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Hazel Everett

dblp:e/HazelEverett · DBLP profile ↗
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35ranked-venue papers
14as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 18 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 14 · 8 first-authorArtificial intelligence and machine learning · 3Databases, data management, data science and information retrieval · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
9 papers
Computational geometry · 89% Algorithms and data structures · 10% Approximation and online algorithms · 1%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
visibility
0.242007
Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra · SIAM J. Comput. 2007
Towards an implementation of the 3D visibility skeleton · SCG 2007
The number of lines tangent to arbitrary convex polyhedra in 3D · SCG 2004
Computational geometry
combinatorial complexity
0.112007
Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra · SIAM J. Comput. 2007
Computational geometry › voronoi diagram
line voronoi diagram
0.112007
The voronoi diagram of three lines · SCG 2007
Computational geometry
voronoi diagram
0.112007
The voronoi diagram of three lines · SCG 2007
Computational geometry
combinatorial geometry
0.012004
The number of lines tangent to arbitrary convex polyhedra in 3D · SCG 2004
Algorithms and data structures › analysis of algorithms
expected complexity
0.012003
The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003
Algorithms and data structures › analysis of algorithms
probabilistic analysis of algorithms
0.012003
The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003
Computational geometry › visibility
visibility complex
0.012003
The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003
Computational geometry
polygon decomposition
0.011999
Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons · SCG 1999
Computational geometry › geometric data structures › intersection searching
ray shooting
0.011999
Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons · SCG 1999
Rendering
visibility computation
0.012003
The Expected Number of 3D Visibility Events Is Linear · SIAM J. Comput. 2003
Computational geometry
arrangement
0.011993
An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal Problems · SCG 1993
Computational geometry › arrangement
levels in arrangements
0.011993
An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal Problems · SCG 1993
Approximation and online algorithms
online algorithms
0.011991
The Aquarium Keeper's Problem · SODA 1991
Computational geometry
geometric search
0.011991
The Aquarium Keeper's Problem · SODA 1991

Methods — techniques the papers use, named apart from their topics

probabilistic analysis · 0.1geometric probability · 0.1worst-case combinatorial analysis · 0.1semi-algebraic tests · 0.1output-sensitive algorithm · 0.1computer algebra · 0.1combinatorial complexity analysis · 0.1hierarchical decomposition · 0.0online algorithms · 0.0competitive analysis · 0.0
YearPublicationVenuePosition
2011 Farthest-polygon Voronoi diagrams
Otfried Cheong, Hazel Everett, Marc Glisse, Joachim Gudmundsson, Samuel Hornus, Sylvain Lazard, Mira Lee, Hyeon-Suk Na
Comput. Geom.2
2010 Universal Sets of n Points for One-bend Drawings of Planar Graphs with n Vertices
Hazel Everett, Sylvain Lazard, Giuseppe Liotta, Stephen K. Wismath
Discret. Comput. Geom.1
2009 On the complexity of umbra and penumbra
Julien Demouth, Olivier Devillers, Hazel Everett, Marc Glisse, Sylvain Lazard, Raimund Seidel
Comput. Geom.3
2009 On the degree of standard geometric predicates for line transversals in 3D
Hazel Everett, Sylvain Lazard, William J. Lenhart, Linqiao Zhang
Comput. Geom.1
2009 The Voronoi Diagram of Three Lines
Hazel Everett, Daniel Lazard, Sylvain Lazard, Mohab Safey El Din
Discret. Comput. Geom.1
2008 On the Size of the 3D Visibility Skeleton: Experimental Results
Linqiao Zhang, Hazel Everett, Sylvain Lazard, Christophe Weibel, Sue Whitesides
ESA2
2007 Between umbra and penumbra
abstract
Computing shadow boundaries is a difficult problem in the case of non-pointlight sources. A point is in the umbra if it does not see any part of anylight source; it is in full light if it sees entirely all the light sources;otherwise, it is in the penumbra. While the common boundary of the penumbraand the full light is well understood, less is known about the boundary of theumbra. In this paper we prove various bounds on the complexity of the umbra andthe penumbra cast by a segment or polygonal light source on a plane in the presence ofpolygon or polytope obstacles. In particular, we show that a single segment light source may cast on a plane, in thepresence of two triangles, four connected components of umbra and that two fatconvex obstacles of total complexity n can engender Ω(n) connectedcomponents of umbra. In a scene consisting of a segment light source and kdisjoint polytopes of total complexity n, we prove an Ω(nk2+k4)lower bound on the maximum number of connected components of the umbra and a O(nk3) upper bound on its complexity. We also prove that, in the presence of kdisjoint polytopes of total complexity n, some of which being light sources,the umbra cast on a plane may have Ω(n2k3 +nk5) connected components and has complexity O(n3k3).These are the first bounds on the size of the umbra in terms of both k and n. These results prove that the umbra, which is bounded by arcs of conics,is intrinsically much more intricate than the full light/penumbra boundary whichis bounded by linesegments and whose worst-case complexity is in Ω(nα(k) +km +k2) and O(nα(k) + kmα(k) +k2), where m is the complexity of the polygonallight source.
Julien Demouth, Olivier Devillers, Hazel Everett, Marc Glisse, Sylvain Lazard, Raimund Seidel
SCG3
2007 The voronoi diagram of three lines
abstract
We give a complete description of the Voronoi diagram of three lines in R3. In particular, we show that the topology of the Voronoi diagram is invariant for three lines in general position, that is, that are pairwise skew and not all parallel to a common plane. The trisector consists of four unbounded branches of either a non-singular quartic or of a cubic and line that do not intersect in real space. Each cell of dimension two consists of two connected components on a hyperbolic paraboloid that are bounded, respectively, by three and one of the branches of the trisector. The proof technique, which relies heavily upon modern tools of computer algebra, is of interest in its own right. This characterization yields some fundamental properties of the Voronoi diagram of three lines. In particular, we present linear semi-algebraic tests for separating the two connected components of each two-dimensional Voronoi cell and for separating the four connected components of the trisector. This enables us to answer queries of the form, given a point, determine in which connected component of which cell it lies. We also show that the arcs of the trisector are monotonic in some direction. These properties imply that points on the trisector of three lines can be sorted along each branch using only linear semi-algebraic tests.
Hazel Everett, Sylvain Lazard, Daniel Lazard, Mohab Safey El Din
SCG1
2007 Towards an implementation of the 3D visibility skeleton
abstract
In this note we describe the contents of a video illustrating analgorithm for computing the 3D visibility skeleton ofa set of disjoint convex polytopes. The video can be foundat http://www.cs.mcgill.ca/~lzhang15/video/ with file name socg07visidemo.mov.
Linqiao Zhang, Hazel Everett, Sylvain Lazard, Sue Whitesides
SCG2
2007 Farthest-Polygon Voronoi Diagrams
Otfried Cheong, Hazel Everett, Marc Glisse, Joachim Gudmundsson, Samuel Hornus, Sylvain Lazard, Mira Lee, Hyeon-Suk Na
ESA2
2007 Universal Sets of n Points for 1-Bend Drawings of Planar Graphs with n Vertices
Hazel Everett, Sylvain Lazard, Giuseppe Liotta, Stephen K. Wismath
GD1
2007 Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra
abstract
Motivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in $\mathbb{R}^3$ with a total of n edges consists of $\Theta(n^2)$ connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, $\Theta(n^2k^2)$ connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an $O(n^2 k^2 \log n)$ time and $O(nk^2)$ space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines.
Hervé Brönnimann, Olivier Devillers, Vida Dujmovic, Hazel Everett, Marc Glisse, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sue Whitesides
SIAM J. Comput.4
2006 Throwing Stones Inside Simple Polygons
Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvain Lazard, René Schott
AAIM2
2005 Drawing Kn in Three Dimensions with One Bend Per Edge
Olivier Devillers, Hazel Everett, Sylvain Lazard, Maria Pentcheva, Stephen K. Wismath
GD2
2005 Optimal spanners for axis-aligned rectangles
Tetsuo Asano, Mark de Berg, Otfried Cheong, Hazel Everett, Herman J. Haverkort, Naoki Katoh, Alexander Wolff 0001
Comput. Geom.4
2005 Transversals to Line Segments in Three-Dimensional Space
Hervé Brönnimann, Hazel Everett, Sylvain Lazard, Frank Sottile, Sue Whitesides
Discret. Comput. Geom.2
2004 The number of lines tangent to arbitrary convex polyhedra in 3D
abstract
We prove that the lines tangent to four possibly intersecting convex polyhedra in ℝ3 with n edges in total form Θ(n2) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrary degenerate scenes. More generally, we show that a set of kconvex polyhedra with a total of n edges admits, in the worst case, Θ(n2k2)connected components of (possibly occluded) lines tangent to any four of these polyhedra. We also show a lower bound of Ω(n2k2) on the number of non-occluded maximal line segments tangent to any four of these k convex polyhedra.
Hervé Brönnimann, Olivier Devillers, Vida Dujmovic, Hazel Everett, Marc Glisse, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sue Whitesides
SCG4
2004 Editorial
Hazel Everett, Stephen K. Wismath
Comput. Geom.1
2004 Hierarchical Decompositions and Circular Ray Shooting in Simple Polygons
Siu-Wing Cheng, Otfried Cheong, Hazel Everett, René van Oostrum
Discret. Comput. Geom.3
2003 The Expected Number of 3D Visibility Events Is Linear
abstract
In this paper, we show that, amongst n uniformly distributed unit balls in $\mathbb{R}^3$, the expected number of maximal nonoccluded line segments tangent to four balls is linear. Using our techniques we show a linear bound on the expected size of the visibility complex, a data structure encoding the visibility information of a scene, providing evidence that the storage requirement for this data structure is not necessarily prohibitive. These results significantly improve the best previously known bounds of $O(n^{8/3})$ [F. Durand, G. Drettakis, and C. Puech, {ACM Transactions on Graphics}, 21 (2002), pp. 176-206]. Our results generalize in various directions. We show that the linear bound on the expected number of maximal nonoccluded line segments that are not too close to the boundary of the scene and tangent to four unit balls extends to balls of various but bounded radii, to polyhedra of bounded aspect ratio, and even to nonfat three-dimensional objects such as polygons of bounded aspect ratio. We also prove that our results extend to other distributions such as the Poisson distribution. Finally, we indicate how our probabilistic analysis provides new insight on the expected size of other global visibility data structures, notably the aspect graph.
Olivier Devillers, Vida Dujmovic, Hazel Everett, Xavier Goaoc, Sylvain Lazard, Hyeon-Suk Na, Sylvain Petitjean
SIAM J. Comput.3
2000 Planar segment visibility graphs
Hazel Everett, Chính T. Hoàng, Kyriakos Kilakos, Marc Noy
Comput. Geom.1
1999 Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons
abstract
A new hierarchical decomposition of a simple polygon is introduced. The hierarchy has depth O(log n), linear size, and its regions have maximum degree three. Using this hierarchy, circular ray shooting queries in a simple polygon can be answered in O(log* n) query time and O(nlogn) space. If the radius of the circle is fixed, the query time can be improved to O(logn) and the space to O(n). The decomposition is also applied to three other circular arc query problems: shortest directed arc, arc bending, and arc pushing. Using these queries, the largest empty lune determined by two query points in a simple polygon can be computed in O(log3 n) time, while the circular visibility region of a query point in a simple polygon can be reported in time O(m log3 n), where m is the output size.
Siu-Wing Cheng, Hazel Everett, Otfried Cheong, René van Oostrum
SCG2
1999 Stabbing Information of a Simple Polygon
Hazel Everett, Ferran Hurtado, Marc Noy
Discret. Appl. Math.1
1998 The union of moving polygonal pseudodiscs - Combinatorial bounds and applications
Mark de Berg, Hazel Everett, Leonidas J. Guibas
Comput. Geom.2
1998 The largest k-ball in a d-dimensional box
Hazel Everett, Ivan Stojmenovic, Pavel Valtr 0001, Sue Whitesides
Comput. Geom.1
1998 The Homogeneous Set Sandwich Problem
Márcia R. Cerioli, Hazel Everett, Celina M. H. de Figueiredo, Sulamita Klein
Inf. Process. Lett.2
1997 Edge Guarding Polyhedral Terrains
Hazel Everett, Eduardo Rivera-Campo
Comput. Geom.1
1997 An Algorithm for Finding Homogeneous Pairs
Hazel Everett, Sulamita Klein, Bruce A. Reed
Discret. Appl. Math.1
1995 Negative Results on Characterizing Visibility Graphs
Hazel Everett, Derek G. Corneil
Comput. Geom.1
1993 An Optimal Algorithm for the (<= k)-Levels, with Applications to Separation and Transversal Problems
abstract
This paper gives an optimal O(n log n + nk) time algorithm for constructing the levels 1,...,k in an arrangement of n lines in the plane. This algorithm is extended to compute these levels in an arrangement of n unbounded x-monotone polygonal convex chains, of which each pair intersects at most a constant number of times.
Hazel Everett, Jean-Marc Robert 0001, Marc J. van Kreveld
SCG1
1993 Slicing an ear using prune-and-search
Hossam A. ElGindy, Hazel Everett, Godfried T. Toussaint
Pattern Recognit. Lett.2
1991 The Aquarium Keeper's Problem
Jurek Czyzowicz, Peter Egyed, Hazel Everett, David Rappaport, Thomas C. Shermer, Diane L. Souvaine, Godfried T. Toussaint, Jorge Urrutia
SODA3
1991 A counterexample to a dynamic algorithm for convex hulls of line arrangements
Binay K. Bhattacharya, Hazel Everett, Godfried T. Toussaint
Pattern Recognit. Lett.2
1990 The Graham scan triangulates simple polygons
Xianshu Kong, Hazel Everett, Godfried T. Toussaint
Pattern Recognit. Lett.2
1989 Acyclic Directed Hypercubes may have Exponential Diameter
Hazel Everett
Inf. Process. Lett.1