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Ragavendran Gopalakrishnan

dblp:g/RGopalakrishnan · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0001-7767-3914ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorTheory of computation · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSecurity and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 100%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 61% Energy systems and smart grids · 39%
Artificial intelligence
1 paper
Time series and sequential data · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Energy systems and smart grids
electric vehicle charging
0.322016
Managing Overstaying Electric Vehicles in Park-and-Charge Facilities · IJCAI 2016
Demand Prediction and Placement Optimization for Electric Vehicle Charging Stations · IJCAI 2016
Machine learning › Time series and sequential data › time series modeling
demand forecasting
0.212016
Demand Prediction and Placement Optimization for Electric Vehicle Charging Stations · IJCAI 2016
Smart cities and intelligent transportation › electric vehicle charging infrastructure
charging station placement
0.212016
Demand Prediction and Placement Optimization for Electric Vehicle Charging Stations · IJCAI 2016
Smart cities and intelligent transportation
electric vehicle charging infrastructure
0.212016
Demand Prediction and Placement Optimization for Electric Vehicle Charging Stations · IJCAI 2016
Algorithmic game theory and mechanism design › congestion games
queueing games
0.212014
Routing and staffing when servers are strategic · EC 2014
Algorithmic game theory and mechanism design › cooperative game theory
cost sharing
0.212013
Potential games are necessary to ensure pure nash equilibria in cost sharing games · EC 2013
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium existence
0.212013
Potential games are necessary to ensure pure nash equilibria in cost sharing games · EC 2013
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.212013
Potential games are necessary to ensure pure nash equilibria in cost sharing games · EC 2013
Algorithmic game theory and mechanism design
resource allocation
0.112016
Managing Overstaying Electric Vehicles in Park-and-Charge Facilities · IJCAI 2016
Performance modeling and evaluation
queueing models
0.112014
Routing and staffing when servers are strategic · EC 2014
Algorithmic game theory and mechanism design › cooperative game theory › solution concepts
shapley value
0.012013
Potential games are necessary to ensure pure nash equilibria in cost sharing games · EC 2013

Methods — techniques the papers use, named apart from their topics

placement optimization · 0.5demand prediction · 0.5queueing theory · 0.4game theory · 0.4shapley value · 0.2marginal contribution · 0.2
YearPublicationVenuePosition
2020 Cache Me if You Can: Capacitated Selfish Replication Games in Networks
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Naga Naresh Karuturi, C. Pandu Rangan, Rajmohan Rajaraman, Ravi Sundaram
Theory Comput. Syst.1
2016 Managing Overstaying Electric Vehicles in Park-and-Charge Facilities
Arpita Biswas, Ragavendran Gopalakrishnan, Partha Dutta
IJCAI2
2016 Demand Prediction and Placement Optimization for Electric Vehicle Charging Stations
Ragavendran Gopalakrishnan, Arpita Biswas, Alefiya Lightwala, Skanda Vasudevan, Partha Dutta, Abhishek Tripathi
IJCAI1
2014 Routing and staffing when servers are strategic
abstract
Traditionally, research focusing on the design of routing and staffing policies for service systems has modeled servers as having fixed (possibly heterogeneous) service rates. However, service systems are generally staffed by people. Furthermore, people respond to workload incentives; that is, how hard a person works can depend both on how much work there is, and how the work is divided between the people responsible for it. In a service system, the routing and staffing policies control such workload incentives; and so the rate servers work will be impacted by these policies. This observation has consequences when modeling service system performance, and our objective in this paper is to investigate those consequences.
Ragavendran Gopalakrishnan, Sherwin Doroudi, Amy R. Ward, Adam Wierman
EC1
2013 Potential games are necessary to ensure pure nash equilibria in cost sharing games
abstract
We consider the problem of designing distribution rules to share `welfare' (cost or revenue) among individually strategic agents. There are many known distribution rules that guarantee the existence of a (pure) Nash equilibrium in this setting, e.g., the Shapley value and its weighted variants; however, a characterization of the space of distribution rules that guarantee the existence of a Nash equilibrium is unknown. Our work provides an exact characterization of this space for a specific class of scalable and separable games, which includes a variety of applications such as facility location, routing, network formation, and coverage games. Given arbitrary local welfare functions $W$, we prove that a distribution rule guarantees equilibrium existence for all games (i.e., all possible sets of resources, agent action sets, etc.) if and only if it is equivalent to a generalized weighted Shapley value on some `ground' welfare functions $W$, which can be distinct from W. However, if budget-balance is required in addition to the existence of a Nash equilibrium, then $W$ must be the same as $W$. We also provide an alternate characterization of this space in terms of `generalized' marginal contributions, which is more appealing from the point of view of computational tractability. A possibly surprising consequence of our result is that, in order to guarantee equilibrium existence in all games with any fixed local welfare functions, it is \textitnecessary to work within the class of potential games.
Ragavendran Gopalakrishnan, Jason R. Marden, Adam Wierman
EC1
2012 Cache Me If You Can: Capacitated Selfish Replication Games
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Naga Naresh Karuturi, C. Pandu Rangan, Rajmohan Rajaraman, Ravi Sundaram
LATIN1
2008 Cryptanalysis of Bohio et al.'s ID-Based Broadcast Signcryption (IBBSC) Scheme for Wireless Ad-Hoc Networks
abstract
Broadcast signcryption enables the broadcaster to simultaneously encrypt and sign the content meant for a specific set of users in a single logical step. It provides a very efficient solution to the dual problem of achieving confidentiality and authentication during content distribution. Among other alternatives, ID-based schemes are arguably the best suited for its implementation in wireless ad-hoc networks because of the unique advantage that they provide - any unique, publicly available parameter of a user can be his public key, which eliminates the need for a complex public key infrastructure. In 2004, Bohio et al. proposed an ID-based broadcast signcryption (IBBSC) scheme which achieves constant ciphertext size. They claim that their scheme provides both message authentication and confidentiality, but do not give formal proofs. In this paper, we demonstrate how a legitimate user of the scheme can forge a valid signcrypted ciphertext, as if generated by the broadcaster. Moreover, we show that their scheme is not IND-CCA secure. Following this, we propose a fix for Bohio et al.'s scheme, and formally prove its security under the strongest existing security models for broadcast signcryption (IND-CCA2 and EUF-CMA). While fixing the scheme, we also improve its efficiency by reducing the ciphertext size to two elements compared to three.
S. Sharmila Deva Selvi, S. Sree Vivek, Naga Naresh Karuturi, Ragavendran Gopalakrishnan, C. Pandu Rangan
PST4