VLDB 2026 Research / reviewers in the wild / expert
Hazel Everett
dblp:e/HazelEverett
· DBLP profile ↗
35ranked-venue papers
14as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 18 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 14 · 8 first-authorArtificial intelligence and machine learning · 3Databases, data management, data science and information retrieval · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
9 papers |
Computational geometry · 89% Algorithms and data structures · 10% Approximation and online algorithms · 1% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry
visibility |
0.2 | 4 | 2007 | Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra · SIAM J. Comput. 2007 Towards an implementation of the 3D visibility skeleton · SCG 2007 The number of lines tangent to arbitrary convex polyhedra in 3D · SCG 2004 |
Computational geometry
combinatorial complexity |
0.1 | 1 | 2007 | Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra · SIAM J. Comput. 2007 |
Computational geometry › voronoi diagram
line voronoi diagram |
0.1 | 1 | 2007 | The voronoi diagram of three lines · SCG 2007 |
Computational geometry
voronoi diagram |
0.1 | 1 | 2007 | The voronoi diagram of three lines · SCG 2007 |
Computational geometry
combinatorial geometry |
0.0 | 1 | 2004 | The number of lines tangent to arbitrary convex polyhedra in 3D · SCG 2004 |
Algorithms and data structures › analysis of algorithms
expected complexity |
0.0 | 1 | 2003 | The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003 |
Algorithms and data structures › analysis of algorithms
probabilistic analysis of algorithms |
0.0 | 1 | 2003 | The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003 |
Computational geometry › visibility
visibility complex |
0.0 | 1 | 2003 | The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003 |
Computational geometry
polygon decomposition |
0.0 | 1 | 1999 | Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons · SCG 1999 |
Computational geometry › geometric data structures › intersection searching
ray shooting |
0.0 | 1 | 1999 | Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons · SCG 1999 |
Rendering
visibility computation |
0.0 | 1 | 2003 | The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003 |
Computational geometry
arrangement |
0.0 | 1 | 1993 | An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal Problems · SCG 1993 |
Computational geometry › arrangement
levels in arrangements |
0.0 | 1 | 1993 | An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal Problems · SCG 1993 |
Approximation and online algorithms
online algorithms |
0.0 | 1 | 1991 | The Aquarium Keeper's Problem · SODA 1991 |
Computational geometry
geometric search |
0.0 | 1 | 1991 | The Aquarium Keeper's Problem · SODA 1991 |
Methods — techniques the papers use, named apart from their topics
probabilistic analysis · 0.1geometric probability · 0.1worst-case combinatorial analysis · 0.1semi-algebraic tests · 0.1output-sensitive algorithm · 0.1computer algebra · 0.1combinatorial complexity analysis · 0.1hierarchical decomposition · 0.0online algorithms · 0.0competitive analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Farthest-polygon Voronoi diagrams
Otfried Cheong, Hazel Everett, Marc Glisse, Joachim Gudmundsson, Samuel Hornus, Sylvain Lazard, Mira Lee, Hyeon-Suk Na |
Comput. Geom. | 2 |
| 2010 | Universal Sets of n Points for One-bend Drawings of Planar Graphs with n Vertices
Hazel Everett, Sylvain Lazard, Giuseppe Liotta, Stephen K. Wismath |
Discret. Comput. Geom. | 1 |
| 2009 | On the complexity of umbra and penumbra
Julien Demouth, Olivier Devillers, Hazel Everett, Marc Glisse, Sylvain Lazard, Raimund Seidel |
Comput. Geom. | 3 |
| 2009 | On the degree of standard geometric predicates for line transversals in 3D
Hazel Everett, Sylvain Lazard, William J. Lenhart, Linqiao Zhang |
Comput. Geom. | 1 |
| 2009 | The Voronoi Diagram of Three Lines
Hazel Everett, Daniel Lazard, Sylvain Lazard, Mohab Safey El Din |
Discret. Comput. Geom. | 1 |
| 2008 | On the Size of the 3D Visibility Skeleton: Experimental Results
Linqiao Zhang, Hazel Everett, Sylvain Lazard, Christophe Weibel, Sue Whitesides |
ESA | 2 |
| 2007 | Between umbra and penumbraabstractComputing shadow boundaries is a difficult problem in the case of non-pointlight sources. A point is in the umbra if it does not see any part of anylight source; it is in full light if it sees entirely all the light sources;otherwise, it is in the penumbra. While the common boundary of the penumbraand the full light is well understood, less is known about the boundary of theumbra. In this paper we prove various bounds on the complexity of the umbra andthe penumbra cast by a segment or polygonal light source on a plane in the presence ofpolygon or polytope obstacles. In particular, we show that a single segment light source may cast on a plane, in thepresence of two triangles, four connected components of umbra and that two fatconvex obstacles of total complexity n can engender Ω(n) connectedcomponents of umbra. In a scene consisting of a segment light source and kdisjoint polytopes of total complexity n, we prove an Ω(nk2+k4)lower bound on the maximum number of connected components of the umbra and a O(nk3) upper bound on its complexity. We also prove that, in the presence of kdisjoint polytopes of total complexity n, some of which being light sources,the umbra cast on a plane may have Ω(n2k3 +nk5) connected components and has complexity O(n3k3).These are the first bounds on the size of the umbra in terms of both k and n. These results prove that the umbra, which is bounded by arcs of conics,is intrinsically much more intricate than the full light/penumbra boundary whichis bounded by linesegments and whose worst-case complexity is in Ω(nα(k) +km +k2) and O(nα(k) + kmα(k) +k2), where m is the complexity of the polygonallight source. Julien Demouth, Olivier Devillers, Hazel Everett, Marc Glisse, Sylvain Lazard, Raimund Seidel |
SCG | 3 |
| 2007 | The voronoi diagram of three linesabstractWe give a complete description of the Voronoi diagram of three lines in R3. In particular, we show that the topology of the Voronoi diagram is invariant for three lines in general position, that is, that are pairwise skew and not all parallel to a common plane. The trisector consists of four unbounded branches of either a non-singular quartic or of a cubic and line that do not intersect in real space. Each cell of dimension two consists of two connected components on a hyperbolic paraboloid that are bounded, respectively, by three and one of the branches of the trisector. The proof technique, which relies heavily upon modern tools of computer algebra, is of interest in its own right. This characterization yields some fundamental properties of the Voronoi diagram of three lines. In particular, we present linear semi-algebraic tests for separating the two connected components of each two-dimensional Voronoi cell and for separating the four connected components of the trisector. This enables us to answer queries of the form, given a point, determine in which connected component of which cell it lies. We also show that the arcs of the trisector are monotonic in some direction. These properties imply that points on the trisector of three lines can be sorted along each branch using only linear semi-algebraic tests. Hazel Everett, Sylvain Lazard, Daniel Lazard, Mohab Safey El Din |
SCG | 1 |
| 2007 | Towards an implementation of the 3D visibility skeletonabstractIn this note we describe the contents of a video illustrating analgorithm for computing the 3D visibility skeleton ofa set of disjoint convex polytopes. The video can be foundat http://www.cs.mcgill.ca/~lzhang15/video/ with file name socg07visidemo.mov. Linqiao Zhang, Hazel Everett, Sylvain Lazard, Sue Whitesides |
SCG | 2 |
| 2007 | Farthest-Polygon Voronoi Diagrams
Otfried Cheong, Hazel Everett, Marc Glisse, Joachim Gudmundsson, Samuel Hornus, Sylvain Lazard, Mira Lee, Hyeon-Suk Na |
ESA | 2 |
| 2007 | Universal Sets of n Points for 1-Bend Drawings of Planar Graphs with n Vertices
Hazel Everett, Sylvain Lazard, Giuseppe Liotta, Stephen K. Wismath |
GD | 1 |
| 2007 | Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex PolyhedraabstractMotivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in $\mathbb{R}^3$ with a total of n edges consists of $\Theta(n^2)$ connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, $\Theta(n^2k^2)$ connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an $O(n^2 k^2 \log n)$ time and $O(nk^2)$ space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines. Hervé Brönnimann, Olivier Devillers, Vida Dujmovic, Hazel Everett, Marc Glisse, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sue Whitesides |
SIAM J. Comput. | 4 |
| 2006 | Throwing Stones Inside Simple Polygons
Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvain Lazard, René Schott |
AAIM | 2 |
| 2005 | Drawing Kn in Three Dimensions with One Bend Per Edge
Olivier Devillers, Hazel Everett, Sylvain Lazard, Maria Pentcheva, Stephen K. Wismath |
GD | 2 |
| 2005 | Optimal spanners for axis-aligned rectangles
Tetsuo Asano, Mark de Berg, Otfried Cheong, Hazel Everett, Herman J. Haverkort, Naoki Katoh, Alexander Wolff 0001 |
Comput. Geom. | 4 |
| 2005 | Transversals to Line Segments in Three-Dimensional Space
Hervé Brönnimann, Hazel Everett, Sylvain Lazard, Frank Sottile, Sue Whitesides |
Discret. Comput. Geom. | 2 |
| 2004 | The number of lines tangent to arbitrary convex polyhedra in 3DabstractWe prove that the lines tangent to four possibly intersecting convex polyhedra in ℝ3 with n edges in total form Θ(n2) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrary degenerate scenes. More generally, we show that a set of kconvex polyhedra with a total of n edges admits, in the worst case, Θ(n2k2)connected components of (possibly occluded) lines tangent to any four of these polyhedra. We also show a lower bound of Ω(n2k2) on the number of non-occluded maximal line segments tangent to any four of these k convex polyhedra. Hervé Brönnimann, Olivier Devillers, Vida Dujmovic, Hazel Everett, Marc Glisse, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sue Whitesides |
SCG | 4 |
| 2004 | Editorial
Hazel Everett, Stephen K. Wismath |
Comput. Geom. | 1 |
| 2004 | Hierarchical Decompositions and Circular Ray Shooting in Simple Polygons
Siu-Wing Cheng, Otfried Cheong, Hazel Everett, René van Oostrum |
Discret. Comput. Geom. | 3 |
| 2003 | The Expected Number of 3D Visibility Events Is LinearabstractIn this paper, we show that, amongst n uniformly distributed unit balls in $\mathbb{R}^3$, the expected number of maximal nonoccluded line segments tangent to four balls is linear. Using our techniques we show a linear bound on the expected size of the visibility complex, a data structure encoding the visibility information of a scene, providing evidence that the storage requirement for this data structure is not necessarily prohibitive. These results significantly improve the best previously known bounds of $O(n^{8/3})$ [F. Durand, G. Drettakis, and C. Puech, {ACM Transactions on Graphics}, 21 (2002), pp. 176-206]. Our results generalize in various directions. We show that the linear bound on the expected number of maximal nonoccluded line segments that are not too close to the boundary of the scene and tangent to four unit balls extends to balls of various but bounded radii, to polyhedra of bounded aspect ratio, and even to nonfat three-dimensional objects such as polygons of bounded aspect ratio. We also prove that our results extend to other distributions such as the Poisson distribution. Finally, we indicate how our probabilistic analysis provides new insight on the expected size of other global visibility data structures, notably the aspect graph. Olivier Devillers, Vida Dujmovic, Hazel Everett, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sylvain Petitjean |
SIAM J. Comput. | 3 |
| 2000 | Planar segment visibility graphs
Hazel Everett, Chính T. Hoàng, Kyriakos Kilakos, Marc Noy |
Comput. Geom. | 1 |
| 1999 | Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple PolygonsabstractA new hierarchical decomposition of a simple polygon is introduced. The hierarchy has depth O(log n), linear size, and its regions have maximum degree three. Using this hierarchy, circular ray shooting queries in a simple polygon can be answered in O(log* n) query time and O(nlogn) space. If the radius of the circle is fixed, the query time can be improved to O(logn) and the space to O(n). The decomposition is also applied to three other circular arc query problems: shortest directed arc, arc bending, and arc pushing. Using these queries, the largest empty lune determined by two query points in a simple polygon can be computed in O(log3 n) time, while the circular visibility region of a query point in a simple polygon can be reported in time O(m log3 n), where m is the output size. Siu-Wing Cheng, Hazel Everett, Otfried Cheong, René van Oostrum |
SCG | 2 |
| 1999 | Stabbing Information of a Simple Polygon
Hazel Everett, Ferran Hurtado, Marc Noy |
Discret. Appl. Math. | 1 |
| 1998 | The union of moving polygonal pseudodiscs - Combinatorial bounds and applications
Mark de Berg, Hazel Everett, Leonidas J. Guibas |
Comput. Geom. | 2 |
| 1998 | The largest k-ball in a d-dimensional box
Hazel Everett, Ivan Stojmenovic, Pavel Valtr 0001, Sue Whitesides |
Comput. Geom. | 1 |
| 1998 | The Homogeneous Set Sandwich Problem
Márcia R. Cerioli, Hazel Everett, Celina M. H. de Figueiredo, Sulamita Klein |
Inf. Process. Lett. | 2 |
| 1997 | Edge Guarding Polyhedral Terrains
Hazel Everett, Eduardo Rivera-Campo |
Comput. Geom. | 1 |
| 1997 | An Algorithm for Finding Homogeneous Pairs
Hazel Everett, Sulamita Klein, Bruce A. Reed |
Discret. Appl. Math. | 1 |
| 1995 | Negative Results on Characterizing Visibility Graphs
Hazel Everett, Derek G. Corneil |
Comput. Geom. | 1 |
| 1993 | An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal ProblemsabstractThis paper gives an optimal O(n log n + nk) time algorithm for constructing the levels 1,...,k in an arrangement of n lines in the plane. This algorithm is extended to compute these levels in an arrangement of n unbounded x-monotone polygonal convex chains, of which each pair intersects at most a constant number of times. Hazel Everett, Jean-Marc Robert 0001, Marc J. van Kreveld |
SCG | 1 |
| 1993 | Slicing an ear using prune-and-search
Hossam A. ElGindy, Hazel Everett, Godfried T. Toussaint |
Pattern Recognit. Lett. | 2 |
| 1991 | The Aquarium Keeper's Problem
Jurek Czyzowicz, Peter Egyed, Hazel Everett, David Rappaport, Thomas C. Shermer, Diane L. Souvaine, Godfried T. Toussaint, Jorge Urrutia |
SODA | 3 |
| 1991 | A counterexample to a dynamic algorithm for convex hulls of line arrangements
Binay K. Bhattacharya, Hazel Everett, Godfried T. Toussaint |
Pattern Recognit. Lett. | 2 |
| 1990 | The Graham scan triangulates simple polygons
Xianshu Kong, Hazel Everett, Godfried T. Toussaint |
Pattern Recognit. Lett. | 2 |
| 1989 | Acyclic Directed Hypercubes may have Exponential Diameter
Hazel Everett |
Inf. Process. Lett. | 1 |