Demo Data from VLDB 2026 / reviewers in the wild / expert
Eyal Even-Dar
dblp:e/EyalEvanDar
· DBLP profile ↗
27ranked-venue papers
24as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 17 first-authorTheory of computation · 8 · 7 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
15 papers |
Algorithmic game theory and mechanism design · 78% Approximation and online algorithms · 14% Mathematical optimization · 4% | |
| Artificial intelligence
11 papers |
Reinforcement learning · 48% Learning theory · 21% Time series and sequential data · 8% |
Topics — the 30 heaviest of 55, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
online learning |
0.3 | 3 | 2010 | Learning with Global Cost in Stochastic Environments · COLT 2010 Online Learning for Global Cost Functions · COLT 2009 Regret to the Best vs. Regret to the Average · COLT 2007 |
Algorithmic game theory and mechanism design
congestion games |
0.2 | 3 | 2009 | Convergence time to Nash equilibrium in load balancing · ACM Trans. Algorithms 2007 Fast convergence of selfish rerouting · SODA 2005 On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
nash equilibrium convergence |
0.1 | 2 | 2007 | Convergence time to Nash equilibrium in load balancing · ACM Trans. Algorithms 2007 Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games · PODC 2006 |
Algorithmic game theory and mechanism design › network games
network formation game |
0.1 | 2 | 2007 | A network formation game for bipartite exchange economies · SODA 2007 A Small World Threshold for Economic Network Formation · NIPS 2006 |
Algorithmic game theory and mechanism design › congestion games
selfish routing |
0.1 | 2 | 2006 | Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games · PODC 2006 Fast convergence of selfish rerouting · SODA 2005 |
Machine learning › Time series and sequential data › non-stationary environments
concept drift |
0.1 | 1 | 2010 | Regret Minimization With Concept Drift · COLT 2010 |
Machine learning › Learning theory
online learning |
0.1 | 1 | 2010 | Regret Minimization With Concept Drift · COLT 2010 |
Machine learning › Reinforcement learning
regret minimization |
0.1 | 1 | 2010 | Regret Minimization With Concept Drift · COLT 2010 |
Machine learning › Reinforcement learning
action elimination |
0.1 | 2 | 2006 | Action Elimination and Stopping Conditions for the Multi-Armed Bandit and Reinforcement Learning Problems · J. Mach. Learn. Res. 2006 Action Elimination and Stopping Conditions for Reinforcement Learning · ICML 2003 |
Robotics › Motion planning and robot control
stopping criteria |
0.1 | 2 | 2006 | Action Elimination and Stopping Conditions for the Multi-Armed Bandit and Reinforcement Learning Problems · J. Mach. Learn. Res. 2006 Action Elimination and Stopping Conditions for Reinforcement Learning · ICML 2003 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 2 | 2006 | On nash equilibria for a network creation game · SODA 2006 Convergence Time to Nash Equilibria · ICALP 2003 |
Algorithmic game theory and mechanism design › mechanism design › auction design
ad auction |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Algorithmic game theory and mechanism design › auction theory › bidding strategy
bid optimization |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
concave games |
0.1 | 1 | 2009 | On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.1 | 1 | 2009 | On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Algorithmic game theory and mechanism design › auction theory › advertising auctions
sponsored search |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.1 | 2 | 2003 | Learning Rates for Q-learning · J. Mach. Learn. Res. 2003 Convergence of Optimistic and Incremental Q-Learning · NIPS 2001 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
reasoning about action and change |
0.1 | 1 | 2007 | The Value of Observation for Monitoring Dynamic Systems · IJCAI 2007 |
Algorithmic game theory and mechanism design › market equilibrium
exchange economy |
0.1 | 1 | 2007 | A network formation game for bipartite exchange economies · SODA 2007 |
Algorithmic game theory and mechanism design › non-cooperative game
potential game |
0.1 | 1 | 2007 | Convergence time to Nash equilibrium in load balancing · ACM Trans. Algorithms 2007 |
Approximation and online algorithms › online learning
prediction with expert advice |
0.1 | 1 | 2007 | Regret to the Best vs. Regret to the Average · COLT 2007 |
Algorithmic game theory and mechanism design
regret minimization |
0.1 | 1 | 2007 | Regret to the Best vs. Regret to the Average · COLT 2007 |
Algorithmic game theory and mechanism design › congestion games
selfish load balancing |
0.1 | 1 | 2007 | Convergence time to Nash equilibrium in load balancing · ACM Trans. Algorithms 2007 |
Machine learning › Learning theory › statistical estimation › confidence set construction
confidence intervals |
0.1 | 1 | 2006 | Action Elimination and Stopping Conditions for the Multi-Armed Bandit and Reinforcement Learning Problems · J. Mach. Learn. Res. 2006 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.1 | 1 | 2006 | Action Elimination and Stopping Conditions for the Multi-Armed Bandit and Reinforcement Learning Problems · J. Mach. Learn. Res. 2006 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
approximate equilibrium |
0.1 | 1 | 2006 | Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing games · PODC 2006 |
Algorithmic game theory and mechanism design › market dynamics › market microstructure
limit order book |
0.1 | 1 | 2006 | (In)Stability properties of limit order dynamics · EC 2006 |
Algorithmic game theory and mechanism design › market dynamics
market microstructure |
0.1 | 1 | 2006 | (In)Stability properties of limit order dynamics · EC 2006 |
Algorithmic game theory and mechanism design › market equilibrium
market stability |
0.1 | 1 | 2006 | (In)Stability properties of limit order dynamics · EC 2006 |
Algorithmic game theory and mechanism design › network games
network creation games |
0.1 | 1 | 2006 | On nash equilibria for a network creation game · SODA 2006 |
Methods — techniques the papers use, named apart from their topics
game theory · 0.5online learning · 0.3optimization · 0.2dynamical systems analysis · 0.2best response dynamics · 0.2regret analysis · 0.1reinforcement learning · 0.1regret minimization · 0.1q-learning · 0.1no-external regret minimization · 0.1potential game analysis · 0.1bipartite exchange economy · 0.1statistical confidence intervals · 0.1nash equilibrium analysis · 0.1action elimination · 0.1experts algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | A note on maximizing the spread of influence in social networks
Eyal Even-Dar, Asaf Shapira |
Inf. Process. Lett. | 1 |
| 2010 | Regret Minimization With Concept Drift
Koby Crammer, Yishay Mansour, Eyal Even-Dar, Jennifer Wortman Vaughan |
COLT | 3 |
| 2010 | Learning with Global Cost in Stochastic Environments
Eyal Even-Dar, Shie Mannor, Yishay Mansour |
COLT | 1 |
| 2009 | Online Learning for Global Cost Functions
Eyal Even-Dar, Robert D. Kleinberg, Shie Mannor, Yishay Mansour |
COLT | 1 |
| 2009 | Tutorial summary: Convergence of natural dynamics to equilibriaabstractNo abstract available. Eyal Even-Dar, Vahab S. Mirrokni |
ICML | 1 |
| 2009 | On the convergence of regret minimization dynamics in concave gamesabstractWe study a general sub-class of concave games which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dynamics will converge in the sense that both the average action vector will converge to a Nash equilibrium and that the utility of each player will converge to her utility in that Nash equilibrium. We show that many natural games are indeed socially concave games. Specifically, we show that linear Cournot competition and linear resource allocation games are socially-concave games, and therefore our convergence result applies to them. In addition, we show that a simple best response dynamics might diverge for linear resource allocation games, and is known to diverge for linear Cournot competition. For the TCP congestion games we show that "near" the equilibrium the games are socially-concave, and using our general methodology we show the convergence of a specific regret minimization dynamics. Eyal Even-Dar, Yishay Mansour, Uri Nadav |
STOC | 1 |
| 2009 | Bid optimization for broad match ad auctionsabstractAd auctions in sponsored search support "broad match" that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving more expressiveness to advertisers, this feature makes it challenging to optimize bids to maximize their returns: choosing to bid on a query as a broad match because it provides high profit results in one bidding for related queries which may yield low or even negative profits. Eyal Even-Dar, Vahab S. Mirrokni, S. Muthukrishnan 0001, Yishay Mansour, Uri Nadav |
WWW | 1 |
| 2008 | Regret to the best vs. regret to the average
Eyal Even-Dar, Michael Kearns, Yishay Mansour, Jennifer Wortman Vaughan |
Mach. Learn. | 1 |
| 2007 | Regret to the Best vs. Regret to the Average
Eyal Even-Dar, Michael Kearns, Yishay Mansour, Jennifer Wortman Vaughan |
COLT | 1 |
| 2007 | The Value of Observation for Monitoring Dynamic Systems
Eyal Even-Dar, Sham M. Kakade, Yishay Mansour |
IJCAI | 1 |
| 2007 | A network formation game for bipartite exchange economies
Eyal Even-Dar, Michael Kearns, Siddharth Suri |
SODA | 1 |
| 2007 | Convergence time to Nash equilibrium in load balancingabstractWe study the number of steps required to reach a pure Nash equilibrium in a load balancing scenario where each job behaves selfishly and attempts to migrate to a machine which will minimize its cost. We consider a variety of load balancing models, including identical, restricted, related, and unrelated machines. Our results have a crucial dependence on the weights assigned to jobs. We consider arbitrary weights, integer weights, k distinct weights, and identical (unit) weights. We look both at an arbitrary schedule (where the only restriction is that a job migrates to a machine which lowers its cost) and specific efficient schedulers (e.g., allowing the largest weight job to move first). A by-product of our results is establishing a connection between various scheduling models and the game-theoretic notion of potential games. We show that load balancing in unrelated machines is a generalized ordinal potential game, load balancing in related machines is a weighted potential game, and load balancing in related machines and unit weight jobs is an exact potential game. Eyal Even-Dar, Alexander Kesselman, Yishay Mansour |
ACM Trans. Algorithms | 1 |
| 2006 | Risk-Sensitive Online Learning
Eyal Even-Dar, Michael Kearns, Jennifer Wortman Vaughan |
ALT | 1 |
| 2006 | A Small World Threshold for Economic Network FormationabstractWe introduce a game-theoretic model for network formation inspired by earlier stochastic models that mix localized and long-distance connectivity. In this model, players may purchase edges at distance d at a cost of d , and wish to minimize the sum of their edge purchases and their average distance to other players. In this model, we show there is a striking "small world" threshold phenomenon: in two dimensions, if < 2 then every Nash equilibrium results in a network of constant diameter (independent of network size), and if > 2 then every Nash equilibrium results in a network whose diameter grows as a root of the network size, and thus is unbounded. We contrast our results with those of Kleinberg [8] in a stochastic model, and empirically investigate the "navigability" of equilibrium networks. Our theoretical results all generalize to higher dimensions. Eyal Even-Dar, Michael Kearns |
NIPS | 1 |
| 2006 | Routing without regret: on convergence to nash equilibria of regret-minimizing algorithms in routing gamesabstractThere has been substantial work developing simple, efficient no-regret algorithms for a wide class of repeated decision-making problems including online routing. These are adaptive strategies an individual can use that give strong guarantees on performance even in adversarially-changing environments. There has also been substantial work on analyzing properties of Nash equilibria in routing games. In this paper, we consider the question: if each player in a routing game uses a no-regret strategy, will behavior converge to a Nash equilibrium? In general games the answer to this question is known to be no in a strong sense, but routing games have substantially more structure.In this paper we show that in the Wardrop setting of multicommodity flow and infinitesimal agents, behavior will approach Nash equilibrium (formally, on most days, the cost of the flow will be close to the cost of the cheapest paths possible given that flow) at a rate that depends polynomially on the players' regret bounds and the maximum slope of any latency function. We also show that price-of-anarchy results may be applied to these approximate equilibria, and also consider the finite-size (non-infinitesimal) load-balancing model of Azar [2]. Avrim Blum, Eyal Even-Dar, Katrina Ligett |
PODC | 2 |
| 2006 | (In)Stability properties of limit order dynamicsabstractWe study the stability properties of the dynamics of the standard continuous limit-order mechanism that is used in modern equity markets. We ask whether such mechanisms are susceptible to "buttery effects" --- the iniction of large changes on common measures of market activity by only small perturbations of the order sequence. We show that the answer depends strongly on whether the market consists of "absolute" traders (who determine their prices independent of the current order book state) or "relative" traders (who determine their prices relative to the current bid and ask). We prove that while the absolute trader model enjoys provably strong stability properties, the relative trader model is vulnerable to great instability. Our theoretical results are supported by large-scale experiments using limit order data from INET, a large electronic exchange for NASDAQ stocks. Eyal Even-Dar, Sham M. Kakade, Michael Kearns, Yishay Mansour |
EC | 1 |
| 2006 | On nash equilibria for a network creation game
Susanne Albers, Stefan Eilts, Eyal Even-Dar, Yishay Mansour, Liam Roditty |
SODA | 3 |
| 2006 | Action Elimination and Stopping Conditions for the Multi-Armed Bandit and Reinforcement Learning ProblemsabstractWe incorporate statistical confidence intervals in both the multi-armed bandit and the reinforcement learning problems. In the bandit problem we show that given n arms, it suffices to pull the arms a total of O((n/ε2)log(1/δ)) times to find an ε-optimal arm with probability of at least 1-δ. This bound matches the lower bound of Mannor and Tsitsiklis (2004) up to constants. We also devise action elimination procedures in reinforcement learning algorithms. We describe a framework that is based on learning the confidence interval around the value function or the Q-function and eliminating actions that are not optimal (with high probability). We provide a model-based and a model-free variants of the elimination method. We further derive stopping conditions guaranteeing that the learned policy is approximately optimal with high probability. Simulations demonstrate a considerable speedup and added robustness over ε-greedy Q-learning. Eyal Even-Dar, Shie Mannor, Yishay Mansour |
J. Mach. Learn. Res. | 1 |
| 2005 | Reinforcement Learning in POMDPs Without Resets
Eyal Even-Dar, Sham M. Kakade, Yishay Mansour |
IJCAI | 1 |
| 2005 | Fast convergence of selfish rerouting
Eyal Even-Dar, Yishay Mansour |
SODA | 1 |
| 2005 | Planning in POMDPs Using Multiplicity Automata
Eyal Even-Dar, Sham M. Kakade, Yishay Mansour |
UAI | 1 |
| 2004 | Experts in a Markov Decision ProcessabstractWe consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard. 1 Introduction There is an inherent tension between the objectives in an expert setting and those in a re- inforcement learning setting. In the experts problem, during every round a learner chooses one of n decision making experts and incurs the loss of the chosen expert. The setting is typically an adversarial one, where Nature provides the examples to a learner. The stan- dard objective here is a myopic, backwards looking one -- in retrospect, we desire that our performance is not much worse than had we chosen any single expert on the sequence of examples provided by Nature. In contrast, a reinforcement learning setting typically makes the much stronger assumption of a fixed environment, typically a Markov decision pro- cess (MDP), and the forward looking objective is to maximize some measure of the future reward with respect to this fixed environment. The motivation of this work is to understand how to efficiently incorporate the benefits of existing experts algorithms into a more adversarial reinforcement learning setting, where certain aspects of the environment could change over time. A naive way to implement an experts algorithm is to simply associate an expert with each fixed policy. The running time of such algorithms is polynomial in the number of experts and the regret (the difference from the optimal reward) is logarithmic in the number of experts. For our setting the num- ber of policies is huge, namely #actions#states, which renders the naive experts approach computationally infeasible. Furthermore, straightforward applications of standard regret algorithms produce regret bounds which are logarithmic in the number of policies, so they have linear dependence This work was supported in part by the IST Programme of the European Community, under the PASCAL Network of Excellence, IST-2002-506778, by a grant from the Israel Science Foundation and an IBM faculty award. This publication only reflects the authors' views. on the number of states. We might hope for a more effective regret bound which has no dependence on the size of state space (which is typically large). The setting we consider is one in which the dynamics of the environment are known to the learner, but the reward function can change over time. We assume that after each time step the learner has complete knowledge of the previous reward functions (over the entire environment), but does not know the future reward functions. As a motivating example one can consider taking a long road-trip over some period of time T . The dynamics, namely the roads, are fixed, but the road conditions may change frequently. By listening to the radio, one can get (effectively) instant updates of the road and traffic conditions. Here, the task is to minimize the cost during the period of time T . Note that at each time step we select one road segment, suffer a certain delay, and need to plan ahead with respect to our current position. This example is similar to an adversarial shortest path problem considered in Kalai and Vempala [2003]. In fact Kalai and Vempala [2003], address the computational difficulty of handling a large number of experts under certain linear assumptions on the reward func- tions. However, their algorithm is not directly applicable to our setting, due to the fact that in our setting, decisions must be made with respect to the current state of the agent (and the reward could be changing frequently), while in their setting the decisions are only made with respect to a single state. McMahan et al. [2003] also considered a similar setting -- they also assume that the reward function is chosen by an adversary and that the dynamics are fixed. However, they assume that the cost functions come from a finite set (but are not observable) and the goal is to find a min-max solution for the related stochastic game. In this work, we provide efficient ways to incorporate existing best experts algorithms into the MDP setting. Furthermore, our loss bounds (compared to the best constant policy) have no dependence on the number of states and depend only on on a certain horizon time of the environment and log(#actions). There are two sensible extensions of our setting. The first is where we allow Nature to change the dynamics of the environment over time. Here, we show that it becomes NP-Hard to develop a low regret algorithm even for oblivious adversary. The second extension is to consider one in which the agent only observes the rewards for the states it actually visits (a generalization of the multi-arm bandits problem). We leave this interesting direction for future work. Eyal Even-Dar, Sham M. Kakade, Yishay Mansour |
NIPS | 1 |
| 2003 | Convergence Time to Nash Equilibria
Eyal Even-Dar, Alexander Kesselman, Yishay Mansour |
ICALP | 1 |
| 2003 | Action Elimination and Stopping Conditions for Reinforcement Learning
Eyal Even-Dar, Shie Mannor, Yishay Mansour |
ICML | 1 |
| 2003 | Learning Rates for Q-learning
Eyal Even-Dar, Yishay Mansour |
J. Mach. Learn. Res. | 1 |
| 2002 | PAC Bounds for Multi-armed Bandit and Markov Decision Processes
Eyal Even-Dar, Shie Mannor, Yishay Mansour |
COLT | 1 |
| 2001 | Convergence of Optimistic and Incremental Q-LearningabstractVie sho,v the convergence of tV/O deterministic variants of Q(cid:173) learning. The first is the widely used optimistic Q-learning, which initializes the Q-values to large initial values and then follows a greedy policy with respect to the Q-values. We show that setting the initial value sufficiently large guarantees the converges to an E(cid:173) optimal policy. The second is a new and novel algorithm incremen(cid:173) tal Q-learning, which gradually promotes the values of actions that are not taken. We show that incremental Q-learning converges, in the limit, to the optimal policy. Our incremental Q-learning algo(cid:173) rithm can be viewed as derandomization of the E-greedy Q-learning. Eyal Even-Dar, Yishay Mansour |
NIPS | 1 |