted by Gaussian blur, JPEG compression, and motion blur. We use our framework to achieve state-of-the-art ImageNet FID and we show significant improvements in both image quality and diversity for text-to-image generative modeling. The core insight is that noise dampens the initial skew between the desired high-quality distribution and the mixed distribution we actually observe. We provide rigorous theoretical justification for our approach by analyzing the trade-off between learning from biased data versus limited unbiased data across diffusion times. Giannis Daras, Adrián Rodríguez-Muñoz, Adam R. Klivans, Antonio Torralba 0001, Constantinos Daskalakis |
NeurIPS | 5 |
| 2025 | Breaking the T^(2/3) Barrier for Sequential CalibrationabstractSTOC ’25, Prague, Czechia Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich, Robert D. Kleinberg, Princewill Okoroafor |
STOC | 2 |
| 2025 | Efficient Learning and Computation of Linear Correlated Equilibrium in General Convex Games
Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Charilaos Pipis, Jon Schneider |
STOC | 1 |
| 2024 | Near-Optimal Learning and Planning in Separated Latent MDPsabstractWe study computational and statistical aspects of learning Latent Markov Decision Processes (LMDPs). In this model, the learner interacts with an MDP drawn at the beginning of each epoch from an unknown mixture of MDPs. To sidestep known impossibility results, we consider several notions of $\delta$-separation of the constituent MDPs. The main thrust of this paper is in establishing a nearly-sharp \textit{statistical threshold} for the horizon length necessary for efficient learning. On the computational side, we show that under a weaker assumption of separability under the optimal policy, there is a quasi-polynomial algorithm with time complexity scaling in terms of the statistical threshold. We further show a near-matching time complexity lower bound under the exponential time hypothesis. Constantinos Daskalakis, Noah Golowich, Alexander Rakhlin |
COLT | 2 |
| 2024 | Is Efficient PAC Learning Possible with an Oracle That Responds "Yes" or "No"?
Constantinos Daskalakis, Noah Golowich |
COLT | 1 |
| 2024 | Consistent Diffusion Meets Tweedie: Training Exact Ambient Diffusion Models with Noisy DataabstractAmbient diffusion is a recently proposed framework for training diffusion models using corrupted data. Both Ambient Diffusion and alternative SURE-based approaches for learning diffusion models from corrupted data resort to approximations which deteriorate performance. We present the first framework for training diffusion models that provably sample from the uncorrupted distribution given only noisy training data, solving an open problem in Ambient diffusion. Our key technical contribution is a method that uses a double application of Tweedie's formula and a consistency loss function that allows us to extend sampling at noise levels below the observed data noise. We also provide further evidence that diffusion models memorize from their training sets by identifying extremely corrupted images that are almost perfectly reconstructed, raising copyright and privacy concerns. Our method for training using corrupted samples can be used to mitigate this problem. We demonstrate this by fine-tuning Stable Diffusion XL to generate samples from a distribution using only noisy samples. Our framework reduces the amount of memorization of the fine-tuning dataset, while maintaining competitive performance. Giannis Daras, Alexandros G. Dimakis, Constantinos Daskalakis |
ICML | 3 |
| 2024 | Smooth Nash Equilibria: Algorithms and ComplexityabstractA fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called σ-smooth Nash equilibrium, for a {smoothness parameter} σ. In a σ-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a σ-smooth strategy, which is a distribution that does not put too much mass (as parametrized by σ) on any fixed action. We distinguish two variants of σ-smooth Nash equilibria: strong σ-smooth Nash equilibria, in which players are required to play σ-smooth strategies under equilibrium play, and weak σ-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong σ-smooth Nash equilibria have superior computational properties to Nash equilibria: when σ as well as an approximation parameter ϵ and the number of players are all constants, there is a {constant-time} randomized algorithm to find a weak ϵ-approximate σ-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong ϵ-approximate σ-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing ϵ-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time, subject to complexity-theoretic assumptions. We complement our upper bounds by showing that when either σ or ϵ is an inverse polynomial, finding a weak ϵ-approximate σ-smooth Nash equilibria becomes computationally intractable. Our results are the first to propose a variant of Nash equilibrium which is computationally tractable, allows players to act independently, and which, as we discuss, is justified by an extensive line of work on individual choice behavior in the economics literature. Constantinos Daskalakis, Noah Golowich, Nika Haghtalab, Abhishek Shetty |
ITCS | 1 |
| 2024 | On Tractable Φ-Equilibria in Non-Concave Games
Yang Cai 0001, Constantinos Daskalakis, Chen-Yu Wei, Weiqiang Zheng |
NeurIPS | 2 |
| 2024 | Maximizing utility in multi-agent environments by anticipating the behavior of other learnersabstractLearning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at anticipating the behavior of the other agents, in particular how they will make decisions in each round as a function of their experience that far, it could try to judiciously make its own decisions over the rounds of the interaction so as to influence the other agents to behave in a way that ultimately benefits its own utility. In this paper, we study repeated two-player games involving two types of agents: a learner, which employs an online learning algorithm to choose its strategy in each round; and an optimizer, which knows the learner's utility function and the learner's online learning algorithm. The optimizer wants to plan ahead to maximize its own utility, while taking into account the learner's behavior. We provide two results: a positive result for repeated zero-sum games and a negative result for repeated general-sum games. Our positive result is an algorithm for the optimizer, which exactly maximizes its utility against a learner that plays the Replicator Dynamics --- the continuous-time analogue of Multiplicative Weights Update (MWU). Additionally, we use this result to provide an algorithm for the optimizer against MWU, i.e.~for the discrete-time setting, which guarantees an average utility for the optimizer that is higher than the value of the one-shot game. Our negative result shows that, unless P=NP, there is no Fully Polynomial Time Approximation Scheme (FPTAS) for maximizing the utility of an optimizer against a learner that best-responds to the history in each round. Yet, this still leaves open the question of whether there exists a polynomial-time algorithm that optimizes the utility up to $o(T)$. Angelos Assos, Yuval Dagan, Constantinos Daskalakis |
NeurIPS | 3 |
| 2024 | From External to Swap Regret 2.0: An Efficient Reduction for Large Action SpacesabstractWe provide a novel reduction from swap-regret minimization to external-regret minimization, which improves upon the classical reductions of Blum-Mansour and Stoltz-Lugosi in that it does not require finiteness of the space of actions. We show that, whenever there exists a no-external-regret algorithm for some hypothesis class, there must also exist a no-swap-regret algorithm for that same class. For the problem of learning with expert advice, our result implies that it is possible to guarantee that the swap regret is bounded by є after (logN)Õ(1/є) rounds and with O(N) per iteration complexity, where N is the number of experts, while the classical reductions of Blum-Mansour and Stoltz-Lugosi require at least Ω(N/є2) rounds and at least Ω(N3) total computational cost. Our result comes with an associated lower bound, which—in contrast to that of Blum-Mansour—holds for oblivious and ℓ1-constrained adversaries and learners that can employ distributions over experts, showing that the number of rounds must be Ω(N/є2) or exponential in 1/є. Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich |
STOC | 2 |
| 2023 | Online Learning and Solving Infinite Games with an ERM OracleabstractWhile ERM suffices to attain near-optimal generalization error in the stochastic learning setting, this is not known to be the case in the online learning setting, where algorithms for general concept classes rely on computationally inefficient oracles such as the Standard Optimal Algorithm (SOA). In this work, we propose an algorithm for online binary classification setting that relies solely on ERM oracle calls, and show that it has finite regret in the realizable setting and sublinearly growing regret in the agnostic setting. We bound the regret in terms of the Littlestone and threshold dimensions of the underlying concept class.We obtain similar results for nonparametric games, where the ERM oracle can be interpreted as a best response oracle, finding the best response of a player to a given history of play of the other players. In this setting, we provide learning algorithms that only rely on best response oracles and converge to approximate-minimax equilibria in two-player zero-sum games and approximate coarse correlated equilibria in multi-player general-sum games, as long as the game has bounded fat-threshold dimension. Our algorithms apply to both binary-valued and real-valued games and can be viewed as providing justification for the wide use of double oracle and multiple oracle algorithms in the practice of solving large games. Angelos Assos, Idan Attias, Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson |
COLT | 4 |
| 2023 | STay-ON-the-Ridge: Guaranteed Convergence to Local Minimax Equilibrium in Nonconvex-Nonconcave GamesabstractMin-max optimization problems involving nonconvex-nonconcave objectives have found important applications in adversarial training and other multi-agent learning settings. Yet, no known gradient descent-based method is guaranteed to converge to (even local notions of) min-max equilibrium in the nonconvex-nonconcave setting. For all known methods, there exist relatively simple objectives for which they cycle or exhibit other undesirable behavior different from converging to a point, let alone to some game-theoretically meaningful one \citep{flokas2019poincare,hsieh2021limits}. The only known convergence guarantees hold under the strong assumption that the initialization is very close to a local min-max equilibrium \citep{wang2019solving}. Moreover, the afore-described challenges are not just theoretical curiosities. All known methods are unstable in practice, even in simple settings.We propose the first method that is guaranteed to converge to a local min-max equilibrium for smooth nonconvex-nonconcave objectives. Our method is second-order and provably escapes limit cycles as long as it is initialized at an easy-to-find initial point. Both the definition of our method and its convergence analysis are motivated by the topological nature of the problem. In particular, our method is not designed to decrease some potential function, such as the distance of its iterate from the set of local min-max equilibria or the projected gradient of the objective, but is designed to satisfy a topological property that guarantees the avoidance of cycles and implies its convergence. Constantinos Daskalakis, Noah Golowich, Stratis Skoulakis, Manolis Zampetakis |
COLT | 1 |
| 2023 | The Complexity of Markov Equilibrium in Stochastic GamesabstractWe show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is PPAD-hard, even when there are two players, the game is turn-based, the discount factor is an absolute constant, and the approximation is an absolute constant. Our intractability results stand in sharp contrast to the results in normal-form games, where exact CCEs are efficiently computable. A fortiori, our results imply that, in the setting of multi-agent reinforcement learning (MARL), it is computationally hard to learn stationary Markov CCE policies in stochastic games, even when the interaction is two-player and turn-based, and both the discount factor and the desired approximation of the learned policies is an absolute constant. In turn, these results stand in sharp contrast to single-agent reinforcement learning (RL) where near-optimal stationary Markov policies can be computationally efficiently learned. Complementing our intractability results for stationary Markov CCEs, we provide a decentralized algorithm (assuming shared randomness among players) for learning a nonstationary Markov CCE policy with polynomial time and sample complexity in all problem parameters. Previous work for learning Markov CCE policies all required exponential time and sample complexity in the number of players. In balance, our work advocates for the use of nonstationary Markov CCE policies as a computationally and statistically tractable solution concept in MARL, advancing an important and outstanding frontier in machine learning. Constantinos Daskalakis, Noah Golowich, Kaiqing Zhang |
COLT | 1 |
| 2023 | Learning and Testing Latent-Tree Ising Models EfficientlyabstractWe provide time- and sample-efficient algorithms for learning and testing latent-tree Ising models, i.e. Ising models that may only be observed at their leaf nodes. On the learning side, we obtain efficient algorithms for learning a tree-structured Ising model whose leaf node distribution is close in Total Variation Distance, improving on the results of \cite{cryan2001evolutionary}. On the testing side, we provide an efficient algorithm with fewer samples for testing whether two latent-tree Ising models have leaf-node distributions that are close or far in Total Variation distance. We obtain our algorithms by showing novel localization results for the total variation distance between the leaf-node distributions of tree-structured Ising models, in terms of their marginals on pairs of leaves. Anthimos Vardis Kandiros, Constantinos Daskalakis, Yuval Dagan, Davin Choo |
COLT | 2 |
| 2023 | Consistent Diffusion Models: Mitigating Sampling Drift by Learning to be ConsistentabstractImperfect score-matching leads to a shift between the training and the sampling distribution of diffusion models. Due to the recursive nature of the generation process, errors in previous steps yield sampling iterates that drift away from the training distribution. However, the standard training objective via Denoising Score Matching (DSM) is only designed to optimize over non-drifted data. To train on drifted data, we propose to enforce a \emph{Consistency} property (CP) which states that predictions of the model on its own
generated data are consistent across time. Theoretically, we show that the differential equation that describes CP together with the one that describes a conservative vector field, have a unique solution given some initial condition. Consequently, if the score is learned well on non-drifted points via DSM (enforcing the true initial condition) then enforcing CP on drifted points propagates true score values. Empirically, we show that enforcing CP improves the generation quality for conditional and unconditional generation on CIFAR-10, and in AFHQ and FFHQ.
We open-source our code and models: https://github.com/giannisdaras/cdm. Giannis Daras, Yuval Dagan, Alexandros G. Dimakis, Constantinos Daskalakis |
NeurIPS | 4 |
| 2023 | What Makes a Good Fisherman? Linear Regression under Self-Selection BiasabstractIn the classical setting of self-selection, the goal is to learn k models simultaneously, from observations (x(i), y(i)) where y(i) is the output of one of k underlying models on input x(i). In contrast to mixture models, where we observe the output of a randomly selected model (and therefore the selection of which model is observed is exogenous), in self-selection models the observed model depends on the realized outputs of the underlying models themselves, as determined by some known selection criterion (e.g., we might observe the highest output, the smallest output, or the median output of the k models), and is thus endogenous. In known-index self-selection, the identity of the observed model output is observable; in unknown-index self-selection, it is not. Self-selection has a long history in Econometrics (going back to the works of Roy, Gronau, Lewis, Heckman, and others) and many applications in various theoretical and applied fields, including treatment effect estimation, imitation learning, learning from strategically reported data, and learning from markets at disequilibrium. Yeshwanth Cherapanamjeri, Constantinos Daskalakis, Andrew Ilyas, Manolis Zampetakis |
STOC | 2 |
| 2022 | How Good Are Low-Rank Approximations in Gaussian Process Regression?abstractWe provide guarantees for approximate Gaussian Process (GP) regression resulting from two common low-rank kernel approximations: based on random Fourier features, and based on truncating the kernel's Mercer expansion. In particular, we bound the Kullback–Leibler divergence between an exact GP and one resulting from one of the afore-described low-rank approximations to its kernel, as well as between their corresponding predictive densities, and we also bound the error between predictive mean vectors and between predictive covariance matrices computed using the exact versus using the approximate GP. We provide experiments on both simulated data and standard benchmarks to evaluate the effectiveness of our theoretical bounds. Constantinos Daskalakis, Petros Dellaportas, Aristeidis Panos |
AAAI | 1 |
| 2022 | EM's Convergence in Gaussian Latent Tree ModelsabstractWe study the optimization landscape of the log-likelihood function and the convergence of the Expectation-Maximization (EM) algorithm in latent Gaussian tree models, i.e. tree-structured Gaussian graphical models whose leaf nodes are observable and non-leaf nodes are unobservable. We show that the unique non-trivial stationary point of the population log-likelihood is its global maximum, and establish that the expectation-maximization algorithm is guaranteed to converge to it in the single latent variable case. Our results for the landscape of the log-likelihood function in general latent tree models provide support for the extensive practical use of maximum likelihood based-methods in this setting. Our results for the expectation-maximization algorithm extend an emerging line of work on obtaining global convergence guarantees for this celebrated algorithm. We show our results for the non-trivial stationary points of the log-likelihood by arguing that a certain system of polynomial equations obtained from the EM updates has a unique non-trivial solution. The global convergence of the EM algorithm follows by arguing that all trivial fixed points are higher-order saddle points. Yuval Dagan, Anthimos Vardis Kandiros, Constantinos Daskalakis |
COLT | 3 |
| 2022 | Equilibrium Computation, Deep Learning, and Multi-Agent Reinforcement Learning (Invited Talk)abstractMachine Learning has recently made significant advances in challenges such as speech and image recognition, automatic translation, and text generation, much of that progress being fueled by the success of gradient descent-based optimization methods in computing local optima of non-convex objectives. From robustifying machine learning models against adversarial attacks to causal inference, training generative models, multi-robot interactions, and learning in strategic environments, many outstanding challenges in Machine Learning lie at its interface with Game Theory. On this front, however, gradient-descent based optimization methods have been less successful. Here, the role of single-objective optimization is played by equilibrium computation, but gradient-descent based methods commonly fail to find equilibria, and even computing local approximate equilibria has remained daunting. We shed light on these challenges through a combination of learning-theoretic, complexity-theoretic, game-theoretic and topological techniques, presenting obstacles and opportunities for Machine Learning and Game Theory going forward. I will assume no Deep Learning background for this talk and present results from joint works with S. Skoulakis and M. Zampetakis [Daskalakis et al., 2021] as well as with N. Golowich and K. Zhang [Daskalakis et al., 2022]. Constantinos Daskalakis |
ICALP | 1 |
| 2022 | Score-Guided Intermediate Level Optimization: Fast Langevin Mixing for Inverse ProblemsabstractWe prove fast mixing and characterize the stationary distribution of the Langevin Algorithm for inverting random weighted DNN generators. This result extends the work of Hand and Voroninski from efficient inversion to efficient posterior sampling. In practice, to allow for increased expressivity, we propose to do posterior sampling in the latent space of a pre-trained generative model. To achieve that, we train a score-based model in the latent space of a StyleGAN-2 and we use it to solve inverse problems. Our framework, Score-Guided Intermediate Layer Optimization (SGILO), extends prior work by replacing the sparsity regularization with a generative prior in the intermediate layer. Experimentally, we obtain significant improvements over the previous state-of-the-art, especially in the low measurement regime. Giannis Daras, Yuval Dagan, Alexandros G. Dimakis, Constantinos Daskalakis |
ICML | 4 |
| 2022 | Recommender Systems meet Mechanism DesignabstractMachine learning has developed a variety of tools for learning and representing high-dimensional distributions with structure. Recent years have also seen big advances in designing multi-item mechanisms. Akin to overfitting, however, these mechanisms can be extremely sensitive to the Bayesian prior that they target, which becomes problematic when that prior is only approximately known. At the same time, even if access to the exact Bayesian prior is given, it is known that optimal or even approximately optimal multi-item mechanisms run into sample, computational, representation and communication intractability barriers. Yang Cai 0001, Constantinos Daskalakis |
EC | 2 |
| 2022 | Estimation of Standard Auction ModelsabstractWe provide efficient estimation methods for first- and second-price auctions under independent (asymmetric) private values and partial observability. Given a finite set of observations, each comprising the identity of the winner and the price they paid in a sequence of identical auctions, we provide algorithms for non-parametrically estimating the bid distribution of each bidder, as well as their value distributions under equilibrium assumptions. We provide finite-sample estimation bounds which are uniform in that their error rates do not depend on the bid/value distributions being estimated. Our estimation guarantees advance a body of work in Econometrics wherein only identification results have been obtained, unless the setting is symmetric, parametric, or all bids are observable. Our guarantees also provide computationally and statistically effective alternatives to classical techniques from reliability theory. Finally, our results are immediately applicable to Dutch and English auctions. Yeshwanth Cherapanamjeri, Constantinos Daskalakis, Andrew Ilyas, Manolis Zampetakis |
EC | 2 |
| 2022 | Near-optimal no-regret learning for correlated equilibria in multi-player general-sum gamesabstractRecently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS ‘21) showed that if all agents in a multi-player general-sum normal-form game employ Optimistic Multiplicative Weights Update (OMWU), the external regret of every player is O(polylog(T)) after T repetitions of the game. In this paper we extend their result from external regret to internal and swap regret, thereby establishing uncoupled learning dynamics that converge to an approximate correlated equilibrium at the rate of O( T−1 ). This substantially improves over the prior best rate of convergence of O(T−3/4) due to Chen and Peng (NeurIPS ‘20), and it is optimal up to polylogarithmic factors. Ioannis Anagnostides, Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Noah Golowich, Tuomas Sandholm |
STOC | 2 |
| 2022 | Fast rates for nonparametric online learning: from realizability to learning in gamesabstractWe study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: Constantinos Daskalakis, Noah Golowich |
STOC | 1 |
| 2022 | Multi-Item Nontruthful Auctions Achieve Good RevenueabstractAbstract. We present a general framework for designing approximately revenue-optimal mechanisms for multi-item additive auctions, which applies to both truthful and nontruthful auctions. Given a (not necessarily truthful) single-item auction format [Formula: see text] satisfying certain technical conditions, we run simultaneous item auctions augmented with a personalized entry fee for each bidder that must be paid before the auction can be accessed. These entry fees depend only on the prior distribution of bidder types and in particular are independent of realized bids. We bound the revenue of the resulting two-part tariff mechanism using a novel geometric technique that enables revenue guarantees for many common nontruthful auctions that previously had none. Our approach adapts and extends the duality framework of Cai, Devanur, and Weinberg [ SIAM J. Comput., 50 (2021), pp. STOC16-160–STOC16-200] beyond truthful auctions. Our framework can be used with many common auction formats, such as simultaneous first-price, simultaneous second-price, and simultaneous all-pay auctions. Our results for first-price and all-pay are the first revenue guarantees of nontruthful mechanisms in multidimensional environments, addressing an open question in the literature [T. Roughgarden, V. Syrgkanis, and E. Tardos, J. Artificial Intelligence Res., 59 (2017), pp. 59–101]. If all-pay auctions are used, we prove that the resulting mechanism is also credible in the sense that the auctioneer cannot benefit by deviating from the stated mechanism after observing agent bids. This is the first static credible mechanism for multi-item additive auctions that achieves a constant factor of the optimal revenue. If second-price auctions are used, we obtain a truthful [Formula: see text]-approximate mechanism with fixed entry fees that are amenable to tuning via online learning techniques. Constantinos Daskalakis, Maxwell Fishelson, Brendan Lucier, Vasilis Syrgkanis, Santhoshini Velusamy |
SIAM J. Comput. | 1 |
| 2021 | Scalable Equilibrium Computation in Multi-agent Influence Games on NetworksabstractWe provide a polynomial-time, scalable algorithm for equilibrium computation in multi-agent influence games on networks, extending work of Bindel, Kleinberg, and Oren (2015) from the single-agent to the multi-agent setting. In games of influence, agents have limited advertising budget to influence the initial predisposition of nodes in some network towards their products, but the eventual decisions of the nodes are determined by the stationary state of DeGroot opinion dynamics on the network, which takes over after the seeding (Ahmadinejad et al. 2014, 2015). In multi-agent systems, how should agents spend their budgets to seed the network to maximize their utility in anticipation of other advertising agents and the network dynamics? We show that Nash equilibria of this game are pure and (under weak assumptions) unique, and can be computed in polynomial time; we test our model by computing equilibria using mirror descent for the two-agent case on random graphs. Fotini Christia, Michael J. Curry, Constantinos Daskalakis, Erik D. Demaine, John Dickerson 0001, Mohammad Hajiaghayi, Adam Hesterberg, Marina Knittel, Aidan Milliff |
AAAI | 3 |
| 2021 | Efficient Methods for Structured Nonconvex-Nonconcave Min-Max OptimizationabstractThe use of min-max optimization in the adversarial training of deep neural network classifiers, and the training of generative adversarial networks has motivated the study of nonconvex-nonconcave optimization objectives, which frequently arise in these applications. Unfortunately, recent results have established that even approximate first-order stationary points of such objectives are intractable, even under smoothness conditions, motivating the study of min-max objectives with additional structure. We introduce a new class of structured nonconvex-nonconcave min-max optimization problems, proposing a generalization of the extragradient algorithm which provably converges to a stationary point. The algorithm applies not only to Euclidean spaces, but also to general $\ell_p$-normed finite-dimensional real vector spaces. We also discuss its stability under stochastic oracles and provide bounds on its sample complexity. Our iteration complexity and sample complexity bounds either match or improve the best known bounds for the same or less general nonconvex-nonconcave settings, such as those that satisfy variational coherence or in which a weak solution to the associated variational inequality problem is assumed to exist. Jelena Diakonikolas, Constantinos Daskalakis, Michael I. Jordan |
AISTATS | 2 |
| 2021 | GANs with Conditional Independence Graphs: On Subadditivity of Probability DivergencesabstractGenerative Adversarial Networks (GANs) are modern methods to learn the underlying distribution of a data set. GANs have been widely used in sample synthesis, de-noising, domain transfer, etc. GANs, however, are designed in a model-free fashion where no additional information about the underlying distribution is available. In many applications, however, practitioners have access to the underlying independence graph of the variables, either as a Bayesian network or a Markov Random Field (MRF). We ask: how can one use this additional information in designing model-based GANs? In this paper, we provide theoretical foundations to answer this question by studying subadditivity properties of probability divergences, which establish upper bounds on the distance between two high-dimensional distributions by the sum of distances between their marginals over (local) neighborhoods of the graphical structure of the Bayes-net or the MRF. We prove that several popular probability divergences satisfy some notion of subadditivity under mild conditions. These results lead to a principled design of a model-based GAN that uses a set of simple discriminators on the neighborhoods of the Bayes-net/MRF, rather than a giant discriminator on the entire network, providing significant statistical and computational benefits. Our experiments on synthetic and real-world datasets demonstrate the benefits of our principled design of model-based GANs. Mucong Ding, Constantinos Daskalakis, Soheil Feizi |
AISTATS | 2 |
| 2021 | A Statistical Taylor Theorem and Extrapolation of Truncated DensitiesabstractWe show a statistical version of Taylor’s theorem and apply this result to non-parametric density estimation from truncated samples, which is a classical challenge in Statistics [Woodroofe 1985, Stute 1993]. The single-dimensional version of our theorem has the following implication: "For any distribution P on [0, 1] with a smooth log-density function, given samples from the conditional distribution of P on [a, a + \varepsilon] \subset [0, 1], we can efficiently identify an approximation to P over the whole interval [0, 1], with quality of approximation that improves with the smoothness of P". To the best of knowledge, our result is the first in the area of non-parametric density estimation from truncated samples, which works under the hard truncation model, where the samples outside some survival set S are never observed, and applies to multiple dimensions. In contrast, previous works assume single dimensional data where each sample has a different survival set $S$ so that samples from the whole support will ultimately be collected. Constantinos Daskalakis, Vasilis Kontonis, Christos Tzamos, Manolis Zampetakis |
COLT | 1 |
| 2021 | Statistical Estimation from Dependent DataabstractWe consider a general statistical estimation problem wherein binary labels across different observations are not independent conditioning on their feature vectors, but dependent, capturing settings where e.g. these observations are collected on a spatial domain, a temporal domain, or a social network, which induce dependencies. We model these dependencies in the language of Markov Random Fields and, importantly, allow these dependencies to be substantial, i.e. do not assume that the Markov Random Field capturing these dependencies is in high temperature. As our main contribution we provide algorithms and statistically efficient estimation rates for this model, giving several instantiations of our bounds in logistic regression, sparse logistic regression, and neural network regression settings with dependent data. Our estimation guarantees follow from novel results for estimating the parameters (i.e. external fields and interaction strengths) of Ising models from a single sample. Anthimos Vardis Kandiros, Yuval Dagan, Nishanth Dikkala, Surbhi Goel, Constantinos Daskalakis |
ICML | 5 |
| 2021 | Near-Optimal No-Regret Learning in General GamesabstractWe show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her action in response to the history of play so far, then after $T$ rounds of interaction, each player experiences total regret that is ${\rm poly}(\log T)$. Our bound improves, exponentially, the $O(T^{1/2})$ regret attainable by standard no-regret learners in games, the $O(T^{1/4})$ regret attainable by no-regret learners with recency bias (Syrgkanis et al., NeurIPS 2015), and the $O(T^{1/6})$ bound that was recently shown for Optimistic Hedge in the special case of two-player games (Chen & Peng, NeurIPS 2020). A direct corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of $\tilde{O}(1/T)$. Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich |
NeurIPS | 1 |
| 2021 | Efficient Truncated Linear Regression with Unknown Noise VarianceabstractTruncated linear regression is a classical challenge in Statistics, wherein a label, $y = w^T x + \varepsilon$, and its corresponding feature vector, $x \in \mathbb{R}^k$, are only observed if the label falls in some subset $S \subseteq \mathbb{R}$; otherwise the existence of the pair $(x, y)$ is hidden from observation. Linear regression with truncated observations has remained a challenge, in its general form, since the early works of [Tobin'58, Amemiya '73]. When the distribution of the error is normal with known variance, recent work of [Daskalakis et al. '19] provides computationally and statistically efficient estimators of the linear model, $w$. In this paper, we provide the first computationally and statistically efficient estimators for truncated linear regression when the noise variance is unknown, estimating both the linear model and the variance of the noise. Our estimator is based on an efficient implementation of Projected Stochastic Gradient Descent on the negative log-likelihood of the truncated sample. Importantly, we show that the error of our estimates is asymptotically normal, and we use this to provide explicit confidence regions for our estimates. Constantinos Daskalakis, Patroklos Stefanou, Manolis Zampetakis |
NeurIPS | 1 |
| 2021 | Learning Ising models from one or multiple samplesabstractThere have been two main lines of work on estimating Ising models: (1) estimating them from multiple independent samples under minimal assumptions about the model's interaction matrix ; and (2) estimating them from one sample in restrictive settings. We propose a unified framework that smoothly interpolates between these two settings, enabling significantly richer estimation guarantees from one, a few, or many samples. Yuval Dagan, Constantinos Daskalakis, Nishanth Dikkala, Anthimos Vardis Kandiros |
STOC | 2 |
| 2021 | Sample-optimal and efficient learning of tree Ising modelsabstractWe show that n-variable tree-structured Ising models can be learned computationally-efficiently to within total variation distance є from an optimal O(n lnn/є2) samples, where O(·) hides an absolute constant which, importantly, does not depend on the model being learned—neither its tree nor the magnitude of its edge strengths, on which we place no assumptions. Our guarantees hold, in fact, for the celebrated Chow-Liu algorithm [1968], using the plug-in estimator for estimating mutual information. While this (or any other) algorithm may fail to identify the structure of the underlying model correctly from a finite sample, we show that it will still learn a tree-structured model that is є-close to the true one in total variation distance, a guarantee called “proper learning.” Constantinos Daskalakis, Qinxuan Pan |
STOC | 1 |
| 2021 | The complexity of constrained min-max optimizationabstractDespite its important applications in Machine Learning, min-max optimization of objective functions that are nonconvex-nonconcave remains elusive. Not only are there no known first-order methods converging to even approximate local min-max equilibria (a.k.a. approximate saddle points), but the computational complexity of identifying them is also poorly understood. In this paper, we provide a characterization of the computational complexity as well as of the limitations of first-order methods in this problem. Specifically, we show that in linearly constrained min-max optimization problems with nonconvex-nonconcave objectives an approximate local min-max equilibrium of large enough approximation is guaranteed to exist, but computing such a point is PPAD-complete. The same is true of computing an approximate fixed point of the (Projected) Gradient Descent/Ascent update dynamics, which is computationally equivalent to computing approximate local min-max equilibria. An important byproduct of our proof is to establish an unconditional hardness result in the Nemirovsky-Yudin 1983 oracle optimization model, where we are given oracle access to the values of some function f : P → [−1, 1] and its gradient ∇ f, where P ⊆ [0, 1]d is a known convex polytope. We show that any algorithm that uses such first-order oracle access to f and finds an ε-approximate local min-max equilibrium needs to make a number of oracle queries that is exponential in at least one of 1/ε, L, G, or d, where L and G are respectively the smoothness and Lipschitzness of f. This comes in sharp contrast to minimization problems, where finding approximate local minima in the same setting can be done with Projected Gradient Descent using O(L/ε) many queries. Our result is the first to show an exponential separation between these two fundamental optimization problems in the oracle model. Constantinos Daskalakis, Stratis Skoulakis, Manolis Zampetakis |
STOC | 1 |
| 2020 | Logistic regression with peer-group effects via inference in higher-order Ising modelsabstractSpin glass models, such as the Sherrington-Kirkpatrick, Hopfield and Ising models, are all well-studied members of the exponential family of discrete distributions, and have been influential in a number of application domains where they are used to model correlation phenomena on networks. Conventionally these models have quadratic sufficient statistics and consequently capture correlations arising from pairwise interactions. In this work we study extensions of these models to models with higher-order sufficient statistics, modeling behavior on a social network with peer-group effects. In particular, we model binary outcomes on a network as a higher-order spin glass, where the behavior of an individual depends on a linear function of their own vector of covariates and some polynomial function of the behavior of others, capturing peer-group effects. Using a {\em single}, high-dimensional sample from such model our goal is to recover the coefficients of the linear function as well as the strength of the peer-group effects. The heart of our result is a novel approach for showing strong concavity of the log pseudo-likelihood of the model, implying statistical error rate of $\sqrt{d/n}$ for the Maximum Pseudo-Likelihood Estimator (MPLE), where $d$ is the dimensionality of the covariate vectors and $n$ is the size of the network (number of nodes). Our model generalizes vanilla logistic regression as well as the models studied in recent works of \cite{chatterjee2007estimation,ghosal2018joint,DDP19}, and our results extend these results to accommodate higher-order interactions. Constantinos Daskalakis, Nishanth Dikkala, Ioannis Panageas |
AISTATS | 1 |
| 2020 | A Theoretical and Practical Framework for Regression and Classification from Truncated SamplesabstractMachine learning and statistics are invaluable for extracting insights from data. A key assumption of most methods, however, is that they have access to independent samples from the distribution of relevant data. As such, these methods often perform poorly in the face of {\em biased data} which breaks this assumption. In this work, we consider the classical challenge of bias due to truncation, wherein samples falling outside of an “observation window” cannot be observed. We present a general framework for regression and classification from samples that are truncated according to the value of the dependent variable. The framework argues that stochastic gradient descent (SGD) can be efficiently executed on the population log-likelihood of the truncated sample. Our framework is broadly applicable, and we provide end-to-end guarantees for the well-studied problems of truncated logistic and probit regression, where we argue that the true model parameters can be identified computationally and statistically efficiently from truncated data, extending recent work on truncated linear regression. We also provide experiments to illustrate the practicality of our framework on synthetic and real data. Andrew Ilyas, Manolis Zampetakis, Constantinos Daskalakis |
AISTATS | 3 |
| 2020 | Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point ProblemsabstractIn this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of $O(1/T)$ (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of $O(1/\sqrt{T})$. To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of $\Omega(1/\sqrt{T})$ for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems. Noah Golowich, Sarath Pattathil, Constantinos Daskalakis, Asuman E. Ozdaglar |
COLT | 3 |
| 2020 | SGD Learns One-Layer Networks in WGANsabstractGenerative adversarial networks (GANs) are a widely used framework for learning generative models. Wasserstein GANs (WGANs), one of the most successful variants of GANs, require solving a minmax optimization problem to global optimality, but are in practice successfully trained using stochastic gradient descent-ascent. In this paper, we show that, when the generator is a one-layer network, stochastic gradient descent-ascent converges to a global solution with polynomial time and sample complexity. Jason D. Lee, Alexandros G. Dimakis, Constantinos Daskalakis |
ICML | 4 |
| 2020 | Independent Policy Gradient Methods for Competitive Reinforcement LearningabstractWe obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent learning in competitive RL, as prior work has largely focused on centralized/coordinated procedures for equilibrium computation. Constantinos Daskalakis, Dylan J. Foster, Noah Golowich |
NeurIPS | 1 |
| 2020 | Truncated Linear Regression in High DimensionsabstractAs in standard linear regression, in truncated linear regression, we are given access to observations (Ai, yi)i whose dependent variable equals yi= Ai^{\rm T} \cdot x^* + \etai, where x^* is some fixed unknown vector of interest and \etai is independent noise; except we are only given an observation if its dependent variable yi lies in some "truncation set" S \subset \mathbb{R}. The goal is to recover x^* under some favorable conditions on the Ai's and the noise distribution. We prove that there exists a computationally and statistically efficient method for recovering k-sparse n-dimensional vectors x^* from m truncated samples, which attains an optimal \ell2 reconstruction error of O(\sqrt{(k \log n)/m}). As a corollary, our guarantees imply a computationally efficient and information-theoretically optimal algorithm for compressed sensing with truncation, such as that which may arise from measurement saturation effects. Our result follows from a statistical and computational analysis of the Stochastic Gradient Descent (SGD) algorithm for solving a natural adaption of the LASSO optimization problem that accommodates truncation. This generalizes the works of both: (1) [Daskalakis et al. 2018], where no regularization is needed due to the low dimensionality of the data, and (2) [Wainright 2009], where the objective function is simple due to the absence of truncation. In order to deal with both truncation and high-dimensionality at the same time, we develop new techniques that not only generalize the existing ones but we believe are of independent interest. Constantinos Daskalakis, Dhruv Rohatgi, Manolis Zampetakis |
NeurIPS | 1 |
| 2020 | Constant-Expansion Suffices for Compressed Sensing with Generative PriorsabstractGenerative neural networks have been empirically found very promising in providing effective structural priors for compressed sensing, since they can be trained to span low-dimensional data manifolds in high-dimensional signal spaces. Despite the non-convexity of the resulting optimization problem, it has also been shown theoretically that, for neural networks with random Gaussian weights, a signal in the range of the network can be efficiently, approximately recovered from a few noisy measurements. However, a major bottleneck of these theoretical guarantees is a network \emph{expansivity} condition: that each layer of the neural network must be larger than the previous by a logarithmic factor. Our main contribution is to break this strong expansivity assumption, showing that \emph{constant} expansivity suffices to get efficient recovery algorithms, besides it also being information-theoretically necessary. To overcome the theoretical bottleneck in existing approaches we prove a novel uniform concentration theorem for random functions that might not be Lipschitz but satisfy a relaxed notion which we call ``pseudo-Lipschitzness.'' Using this theorem we can show that a matrix concentration inequality known as the \emph{Weight Distribution Condition (WDC)}, which was previously only known to hold for Gaussian matrices with logarithmic aspect ratio, in fact holds for constant aspect ratios too. Since WDC is a fundamental matrix concentration inequality in the heart of all existing theoretical guarantees on this problem, our tighter bound immediately yields improvements in all known results in the literature on compressed sensing with deep generative priors, including one-bit recovery, phase retrieval, and more. Constantinos Daskalakis, Dhruv Rohatgi, Manolis Zampetakis |
NeurIPS | 1 |
| 2020 | Tight last-iterate convergence rates for no-regret learning in multi-player gamesabstractWe study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/√T) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/√T) rate is tight for all p-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches. Noah Golowich, Sarath Pattathil, Constantinos Daskalakis |
NeurIPS | 3 |
| 2020 | Multi-Item Mechanisms without Item-Independence: Learnability via RobustnessabstractWe study the sample complexity of learning revenue-optimal multi-item auctions. We obtain the first set of positive results that go beyond the standard but unrealistic setting of item-independence. In particular, we consider settings where bidders' valuations are drawn from correlated distributions that can be captured by Markov Random Fields or Bayesian Networks -- two of the most prominent graphical models. We establish parametrized sample complexity bounds for learning an up-to-ε optimal mechanism in both models, which scale polynomially in the size of the model, i.e. the number of items and bidders, and only exponential in the natural complexity measure of the model, namely either the largest in-degree (for Bayesian Networks) or the size of the largest hyper-edge (for Markov Random Fields). Johannes Brustle, Yang Cai 0001, Constantinos Daskalakis |
EC | 3 |
| 2020 | Simple, Credible, and Approximately-Optimal AuctionsabstractWe present a general framework for designing approximately revenue-optimal mechanisms for multi-item additive auctions. Our approach adapts the duality framework of Cai, Devanur and Weinberg (STOC 2016) and applies to both truthful and non-truthful auctions. Given a (not necessarily truthful) single-item auction format 'A' satisfying certain technical conditions, we run simultaneous item auctions augmented with a personalized entry fee for each bidder that must be paid before the auction can be accessed. These entry fees depend only on the prior distribution of bidder types, and in particular are independent of realized bids. We bound the revenue of the resulting two-part tariff mechanism using a novel geometric technique that enables revenue guarantees for many common non-truthful auctions that previously had none. Our framework can be used with many common auction formats, such as simultaneous first-price, simultaneous second-price, and simultaneous all-pay auctions. Our results for first price and all-pay are the first revenue guarantees of non-truthful mechanisms in multi-dimensional environments, addressing an open question in the literature. If all-pay auctions are used, we prove that the resulting mechanism is also credible in the sense that the auctioneer cannot benefit by deviating from the stated mechanism after observing agent bids. This is the first static credible mechanism for multi-item additive auctions that achieves a constant factor of the optimal revenue. If second-price auctions are used, we obtain a truthful O(1)-approximate mechanism with fixed entry fees that are amenable to tuning via online learning techniques. Constantinos Daskalakis, Maxwell Fishelson, Brendan Lucier, Vasilis Syrgkanis, Santhoshini Velusamy |
EC | 1 |
| 2020 | More Revenue from Two Samples via Factor Revealing SDPsabstractWe consider the classical problem of selling a single item to a single bidder whose value for the item is drawn from a regular distribution F, in a "data-poor'' regime where Fis not known to the seller, and very few samples from Fare available. Prior work [Dhangwatnotai et al '10] has shown that one sample from Fcan be used to attain a 1/2-factor approximation to the optimal revenue, but it has been challenging to improve this guarantee when more samples from Fare provided, even when two samples from Fare provided. In this case, the best approximation known to date is 0.509, achieved by the Empirical Revenue Maximizing (ERM) mechanism Babaioff et al. '18]. We improve this guarantee to 0.558, and provide a lower bound of 0.65. Our results are based on a general framework, based on factor-revealing Semidefinite Programming relaxations aiming to capture as tight as possible a superset of product measures of regular distributions, the challenge being that neither regularity constraints nor product measures are convex constraints. The framework is general and can be applied in more abstract settings to evaluate the performance of a policy chosen using independent samples from a distribution and applied on a fresh sample from that same distribution. Constantinos Daskalakis, Manolis Zampetakis |
EC | 1 |
| 2019 | Learning from Weakly Dependent Data under Dobrushin's ConditionabstractStatistical learning theory has largely focused on learning and generalization given independent and identically distributed (i.i.d.) samples. Motivated by applications involving time-series data, there has been a growing literature on learning and generalization in settings where data is sampled from an ergodic process. This work has also developed complexity measures, which appropriately extend the notion of Rademacher complexity to bound the generalization error and learning rates of hypothesis classes in this setting. Rather than time-series data, our work is motivated by settings where data is sampled on a network or a spatial domain, and thus do not fit well within the framework of prior work. We provide learning and generalization bounds for data that are complexly dependent, yet their distribution satisfies the standard Dobrushin’s condition. Indeed, we show that the standard complexity measures of Gaussian and Rademacher complexities and VC dimension are sufficient measures of complexity for the purposes of bounding the generalization error and learning rates of hypothesis classes in our setting. Moreover, our generalization bounds only degrade by constant factors compared to their i.i.d. analogs, and our learnability bounds degrade by log factors in the size of the training set. Yuval Dagan, Constantinos Daskalakis, Nishanth Dikkala, Siddhartha Jayanti |
COLT | 2 |
| 2019 | Computationally and Statistically Efficient Truncated RegressionabstractWe provide a computationally and statistically efficient estimator for the classical problem of truncated linear regression, where the dependent variable $y = \vec{w}^{\rm T} \vec{x}+{\varepsilon}$ and its corresponding vector of covariates $\vec{x} \in \mathbb{R}^k$ are only revealed if the dependent variable falls in some subset $S \subseteq \mathbb{R}$; otherwise the existence of the pair $(\vec{x},y)$ is hidden. This problem has remained a challenge since the early works of Tobin 1958, Amemiya et al. 1973, HAusman et al 1977, Breen et al. 1996, its applications are abundant, and its history dates back even further to the work of Galton 1897, Pearson 1908, Lee 1915, and Fisher 1931. While consistent estimators of the regression coefficients have been identified, the error rates are not well-understood, especially in high-dimensional settings. Under a “thickness assumption” about the covariance matrix of the covariates in the revealed sample, we provide a computationally efficient estimator for the coefficient vector $\vec{w}$ from $n$ revealed samples that attains $\ell_2$ error $\tilde{O}(\sqrt{k / n})$, almost recovering the guarantees of least squares in the standard (untruncated) linear regression setting. Our estimator uses Projected Stochastic Gradient Descent (PSGD) on the negative log-likelihood of the truncated sample, and only needs oracle access to the set $S$, which may otherwise be arbitrary, and in particular may be non-convex. PSGD must be restricted to an appropriately defined convex cone to guarantee that the negative log-likelihood is strongly convex, which in turn is established using concentration of matrices on variables with sub-exponential tails. We perform experiments on simulated data to illustrate the accuracy of our estimator. As a corollary of our work, we show that SGD provably learns the parameters of single-layer neural networks with noisy Relu activation functions (see Nair and Hinton 2010, Bengio et al. 2013, Gulcehre et al. 2016), given linearly many, in the number of network parameters, input-output pairs in the realizable setting. Constantinos Daskalakis, Themis Gouleakis, Christos Tzamos, Manolis Zampetakis |
COLT | 1 |
| 2019 | Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max OptimizationabstractMotivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al [Daskalakis et al., ICLR, 2018] and follow-up work of Liang and Stokes [Liang and Stokes, 2018] have established that a variant of the widely used Gradient Descent/Ascent procedure, called "Optimistic Gradient Descent/Ascent (OGDA)", exhibits last-iterate convergence to saddle points in unconstrained convex-concave min-max optimization problems. We show that the same holds true in the more general problem of constrained min-max optimization under a variant of the no-regret Multiplicative-Weights-Update method called "Optimistic Multiplicative-Weights Update (OMWU)". This answers an open question of Syrgkanis et al [Syrgkanis et al., NIPS, 2015]. The proof of our result requires fundamentally different techniques from those that exist in no-regret learning literature and the aforementioned papers. We show that OMWU monotonically improves the Kullback-Leibler divergence of the current iterate to the (appropriately normalized) min-max solution until it enters a neighborhood of the solution. Inside that neighborhood we show that OMWU becomes a contracting map converging to the exact solution. We believe that our techniques will be useful in the analysis of the last iterate of other learning algorithms. Constantinos Daskalakis, Ioannis Panageas |
ITCS | 1 |
| 2019 | Regression from dependent observationsabstractThe standard linear and logistic regression models assume that the response variables are independent, but share the same linear relationship to their corresponding vectors of covariates. The assumption that the response variables are independent is, however, too strong. In many applications, these responses are collected on nodes of a network, or some spatial or temporal domain, and are dependent. Examples abound in financial and meteorological applications, and dependencies naturally arise in social networks through peer effects. Regression with dependent responses has thus received a lot of attention in the Statistics and Economics literature, but there are no strong consistency results unless multiple independent samples of the vectors of dependent responses can be collected from these models. We present computationally and statistically efficient methods for linear and logistic regression models when the response variables are dependent on a network. Given one sample from a networked linear or logistic regression model and under mild assumptions, we prove strong consistency results for recovering the vector of coefficients and the strength of the dependencies, recovering the rates of standard regression under independent observations. We use projected gradient descent on the negative log-likelihood, or negative log-pseudolikelihood, and establish their strong convexity and consistency using concentration of measure for dependent random variables. Constantinos Daskalakis, Nishanth Dikkala, Ioannis Panageas |
STOC | 1 |
| 2019 | Testing Ising ModelsabstractGiven samples from an unknown multivariate distribution p, is it possible to distinguish whether p is the product of its marginals versus p being far from every product distribution? Similarly, is it possible to distinguish whether p equals a given distribution q versus p and q being far from each other? These problems of testing independence and goodnessof-fit have received enormous attention in statistics, information theory, and theoretical computer science, with sample-optimal algorithms known in several interesting regimes of parameters. Unfortunately, it has also been understood that these problems become intractable in large dimensions, necessitating exponential sample complexity. Motivated by the exponential lower bounds for general distributions as well as the ubiquity of Markov random fields (MRFs) in the modeling of high-dimensional distributions, we initiate the study of distribution testing on structured multivariate distributions, and in particular, the prototypical example of MRFs: the Ising Model. We demonstrate that, in this structured setting, we can avoid the curse of dimensionality, obtaining sample, and time efficient testers for independence and goodness-of-fit. One of the key technical challenges we face along the way is bounding the variance of functions of the Ising model. Constantinos Daskalakis, Nishanth Dikkala, Gautam Kamath 0001 |
IEEE Trans. Inf. Theory | 1 |
| 2018 | Bootstrapping EM via Power EM and Convergence in the Naive Bayes ModelabstractWe study the convergence properties of the Expectation-Maximization algorithm in the Naive Bayes model. We show that EM can get stuck in regions of slow convergence, even when the features are binary and i.i.d. conditioning on the class label, and even under random (i.e. non worst-case) initialization. In turn, we show that EM can be bootstrapped in a pre-training step that computes a good initialization. From this initialization we show theoretically and experimentally that EM converges exponentially fast to the true model parameters. Our bootstrapping method amounts to running the EM algorithm on appropriately centered iterates of small magnitude, which as we show corresponds to effectively performing power iteration on the covariance matrix of the mixture model, although power iteration is performed under the hood by EM itself. As such, we call our bootstrapping approach “power EM.” Specifically for the case of two binary features, we show global exponentially fast convergence of EM, even without bootstrapping. Finally, as the Naive Bayes model is quite expressive, we show as corollaries of our convergence results that the EM algorithm globally converges to the true model parameters for mixtures of two Gaussians, recovering recent results of Xu et al.’2016 and Daskalakis et al. 2017. Constantinos Daskalakis, Christos Tzamos, Manolis Zampetakis |
AISTATS | 1 |
| 2018 | Testing Symmetric Markov Chains From a Single TrajectoryabstractThe paper’s abstract in valid LaTeX, without non-standard macros or \cite commands. Classical distribution testing assumes access to i.i.d. samples from the distribution that is being tested. We initiate the study of Markov chain testing, assuming access to a {\em single trajectory of a Markov Chain.} In particular, we observe a single trajectory $X_0,\ldots,X_t,\ldots$ of an unknown, symmetric, and finite state Markov Chain $\cal M$. We do not control the starting state $X_0$, and we cannot restart the chain. Given our single trajectory, the goal is to test whether $\cal M$ is identical to a model Markov Chain ${\cal M}’$, or far from it under an appropriate notion of difference. We propose a measure of difference between two Markov chains, motivated by the early work of Kazakos [78], which captures the scaling behavior of the total variation distance between trajectories sampled from the Markov chains as the length of these trajectories grows. We provide efficient testers and information-theoretic lower bounds for testing identity of symmetric Markov chains under our proposed measure of difference, which are tight up to logarithmic factors if the hitting times of the model chain ${\cal M}’$ is $\tilde{O}(n)$ in the size of the state space $n$. Constantinos Daskalakis, Nishanth Dikkala, Nick Gravin |
COLT | 1 |
| 2018 | Efficient Statistics, in High Dimensions, from Truncated SamplesabstractWe provide an efficient algorithm for the classical problem, going back to Galton, Pearson, and Fisher, of estimating, with arbitrary accuracy the parameters of a multivariate normal distribution from truncated samples. Truncated samples from a d-variate normal N(mu, Sigma) means a samples is only revealed if it falls in some subset S of the d-dimensional Euclidean space; otherwise the samples are hidden and their count in proportion to the revealed samples is also hidden. We show that the mean mu and covariance matrix Sigma can be estimated with arbitrary accuracy in polynomial-time, as long as we have oracle access to S, and S has non-trivial measure under the unknown d-variate normal distribution. Additionally we show that without oracle access to S, any non-trivial estimation is impossible. Constantinos Daskalakis, Themis Gouleakis, Christos Tzamos, Manolis Zampetakis |
FOCS | 1 |
| 2018 | Training GANs with Optimism
Constantinos Daskalakis, Andrew Ilyas, Vasilis Syrgkanis |
ICLR (Poster) | 1 |
| 2018 | Learning and Testing Causal Models with InterventionsabstractWe consider testing and learning problems on causal Bayesian networks as defined by Pearl (Pearl, 2009). Given a causal Bayesian network M on a graph with n discrete variables and bounded in-degree and bounded ``confounded components'', we show that O(log n) interventions on an unknown causal Bayesian network X on the same graph, and O(n/epsilon^2) samples per intervention, suffice to efficiently distinguish whether X=M or whether there exists some intervention under which X and M are farther than epsilon in total variation distance. We also obtain sample/time/intervention efficient algorithms for: (i) testing the identity of two unknown causal Bayesian networks on the same graph; and (ii) learning a causal Bayesian network on a given graph. Although our algorithms are non-adaptive, we show that adaptivity does not help in general: Omega(log n) interventions are necessary for testing the identity of two unknown causal Bayesian networks on the same graph, even adaptively. Our algorithms are enabled by a new subadditivity inequality for the squared Hellinger distance between two causal Bayesian networks. Jayadev Acharya, Arnab Bhattacharyya 0001, Constantinos Daskalakis, Saravanan Kandasamy 0002 |
NeurIPS | 3 |
| 2018 | Smoothed Analysis of Discrete Tensor Decomposition and Assemblies of NeuronsabstractWe analyze linear independence of rank one tensors produced by tensor powers of randomly perturbed vectors. This enables efficient decomposition of sums of high-order tensors. Our analysis builds upon [BCMV14] but allows for a wider range of perturbation models, including discrete ones. We give an application to recovering assemblies of neurons. Assemblies are large sets of neurons representing specific memories or concepts. The size of the intersection of two assemblies has been shown in experiments to represent the extent to which these memories co-occur or these concepts are related; the phenomenon is called association of assemblies. This suggests that an animal's memory is a complex web of associations, and poses the problem of recovering this representation from cognitive data. Motivated by this problem, we study the following more general question: Can we reconstruct the Venn diagram of a family of sets, given the sizes of their l-wise intersections? We show that as long as the family of sets is randomly perturbed, it is enough for the number of measurements to be polynomially larger than the number of nonempty regions of the Venn diagram to fully reconstruct the diagram. Nima Anari, Constantinos Daskalakis, Wolfgang Maass 0001, Christos H. Papadimitriou, Amin Saberi, Santosh S. Vempala |
NeurIPS | 2 |
| 2018 | HOGWILD!-Gibbs can be PanAccurateabstractAsynchronous Gibbs sampling has been recently shown to be fast-mixing and an accurate method for estimating probabilities of events on a small number of variables of a graphical model satisfying Dobrushin's condition~\cite{DeSaOR16}. We investigate whether it can be used to accurately estimate expectations of functions of {\em all the variables} of the model. Under the same condition, we show that the synchronous (sequential) and asynchronous Gibbs samplers can be coupled so that the expected Hamming distance between their (multivariate) samples remains bounded by $O(\tau \log n),$ where $n$ is the number of variables in the graphical model, and $\tau$ is a measure of the asynchronicity. A similar bound holds for any constant power of the Hamming distance. Hence, the expectation of any function that is Lipschitz with respect to a power of the Hamming distance, can be estimated with a bias that grows logarithmically in $n$. Going beyond Lipschitz functions, we consider the bias arising from asynchronicity in estimating the expectation of polynomial functions of all variables in the model. Using recent concentration of measure results~\cite{DaskalakisDK17,GheissariLP17,GotzeSS18}, we show that the bias introduced by the asynchronicity is of smaller order than the standard deviation of the function value already present in the true model. We perform experiments on a multi-processor machine to empirically illustrate our theoretical findings. Constantinos Daskalakis, Nishanth Dikkala, Siddhartha Jayanti |
NeurIPS | 1 |
| 2018 | The Limit Points of (Optimistic) Gradient Descent in Min-Max OptimizationabstractMotivated by applications in Optimization, Game Theory, and the training of Generative Adversarial Networks, the convergence properties of first order methods in min-max problems have received extensive study. It has been recognized that they may cycle, and there is no good understanding of their limit points when they do not. When they converge, do they converge to local min-max solutions? We characterize the limit points of two basic first order methods, namely Gradient Descent/Ascent (GDA) and Optimistic Gradient Descent Ascent (OGDA). We show that both dynamics avoid unstable critical points for almost all initializations. Moreover, for small step sizes and under mild assumptions, the set of OGDA-stable critical points is a superset of GDA-stable critical points, which is a superset of local min-max solutions (strict in some cases). The connecting thread is that the behavior of these dynamics can be studied from a dynamical systems perspective. Constantinos Daskalakis, Ioannis Panageas |
NeurIPS | 1 |
| 2018 | Robust Repeated Auctions under Heterogeneous Buyer BehaviorabstractWe study revenue optimization in a repeated auction between a single seller anda single buyer. Traditionally, the design of repeated auctions requires strong modeling assumptions about the bidder behavior, such as it being myopic, infinite lookahead, or some specific form of learning behavior. Is it possible to design mechanisms which are simultaneously optimal against a multitude of possible buyer behaviors? We answer this question by designing a simple state-based mechanism that is simultaneously approximately optimal against a k -lookahead buyer for all k , a buyer who is a no-regret learner, and a buyer who is a policy-regret learner. Against each type of buyer our mechanism attains a constant fraction of the optimal revenue attainable against that type of buyer. We complement our positive results with almost tight impossibility results, showing that the revenue approximation tradeoffs achieved by our mechanism for different lookahead attitudes are near-optimal. Shipra Agrawal 0001, Constantinos Daskalakis, Vahab S. Mirrokni, Balasubramanian Sivan |
EC | 2 |
| 2018 | Testing Ising Models
Constantinos Daskalakis, Nishanth Dikkala, Gautam Kamath 0001 |
SODA | 1 |
| 2018 | Which Distribution Distances are Sublinearly Testable?abstractGiven samples from an unknown distribution p and a description of a distribution q, are p and q close or far? This question of “identity testing” has received significant attention in the case of testing whether p and q are equal or far in total variation distance. However, in recent work [VV11a, ADK15, DP17], the following questions have been been critical to solving problems at the frontiers of distribution testing: Alternative Distances: Can we test whether p and q are far in other distances, say Hellinger? Tolerance: Can we test when p and q are close, rather than equal? And if so, close in which distances? Motivated by these questions, we characterize the complexity of distribution testing under a variety of distances, including total variation, ℓ2, Hellinger, Kullback-Leibler, and χ2. For each pair of distances d1 and d2, we study the complexity of testing if p and q are close in d1 versus far in d2, with a focus on identifying which problems allow strongly sublinear testers (i.e., those with complexity O(n1–γ) for some γ > 0 where n is the size of the support of the distributions p and q). We provide matching upper and lower bounds for each case. We also study these questions in the case where we only have samples from q (equivalence testing), showing qualitative differences from identity testing in terms of when tolerance can be achieved. Our algorithms fall into the classical paradigm of χ2-statistics, but require crucial changes to handle the challenges introduced by each distance we consider. Finally, we survey other recent results in an attempt to serve as a reference for the complexity of various distribution testing problems. Constantinos Daskalakis, Gautam Kamath 0001, John Wright 0004 |
SODA | 1 |
| 2018 | A converse to Banach's fixed point theorem and its CLS-completenessabstractBanach's fixed point theorem for contraction maps has been widely used to analyze the convergence of iterative methods in non-convex problems. It is a common experience, however, that iterative maps fail to be globally contracting under the natural metric in their domain, making the applicability of Banach's theorem limited. We explore how generally we can apply Banach's fixed point theorem to establish the convergence of iterative methods when pairing it with carefully designed metrics. Our first result is a strong converse of Banach's theorem, showing that it is a universal analysis tool for establishing global convergence of iterative methods to unique fixed points, and for bounding their convergence rate. In other words, we show that, whenever an iterative map globally converges to a unique fixed point, there exists a metric under which the iterative map is contracting and which can be used to bound the number of iterations until convergence. We illustrate our approach in the widely used power method, providing a new way of bounding its convergence rate through contraction arguments. Constantinos Daskalakis, Christos Tzamos, Manolis Zampetakis |
STOC | 1 |
| 2018 | Special Section on the Forty-Seventh Annual ACM Symposium on Theory of Computing (STOC 2015)abstractThis section of SICOMP contains 11 specially selected papers from the Forty-seventh Annual ACM Symposium on Theory of Computing, otherwise known as STOC 2015, held June 15 to 17 in Portland, Oregon. The papers here were chosen to represent both the excellence and the broad range of the STOC program. The papers have been revised and extended by the authors and subjected to the standard thorough reviewing process of SICOMP. The program committee consisted of Ronitt Rubinfeld (chair), Benny Applebaum, Niv Buchbinder, Edith Cohen, Costis Daskalakis, Ilias Diakonikolas, Shaddin Dughmi, Michael Forbes, Michel Goemans, Elena Grigorescu, Venkatesan Guruswami, Bernhard Haeupler, Sandy Irani, Yael Kalai, Sanjeev Khanna, Swastik Kopparty, Krzysztof Onak, Anup Rao, Ben Reichardt, Yaron Singer, Nikhil Srivastava, Chris Umans, Ola Svensson, Jonathan Ullman, Udi Wieder, and Mary Wootters. We briefly describe the papers that appear here. Sketching and Embedding Are Equivalent for Norms, by Alexandr Andoni, Robert Krauthgamer, and Ilya Razenshteyn, provides an almost complete characterization of sketching in terms of embeddings for normed spaces. Inapproximability of Nash Equilibrium, by Aviad Rubinstein, proves that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for some constant value of $\epsilon$ in multiplayer games with binary strategies and sparse player interactions, where each player's payoff depends on the strategy of at most three other players; this resolves an open problem of about a decade on the complexity of approximate Nash equilibrium. Approximating Nash Equilibria and Dense Subgraphs via an Approximate Version of Carathéodory's Theorem, by Siddharth Barman, provides a self-contained proof of an approximate version of Carathéodory's theorem for $p$-norm approximating vectors in a polytope of bounded $p$-norm vectors via a convex combination of a dimension-independent number of polytope vertices, along with algorithmic applications of this theorem, including a polynomial-time approximation scheme for Nash equilibrium in two-player games with fixed column sparsity, and an additive approximation algorithm for the normalized densest $k$-subgraph problem. Forrelation: A Problem That Optimally Separates Quantum from Classical Computing, by Scott Aaronson and Andris Ambainis, achieves essentially the largest possible separation between quantum and classical query complexities using a property-testing problem called Forrelation. On the Lovász Theta Function for Independent Sets in Sparse Graphs, by Nikhil Bansal, Anupam Gupta and Guru Prashanth Guruganesh, shows that the integrality gap of the Lovász $\vartheta$-function is $\tilde{O}(d/\log^2 d)$. Online Submodular Welfare Maximization: Greedy Beats 1/2 in Random Order, by Nitish Korula, Vahab Mirrokni, and Morteza Zadimoghaddam, considers an online version of the Submodular Welfare Maximization problem and shows that the greedy algorithm obtains a competitive ratio of at least .505 in the random order model. Edit Distance Cannot Be Computed in Strongly Subquadratic Time (Unless SETH Is False), by Arturs Backurs and Piotr Indyk, shows that if the edit distance between two strings can be computed in time $O(n^{2-\delta})$ for some constant $\delta > 0$, then the strong exponential time hypothesis would be violated. Matching Triangles and Basing Hardness on an Extremely Popular Conjecture, by Amir Abboud, Virginia Vassilevska Williams, and Huacheng Yu, obtains novel lower bounds under the assumption that at least one of the 3-SUM, APSP, and CNF-SAT hypotheses are true. Indistinguishability Obfuscation for RAM Programs and Succinct Randomized Encodings, by Nir Bitansky, Ran Canetti, Sanjam Garg, Justin Holmgren, Abhishek Jain, Huijia Lin, Rafael Pass, Sidharth Telang, and Vinod Vaikuntanathan, shows a novel use of an indistinguishability obfuscation (iO) for circuits to construct a succinct randomized encoding scheme, and an iO for RAM programs; prior to this work, there were no candidates for either of these two primitives. Approximating the Nash Social Welfare with Indivisible Items, by Richard Cole and Vasilis Gkatzelis, provides the first efficient constant-factor approximation algorithm for the problem of allocating a set of indivisible items among agents with additive valuations, with the goal of maximizing the geometric mean of the agents valuations, also called the Nash social welfare. Gaussian Cooling and $O^*(n^3)$ Algorithms for Volume and Gaussian Volume, by Ben Cousins and Santosh Vempala, gives a $O^*(n^3)$ randomized algorithm for estimating the volume of a well-rounded convex body given by a membership oracle, improving on the previous best complexity of $O^*(n^4)$, as well as an $O^*(n^3)$ algorithm for computing the Gaussian volume of a convex set that contains the unit ball. The following paper was also invited to the special section but remains in review at this writing. If accepted, it will appear in a later SICOMP issue. Randomized Composable Core-Sets for Distributed Submodular Maximization, by Vahab Mirrokni and Morteza Zadimoghaddam, shows how a randomized version of composable core-sets can beat impossibility results for the deterministic version on coverage, monotone, and non-monotone submodular maximization problems. We thank the authors and the program committee for their hard work, and we especially thank the reviewers for their work in evaluating and improving the submitted papers. Constantinos Daskalakis, Yael Tauman Kalai, Sandy Irani |
SIAM J. Comput. | 1 |
| 2017 | Square Hellinger Subadditivity for Bayesian Networks and its Applications to Identity TestingabstractWe show that the square Hellinger distance between two Bayesian networks on the same directed graph, $G$, is subadditive with respect to the neighborhoods of $G$. Namely, if $P$ and $Q$ are the probability distributions defined by two Bayesian networks on the same DAG, our inequality states that the square Hellinger distance, $H^2(P,Q)$, between $P$ and $Q$ is upper bounded by the sum, $\sum_v H^2(P_{v} ∪\Pi_v, Q_{v} ∪\Pi_v)$, of the square Hellinger distances between the marginals of $P$ and $Q$ on every node $v$ and its parents $\Pi_v$ in the DAG. Importantly, our bound does not involve the conditionals but the marginals of $P$ and $Q$. We derive a similar inequality for more general Markov Random Fields. As an application of our inequality, we show that distinguishing whether two (unknown) Bayesian networks $P$ and $Q$ on the same (but potentially unknown) DAG satisfy $P=Q$ vs $d_\rm TV(P,Q)>ε$ can be performed from $\tilde{O}(|Σ|^3/4(d+1) ⋅n/ε^2)$ samples, where $d$ is the maximum in-degree of the DAG and $Σ$ the domain of each variable of the Bayesian networks. If $P$ and $Q$ are defined on potentially different and potentially unknown trees, the sample complexity becomes $\tilde{O}(|Σ|^4.5 n/ε^2)$. In both cases the dependence of the sample complexity on $n, ε$ is optimal up to logarithmic factors. Lastly, if $P$ and $Q$ are product distributions over ${0,1}^n$ and $Q$ is known, the sample complexity becomes $O(\sqrt{n}/ε^2)$, which is optimal up to constant factors. Constantinos Daskalakis, Qinxuan Pan |
COLT | 1 |
| 2017 | Ten Steps of EM Suffice for Mixtures of Two GaussiansabstractThe Expectation-Maximization (EM) algorithm is a widely used method for maximum likelihood estimation in models with latent variables. For estimating mixtures of Gaussians, its iteration can be viewed as a soft version of the k-means clustering algorithm. Despite its wide use and applications, there are essentially no known convergence guarantees for this method. We provide global convergence guarantees for mixtures of two Gaussians with known covariance matrices. We show that the population version of EM, where the algorithm is given access to infinitely many samples from the mixture, converges geometrically to the correct mean vectors, and provide simple, closed-form expressions for the convergence rate. As a simple illustration, we show that, in one dimension, ten steps of the EM algorithm initialized at infinity result in less than $1%$ error estimation of the means. In the finite sample regime, we show that, under a random initialization, $\tilde{O}(d/ε^2)$ samples suffice to compute the unknown vectors to within $ε$ in Mahalanobis distance, where $d$ is the dimension. In particular, the error rate of the EM based estimator is $\tilde{O}\left(\sqrt{d} \over n\right)$ where $n$ is the number of samples, which is optimal up to logarithmic factors. Constantinos Daskalakis, Christos Tzamos, Manolis Zampetakis |
COLT | 1 |
| 2017 | Optimal Stopping Rules for Sequential Hypothesis TestingabstractSuppose that we are given sample access to an unknown distribution p over n elements and an explicit distribution q over the same n elements. We would like to reject the null hypothesis "p=q" after seeing as few samples as possible, when p =/= q, while we never want to reject the null, when p=q. Well-known results show that Theta(sqrt{n}/epsilon^2) samples are necessary and sufficient for distinguishing whether p equals q versus p is epsilon-far from q in total variation distance. However, this requires the distinguishing radius epsilon to be fixed prior to deciding how many samples to request. Our goal is instead to design sequential hypothesis testers, i.e. online algorithms that request i.i.d. samples from p and stop as soon as they can confidently reject the hypothesis p=q, without being given a lower bound on the distance between p and q, when p =/= q. In particular, we want to minimize the number of samples requested by our tests as a function of the distance between p and q, and if p=q we want the algorithm, with high probability, to never reject the null. Our work is motivated by and addresses the practical challenge of sequential A/B testing in Statistics. We show that, when n=2, any sequential hypothesis test must see Omega(1/{d_{tv}(p,q)^2} log log 1/{d_{tv}(p,q)}) samples, with high (constant) probability, before it rejects p=q, where d_{tv}(p,q) is the - unknown to the tester - total variation distance between p and q. We match the dependence of this lower bound on d_{tv}(p,q) by proposing a sequential tester that rejects p=q from at most O({\sqrt{n}}/{d_{tv}(p,q)^2}log log 1/{d_{tv}(p,q)}) samples with high (constant) probability. The Omega(sqrt{n}) dependence on the support size n is also known to be necessary. We similarly provide two-sample sequential hypothesis testers, when sample access is given to both p and q, and discuss applications to sequential A/B testing. Constantinos Daskalakis, Yasushi Kawase |
ESA | 1 |
| 2017 | Learning Multi-Item Auctions with (or without) SamplesabstractWe provide algorithms that learn simple auctions whose revenue is approximately optimal in multi-item multi-bidder settings, for a wide range of bidder valuations including unit-demand, additive, constrained additive, XOS, and subadditive. We obtain our learning results in two settings. The first is the commonly studied setting where sample access to the bidders' distributions over valuations is given, for both regular distributions and arbitrary distributions with bounded support. Here, our algorithms require polynomially many samples in the number of items and bidders. The second is a more general max-min learning setting that we introduce, where we are given “approximate distributions,” and we seek to compute a mechanism whose revenue is approximately optimal simultaneously for all “true distributions” that are close to the ones we were given. These results are more general in that they imply the sample-based results, and are also applicable in settings where we have no sample access to the underlying distributions but have estimated them indirectly via market research or by observation of bidder behavior in previously run, potentially non-truthful auctions. All our results hold for valuation distributions satisfying the standard (and necessary) independence-across-items property. They also generalize and improve upon recent works of Goldner and Karlin [25] and Morgenstern and Roughgarden [32], which have provided algorithms that learn approximately optimal multi-item mechanisms in more restricted settings with additive, subadditive and unit-demand valuations using sample access to distributions. We generalize these results to the complete unit-demand, additive, and XOS setting, to i.i.d. subadditive bidders, and to the max-min setting. Our results are enabled by new uniform convergence bounds for hypotheses classes under product measures. Our bounds result in exponential savings in sample complexity compared to bounds derived by bounding the VC dimension and are of independent interest. Yang Cai 0001, Constantinos Daskalakis |
FOCS | 2 |
| 2017 | Priv'IT: Private and Sample Efficient Identity TestingabstractWe develop differentially private hypothesis testing methods for the small sample regime. Given a sample $\mathcal{D}$ from a categorical distribution $p$ over some domain $\Sigma$, an explicitly described distribution $q$ over $\Sigma$, some privacy parameter $\epsilon$, accuracy parameter $\alpha$, and requirements $\beta_\mathrm{I}$ and $\beta_\mathrm{II}$ for the type I and type II errors of our test, the goal is to distinguish between $p=q$ and $d_\mathrm{tv}(p,q) \ge \alpha$. We provide theoretical bounds for the sample size $|\mathcal{D}|$ so that our method both satisfies $(\epsilon,0)$-differential privacy, and guarantees $\beta_\mathrm{I}$ and $\beta_\mathrm{II}$ type I and type II errors. We show that differential privacy may come for free in some regimes of parameters, and we always beat the sample complexity resulting from running the $\chi^2$-test with noisy counts, or standard approaches such as repetition for endowing non-private $\chi^2$-style statistics with differential privacy guarantees. We experimentally compare the sample complexity of our method to that of recently proposed methods for private hypothesis testing. Bryan Cai, Constantinos Daskalakis, Gautam Kamath 0001 |
ICML | 2 |
| 2017 | Concentration of Multilinear Functions of the Ising Model with Applications to Network DataabstractWe prove near-tight concentration of measure for polynomial functions of the Ising model, under high temperature, improving the radius of concentration guaranteed by known results by polynomial factors in the dimension (i.e.~the number of nodes in the Ising model). We show that our results are optimal up to logarithmic factors in the dimension. We obtain our results by extending and strengthening the exchangeable-pairs approach used to prove concentration of measure in this setting by Chatterjee. We demonstrate the efficacy of such functions as statistics for testing the strength of interactions in social networks in both synthetic and real world data. Constantinos Daskalakis, Nishanth Dikkala, Gautam Kamath 0001 |
NIPS | 1 |
| 2016 | Learning in Auctions: Regret is Hard, Envy is EasyabstractAn extensive body of recent work studies the welfare guarantees of simple and prevalent combinatorial auction formats, such as selling m items via simultaneous second price auctions (SiSPAs) [1], [2], [3]. These guarantees hold even when the auctions are repeatedly executed and the players use no-regret learning algorithms to choose their actions. Unfortunately, off-the-shelf no-regret learning algorithms for these auctions are computationally inefficient as the number of actions available to the players becomes exponential. We show that this obstacle is inevitable: there are no polynomial-time no-regret learning algorithms for SiSPAs, unless RP ⊇ NP, even when the bidders are unit-demand. Our lower bound raises the question of how good outcomes polynomially-bounded bidders may discover in such auctions. To answer this question, we propose a novel concept of learning in auctions, termed "no-envy learning." This notion is founded upon Walrasian equilibrium, and we show that it is both efficiently implementable and results in approximately optimal welfare, even when the bidders have valuations from the broad class of fractionally subadditive (XOS) valuations (assuming demand oracle access to the valuations) or coverage valuations (even without demand oracles). No-envy learning outcomes are a relaxation of no-regret learning outcomes, which maintain their approximate welfare optimality while endowing them with computational tractability. Our positive and negative results extend to several auction formats that have been studied in the literature via the smoothness paradigm. Our positive results for XOS valuations are enabled by a novel Follow-The-Perturbed-Leader algorithm for settings where the number of experts and states of nature are both infinite, and the payoff function of the learner is non-linear. We show that this algorithm has applications outside of auction settings, establishing significant gains in a recent application of no-regret learning in security games. Our efficient learning result for coverage valuations is based on a novel use of convex rounding schemes and a reduction to online convex optimization. Constantinos Daskalakis, Vasilis Syrgkanis |
FOCS | 1 |
| 2016 | The Complexity of Hex and the Jordan Curve TheoremabstractThe Jordan curve theorem and Brouwer's fixed-point theorem are fundamental problems in topology. We study their computational relationship, showing that a stylized computational version of Jordan’s theorem is PPAD-complete, and therefore in a sense computationally equivalent to Brouwer’s theorem. As a corollary, our computational result implies that these two theorems directly imply each other mathematically, complementing Maehara's proof that Brouwer implies Jordan [Maehara, 1984]. We then turn to the combinatorial game of Hex which is related to Jordan's theorem, and where the existence of a winner can be used to show Brouwer's theorem [Gale,1979]. We establish that determining who won an (implicitly encoded) play of Hex is PSPACE-complete by adapting a reduction (due to Goldberg [Goldberg,2015]) from Quantified Boolean Formula (QBF). As this problem is analogous to evaluating the output of a canonical path-following algorithm for finding a Brouwer fixed point - and which is known to be PSPACE-complete [Goldberg/Papadimitriou/Savani, 2013] - we thereby establish a connection between Brouwer, Jordan and Hex higher in the complexity hierarchy. Aviv Adler, Constantinos Daskalakis, Erik D. Demaine |
ICALP | 2 |
| 2016 | Sequential Mechanisms with Ex-post Participation GuaranteesabstractHow should one sell an item to a buyer whose value for the item will only be realized next week? E.g. consider selling a flight to some executive who may or may not have a meeting with a client next week. Suppose that both the seller and the buyer only know a distribution, F, from which the buyer's value, v, for the item will be drawn. One way the seller could go about this sale is to make a take-it-or-leave-it offer today. The offer reads "pay the expected value today to get the item next week". A risk-neutral buyer would find this offer attractive, hence the seller would extract the full surplus. Itai Ashlagi, Constantinos Daskalakis, Nima Haghpanah |
EC | 2 |
| 2016 | Does Information Revelation Improve Revenue?abstractWe study the problem of optimal auction design in a valuation model, explicitly motivated by online ad auctions, in which there is two-way informational asymmetry, in the sense that private information is available to both the seller (the item type) and the bidders (their type), and the value of each bidder for the item depends both on his own and the item's type. Importantly, we allow arbitrary auction formats involving, potentially, several rounds of signaling from the seller and decisions by the bidders, and seek to find the optimum co-design of signaling and auction (we call this optimum the "optimum augmented auction"). We characterize exactly the optimum augmented auction for our valuation model by establishing its equivalence with a multi-item Bayesian auction with additive bidders. Surprisingly, in the optimum augmented auction there is no signaling whatsoever, and in fact the seller need not access the available information about the item type until after the bidder chooses his bid. Suboptimal solutions to this problem, which have appeared in the recent literature, are shown to correspond to well-studied ways to approximate multi-item auctions by simpler formats, such as grand-bundling (this corresponds to Myerson's auction without any information revelation), selling items separately (this corresponds to Myerson's auction preceded by full information revelation as in [Fu et al. 2012]), and fractional partitioning (this corresponds to Myerson's auction preceded by optimal signaling). Consequently, all these solutions are separated by large approximation gaps from the optimum revenue. Constantinos Daskalakis, Christos H. Papadimitriou, Christos Tzamos |
EC | 1 |
| 2016 | Species Trees from Gene Trees Despite a High Rate of Lateral Genetic Transfer: A Tight Bound (Extended Abstract)abstractReconstructing the tree of life from molecular sequences is a fundamental problem in computational biology. Modern data sets often contain a large number of genes which can complicate the reconstruction problem due to the fact that different genes may undergo different evolutionary histories. This is the case in particular in the presence of lateral genetic transfer (LGT), whereby a gene is inherited from a distant species rather than an immediate ancestor. Such an event produces a gene tree which is distinct from (but related to) the species phylogeny. In previous work, a stochastic model of LGT was introduced and it was shown that the species phylogeny can be reconstructed from gene trees despite surprisingly high rates of LGT. Both lower and upper bounds on this rate were obtained, but a large gap remained. Here we close this gap, up to a constant. Specifically, we show that the species phylogeny can be reconstructed perfectly even when each edge of the tree has a constant probability of being the location of an LGT event. Our new reconstruction algorithm builds the tree recursively from the leaves. We also provide a matching bound in the negative direction (up to a constant). Constantinos Daskalakis, Sébastien Roch |
SODA | 1 |
| 2016 | A size-free CLT for poisson multinomials and its applicationsabstractAn (n,k)-Poisson Multinomial Distribution (PMD) is the distribution of the sum of n independent random vectors supported on the set Bk={e1,…,ek} of standard basis vectors in ℝk. We show that any (n,k)-PMD is poly(k/σ)-close in total variation distance to the (appropriately discretized) multi-dimensional Gaussian with the same first two moments, removing the dependence on n from the Central Limit Theorem of Valiant and Valiant. Interestingly, our CLT is obtained by bootstrapping the Valiant-Valiant CLT itself through the structural characterization of PMDs shown in recent work by Daskalakis, Kamath and Tzamos. In turn, our stronger CLT can be leveraged to obtain an efficient PTAS for approximate Nash equilibria in anonymous games, significantly improving the state of the art, and matching qualitatively the running time dependence on n and 1/є of the best known algorithm for two-strategy anonymous games. Our new CLT also enables the construction of covers for the set of (n,k)-PMDs, which are proper and whose size is shown to be essentially optimal. Our cover construction combines our CLT with the Shapley-Folkman theorem and recent sparsification results for Laplacian matrices by Batson, Spielman, and Srivastava. Our cover size lower bound is based on an algebraic geometric construction. Finally, leveraging the structural properties of the Fourier spectrum of PMDs we show that these distributions can be learned from Ok(1/є2) samples in polyk(1/є)-time, removing the quasi-polynomial dependence of the running time on 1/є from prior work. Constantinos Daskalakis, Anindya De, Gautam Kamath 0001, Christos Tzamos |
STOC | 1 |
| 2016 | How Good is the Chord Algorithm?abstractThe Chord algorithm is a popular, simple method for the succinct approximation of curves, which is widely used, under different names, in a variety of areas, such as multiobjective and parametric optimization, computational geometry, and graphics. We analyze the performance of the Chord algorithm, as compared to the optimal approximation that achieves a desired accuracy with the minimum number of points. We prove sharp upper and lower bounds, both in the worst case and average case settings. Constantinos Daskalakis, Ilias Diakonikolas, Mihalis Yannakakis |
SIAM J. Comput. | 1 |
| 2015 | Optimum Statistical Estimation with Strategic Data SourcesabstractWe propose an optimum mechanism for providing monetary incentives to the data sources of a statistical estimator such as linear regression, so that high quality data is provided at low cost, in the sense that the weighted sum of payments and estimation error is minimized. The mechanism applies to a broad range of estimators, including linear and polynomial regression, kernel regression, and, under some additional assumptions, ridge regression. It also generalizes to several objectives, including minimizing estimation error subject to budget constraints. Besides our concrete results for regression problems, we contribute a mechanism design framework through which to design and analyze statistical estimators whose examples are supplied by workers with cost for labeling said examples. Yang Cai 0001, Constantinos Daskalakis, Christos H. Papadimitriou |
COLT | 2 |
| 2015 | On the Structure, Covering, and Learning of Poisson Multinomial DistributionsabstractAn (n, k)-Poisson Multinomial Distribution (PMD) is the distribution of the sum of n independent random vectors supported on the set Bk={e1,, ek} of standard basis vectors in Rk. We prove a structural characterization of these distributions, showing that, for all ε > 0, any (n, k)-Poisson multinomial random vector is ε-close, in total variation distance, to the sum of a discretized multidimensional Gaussian and an independent (poly(k/ε), k)-Poisson multinomial random vector. Our structural characterization extends the multi-dimensional CLT of Valiant and Valiant, by simultaneously applying to all approximation requirements ε. In particular, it overcomes factors depending on log n and, importantly, the minimum Eigen value of the PMD's covariance matrix. We use our structural characterization to obtain an ε-cover, in total variation distance, of the set of all (n, k)-PMDs, significantly improving the cover size of Daskalakis and Papadimitriou, and obtaining the same qualitative dependence of the cover size on n and ε as the k=2 cover of Daskalakis and Papadimitriou. We further exploit this structure to show that (n, k)-PMDs can be learned to within ε in total variation distance from Õk(1/ε2) samples, which is near-optimal in terms of dependence on ε and independent of n. In particular, our result generalizes the single-dimensional result of Daskalakis, Diakonikolas and Servedio for Poisson binomials to arbitrary dimension. Finally, as a corollary of our results on PMDs, we give a Õk(1/ε2) sample algorithm for learning (n, k)-sums of independent integer random variables (SIIRVs), which is near-optimal for constant k. Constantinos Daskalakis, Gautam Kamath 0001, Christos Tzamos |
FOCS | 1 |
| 2015 | Game Theory based Peer Grading Mechanisms for MOOCsabstractAn efficient peer grading mechanism is proposed for grading the multitude of assignments in online courses. This novel approach is based on game theory and mechanism design. A set of assumptions and a mathematical model is ratified to simulate the dominant strategy behavior of students in a given mechanism. A benchmark function accounting for grade accuracy and workload is established to quantitatively compare effectiveness and scalability of various mechanisms. After multiple iterations of mechanisms under increasingly realistic assumptions, three are proposed: Calibration, Improved Calibration, and Deduction. The Calibration mechanism performs as predicted by game theory when tested in an online crowd-sourced experiment, but fails when students are assumed to communicate. The Improved Calibration mechanism addresses this assumption, but at the cost of more effort spent grading. The Deduction mechanism performs relatively well in the benchmark, outperforming the Calibration, Improved Calibration, traditional automated, and traditional peer grading systems. The mathematical model and benchmark opens the way for future derivative works to be performed and compared. William Wu, Constantinos Daskalakis, Nicolaas Kaashoek, Christos Tzamos, S. Matthew Weinberg |
L@S | 2 |
| 2015 | Optimal Testing for Properties of DistributionsabstractGiven samples from an unknown distribution, p, is it possible to distinguish whether p belongs to some class of distributions C versus p being far from every distribution in C? This fundamental question has receivedtremendous attention in Statistics, albeit focusing onasymptotic analysis, as well as in Computer Science, wherethe emphasis has been on small sample size and computationalcomplexity. Nevertheless, even for basic classes ofdistributions such as monotone, log-concave, unimodal, and monotone hazard rate, the optimal sample complexity is unknown.We provide a general approach via which we obtain sample-optimal and computationally efficient testers for all these distribution families. At the core of our approach is an algorithm which solves the following problem:Given samplesfrom an unknown distribution p, and a known distribution q, are p and q close in Chi^2-distance, or far in total variation distance?The optimality of all testers is established by providing matching lower bounds. Finally, a necessary building block for our tester and important byproduct of our work are the first known computationally efficient proper learners for discretelog-concave and monotone hazard rate distributions. We exhibit the efficacy of our testers via experimental analysis. Jayadev Acharya, Constantinos Daskalakis, Gautam Kamath 0001 |
NIPS | 2 |
| 2015 | Strong Duality for a Multiple-Good MonopolistabstractWe provide a duality-based framework for revenue maximization in a multiple-good monopoly. Our framework shows that every optimal mechanism has a certificate of optimality, taking the form of an optimal transportation map between measures. Using our framework, we prove that grand-bundling mechanisms are optimal if and only if two stochastic dominance conditions hold between specific measures induced by the buyer's type distribution. This result strengthens several results in the literature, where only sufficient conditions for grand-bundling optimality have been provided. As a corollary of our tight characterization of grand-bundling optimality, we show that the optimal mechanism for n independent uniform items each supported on [c; c + 1] is a grand-bundling mechanism, as long as c is sufficiently large, extending Pavlov's result for 2 items [Pavlov 2011]. Surprisingly, our characterization also implies that, for all c and for all sufficiently large n, the optimal mechanism for n independent uniform items supported on [c; c + 1] is not a grand bundling mechanism. The necessary and sufficient condition for grand bundling optimality is a special case of our more general characterization result that provides necessary and sufficient conditions for the optimality of an arbitrary mechanism for an arbitrary type distribution. Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos |
EC | 1 |
| 2015 | Revenue Maximization and Ex-Post Budget ConstraintsabstractWe consider the problem of a revenue-maximizing seller with $m$ items for sale to $n$ additive bidders with hard budget constraints, assuming that the seller has some prior distribution over bidder values and budgets. The prior may be correlated across items and budgets of the same bidder, but is assumed independent across bidders. We target mechanisms that are Bayesian Incentive Compatible, but that are ex-post Individually Rational and ex-post budget respecting. Virtually no such mechanisms are known that satisfy all these conditions and guarantee any revenue approximation, even with just a single item. We provide a computationally efficient mechanism that is a 3-approximation with respect to all BIC, ex-post IR, and ex-post budget respecting mechanisms. Note that the problem is NP-hard to approximate better than a factor of 16/15, even in the case where the prior is a point mass [Chakrabarty and Goel 2010]. We further characterize the optimal mechanism in this setting, showing that it can be interpreted as a distribution over virtual welfare maximizers. We prove our results by making use of a black-box reduction from mechanism to algorithm design developed by [Cai et al. 2013]. Our main technical contribution is a computationally efficient 3-approximation algorithm for the algorithmic problem that results by an application of their framework to this problem. The algorithmic problem has a mixed-sign objective and is NP-hard to optimize exactly, so it is surprising that a computationally efficient approximation is possible at all. In the case of a single item (m=1), the algorithmic problem can be solved exactly via exhaustive search, leading to a computationally efficient exact algorithm and a stronger characterization of the optimal mechanism as a distribution over virtual value maximizers. Constantinos Daskalakis, Nikhil R. Devanur, S. Matthew Weinberg |
EC | 1 |
| 2015 | Testing Poisson Binomial DistributionsabstractA Poisson Binomial distribution over n variables is the distribution of the sum of n independent Bernoullis. We provide a sample near-optimal algorithm for testing whether a distribution P supported on {0, …, n} to which we have sample access is a Poisson Binomial distribution, or far from all Poisson Binomial distributions. The sample complexity of our algorithm is O(n1/4) to which we provide a matching lower bound. We note that our sample complexity improves quadratically upon that of the naive “learn followed by tolerant-test” approach, while instance optimal identity testing [VV14] is not applicable since we are looking to simultaneously test against a whole family of distributions. Jayadev Acharya, Constantinos Daskalakis |
SODA | 2 |
| 2015 | Bayesian Truthful Mechanisms for Job Scheduling from Bi-criterion Approximation AlgorithmsabstractWe provide polynomial-time approximately optimal Bayesian mechanisms for makespan minimization on unrelated machines as well as for max-min fair allocations of indivisible goods, with approximation factors of 2 and respectively, matching the approximation ratios of best known polynomial-time algorithms (for max-min fairness, the latter claim is true for certain ratios of the number of goods m to people k). Our mechanisms are obtained by establishing a polynomial-time approximation-sensitive reduction from the problem of designing approximately optimal mechanisms for some arbitrary objective to that of designing bi-criterion approximation algorithms for the same objective plus a linear allocation cost term. Our reduction is itself enabled by extending the celebrated “equivalence of separation and optimization” [27, 32] to also accommodate bi-criterion approximations. Moreover, to apply the reduction to the specific problems of makespan and max-min fairness we develop polynomial-time bi-criterion approximation algorithms for makespan minimization with costs and max-min fairness with costs, adapting the algorithms of [45], [10] and [4] to the type of bi-criterion approximation that is required by the reduction. Constantinos Daskalakis, S. Matthew Weinberg |
SODA | 1 |
| 2015 | Learning Poisson Binomial Distributions
Constantinos Daskalakis, Ilias Diakonikolas, Rocco A. Servedio |
Algorithmica | 1 |
| 2014 | Faster and Sample Near-Optimal Algorithms for Proper Learning Mixtures of GaussiansabstractWe provide an algorithm for properly learning mixtures of two single-dimensional Gaussians without any separability assumptions. Given \tildeO(1/\varepsilon^2) samples from an unknown mixture, our algorithm outputs a mixture that is \varepsilon-close in total variation distance, in time \tildeO(1/\varepsilon^5). Our sample complexity is optimal up to logarithmic factors, and significantly improves upon both Kalai et al., whose algorithm has a prohibitive dependence on 1/\varepsilon, and Feldman et al., whose algorithm requires bounds on the mixture parameters and depends pseudo-polynomially in these parameters. One of our main contributions is an improved and generalized algorithm for selecting a good candidate distribution from among competing hypotheses. Namely, given a collection of N hypotheses containing at least one candidate that is \varepsilon-close to an unknown distribution, our algorithm outputs a candidate which is O(\varepsilon)-close to the distribution. The algorithm requires O(\logN/\varepsilon^2) samples from the unknown distribution and O(N \log N/\varepsilon^2) time, which improves previous such results (such as the Scheffé estimator) from a quadratic dependence of the running time on N to quasilinear. Given the wide use of such results for the purpose of hypothesis selection, our improved algorithm implies immediate improvements to any such use. Constantinos Daskalakis, Gautam Kamath 0001 |
COLT | 1 |
| 2014 | A Counter-example to Karlin's Strong Conjecture for Fictitious PlayabstractFictitious play is a natural dynamic for equilibrium play in zero-sum games, proposed by Brown [6], and shown to converge by Robinson [33]. Samuel Karlin conjectured in 1959 that fictitious play converges at rate O(t-1/2) with respect to the number of steps t. We disprove this conjecture by showing that, when the payoff matrix of the row player is the n × n identity matrix, fictitious play may converge (for some tie-breaking) at rate as slow as Ω(t-1/n). Constantinos Daskalakis, Qinxuan Pan |
FOCS | 1 |
| 2014 | A Polynomial-time Approximation Scheme for Fault-tolerant Distributed StorageabstractWe consider a problem which has received considerable attention in systems literature because of its applications to routing in delay tolerant networks and replica placement in distributed storage systems. In abstract terms the problem can be stated as follows: Given a random variable X generated by a known product distribution over {0,1}n and a target value 0 ≤ θ ≤ 1, output a non-negative vector w, with ‖w‖1 ≤ 1, which maximizes the probability of the event w · X ≥ θ. This is a challenging non-convex optimization problem for which even computing the value Pr[w · X ≥ θ] of a proposed solution vector w is #P-hard. We provide an additive EPTAS for this problem which, for constant-bounded product distributions, runs in poly(n) · 2poly(1/∊) time and outputs an ∊-approximately optimal solution vector w for this problem. Our approach is inspired by, and extends, recent structural results from the complexity-theoretic study of linear threshold functions. Furthermore, in spite of the objective function being non-smooth, we give a unicriterion PTAS while previous work for such objective functions has typically led to a bicriterion PTAS. We believe our techniques may be applicable to get unicriterion PTAS for other non-smooth objective functions. Constantinos Daskalakis, Anindya De, Ilias Diakonikolas, Ankur Moitra, Rocco A. Servedio |
SODA | 1 |
| 2014 | The Complexity of Optimal Mechanism DesignabstractMyerson's seminal work provides a computationally efficient revenue-optimal auction for selling one item to multiple bidders [18]. Generalizing this work to selling multiple items at once has been a central question in economics and algorithmic game theory, but its complexity has remained poorly understood. We answer this question by showing that a revenue-optimal auction in multi-item settings cannot be found and implemented computationally efficiently, unless zpp ⊇ P#P. This is true even for a single additive bidder whose values for the items are independently distributed on two rational numbers with rational probabilities. Our result is very general: we show that it is hard to compute any encoding of an optimal auction of any format (direct or indirect, truthful or non-truthful) that can be implemented in expected polynomial time. In particular, under well-believed complexity-theoretic assumptions, revenue-optimization in very simple multi-item settings can only be tractably approximated. We note that our hardness result applies to randomized mechanisms in a very simple setting, and is not an artifact of introducing combinatorial structure to the problem by allowing correlation among item values, introducing combinatorial valuations, or requiring the mechanism to be deterministic (whose structure is readily combinatorial). Our proof is enabled by a flow-interpretation of the solutions of an exponential-size linear program for revenue maximization with an additional supermodularity constraint. Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos |
SODA | 1 |
| 2013 | Understanding Incentives: Mechanism Design Becomes Algorithm DesignabstractWe provide a computationally efficient black-box reduction from mechanism design to algorithm design in very general settings. Specifically, we give an approximation-preserving reduction from truthfully maximizing any objective under arbitrary feasibility constraints with arbitrary bidder types to (not necessarily truthfully) maximizing the same objective plus virtual welfare (under the same feasibility constraints). Our reduction is based on a fundamentally new approach: we describe a mechanism's behavior indirectly only in terms of the expected value it awards bidders for certain behavior, and never directly access the allocation rule at all. Applying our new approach to revenue, we exhibit settings where our reduction holds both ways. That is, we also provide an approximation-sensitive reduction from (non-truthfully) maximizing virtual welfare to (truthfully) maximizing revenue, and therefore the two problems are computationally equivalent. With this equivalence in hand, we show that both problems are NP-hard to approximate within any polynomial factor, even for a single monotone sub modular bidder. We further demonstrate the applicability of our reduction by providing a truthful mechanism maximizing fractional max-min fairness. Yang Cai 0001, Constantinos Daskalakis, S. Matthew Weinberg |
FOCS | 2 |
| 2013 | Learning Sums of Independent Integer Random VariablesabstractLet bS = bX_1 + ·s + bX_n be a sum of n independent integer random variables bX_i, where each bX_i is supported on 0, 1, ·, k-1 but otherwise may have an arbitrary distribution (in particular the bX_i's need not be identically distributed). How many samples are required to learn the distribution bS to high accuracy? In this paper we show that the answer is completely independent of n, and moreover we give a computationally efficient algorithm which achieves this low sample complexity. More precisely, our algorithm learns any such bS to ε-accuracy (with respect to the total variation distance between distributions) using poly(k, 1/ε) samples, independent of n. Its running time is poly(k, 1/ε) in the standard word RAM model. Thus we give a broad generalization of the main result of DDS12stoc which gave a similar learning result for the special case k=2 (when the distribution bS is a Poisson Binomial Distribution). Prior to this work, no nontrivial results were known for learning these distributions even in the case k=3. A key difficulty is that, in contrast to the case of k = 2, sums of independent 0, 1, 2-valued random variables may behave very differently from (discretized) normal distributions, and in fact may be rather complicated - they are not log-concave, they can be θ(n)-modal, there is no relationship between Kolmogorov distance and total variation distance for the class, etc. Nevertheless, the heart of our learning result is a new limit theorem which characterizes what the sum of an arbitrary number of arbitrary independent 0, 1, ·, k-1-valued random variables may look like. Previous limit theorems in this setting made strong assumptions on the "shift invariance" of the random variables bX_i in order to force a discretized normal limit. We believe that our new limit theorem, as the first result for truly arbitrary sums of independent 0, 1, ·, k-1-valued random variables, is of independent interest. Constantinos Daskalakis, Ilias Diakonikolas, Ryan O'Donnell, Rocco A. Servedio, Li-Yang Tan |
FOCS | 1 |
| 2013 | Mechanism design via optimal transportabstractOptimal mechanisms have been provided in quite general multi-item settings [Cai et al. 2012b, as long as each bidder's type distribution is given explicitly by listing every type in the support along with its associated probability. In the implicit setting, e.g. when the bidders have additive valuations with independent and/or continuous values for the items, these results do not apply, and it was recently shown that exact revenue optimization is intractable, even when there is only one bidder [Daskalakis et al. 2013]. Even for item distributions with special structure, optimal mechanisms have been surprisingly rare [Manelli and Vincent 2006] and the problem is challenging even in the two-item case [Hart and Nisan 2012]. In this paper, we provide a framework for designing optimal mechanisms using optimal transport theory and duality theory. We instantiate our framework to obtain conditions under which only pricing the grand bundle is optimal in multi-item settings (complementing the work of [Manelli and Vincent 2006]), as well as to characterize optimal two-item mechanisms. We use our results to derive closed-form descriptions of the optimal mechanism in several two-item settings, exhibiting also a setting where a continuum of lotteries is necessary for revenue optimization but a closed-form representation of the mechanism can still be found efficiently using our framework. Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos |
EC | 1 |
| 2013 | Optimal and Efficient Parametric AuctionsabstractConsider a seller who seeks to provide service to a collection of interested parties, subject to feasibility constraints on which parties may be simultaneously served. Assuming that a distribution is known on the value of each party for service—arguably a strong assumption—Myerson's seminal work provides revenue optimizing auctions [12]. We show instead that, for very general feasibility constraints, only knowledge of the median of each party's value distribution, or any other quantile of these distributions, or approximations thereof, suffice for designing simple auctions that simultaneously approximate both the optimal revenue and the optimal welfare. Our results apply to all downward-closed feasibility constraints under the assumption that the underlying, unknown value distributions are monotone hazard rate, and to all matroid feasibility constraints under the weaker assumption of regularity of the underlying distributions. Our results jointly generalize the single-item results obtained by Azar and Micali [2] on parametric auctions, and Daskalakis and Pierrakos [6] for simultaneously approximately optimal and efficient auctions. Pablo Azar 0002, Constantinos Daskalakis, Silvio Micali, S. Matthew Weinberg |
SODA | 2 |
| 2013 | Reducing Revenue to Welfare Maximization: Approximation Algorithms and other GeneralizationsabstractIt was recently shown in [12] that revenue optimization can be computationally efficiently reduced to welfare optimization in all multi-dimensional Bayesian auction problems with arbitrary (possibly combinatorial) feasibility constraints and independent additive bidders with arbitrary (possibly combinatorial) demand constraints. This reduction provides a poly-time solution to the optimal mechanism design problem in all auction settings where welfare optimization can be solved efficiently, but it is fragile to approximation and cannot provide solutions to settings where welfare maximization can only be tractably approximated. In this paper, we extend the reduction to accommodate approximation algorithms, providing an approximation preserving reduction from (truthful) revenue maximization to (not necessarily truthful) welfare maximization. The mechanisms output by our reduction choose allocations via black-box calls to welfare approximation on randomly selected inputs, thereby generalizing also our earlier structural results on optimal multi-dimensional mechanisms to approximately optimal mechanisms. Unlike [12], our results here are obtained through novel uses of the Ellipsoid algorithm and other optimization techniques over non-convex regions. Yang Cai 0001, Constantinos Daskalakis, S. Matthew Weinberg |
SODA | 2 |
| 2013 | Testing k-Modal Distributions: Optimal Algorithms via ReductionsabstractWe give highly efficient algorithms, and almost matching lower bounds, for a range of basic statistical problems that involve testing and estimating the L1 (total variation) distance between two k-modal distributions p and q over the discrete domain {1, …, n}. More precisely, we consider the following four problems: given sample access to an unknown k-modal distribution p, Testing identity to a known or unknown distribution: 1. Determine whether p = q (for an explicitly given k-modal distribution q) versus p is e-far from q; 2. Determine whether p = q (where q is available via sample access) versus p is ε-far from q; Estimating L1 distance (“tolerant testing”) against a known or unknown distribution: 3. Approximate dTV(p, q) to within additive ε where q is an explicitly given k-modal distribution q; 4. Approximate dTV (p, q) to within additive ε where q is available via sample access. For each of these four problems we give sub-logarithmic sample algorithms, and show that our algorithms have optimal sample complexity up to additive poly (k) and multiplicative polylog log n + polylogk factors. Our algorithms significantly improve the previous results of [BKR04], which were for testing identity of distributions (items (1) and (2) above) in the special cases k = 0 (monotone distributions) and k = 1 (unimodal distributions) and required O((log n)3) samples. As our main conceptual contribution, we introduce a new reduction-based approach for distribution-testing problems that lets us obtain all the above results in a unified way. Roughly speaking, this approach enables us to transform various distribution testing problems for k-modal distributions over {1, …, n} to the corresponding distribution testing problems for unrestricted distributions over a much smaller domain {1, …, ℓ} where ℓ = O(k log n). Constantinos Daskalakis, Ilias Diakonikolas, Rocco A. Servedio, Gregory Valiant, Paul Valiant |
SODA | 1 |
| 2013 | On the Complexity of Approximating a Nash EquilibriumabstractWe show that computing a relatively (i.e., multiplicatively as opposed to additively) approximate Nash equilibrium in two-player games is PPAD-complete, even for constant values of the approximation. Our result is the first constant inapproximability result for Nash equilibrium, since the original results on the computational complexity of the problem [Daskalakis et al. 2006a; Chen and Deng 2006]. Moreover, it provides an apparent---assuming that PPAD is not contained in TIME(n O(log n) )---dichotomy between the complexities of additive and relative approximations, as for constant values of additive approximation a quasi-polynomial-time algorithm is known [Lipton et al. 2003]. Such a dichotomy does not exist for values of the approximation that scale inverse-polynomially with the size of the game, where both relative and additive approximations are PPAD-complete [Chen et al. 2006]. As a byproduct, our proof shows that (unconditionally) the sparse-support lemma [Lipton et al. 2003] cannot be extended to relative notions of constant approximation. Constantinos Daskalakis |
ACM Trans. Algorithms | 1 |
| 2012 | Optimal Multi-dimensional Mechanism Design: Reducing Revenue to Welfare MaximizationabstractWe provide a reduction from revenue maximization to welfare maximization in multidimensional Bayesian auctions with arbitrary - possibly combinatorial - feasibility constraints and independent bidders with arbitrary - possibly combinatorial-demand constraints, appropriately extending Myerson's single-dimensional result [21] to this setting. We also show that every feasible Bayesian auction - including in particular the revenue-optimal one - can be implemented as a distribution over virtual VCG allocation rules. A virtual VCG allocation rule has the following simple form: Every bidder's type ti is transformed into a virtual type fi(ti), via a bidder-specific function. Then, the allocation maximizing virtual welfare is chosen. Using this characterization, we show how to find and run the revenue-optimal auction given only black-box access to an implementation of the VCG allocation rule. We generalize this result to arbitrarily correlated bidders, introducing the notion of a second-order VCG allocation rule. Our results are computationally efficient for all multidimensional settings where the bidders are additive, or can be efficiently mapped to be additive, albeit the feasibility and demand constraints may still remain arbitrary combinatorial. In this case, our mechanisms run in time polynomial in the number of items and the total number of bidder types, but not type profiles. This is polynomial in the number of items, the number of bidders, and the cardinality of the support of each bidder's value distribution. For generic correlated distributions, this is the natural description complexity of the problem. The runtime can be further improved to polynomial in only the number of items and the number of bidders in itemsymmetric settings by making use of techniques from [15]. Yang Cai 0001, Constantinos Daskalakis, S. Matthew Weinberg |
FOCS | 2 |
| 2012 | Symmetries and optimal multi-dimensional mechanism designabstractWe efficiently solve the optimal multi-dimensional mechanism design problem for independent additive bidders with arbitrary demands when either the number of bidders is held constant or the number of items is held constant. In the first setting, we need that each bidder's values for the items are sampled from a possibly correlated, item-symmetric distribution, allowing different distributions for each bidder. In the second setting, we allow the values of each bidder for the items to be arbitrarily correlated, but assume that the distribution of bidder types is bidder-symmetric. These symmetric distributions include i.i.d. distributions, as well as many natural correlated distributions. E.g., an item-symmetric distribution can be obtained by taking an arbitrary distribution, and "forgetting" the names of items; this could arise when different members of a bidder population have various sorts of correlations among the items, but the items are "the same" with respect to a random bidder from the population. Constantinos Daskalakis, S. Matthew Weinberg |
EC | 1 |
| 2012 | Learning k-modal distributions via testingabstractA k-modal probability distribution over the domain {1, …, n} is one whose histogram has at most k “peaks” and “valleys.” Such distributions are natural generalizations of monotone (k = 0) and unimodal (k = 1) probability distributions, which have been intensively studied in probability theory and statistics. In this paper we consider the problem of learning an unknown k-modal distribution. The learning algorithm is given access to independent samples drawn from the k-modal distribution p, and must output a hypothesis distribution p such that with high probability the total variation distance between p and is at most ∊. We give an efficient algorithm for this problem that runs in time poly(k, log(n), 1/ε). For , the number of samples used by our algorithm is very close (within an Õ(log(1/∊)) factor) to being information-theoretically optimal. Prior to this work computationally efficient algorithms were known only for the cases k = 0, 1 [Bir87b, Bir97]. A novel feature of our approach is that our learning algorithm crucially uses a new property testing algorithm as a key subroutine. The learning algorithm uses the property tester to efficiently decompose the k-modal distribution into k (near)-monotone distributions, which are easier to learn. Constantinos Daskalakis, Ilias Diakonikolas, Rocco A. Servedio |
SODA | 1 |
| 2012 | An algorithmic characterization of multi-dimensional mechanismsabstractWe show that every feasible, Bayesian, multi-item multi-bidder mechanism for independent, additive bidders can be implemented as a mechanism that: (a) allocates every item independently of the other items; (b) for the allocation of each item it uses a strict ordering of all bidders' types; and allocates the item using a distribution over hierarchical mechanisms that iron this ordering into a non-strict ordering, and give the item uniformly at random to the bidders whose reported types dominate all other reported types according to the non-strict ordering. Combined with cyclic-monotonicity our results provide a characterization of feasible, Bayesian Incentive Compatible mechanisms in this setting. Our characterization is enabled by a new, constructive proof of Border's theorem [Border 1991], and a new generalization of this theorem to independent (but not necessarily identically distributed) bidders, improving upon the results of [Border 2007, Che-Kim-Mierendorf 2011]. For a single item and independent bidders, we show that every feasible reduced form auction can be implemented as a distribution over hierarchical mechanisms that are consistent with the same strict ordering of all bidders' types, which every mechanism in the support of the distribution irons to a non-strict ordering. We also give a polynomial-time algorithm for determining feasibility of a reduced form auction, or providing a separation hyperplane from the set of feasible reduced forms. To complete the picture, we provide polynomial-time algorithms to find and exactly sample from a distribution over hierarchical mechanisms consistent with a given feasible reduced form. All these results generalize to multi-item reduced form auctions for independent, additive bidders. Finally, for multiple items, additive bidders with hard demand constraints, and arbitrary value correlation across items or bidders, we give a proper generalization of Border's Theorem, and characterize feasible reduced form auctions as multi-commodity flows in related multi-commodity flow instances. We also show that our generalization holds for a broader class of feasibility constraints, including the intersection of any two matroids. Yang Cai 0001, Constantinos Daskalakis, S. Matthew Weinberg |
STOC | 2 |
| 2012 | Learning poisson binomial distributionsabstractWe consider a basic problem in unsupervised learning: learning an unknown Poisson Binomial Distribution. A Poisson Binomial Distribution (PBD) over {0,1,...,n} is the distribution of a sum of n independent Bernoulli random variables which may have arbitrary, potentially non-equal, expectations. These distributions were first studied by S. Poisson in 1837 and are a natural n-parameter generalization of the familiar Binomial Distribution. Surprisingly, prior to our work this basic learning problem was poorly understood, and known results for it were far from optimal. Constantinos Daskalakis, Ilias Diakonikolas, Rocco A. Servedio |
STOC | 1 |
| 2012 | Message-Passing Algorithms and Improved LP DecodingabstractLinear programming (LP) decoding for low-density parity-check codes (and related domains such as compressed sensing) has received increased attention over recent years because of its practical performance-coming close to that of iterative decoding algorithms-and its amenability to finite-blocklength analysis. Several works starting with the work of Feldman showed how to analyze LP decoding using properties of expander graphs. This line of analysis works for only low error rates, about a couple of orders of magnitude lower than the empirically observed performance. It is possible to do better for the case of random noise, as shown by Daskalakis and Koetter and Vontobel. Building on work of Koetter and Vontobel, we obtain a novel understanding of LP decoding, which allows us to establish a 0.05 fraction of correctable errors for rate-½ codes; this comes very close to the performance of iterative decoders and is significantly higher than the best previously noted correctable bit error rate for LP decoding. Our analysis exploits an explicit connection between LP decoding and message-passing algorithms and, unlike other techniques, directly works with the primal linear program. An interesting byproduct of our method is a notion of a “locally optimal” solution that we show to always be globally optimal (i.e., it is the nearest codeword). Such a solution can in fact be found in near-linear time by a “reweighted” version of the min-sum algorithm, obviating the need for LP. Our analysis implies, in particular, that this reweighted version of the min-sum decoder corrects up to a 0.05 fraction of errors. Sanjeev Arora, Constantinos Daskalakis, David Steurer |
IEEE Trans. Inf. Theory | 2 |
| 2011 | Extreme-Value Theorems for Optimal Multidimensional PricingabstractWe provide a Polynomial Time Approximation Scheme for the multi-dimensional unit-demand pricing problem, when the buyer's values are independent (but not necessarily identically distributed.) For all ϵ >; 0, we obtain a (1 + ϵ)-factor approximation to the optimal revenue in time polynomial, when the values are sampled from Monotone Hazard Rate (MHR) distributions, quasi-polynomial, when sampled from regular distributions, and polynomial in npoly(log r)when sampled from general distributions supported on a set [umin,rumin]. We also provide an additive PTAS for all bounded distributions. Our algorithms are based on novel extreme value theorems for MHR and regular distributions, and apply probabilistic techniques to understand the statistical properties of revenue distributions, as well as to reduce the size of the search space of the algorithm. As a byproduct of our techniques, we establish structural properties of optimal solutions. We show that, for all ϵ >; 0, g(1/ϵ) distinct prices suffice to obtain a (1 + ϵ)-factor approximation to the optimal revenue for MHR distributions, where g(1/ϵ) is a quasi-linear function of 1/ϵ that does not depend on the number of items. Similarly, for all ϵ >; 0 and n >; 0, g(1/ϵ · log n) distinct prices suffice for regular distributions, where n is the number of items and g(·) is a polynomial function. Finally, in the i.i.d. MHR case, we show that, as long as the number of items is a sufficiently large function of 1/ϵ, a single price suffices to achieve a (1 + ϵ)-factor approximation. Our results represent significant progress to the single-bidder case of the multidimensional optimal mechanism design problem, following Myerson's celebrated work on optimal mechanism design [Myerson 1981]. Yang Cai 0001, Constantinos Daskalakis |
FOCS | 2 |
| 2011 | On Minmax Theorems for Multiplayer GamesabstractWe prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix—that is, graphical games in which every edge is a two-player game between its endpoints—in which every outcome has zero total sum of players’ payoffs. Our generalization of the minmax theorem implies convexity of equilibria, polynomial-time tractability, and convergence of no-regret learning algorithms to Nash equilibria. Given that Nash equilibria in 3-player zero-sum games are already PPAD-complete, this class of games, i.e. with pairwise separable utility functions, defines essentially the broadest class of multi-player constant-sum games to which we can hope to push tractability results. Our result is obtained by establishing a certain game-class collapse, showing that separable constant-sum games are payoff equivalent to pairwise constant-sum polymatrix games—polymatrix games in which all edges are constant-sum games, and invoking a recent result of [Daskalakis, Papadimitriou 2009] for these games. We also explore generalizations to classes of non-constant-sum multi-player games. A natural candidate is polymatrix games with strictly competitive games on their edges. In the two player setting, such games are minmax solvable and recent work has shown that they are merely affine transformations of zero-sum games [Adler, Daskalakis, Papadimitriou 2009]. Surprisingly we show that a polymatrix game comprising of strictly competitive games on its edges is PPAD-complete to solve, proving a striking difference in the complexity of networks of zero-sum and strictly competitive games. Finally, we look at the role of coordination in networked interactions, studying the complexity of polymatrix games with a mixture of coordination and zero-sum games. We show that finding a pure Nash equilibrium in coordination-only polymatrix games is PLS-complete; hence, computing a mixed Nash equilibrium is in PLS ∩ PPAD, but it remains open whether the problem is in P. If, on the other hand, coordination and zero-sum games are combined, we show that the problem becomes PPAD-complete, establishing that coordination and zero-sum games achieve the full generality of PPAD. Yang Cai 0001, Constantinos Daskalakis |
SODA | 2 |
| 2011 | On the Complexity of Approximating a Nash EquilibriumabstractWe show that computing a relative—that is, multiplicative as opposed to additive—approximate Nash equilibrium in two-player games is PPAD-complete, even for constant values of the approximation. Our result is the first constant inapproximability result for the problem, since the appearance of the original results on the complexity of the Nash equilibrium [8, 5, 7]. Moreover, it provides an apparent—assuming that —dichotomy between the complexities of additive and relative notions of approximation, since for constant values of additive approximation a quasi-polynomial-time algorithm is known [22]. Such a dichotomy does not arise for values of the approximation that scale with the size of the game, as both relative and additive approximations are PPAD-complete [7]. As a by-product, our proof shows that the Lipton-Markakis-Mehta sampling lemma is not applicable to relative notions of constant approximation, answering in the negative direction a question posed to us by Shang-Hua Teng [26]. Constantinos Daskalakis |
SODA | 1 |
| 2011 | Near-Optimal No-Regret Algorithms for Zero-Sum GamesabstractWe propose a new no-regret learning algorithm. When used against an adversary, our algorithm achieves average regret that scales as with the number T of rounds. This regret bound is optimal but not rare, as there are a multitude of learning algorithms with this regret guarantee. However, when our algorithm is used by both players of a zero-sum game, their average regret scales as , guaranteeing a near-linear rate of convergence to the value of the game. This represents an almost-quadratic improvement on the rate of convergence to the value of a game known to be achieved by any no-regret learning algorithm, and is essentially optimal as we show a lower bound of . Moreover, the dynamics produced by our algorithm in the game setting are strongly-uncoupled in that each player is oblivious to the payoff matrix of the game and the number of strategies of the other player, has limited private storage, and is not allowed funny bit arithmetic that can trivialize the problem; instead he only observes the performance of his strategies against the actions of the other player and can use private storage to remember past played strategies and observed payoffs, or cumulative information thereof. Here, too, our rate of convergence is nearly-optimal and represents an almost-quadratic improvement over the best previously known strongly-uncoupled dynamics. Constantinos Daskalakis, Alan Deckelbaum, Anthony Kim |
SODA | 1 |
| 2011 | Continuous Local SearchabstractWe introduce CLS, for continuous local search, a class of polynomial-time checkable total functions that lies at the intersection of PPAD and PLS, and captures a particularly benign kind of local optimization in which the domain is continuous, as opposed to combinatorial, and the functions involved are continuous. We show that this class contains several well known intriguing problems which were heretofore known to lie in the intersection of PLS and PPAD but were otherwise unclassifiable: Finding fixpoints of contraction maps, the linear complementarity problem for P matrices, finding a stationary point of a low-degree polynomial objective, the simple stochastic games of Shapley and Condon, and finding a mixed Nash equilibrium in congestion, implicit congestion, and network coordination games. The last four problems belong to CCLS, for convex CLS, another subclass of PPAD ∩ PLS seeking the componentwise local minimum of a componentwise convex function. It is open whether any or all of these problems are complete for the corresponding classes. Constantinos Daskalakis, Christos H. Papadimitriou |
SODA | 1 |
| 2011 | Sorting and Selection in PosetsabstractClassical problems of sorting and searching assume an underlying linear ordering of the objects being compared. In this paper, we study these problems in the context of partially ordered sets, in which some pairs of objects are incomparable. This generalization is interesting from a combinatorial perspective, and it has immediate applications in ranking scenarios where there is no underlying linear ordering, e.g., conference submissions. It also has applications in reconstructing certain types of networks, including biological networks. Our results represent significant progress over previous results from two decades ago by Faigle and Turán. In particular, we present the first algorithm that sorts a width-w poset of size n with query complexity $O(n(w+\log n))$ and prove that this query complexity is asymptotically optimal. We also describe a variant of Mergesort with query complexity $O(wn\log\frac{n}{w})$ and total complexity $O(w^{2}n\log\frac{n}{w})$; an algorithm with the same query complexity was given by Faigle and Turán, but no efficient implementation of that algorithm is known. Both our sorting algorithms can be applied with negligible overhead to the more general problem of reconstructing transitive relations. We also consider two related problems: finding the minimal elements, and its generalization to finding the bottom k “levels,” called the k-selection problem. We give efficient deterministic and randomized algorithms for finding the minimal elements with query complexity and total complexity $O(wn)$. We provide matching lower bounds for the query complexity up to a factor of 2 and generalize the results to the k-selection problem. Finally, we present efficient algorithms for computing a linear extension of a poset and computing the heights of all elements. Constantinos Daskalakis, Richard M. Karp, Elchanan Mossel, Samantha J. Riesenfeld, Elad Verbin |
SIAM J. Comput. | 1 |
| 2011 | Phylogenies without Branch Bounds: Contracting the Short, Pruning the Deep
Constantinos Daskalakis, Elchanan Mossel, Sébastien Roch |
SIAM J. Discret. Math. | 1 |
| 2010 | Alignment-Free Phylogenetic Reconstruction
Constantinos Daskalakis, Sébastien Roch |
RECOMB | 1 |
| 2010 | On Learning Algorithms for Nash Equilibria
Constantinos Daskalakis, Rafael M. Frongillo, Christos H. Papadimitriou, George Pierrakos, Gregory Valiant |
SAGT | 1 |
| 2010 | How Good is the Chord Algorithm?abstractThe Chord algorithm is a popular, simple method for the succinct approximation of curves, which is widely used, under different names, in a variety of areas, such as, multiobjective and parametric optimization, computational geometry, and graphics. We analyze the performance of the Chord algorithm, as compared to the optimal approximation that achieves a desired accuracy with the minimum number of points. We prove sharp upper and lower bounds, both in the worst case and average case setting. Constantinos Daskalakis, Ilias Diakonikolas, Mihalis Yannakakis |
SODA | 1 |
| 2009 | On a Network Generalization of the Minmax Theorem
Constantinos Daskalakis, Christos H. Papadimitriou |
ICALP (2) | 1 |
| 2009 | Online Bipartite Perfect Matching With AugmentationsabstractIn this paper, we study an online bipartite matching problem, motivated by applications in wireless communication, content delivery, and job scheduling. In our problem, we have a bipartite graph G between n clients and n servers, which represents the servers to which each client can connect. Although the edges of G are unknown at the start, we learn the graph over time, as each client arrives and requests to be matched to a server. As each client arrives, she reveals the servers to which she can connect, and the goal of the algorithm is to maintain a matching between the clients who have arrived and the servers. Assuming that G has a perfect matching which allows all clients to be matched to servers, the goal of the online algorithm is to minimize the switching cost, the total number of times a client needs to switch servers in order to maintain a matching at all times. Although there are no known algorithms which are guaranteed to yield switching cost better than the trivial O(n2) in the worst case, we show that the switching cost can be much lower in three natural settings. In our first result, we show that for any arbitrary graph G with a perfect matching, if the clients arrive in random order, then the total switching cost is only O(n log n) with high probability. This bound is tight, as we show an example where the switching cost is Omega(n log n) in expectation. In our second result, we show that if each client has edges to Theta(log n) uniformly random servers, then the total switching cost is even better; in this case, it is only O(n) with high probability, and we also have a lower bound of Omega(n/log n). In terms of the number of edges needed for each client, our result is tight, since Omega(log n) edges are needed to guarantee a perfect matching in G with high probability. In our last result, we derive the first algorithm known to yield total cost O(n log n), given that the underlying graph G is a forest. This is the first result known to match the existing lower bound for forests, which shows that any online algorithm must have switching cost Omega(n log n), even when G is restricted to be a forest. Kamalika Chaudhuri, Constantinos Daskalakis, Robert D. Kleinberg |
INFOCOM | 2 |
| 2009 | Phylogenies without Branch Bounds: Contracting the Short, Pruning the DeepabstractWe introduce a new phylogenetic reconstruction algorithm which, unlike most previous rigorous inference techniques, does not rely on assumptions regarding the branch lengths or the depth of the tree. The algorithm returns a forest which is guaranteed to contain all edges that are (1) sufficiently long and (2) sufficiently close to the leaves. How much of the true tree is recovered depends on the sequence length provided. The algorithm is distance-based and runs in polynomial time. Constantinos Daskalakis, Elchanan Mossel, Sébastien Roch |
RECOMB | 1 |
| 2009 | Sorting and selection in posetsabstractClassical problems of sorting and searching assume an underlying linear ordering of the objects being compared. In this paper, we study these problems in the context of partially ordered sets, in which some pairs of objects are incomparable. This generalization is interesting from a combinatorial perspective, and it has immediate applications in ranking scenarios where there is no underlying linear ordering, e.g., conference submissions. It also has applications in reconstructing certain types of networks, including biological networks. Our results represent significant progress over previous results from two decades ago by Faigle and Turán. In particular, we present the first algorithm that sorts a width-w poset of size n with optimal query complexity O(n(w + log n)). We also describe a variant of Mergesort with query complexity and total complexity ; an algorithm with the same query complexity was given by Faigle and Turán, but no efficient implementation of that algorithm is known. Both our sorting algorithms can be applied with negligible overhead to the more general problem of reconstructing transitive relations. We also consider two related problems: finding the minimal elements, and its generalization to finding the bottom k “levels”, called the k-selection problem. We give efficient deterministic and randomized algorithms for finding the minimal elements with O(wn) query and total complexity. We provide matching lower bounds for the query complexity up to a factor of 2 and generalize the results to the k-selection problem. Finally, we present efficient algorithms for computing a linear extension of a poset and computing the heights of all elements. Constantinos Daskalakis, Richard M. Karp, Elchanan Mossel, Samantha J. Riesenfeld, Elad Verbin |
SODA | 1 |
| 2009 | On the complexity of Nash equilibria of action-graph gamesabstractIn light of much recent interest in finding a model of multi-player multi-action games that allows for efficient computation of Nash equilibria yet remains as expressive as possible, we investigate the computational complexity of Nash equilibria in the recently proposed model of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, are succinct representations of games that encapsulate both local dependencies as in graphical games, and partial indifference to other agents’ identities as in anonymous games, which occur in many natural settings such as financial markets. This is achieved by specifying a graph on the set of actions, so that the payoff of an agent for selecting a strategy depends only on the number of agents playing each of the neighboring strategies in the action graph. We present a simple Fully Polynomial Time Approximation Scheme for computing mixed Nash equilibria of AGGs with constant degree, constant treewidth and a constant number of agent types (but an arbitrary number of strategies), and extend this algorithm to a broader set of instances. However, the main results of this paper are negative, showing that when either of the latter conditions are relaxed the problem becomes intractable. In particular, we show that even if the action graph is a tree but the number of agent-types is unconstrained, it is NP–complete to decide the existence of a pure-strategy Nash equilibrium and PPAD–complete to compute a mixed Nash equilibrium (even an approximate one). Similarly for AGGs with a constant number of agent types but unconstrained treewidth. These hardness results suggest that, in some sense, our FPTAS is as strong a positive result as one can expect. In the broader context of trying to pin down the boundary where the equilibria of multi-player games can be computed efficiently, these results complement recent hardness results for graphical games and algorithmic results for anonymous games. Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
SODA | 1 |
| 2009 | Message passing algorithms and improved LP decodingabstractLinear programming decoding for low-density parity check codes (and related domains such as compressed sensing) has received increased attention over recent years because of its practical performance --coming close to that of iterative decoding algorithms--- and its amenability to finite-blocklength analysis. Several works starting with the work of Feldman et al. showed how to analyze LP decoding using properties of expander graphs. This line of analysis works for only low error rates, about a couple of orders of magnitude lower than the empirically observed performance. It is possible to do better for the case of random noise, as shown by Daskalakis et al. and Koetter and Vontobel. Building on work of Koetter and Vontobel, we obtain a novel understanding of LP decoding, which allows us to establish a 0.05-fraction of correctable errors for rate-1/2 codes; this comes very close to the performance of iterative decoders and is significantly higher than the best previously noted correctable bit error rate for LP decoding. Unlike other techniques, our analysis directly works with the primal linear program and exploits an explicit connection between LP decoding and message passing algorithms. Sanjeev Arora, Constantinos Daskalakis, David Steurer |
STOC | 2 |
| 2009 | On oblivious PTAS's for nash equilibriumabstractIf a class of games is known to have a Nash equilibrium with probability values that are either zero or Ω(1) -- and thus with support of bounded size -- then obviously this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the class of games whose equilibria are guaranteed to have small --- O(1/n) -- values, and therefore large -- Ω(n) -- supports. We also point out that there is a PTAS for games with sparse payoff matrices, a family for which the exact problem is known to be PPAD-complete [Chen, Deng, Teng 2006]. Both algorithms are of a special kind that we call oblivious: The algorithm just samples a fixed distribution on pairs of mixed strategies, and the game is only used to determine whether the sampled strategies comprise an ε-Nash equilibrium; the answer is "yes" with inverse polynomial probability (in the second case, the algorithm is actually deterministic). These results bring about the question: Is there an oblivious PTAS for finding a Nash equilibrium in general games? We answer this question in the negative; our lower bound comes close to the quasi-polynomial upper bound of [Lipton, Markakis, Mehta 2003]. Another recent PTAS for anonymous games [Daskalakis, Papadimitriou 2007 and 2008, Daskalakis 2008] is also oblivious in a weaker sense appropriate for this class of games (it samples from a fixed distribution on unordered collections of mixed strategies), but its running time is exponential in 1/ε. We prove that any oblivious PTAS for anonymous games with two strategies and three player types must have 1/εα in the exponent of the running time for some α ≥ 1/3, rendering the algorithm in [Daskalakis 2008] (which works with any bounded number of player types) essentially optimal within oblivious algorithms. In contrast, we devise a poly n • (1/ε)O(\log2(1/ε)) non-oblivious PTAS for anonymous games with two strategies and any bounded number of player types. The key idea of our algorithm is to search not over unordered sets of mixed strategies, but over a carefully crafted set of collections of the first O(log 1/ε) moments of the distribution of the number of players playing strategy 1 at equilibrium. The algorithm works because of a probabilistic result of more general interest that we prove: the total variation distance between two sums of independent indicator random variables decreases exponentially with the number of moments of the two sums that are equal, independent of the number of indicators. Constantinos Daskalakis, Christos H. Papadimitriou |
STOC | 1 |
| 2009 | The Complexity of Computing a Nash EquilibriumabstractIn 1951, John F. Nash proved that every game has a Nash equilibrium [Ann. of Math. (2), 54 (1951), pp. 286–295]. His proof is nonconstructive, relying on Brouwer's fixed point theorem, thus leaving open the questions, Is there a polynomial-time algorithm for computing Nash equilibria? And is this reliance on Brouwer inherent? Many algorithms have since been proposed for finding Nash equilibria, but none known to run in polynomial time. In 1991 the complexity class PPAD (polynomial parity arguments on directed graphs), for which Brouwer's problem is complete, was introduced [C. Papadimitriou, J. Comput. System Sci., 48 (1994), pp. 489–532], motivated largely by the classification problem for Nash equilibria; but whether the Nash problem is complete for this class remained open. In this paper we resolve these questions: We show that finding a Nash equilibrium in three-player games is indeed PPAD-complete; and we do so by a reduction from Brouwer's problem, thus establishing that the two problems are computationally equivalent. Our reduction simulates a (stylized) Brouwer function by a graphical game [M. Kearns, M. Littman, and S. Singh, Graphical model for game theory, in 17th Conference in Uncertainty in Artificial Intelligence (UAI), 2001], relying on “gadgets,” graphical games performing various arithmetic and logical operations. We then show how to simulate this graphical game by a three-player game, where each of the three players is essentially a color class in a coloring of the underlying graph. Subsequent work [X. Chen and X. Deng, Setting the complexity of 2-player Nash-equilibrium, in 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS), 2006] established, by improving our construction, that even two-player games are PPAD-complete; here we show that this result follows easily from our proof. Constantinos Daskalakis, Paul W. Goldberg, Christos H. Papadimitriou |
SIAM J. Comput. | 1 |
| 2009 | A note on approximate Nash equilibria
Constantinos Daskalakis, Aranyak Mehta, Christos H. Papadimitriou |
Theor. Comput. Sci. | 1 |
| 2008 | Computing Equilibria in Large Games We Play
Constantinos Daskalakis |
CiE | 1 |
| 2008 | Discretized Multinomial Distributions and Nash Equilibria in Anonymous GamesabstractWe show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis and Papadimitriou 2007. The approximation guarantee follows from a probabilistic result of more general interest: The distribution of the sum of n independent unit vectors with values ranging over {e1,...,ek}, where eiis the unit vector along dimension i of the k-dimensional Euclidean space, can be approximated by the distribution of the sum of another set of independent unit vectors whose probabilities of obtaining each value are multiples of 1/z for some integer z, and so that the variational distance of the two distributions is at most eps, where eps is bounded by an inverse polynomial in z and a function of k, but with no dependence on n. Our probabilistic result specifies the construction of a surprisingly sparse epsi-cover- under the total variation distance - of the set of distributions of sums of independent unit vectors, which is of interest on its own right. Constantinos Daskalakis, Christos H. Papadimitriou |
FOCS | 1 |
| 2008 | Probabilistic Analysis of Linear Programming DecodingabstractWe initiate the probabilistic analysis of linear programming (LP) decoding of low-density parity-check (LDPC) codes. Specifically, we show that for a random LDPC code ensemble, the linear programming decoder of Feldman succeeds in correcting a constant fraction of errors with high probability. The fraction of correctable errors guaranteed by our analysis surpasses previous nonasymptotic results for LDPC codes, and in particular, exceeds the best previous finite-length result on LP decoding by a factor greater than ten. This improvement stems in part from our analysis of probabilistic bit-flipping channels, as opposed to adversarial channels. At the core of our analysis is a novel combinatorial characterization of LP decoding success, based on the notion of a flow on the Tanner graph of the code. An interesting by-product of our analysis is to establish the existence of ldquoprobabilistic expansionrdquo in random bipartite graphs, in which one requires only that almost every (as opposed to every) set of a certain size expands, for sets much larger than in the classical worst case setting. Constantinos Daskalakis, Alexandros G. Dimakis, Richard M. Karp, Martin J. Wainwright |
IEEE Trans. Inf. Theory | 1 |
| 2007 | Computing Equilibria in Anonymous GamesabstractWe present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games with many players but few strategies. We show that any such game has an approximate pure Nash equilibrium, computable in polynomial time, with approximation O(s2lambda), where s is the number of strategies and lambda is the Lipschitz constant of the utilities. Finally, we show that there is a PTAS for finding an isin-approximate Nash equilibrium when the number of strategies is two. Constantinos Daskalakis, Christos H. Papadimitriou |
FOCS | 1 |
| 2007 | Progress in approximate nash equilibriaabstractIt is known [5] that an additively ε-approximate Nash equilibrium (with supports of size at most two) can be computed in polynomial time in any 2-player game with ε=.5. It is also known that no approximation better than .5 is possible unless equilibria with support larger than logn are considered, where n is the number of strategies per player. We give a polynomial algorithm for computing an ε-approximate Nash equilibrium in 2-player games with ε ≈ .38; our algorithm computes equilibria with arbitrarily large supports. Constantinos Daskalakis, Aranyak Mehta, Christos H. Papadimitriou |
EC | 1 |
| 2007 | Probabilistic analysis of linear programming decoding
Constantinos Daskalakis, Alexandros G. Dimakis, Richard M. Karp, Martin J. Wainwright |
SODA | 1 |
| 2007 | First to market is not everything: an analysis of preferential attachment with fitnessabstractThe design of algorithms on complex networks, such as routing, ranking or recommendation algorithms, requires a detailed understanding of the growth characteristics of the networks of interest, such as the Internet,the web graph, social networks or online communities. To this end, preferential attachment, in which the popularity (or relevance) of a node is determined by its degree, is a well-known and appealing random graph model, whose predictions are in accordance with experiments on the web graph and several social networks. However, its central assumption, that the popularity of the nodes dependsonly on their degree, is not a realistic one, since every node has potentially some intrinsic quality which can differentiate its attractiveness from other nodes with similar degrees. Christian Borgs, Jennifer T. Chayes, Constantinos Daskalakis, Sébastien Roch |
STOC | 3 |
| 2006 | The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games
Constantinos Daskalakis, Alex Fabrikant, Christos H. Papadimitriou |
ICALP (1) | 1 |
| 2006 | Maximal Accurate Forests from Distance Matrices
Constantinos Daskalakis, Cameron Hill, Alexander Jaffe, Radu Mihaescu, Elchanan Mossel, Satish Rao |
RECOMB | 1 |
| 2006 | Computing pure nash equilibria in graphical games via markov random fieldsabstractWe present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, when combined with the junction tree algorithm for statistical inference, yields a unified proof of all previously known tractable cases of the NP-complete problem of finding pure Nash equilibria in graphical games, but also implies efficient algorithms for new classes, such as the games with O(log n) treewidth. Furthermore, this important problem becomes susceptible to a wealth of sophisticated and empirically successful techniques from Machine Learning. Constantinos Daskalakis, Christos H. Papadimitriou |
EC | 1 |
| 2006 | The complexity of computing a Nash equilibriumabstractWe resolve the question of the complexity of Nash equilibrium by showing that the problem of computing a Nash equilibrium in a game with 4 or more players is complete for the complexity class PPAD. Our proof uses ideas from the recently-established equivalence between polynomial time solvability of normal form games and graphical games, establishing that these kinds of games can simulate a PPAD-complete class of Brouwer functions. Constantinos Daskalakis, Paul W. Goldberg, Christos H. Papadimitriou |
STOC | 1 |
| 2006 | Optimal phylogenetic reconstructionabstractOne of the major tasks of evolutionary biology is the reconstruction of phylogenetic trees from molecular data. The evolutionary model is given by a Markov chain on the true evolutionary tree. Given samples from this Markov chain at the leaves of the tree, the goal is to reconstruct the evolutionary tree.It is well known that in order to reconstruct a tree on n leaves, sequences of length Ω(log n) are needed. It was conjectured by M. Steel that for the CFN evolutionary model, if the mutation probability on all edges of the tree is less than p* = (√2-1)/23/2, then the tree can be recovered from sequences of length O(log n). This was proven by the second author in the special case where the tree is "balanced". The second author also proved that if all edges have mutation probability larger than p* then the length needed is nΩ(1). This "phase-transition" in the number of samples needed is closely related to the phase transition for the reconstruction problem (or extremality of free measure) studied extensively in statistical physics, probability and computer science.Here we complete the proof of Steel's conjecture and give a reconstruction algorithm using optimal (up to a multiplicative constant) sequence length. Our results further extend to obtain an optimal reconstruction algorithm for the Jukes-Cantor model with short edges. All reconstruction algorithms run in polynomial time. Constantinos Daskalakis, Elchanan Mossel, Sébastien Roch |
STOC | 1 |
| 2005 | The Complexity of Games on Highly Regular Graphs
Constantinos Daskalakis, Christos H. Papadimitriou |
ESA | 1 |
| 2004 | A fast and efficient heuristic ESOP minimization algorithmabstractThis work presents theoretical results and an efficient heuristic algorithm for minimizing single - output exclusive - or sum-of-products expressions, based on an iterative product term transformation paradigm. Experimental results verify the efficiency of the algorithm in terms of execution times and product term count of the produced expression, when compared to a state-of-the-art heuristic ESOP minimizer for single-output benchmark and randomly generated functions. Stergios Stergiou, Constantinos Daskalakis, George K. Papakonstantinou |
ACM Great Lakes Symposium on VLSI | 2 |