VLDB 2026 Research / reviewers in the wild / expert
Nathalie Henry Riche
dblp:h/NathalieHenry · also Nathalie Henry, Nathalie Riche
· DBLP profile ↗
79ranked-venue papers
12as first author
13since 2021 · last 2026
0000-0003-1759-7512ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 45 · 7 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 33 · 5 first-author · 3 since 2021Theory of computation · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Texterial: A Text-as-Material Interaction Paradigm for LLM-Mediated WritingabstractWhat if text could be sculpted and refined like clay—or cultivated and pruned like a plant? Texterial reimagines text as a material that users can grow, sculpt, and transform. Current generative-AI models enable rich text operations, yet rigid, linear interfaces often mask such capabilities. We explore how the text-as-material metaphor can reveal AI-enabled operations, reshape the writing process, and foster compelling user experiences. A formative study shows that users readily reason with text-as-material, informing a conceptual framework that explains how material metaphors shift mental models and bridge gulfs of envisioning, execution, and evaluation in LLM-mediated writing. We present the design and evaluation of two technical probes: Text as Clay, where users refine text through gestural sculpting, and Text as Plants, where ideas grow serendipitously over time. This work expands the design space of writing tools by treating text as a living, malleable medium. Jocelyn Shen, Nicolai Marquardt, Hugo Romat, Ken Hinckley, Nathalie Henry Riche, Fanny Chevalier |
CHI | 5 |
| 2025 | Intent Tagging: Exploring Micro-Prompting Interactions for Supporting Granular Human-GenAI Co-Creation WorkflowsabstractDespite Generative AI (GenAI) systems' potential for enhancing content creation, users often struggle to effectively integrate GenAI into their creative workflows. Core challenges include misalignment of AI-generated content with user intentions (intent elicitation and alignment), user uncertainty around how to best communicate their intents to the AI system (prompt formulation), and insufficient flexibility of AI systems to support diverse creative workflows (workflow flexibility). Motivated by these challenges, we created IntentTagger: a system for slide creation based on the notion of Intent Tags - small, atomic conceptual units that encapsulate user intent - for exploring granular and non-linear micro-prompting interactions for Human-GenAI co-creation workflows. Our user study with 12 participants provides insights into the value of flexibly expressing intent across varying levels of ambiguity, meta-intent elicitation, and the benefits and challenges of intent tag-driven workflows. We conclude by discussing the broader implications of our findings and design considerations for GenAI-supported content creation workflows. Frederic Gmeiner, Nicolai Marquardt, Michael Bentley, Hugo Romat, Michel Pahud, Asta Roseway, Nikolas Martelaro, Kenneth Holstein, Ken Hinckley, Nathalie Henry Riche |
CHI | 11 |
| 2025 | AI-Instruments: Embodying Prompts as Instruments to Abstract & Reflect Graphical Interface Commands as General-Purpose ToolsabstractChat-based prompts respond with verbose linear-sequential texts, making it difficult to explore and refine ambiguous intents, back up and reinterpret, or shift directions in creative AI-assisted design work. AI-Instruments instead embody "prompts" as interface objects via three key principles: (1) Reification of user-intent as reusable direct-manipulation instruments; (2) Reflection of multiple interpretations of ambiguous user-intents (Reflection-in-intent) as well as the range of AI-model responses (Reflection-in-response) to inform design "moves" towards a desired result; and (3) Grounding to instantiate an instrument from an example, result, or extrapolation directly from another instrument. Further, AI-Instruments leverage LLM's to suggest, vary, and refine new instruments, enabling a system that goes beyond hard-coded functionality by generating its own instrumental controls from content. We demonstrate four technology probes, applied to image generation, and qualitative insights from twelve participants, showing how AI-Instruments address challenges of intent formulation, steering via direct manipulation, and non-linear iterative workflows to reflect and resolve ambiguous intents. Nathalie Henry Riche, Anna Offenwanger, Frederic Gmeiner, Hugo Romat, Michel Pahud, Nicolai Marquardt, Kori Inkpen, Ken Hinckley |
CHI | 1 |
| 2025 | ImaginationVellum: Generative-AI Ideation Canvas with Spatial Prompts, Generative Strokes, and Ideation History
Nicolai Marquardt, Asta Roseway, Hugo Romat, Payod Panda, Michel Pahud, Gonzalo A. Ramos, Steven Mark Drucker, Andrew D. Wilson, Ken Hinckley, Nathalie Henry Riche |
UIST | 10 |
| 2024 | Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2DabstractThis article explores how the ability to recall information in data visualizations depends on the presentation technology. Participants viewed 10 Isotype visualizations on a 2D screen, in 3D, in Virtual Reality (VR) and in Mixed Reality (MR). To provide a fair comparison between the three 3D conditions, we used LIDAR to capture the details of the physical rooms, and used this information to create our textured 3D models. For all environments, we measured the number of visualizations recalled and their order (2D) or spatial location (3D, VR, MR). We also measured the number of syntactic and semantic features recalled. Results of our study show increased recall and greater richness of data understanding in the MR condition. Not only did participants recall more visualizations and ordinal/spatial positions in MR, but they also remembered more details about graph axes and data mappings, and more information about the shape of the data. We discuss how differences in the spatial and kinesthetic cues provided in these different environments could contribute to these results, and reasons why we did not observe comparable performance in the 3D and VR conditions. Christophe Hurter, Bernice E. Rogowitz, Guillaume Truong, Tiffany Andry, Hugo Romat, Ludovic Gardy, Fereshteh Amini, Nathalie Henry Riche |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2023 | AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband RadiosabstractWe present AdHocProx, a system that uses device-relative, inside-out sensing to augment co-located collaboration across multiple devices, without recourse to externally-anchored beacons – or even reliance on WiFi connectivity. Richard Li 0002, Teddy Seyed, Nicolai Marquardt, Eyal Ofek, Steve Hodges 0001, Mike Sinclair, Hugo Romat, Michel Pahud, William Buxton, Ken Hinckley, Nathalie Henry Riche |
CHI | 12 |
| 2023 | Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of TimeabstractWe present Escapement, a video prototyping tool that introduces a powerful new concept for prototyping screen-based interfaces by flexibly mapping sensor values to dynamic playback control of videos. This recasts the time dimension of video mock-ups as sensor-mediated interaction. Molly Jane Pearce Nicholas, Nicolai Marquardt, Michel Pahud, Nathalie Henry Riche, Hugo Romat, Christopher Collins 0001, David Ledo, Rohan Kadekodi, Badrish Chandramouli, Ken Hinckley |
CHI | 4 |
| 2022 | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class ObjectabstractStructured note-taking forms such as sketchnoting, self-tracking journals, and bullet journaling go beyond immediate capture of information scraps. Instead, hand-drawn pride-in-craftmanship increases perceived value for sharing and display. But hand-crafting lists, tables, and calendars is tedious and repetitive. To support these practices digitally, Style Blink (“Style-Blocks+Ink”) explores handcrafted styling as a first-class object. Style-blocks encapsulate digital ink, enabling people to craft, modify, and reuse embellishments and decorations for larger structures, and apply custom layouts. For example, we provide interaction instruments that style ink for personal expression, inking palettes that afford creative experimentation, fillable pens that can be “loaded” with commands and actions to replace menu selections, techniques to customize inked structures post-creation by modifying the underlying handcrafted style-blocks and to re-layout the overall structure to match users’ preferred template. In effect, any ink stroke, notation, or sketch can be encapsulated as a style-object and re-purposed as a tool. Feedback from 13 users show the potential of style adaptation and re-use in individual sketching practices. Hugo Romat, Nicolai Marquardt, Ken Hinckley, Nathalie Henry Riche |
CHI | 4 |
| 2022 | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented WorkflowsabstractTo better ground technical (systems) investigation and interaction design of cross-device experiences, we contribute an in-depth survey of existing multi-device practices, including fragmented workflows across devices and the way people physically organize and configure their workspaces to support such activity. Further, this survey documents a historically significant moment of transition to a new future of remote work, an existing trend dramatically accelerated by the abrupt switch to work-from-home (and having to contend with the demands of home-at-work) during the COVID-19 pandemic. We surveyed 97 participants, and collected photographs of home setups and open-ended answers to 50 questions categorized in 5 themes. We characterize the wide range of multi-device physical configurations and identify five usage patterns, including: partitioning tasks, integrating multi-device usage, cloning tasks to other devices, expanding tasks and inputs to multiple devices, and migrating between devices. Our analysis also sheds light on the benefits and challenges people face when their workflow is fragmented across multiple devices. These insights have implications for the design of multi-device experiences that support people’s fragmented workflows. Ye Yuan 0010, Nathalie Henry Riche, Nicolai Marquardt, Molly Jane Pearce Nicholas, Teddy Seyed, Hugo Romat, Bongshin Lee, Michel Pahud, Jonathan Goldstein, Rojin Vishkaie, Christian Holz 0001, Ken Hinckley |
CHI | 2 |
| 2022 | Interactive Data ComicsabstractThis paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling. Zezhong Wang 0001, Hugo Romat, Fanny Chevalier, Nathalie Henry Riche, David Murray-Rust, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note TakingabstractSketchnoting is a form of visual note taking where people listen to, synthesize, and visualize ideas from a talk or other event using a combination of pictures, diagrams, and text. Little is known about the design space of this kind of visual note taking. With an eye towards informing the implementation of digital equivalents of sketchnoting, inking, and note taking, we introduce a classification of sketchnote styles and techniques, with a qualitative analysis of 103 sketchnotes, and situated in context with six semi-structured follow up interviews. Our findings distill core sketchnote components (content, layout, structuring elements, and visual styling) and dimensions of the sketchnote design space, classifying levels of conciseness, illustration, structure, personification, cohesion, and craftsmanship. We unpack strategies to address particular note taking challenges, for example dealing with constraints of live drawings, and discuss relevance for future digital inking tools, such as recomposition, styling, and design suggestions. Rebecca Zheng, Marina Fernández Camporro, Hugo Romat, Nathalie Henry Riche, Benjamin Bach, Fanny Chevalier, Ken Hinckley, Nicolai Marquardt |
CHI | 4 |
| 2021 | AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware ArmaturesabstractAirConstellations supports a unique semi-fixed style of cross-device interactions via multiple self-spatially-aware armatures to which users can easily attach (or detach) tablets and other devices. In particular, AirConstellations affords highly flexible and dynamic device formations where the users can bring multiple devices together in-air — with 2–5 armatures poseable in 7DoF within the same workspace — to suit the demands of their current task, social situation, app scenario, or mobility needs. This affords an interaction metaphor where relative orientation, proximity, attaching (or detaching) devices, and continuous movement into and out of ad-hoc ensembles can drive context-sensitive interactions. Yet all devices remain self-stable in useful configurations even when released in mid-air. Nicolai Marquardt, Nathalie Henry Riche, Christian Holz 0001, Hugo Romat, Michel Pahud, Frederik Brudy, David Ledo, Chunjong Park, Molly Jane Pearce Nicholas, Teddy Seyed, Eyal Ofek, Bongshin Lee, William Buxton, Ken Hinckley |
UIST | 2 |
| 2021 | PrefaceabstractThis February 2021 issue of the IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the proceedings of IEEE VIS 2020, held online between 25-30 October 2020, hosted by General Chairs from the University of Utah. With IEEE VIS 2020, the conference series is in its 31st year. IEEE VIS consists of three conferences, held concurrently: the IEEE Visual Analytics Science and Technology Conference (VAST), the IEEE Information Visualization Conference (InfoVis), and the IEEE Scientific Visualization Conference (SciVis). These three conferences are the premier venues for the visualization community to exchange the latest ideas and developments, attracting researchers and practitioners alike. Niklas Elmqvist, Brian D. Fisher, Peter Lindstrom 0001, Ross Maciejewski, Miriah D. Meyer, Silvia Miksch, Luis Gustavo Nonato, Nathalie Henry Riche, Han-Wei Shen, Rüdiger Westermann, Jo Wood, Jing Yang 0001 |
IEEE Trans. Vis. Comput. Graph. | 8 |
| 2020 | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying VisualizationsabstractMuch of the visualization literature focuses on assessment of visual representations with regard to their effectiveness for understanding data. In the present work, we instead focus on making data visualization experiences more enjoyable, to foster deeper engagement with data. We investigate two strategies to make visualization experiences more enjoyable and engaging: personalization, and immersion. We selected pictographs (composed of multiple data glyphs) as this representation affords creative freedom, allowing people to craft symbolic or whimsical shapes of personal significance to represent data. We present the results of a qualitative study with 12 participants crafting pictographs using a large pen-enabled device and while immersed within a VR environment. Our results indicate that personalization and immersion both have positive impact on making visualizations more enjoyable experiences. Hugo Romat, Nathalie Henry Riche, Christophe Hurter, Steven Mark Drucker, Fereshteh Amini, Ken Hinckley |
CHI | 2 |
| 2020 | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet DevicesabstractWhile tablet devices are a promising platform for data visualization, supporting consistent interactions across different types of visualizations on tablets remains an open challenge. In this paper, we present multimodal interactions that function consistently across different visualizations, supporting common operations during visual data analysis. By considering standard interface elements (e.g., axes, marks) and grounding our design in a set of core concepts including operations, parameters, targets, and instruments, we systematically develop interactions applicable to different visualization types. To exemplify how the proposed interactions collectively facilitate data exploration, we employ them in a tablet-based system, InChorus that supports pen, touch, and speech input. Based on a study with 12 participants performing replication and factchecking tasks with InChorus, we discuss how participants adapted to using multimodal input and highlight considerations for future multimodal visualization systems. Arjun Srinivasan, Bongshin Lee, Nathalie Henry Riche, Steven Mark Drucker, Ken Hinckley |
CHI | 3 |
| 2020 | SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and TimeabstractKnowledge work increasingly spans multiple computing surfaces. Yet in status quo user experiences, content as well as tools, behaviors, and workflows are largely bound to the current device-running the current application, for the current user, and at the current moment in time. SurfaceFleet is a system and toolkit that uses resilient distributed programming techniques to explore cross-device interactions that are unbounded in these four dimensions of device, application, user, and time. As a reference implementation, we describe an interface built using SurfaceFleet that employs lightweight, semi-transparent UI elements known as Applets. Applets appear always-on-top of the operating system, application windows, and (conceptually) above the device itself. But all connections and synchronized data are virtualized and made resilient through the cloud. For example, a sharing Applet known as a Portfolio allows a user to drag and drop unbound Interaction Promises into a document. Such promises can then be fulfilled with content asynchronously, at a later time (or multiple times), from another device, and by the same or a different user. Frederik Brudy, David Ledo, Michel Pahud, Nathalie Henry Riche, Christian Holz 0001, Anand Waghmare, Hemant Bhaskar Surale, Marcus Peinado, Xiaokuan Zhang, Shannon Joyner, Badrish Chandramouli, Umar Farooq Minhas, Jonathan Goldstein, William Buxton, Ken Hinckley |
UIST | 4 |
| 2020 | Tilt-Responsive Techniques for Digital Drawing BoardsabstractDrawing boards offer a self-stable work surface that is continuously adjustable. On digital displays, such as the Microsoft Surface Studio, these properties open up a class of techniques that sense and respond to tilt adjustments. Each display posture-whether angled high, low, or somewhere in-between-affords some activities, but not others. Because what is appropriate also depends on the application and task, we explore a range of app-specific transitions between reading vs. writing (annotation), public vs. personal, shared person-space vs. task-space, and other nuances of input and feedback, contingent on display angle. Continuous responses provide interactive transitions tailored to each use-case. We show how a variety of knowledge work scenarios can use sensed display adjustments to drive context-appropriate transitions, as well as technical software details of how to best realize these concepts. A preliminary remote user study suggests that techniques must balance effort required to adjust tilt, versus the potential benefits of a sensed transition. Hugo Romat, Christopher Collins 0001, Nathalie Henry Riche, Michel Pahud, Christian Holz 0001, Adam Riddle, William Buxton, Ken Hinckley |
UIST | 3 |
| 2019 | DataSelfie: Empowering People to Design Personalized Visuals to Represent Their DataabstractMany personal informatics systems allow people to collect and manage personal data and reflect more deeply about themselves. However, these tools rarely offer ways to customize how the data is visualized. In this work, we investigate the question of how to enable people to determine the representation of their data. We analyzed the Dear Data project to gain insights into the design elements of personal visualizations. We developed DataSelfie, a novel system that allows individuals to gather personal data and design custom visuals to represent the collected data. We conducted a user study to evaluate the usability of the system as well as its potential for individual and collaborative sensemaking of the data. Hyejin Im, Nathalie Henry Riche, Alicia Wang, Krzysztof Z. Gajos, Hanspeter Pfister |
CHI | 3 |
| 2019 | DataToon: Drawing Dynamic Network Comics With Pen + Touch InteractionabstractComics are an entertaining and familiar medium for presenting compelling stories about data. However, existing visualization authoring tools do not leverage this expressive medium. In this paper, we seek to incorporate elements of comics into the construction of data-driven stories about dynamic networks. We contribute DataToon, a flexible data comic storyboarding tool that blends analysis and presentation with pen and touch interactions. A storyteller can use DataToon rapidly generate visualization panels, annotate them, and position them within a canvas to produce a visually compelling narrative. In a user study, participants quickly learned to use DataToon for producing data comics. Nathalie Henry Riche, Benjamin Bach, Guanpeng Xu, Matthew Brehmer, Ken Hinckley, Michel Pahud, Haijun Xia, Michael J. McGuffin, Hanspeter Pfister |
CHI | 2 |
| 2019 | ActiveInk: (Th)Inking with DataabstractDuring sensemaking, people annotate insights: underlining sentences in a document or circling regions on a map. They jot down their hypotheses: drawing correlation lines on scatterplots or creating personal legends to track patterns. We present ActiveInk, a system enabling people to seamlessly transition between exploring data and externalizing their thoughts using pen and touch. ActiveInk enables the natural use of pen for active reading behaviors, while supporting analytic actions by activating any of these ink strokes. Through a qualitative study with eight participants, we contribute observations of active reading behaviors during data exploration and design principles to support sensemaking. Hugo Romat, Nathalie Henry Riche, Ken Hinckley, Bongshin Lee, Caroline Appert, Emmanuel Pietriga, Christopher Collins 0001 |
CHI | 2 |
| 2019 | Comparing Effectiveness and Engagement of Data Comics and InfographicsabstractThis paper compares the effectiveness of data comics and infographics for data-driven storytelling. While infographics are widely used, comics are increasingly popular for explaining complex and scientific concepts. However, empirical evidence comparing the effectiveness and engagement of infographics, comics and illustrated texts is still lacking. We report on the results of two complementary studies, one in a controlled setting and one in the wild. Our results suggest participants largely prefer data comics in terms of enjoyment, focus, and overall engagement and that comics improve understanding and recall of information in the stories. Our findings help to understand the respective roles of the investigated formats as well as inform the design of more effective data comics and infographics. Zezhong Wang 0001, Shunming Wang, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche, Benjamin Bach |
CHI | 5 |
| 2019 | Inking Your Insights: Investigating Digital Externalization Behaviors During Data AnalysisabstractExternalizing one's thoughts can be helpful during data analysis, such as which one marks interesting data, notes hypotheses, and draws diagrams. In this paper, we present two exploratory studies conducted to investigate types and use of externalizations during the analysis process. We first studied how people take notes during different stages of data analysis using VoyagerNote, a visualization recommendation system augmented to support text annotations, and coupled with participants' favorite external note-taking tools (e.g., word processor, pen & paper). Externalizations manifested mostly as notes written on paper or in a word processor, with annotations atop views used almost exclusively in the initial phase of analysis. In the second study, we investigated two specific opportunities: (1) integrating digital pen input to facilitate the use of free-form externalizations and (2) providing a more explicit linking between visualizations and externalizations. We conducted the study with VoyagerInk, a visualization system that enabled free-form externalization with a digital pen as well as touch interactions to link externalizations to data. Participants created more graphical externalizations with VoyagerInk and revisited over half of their externalizations via the linking mechanism. Reflecting on the findings from these two studies, we discuss implications for the design of data analysis tools. Yea-Seul Kim, Nathalie Henry Riche, Bongshin Lee, Matthew Brehmer, Michel Pahud, Ken Hinckley, Jessica Hullman |
ISS | 2 |
| 2019 | SpaceInk: Making Space for In-Context AnnotationsabstractWhen editing or reviewing a document, people directly overlay ink marks on content. For instance, they underline words, or circle elements in a fgure. These overlay marks often accompany in-context annotations in the form of handwritten footnotes and marginalia. People tend to put annotations close to the content that elicited them, but have to compose with the often-limited whitespace. We introduce SpaceInk, a design space of pen+touch techniques that make room for in-context annotations by dynamically refowing documents. We identify representative techniques in this design space, spanning both new ones and existing ones. We evaluate them in a user study, with results that inform the design of a prototype system. Our system lets users concentrate on capturing feeting thoughts, streamlining the overall annotation process by enabling the fuid inverleaving of space-making gestures with freeform ink. Hugo Romat, Emmanuel Pietriga, Nathalie Henry Riche, Ken Hinckley, Caroline Appert |
UIST | 3 |
| 2019 | FiberClay: Sculpting Three Dimensional Trajectories to Reveal Structural InsightsabstractVisualizing 3D trajectories to extract insights about their similarities and spatial configuration is a critical task in several domains. Air traffic controllers for example deal with large quantities of aircrafts routes to optimize safety in airspace and neuroscientists attempt to understand neuronal pathways in the human brain by visualizing bundles of fibers from DTI images. Extracting insights from masses of 3D trajectories is challenging as the multiple three dimensional lines have complex geometries, may overlap, cross or even merge with each other, making it impossible to follow individual ones in dense areas. As trajectories are inherently spatial and three dimensional, we propose FiberClay: a system to display and interact with 3D trajectories in immersive environments. FiberClay renders a large quantity of trajectories in real time using GP-GPU techniques. FiberClay also introduces a new set of interactive techniques for composing complex queries in 3D space leveraging immersive environment controllers and user position. These techniques enable an analyst to select and compare sets of trajectories with specific geometries and data properties. We conclude by discussing insights found using FiberClay with domain experts in air traffic control and neurology. Christophe Hurter, Nathalie Henry Riche, Steven Mark Drucker, Maxime Cordeil, Richard Alligier, Romain Vuillemot |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2018 | Hooked on data videos: assessing the effect of animation and pictographs on viewer engagementabstractPictographic representations and animation techniques are commonly incorporated into narrative visualizations such as data videos. General belief is that these techniques may enhance the viewer experience, thus appealing to a broad audience and enticing the viewer to consume the entire video. However, no study has formally assessed the effect of these techniques on data insight communication and viewer engagement. In this paper, we first propose a scale-based questionnaire covering five factors of viewer engagement we identified from multiple application domains such as game design and marketing. We then validate this questionnaire through a crowdsourcing study on Amazon's Mechanical Turk to assess the effect of animation and pictographs in data videos. Our results reveal that each technique has an effect on viewer engagement, impacting different factors. In addition, insights from these studies lead to design considerations for authoring engaging data videos. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Jason Leboe-McGowan, Pourang Irani |
AVI | 2 |
| 2018 | Design Patterns for Data ComicsabstractData comics for data-driven storytelling are inspired by the visual language of comics and aim to communicate insights in data through visualizations. While comics are widely known, few examples of data comics exist and there has not been any structured analysis nor guidance for their creation. We introduce data-comic design-patterns, each describing a set of panels with a specific narrative purpose, that allow for rapid storyboarding of data comics while showcasing their expressive potential. Our patterns are derived from i) analyzing common patterns in infographics, datavideos, and existing data comics, ii) our experiences creating data comics for different scenarios. Our patterns demonstrate how data comics allow an author to combine the best of both worlds: spatial layout and overview from infographics as well as linearity and narration from videos and presentations. Benjamin Bach, Zezhong Wang 0001, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche |
CHI | 5 |
| 2018 | Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-makingabstractCommunication is critical in small group decision-making processes during which each member must be able to express preferences to reach consensus. Finding consensus can be difficult when each member in a group has a perspective that potentially conflicts with those of others. To support groups attempting to harmonize diverse preferences, we propose Collaborative Dynamic Queries (C-DQ), a UI component that enables a group to filter queries over decision criteria while being aware of others' preferences. To understand how C-DQ affects a group's behavior and perception in the decision-making process, we conducted 2 studies with groups who were prompted to make decisions together on mobile devices in a dispersed and synchronous situation. In Study 1, we found showing group preferences with C-DQ helped groups to communicate more efficiently and effectively. In Study 2, we found filtering candidates based on each member's own filter range further improved a groups' communication efficiency and effectiveness. Sungsoo Ray Hong, Minhyang (Mia) Suh, Nathalie Henry Riche, Juho Kim 0001, Mark Zachry |
CHI | 3 |
| 2018 | Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial EvaluationabstractNetwork edge data attributes are usually encoded using color, opacity, stroke thickness and stroke pattern, or some combination thereof. In addition to these static variables, it is also possible to animate dynamic particles flowing along the edges. This opens a larger design space of animated edge textures, featuring additional visual encodings that have potential not only in terms of visual mapping capacity but also playfulness and aesthetics. Such animated edge textures have been used in several commercial and design-oriented visualizations, but to our knowledge almost always in a relatively ad hoc manner. We introduce a design space and Web-based framework for generating animated edge textures, and report on an initial evaluation of particle properties - particle speed, pattern and frequency - in terms of visual perception. Hugo Romat, Caroline Appert, Benjamin Bach, Nathalie Henry Riche, Emmanuel Pietriga |
CHI | 4 |
| 2018 | DataInk: Direct and Creative Data-Oriented DrawingabstractCreating whimsical, personal data visualizations remains a challenge due to a lack of tools that enable for creative visual expression while providing support to bind graphical content to data. Many data analysis and visualization creation tools target the quick generation of visual representations, but lack the functionality necessary for graphics design. Toolkits and charting libraries offer more expressive power, but require expert programming skills to achieve custom designs. In contrast, sketching affords fluid experimentation with visual shapes and layouts in a free-form manner, but requires one to manually draw every single data point. We aim to bridge the gap between these extremes. We propose DataInk, a system supports the creation of expressive data visualizations with rigorous direct manipulation via direct pen and touch input. Leveraging our commonly held skills, coupled with a novel graphical user interface, DataInk enables direct, fluid, and flexible authoring of creative data visualizations. Haijun Xia, Nathalie Henry Riche, Fanny Chevalier, Bruno Rodrigues De Araújo, Daniel J. Wigdor |
CHI | 2 |
| 2018 | Beyond Tasks: An Activity Typology for Visual AnalyticsabstractAs Visual Analytics (VA) research grows and diversifies to encompass new systems, techniques, and use contexts, gaining a holistic view of analytic practices is becoming ever more challenging. However, such a view is essential for researchers and practitioners seeking to develop systems for broad audiences that span multiple domains. In this paper, we interpret VA research through the lens of Activity Theory (AT)-a framework for modelling human activities that has been influential in the field of Human-Computer Interaction. We first provide an overview of Activity Theory, showing its potential for thinking beyond tasks, representations, and interactions to the broader systems of activity in which interactive tools are embedded and used. Next, we describe how Activity Theory can be used as an organizing framework in the construction of activity typologies, building and expanding upon the tradition of abstract task taxonomies in the field of Information Visualization. We then apply the resulting process to create an activity typology for Visual Analytics, synthesizing a wide range of systems and activity concepts from the literature. Finally, we use this typology as the foundation of an activity-centered design process, highlighting both tensions and opportunities in the design space of VA systems. Darren Edge, Nathalie Henry Riche, Jonathan Larson, Christopher M. White |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Visualization Literacy at Elementary SchoolabstractThis work advances our understanding of children's visualization literacy, and aims to improve it through a novel approach for teaching visualization at elementary school. We first contribute an analysis of data graphics and activities employed in grade K to 4 educational materials, and the results of a survey conducted with 16 elementary school teachers. We find that visualization education could benefit from integrating pedagogical strategies for teaching abstract concepts with established interactive visualization techniques. Building on these insights, we develop and study design principles for novel interactive teaching material aimed at increasing children's visualization literacy. We specifically contribute C'est La Vis, an online platform for teachers and students to respectively teach and learn about pictographs and bar charts, and report on our initial observations of its use in grades K and 2. Basak Alper, Nathalie Henry Riche, Fanny Chevalier, Jeremy Boy, Tevfik Metin Sezgin |
CHI | 2 |
| 2017 | As We May Ink?: Learning from Everyday Analog Pen Use to Improve Digital Ink ExperiencesabstractThis paper sheds light on gaps and discrepancies between the experiences afforded by analog pens and their digital counterparts. Despite the long history (and recent renaissance) of digital pens, the literature still lacks a comprehensive survey of what types of marks people make and what motivates them to use ink-both analog and digital in daily life. To capture the diversity of inking behaviors and tease out the unique affordances of pen-and ink, we conducted a diary study with 26 participants from diverse backgrounds. From analysis of 493 diary entries we identified 8 analog pen-and-ink activities, and 9 affordances of pens. We contextualized and contrasted these findings using a survey with 1,633 respondents and a follow-up diary study with 30 participants, observing digital pens. Our analysis reveals gaps and research opportunities based on pen affordances not yet fully explored in the literature. Yann Riche, Nathalie Henry Riche, Ken Hinckley, Sheri Panabaker, Sarah Fuelling, Sarah Williams 0002 |
CHI | 2 |
| 2017 | EduFeed: A Social Feed to Engage Preliterate Children in Educational ActivitiesabstractIn this work, we present EduFeed, a system that enables preliterate children to explore an algorithmically-mediated social feed of learning exercises, select activities to engage in, and share them with their peers. We deployed EduFeed as a technology probe to three classrooms of ESL students in the first year of elementary school in India who had limited English literacy and limited experience with touchscreen technology. We found that children were able to self-direct their engagement with the system and were initially motivated by digital sharing, while social context surrounding the system in physical space was also important. Based on our design and probe deployment, we reflect on issues relevant to adapting the social feed paradigm to this context, such as ranking algorithms, physicality, immediacy, and bridging physical and digital collaborative experiences. Kiley Sobel, Geza Kovacs, Galen McQuillen, Nirupama Chandrasekaran, Nathalie Henry Riche, Edward Cutrell, Meredith Ringel Morris |
CSCW | 6 |
| 2017 | Visual Narrative Flow: Exploring Factors Shaping Data Visualization Story Reading ExperiencesabstractAbstract Many factors can shape the flow of visual data‐driven stories, and thereby the way readers experience those stories. Through the analysis of 80 existing stories found on popular websites, we systematically investigate and identify seven characteristics of these stories, which we name “flow‐factors,” and we illustrate how they feed into the broader concept of “visual narrative flow.” These flow‐factors are navigation input, level of control, navigation progress, story layout, role of visualization, story progression, and navigation feedback. We also describe a series of studies we conducted, which shed initial light on how different visual narrative flows impact the reading experience. We report on two exploratory studies, in which we gathered reactions and preferences of readers for stepper‐ vs. scroller‐driven flows. We then report on a crowdsourced study with 240 participants, in which we explore the effect of the combination of different flow‐factors on readers’ engagement. Our results indicate that visuals and navigation feedback (e.g., static vs. animated transitions) have an impact on readers’ engagement, while level of control (e.g., discrete vs. continuous) may not. Sean McKenna, Nathalie Henry Riche, Bongshin Lee, Jeremy Boy, Miriah D. Meyer |
Comput. Graph. Forum | 2 |
| 2017 | Authoring Data-Driven Videos with DataClipsabstractData videos, or short data-driven motion graphics, are an increasingly popular medium for storytelling. However, creating data videos is difficult as it involves pulling together a unique combination of skills. We introduce DataClips, an authoring tool aimed at lowering the barriers to crafting data videos. DataClips allows non-experts to assemble data-driven "clips" together to form longer sequences. We constructed the library of data clips by analyzing the composition of over 70 data videos produced by reputable sources such as The New York Times and The Guardian. We demonstrate that DataClips can reproduce over 90% of our data videos corpus. We also report on a qualitative study comparing the authoring process and outcome achieved by (1) non-experts using DataClips, and (2) experts using Adobe Illustrator and After Effects to create data-driven clips. Results indicated that non-experts are able to learn and use DataClips with a short training period. In the span of one hour, they were able to produce more videos than experts using a professional editing tool, and their clips were rated similarly by an independent audience. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Andrés Monroy-Hernández, Pourang Irani |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Towards Unambiguous Edge Bundling: Investigating Confluent Drawings for Network VisualizationabstractIn this paper, we investigate Confluent Drawings (CD), a technique for bundling edges in node-link diagrams based on network connectivity. Edge-bundling techniques are designed to reduce edge clutter in node-link diagrams by coalescing lines into common paths or bundles. Unfortunately, traditional bundling techniques introduce ambiguity since edges are only bundled by spatial proximity, rather than network connectivity; following an edge from its source to its target can lead to the perception of incorrect connectivity if edges are not clearly separated within the bundles. Contrary, CDs bundle edges based on common sources or targets. Thus, a smooth path along a confluent bundle indicates precise connectivity. While CDs have been described in theory, practical investigation and application to real-world networks (i.e., networks beyond those with certain planarity restrictions) is currently lacking. Here, we provide the first algorithm for constructing CDs from arbitrary directed and undirected networks and present a simple layout method, embedded in a sand box environment providing techniques for interactive exploration. We then investigate patterns and artifacts in CDs, which we compare to other common edge-bundling techniques. Finally, we present the first user study that compares edge-compression techniques, including CD, power graphs, metro-style, and common edge bundling. We found that users without particular expertise in visualization or network analysis are able to read small CDs without difficulty. Compared to existing bundling techniques, CDs are more likely to allow people to correctly perceive connectivity. Benjamin Bach, Nathalie Henry Riche, Christophe Hurter, Kim Marriott, Tim Dwyer |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Timelines Revisited: A Design Space and Considerations for Expressive StorytellingabstractThere are many ways to visualize event sequences as timelines. In a storytelling context where the intent is to convey multiple narrative points, a richer set of timeline designs may be more appropriate than the narrow range that has been used for exploratory data analysis by the research community. Informed by a survey of 263 timelines, we present a design space for storytelling with timelines that balances expressiveness and effectiveness, identifying 14 design choices characterized by three dimensions: representation, scale, and layout. Twenty combinations of these choices are viable timeline designs that can be matched to different narrative points, while smooth animated transitions between narrative points allow for the presentation of a cohesive story, an important aspect of both interactive storytelling and data videos. We further validate this design space by realizing the full set of viable timeline designs and transitions in a proof-of-concept sandbox implementation that we used to produce seven example timeline stories. Ultimately, this work is intended to inform and inspire the design of future tools for storytelling with timelines. Matthew Brehmer, Bongshin Lee, Benjamin Bach, Nathalie Henry Riche, Tamara Munzner |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2016 | Animations 25 Years Later: New Roles and OpportunitiesabstractAnimations are commonplace in today's user interfaces. From bouncing icons that catch attention, to transitions helping with orientation, to tutorials, animations can serve numerous purposes. We revisit Baecker and Small's pioneering work Animation at the Interface, 25 years later. We reviewed academic publications and commercial systems, and interviewed 20 professionals of various backgrounds. Our insights led to an expanded set of roles played by animation in interfaces today for keeping in context, teaching, improving user experience, data encoding and visual discourse. We illustrate each role with examples from practice and research, discuss evaluation methods and point to opportunities for future research. This expanded description of roles aims at inspiring the HCI research community to find novel uses of animation, guide them towards evaluation and spark further research. Fanny Chevalier, Nathalie Henry Riche, Catherine Plaisant, Amira Chalbi, Christophe Hurter |
AVI | 2 |
| 2016 | Telling Stories about Dynamic Networks with Graph ComicsabstractIn this paper, we explore graph comics as a medium to communicate changes in dynamic networks. While previous re- search has focused on visualizing dynamic networks for data exploration, we want to see if we can take advantage of the visual expressiveness and familiarity of comics to present and explain temporal changes in networks to an audience. To understand the potential of comics as a storytelling medium, we first created a variety of comics during a 3 month structured design process, involving domain experts from public education and neuroscience. This process led to the definition of 8 design factors for creating graph comics and propose design solutions for each. Results from a qualitative study suggest that a general audience is quickly able understand complex temporal changes through graph comics, provided with minimal textual annotations and no training. Benjamin Bach, Natalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche |
CHI | 6 |
| 2016 | Matrix Reordering Methods for Table and Network VisualizationabstractAbstract This survey provides a description of algorithms to reorder visual matrices of tabular data and adjacency matrix of Networks. The goal of this survey is to provide a comprehensive list of reordering algorithms published in different fields such as statistics, bioinformatics, or graph theory. While several of these algorithms are described in publications and others are available in software libraries and programs, there is little awareness of what is done across all fields. Our survey aims at describing these reordering algorithms in a unified manner to enable a wide audience to understand their differences and subtleties. We organize this corpus in a consistent manner, independently of the application or research field. We also provide practical guidance on how to select appropriate algorithms depending on the structure and size of the matrix to reorder, and point to implementations when available. Michael Behrisch 0001, Benjamin Bach, Nathalie Henry Riche, Tobias Schreck, Jean-Daniel Fekete |
Comput. Graph. Forum | 3 |
| 2016 | Visual Encoding of Dissimilarity Data via Topology-Preserving Map DeformationabstractWe present an efficient technique for topology-preserving map deformation and apply it to the visualization of dissimilarity data in a geographic context. Map deformation techniques such as value-by-area cartograms are well studied. However, using deformation to highlight (dis)similarity between locations on a map in terms of their underlying data attributes is novel. We also identify an alternative way to represent dissimilarities on a map through the use of visual overlays. These overlays are complementary to deformation techniques and enable us to assess the quality of the deformation as well as to explore the design space of blending the two methods. Finally, we demonstrate how these techniques can be useful in several-quite different-applied contexts: travel-time visualization, social demographics research and understanding energy flowing in a wide-area power-grid. Quirijn W. Bouts, Tim Dwyer, Jason Dykes, Bettina Speckmann, Sarah Goodwin, Nathalie Henry Riche, Sheelagh Carpendale, Ariel Liebman |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2015 | SketchInsight: Natural data exploration on interactive whiteboards leveraging pen and touch interactionabstractIn this work, we advance research efforts in combining the casual sketching approach of whiteboards with the machine's computing power. We present SketchInsight, a system that applies the familiar and collaborative features of a whiteboard interface to the accurate data exploration capabilities of interactive visualizations. SketchInsight enables data analysis with more fluid interaction, allowing people to visually explore their data by drawing simple charts and directly manipulating them. In addition, we report results from a qualitative study conducted to evaluate user experience in exploring data with SketchInsight, expanding our understanding on how people use a pen- and touch-enabled digital whiteboard for data exploration. We also discuss the challenges in building a working system that supports data analytic capabilities with pen and touch interaction and freeform annotation. Bongshin Lee, Greg Smith, Nathalie Henry Riche, Amy K. Karlson, Sheelagh Carpendale |
PacificVis | 3 |
| 2015 | Understanding Data Videos: Looking at Narrative Visualization through the Cinematography LensabstractData videos, motion graphics that incorporate visualizations about facts, are increasingly gaining popularity as a means of telling stories with data. However, very little is systematically recorded about (a) what elements are featured in data videos and (b) the processes used to create them. In this article, we provide initial insights to build this knowledge. We first report on a qualitative analysis of 50 professionally designed data videos, extracting and exposing their most salient constituents. Second, we report on a series of workshops with experienced storytellers from cinematography, graphics design and screenplay writing. We provided them with a set of data facts and visualizations and observed them create storyboards for data videos. From these exploratory studies, we derive broader implications for the design of an authoring tool to enable a wide audience to create data videos. Our findings highlight the importance of providing a flexible tool supporting a non-linear creation process and allowing users to iteratively go back to different phases of the process. Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Christophe Hurter, Pourang Irani |
CHI | 2 |
| 2015 | GraphMaps: Browsing Large Graphs as Interactive Maps
Lev Nachmanson, Roman Prutkin, Bongshin Lee, Nathalie Henry Riche, Alexander E. Holroyd, Xiaoji Chen |
GD | 4 |
| 2015 | Small MultiPiles: Piling Time to Explore Temporal Patterns in Dynamic NetworksabstractAbstract We introduce MultiPiles, a visualization to explore time‐series of dense, weighted networks. MultiPiles is based on the physical analogy of piling adjacency matrices, each one representing a single temporal snapshot. Common interfaces for visualizing dynamic networks use techniques such as: flipping/animation; small multiples; or summary views in isolation. Our proposed ‘piling’ metaphor presents a hybrid of these techniques, leveraging each one's advantages, as well as offering the ability to scale to networks with hundreds of temporal snapshots. While the MultiPiles technique is applicable to many domains, our prototype was initially designed to help neuroscientists investigate changes in brain connectivity networks over several hundred snapshots. The piling metaphor and associated interaction and visual encodings allowed neuroscientists to explore their data, prior to a statistical analysis. They detected high‐level temporal patterns in individual networks and this helped them to formulate and reject several hypotheses. Benjamin Bach, Nathalie Henry Riche, Tim Dwyer, Tara M. Madhyastha, Jean-Daniel Fekete, Thomas J. Grabowski |
Comput. Graph. Forum | 2 |
| 2015 | Dual Adjacency Matrix: Exploring Link Groups in Dense NetworksabstractAbstract Node grouping is a common way of adding structure and information to networks that aids their interpretation. However, certain networks benefit from the grouping of links instead of nodes. Link communities, for example, are a form of link groups that describe high‐quality overlapping node communities. There is a conceptual gap between node groups and link groups that poses an interesting visualization challenge. We introduce the Dual Adjacency Matrix to bridge this gap. This matrix combines node and link group techniques via a generalization that also enables it to be coordinated with a node‐link‐contour diagram. These methods have been implemented in a prototype that we evaluated with an information scientist and neuroscientist via interviews and prototype walk‐throughs. We demonstrate this prototype with the analysis of a trade network and an fMRI correlation network. Kasper Dinkla, Nathalie Henry Riche, Michel A. Westenberg |
Comput. Graph. Forum | 2 |
| 2015 | Refinery: Visual Exploration of Large, Heterogeneous Networks through Associative BrowsingabstractAbstract Browsing is a fundamental aspect of exploratory information‐seeking. Associative browsing represents a common and intuitive set of exploratory strategies in which users step iteratively from familiar to novel bits of information. In this paper, we examine associative browsing as a strategy for bottom‐up exploration of large, heterogeneous networks. We present Refinery, an interactive visualization system informed by guidelines for associative browsing drawn from literature on exploratory information‐seeking. These guidelines motivate Refinery's query model, which allows users to simply and expressively construct queries using heterogeneous sets of nodes. This system computes degree‐of‐interest scores for associated content using a fast, random‐walk algorithm. Refinery visualizes query nodes within a subgraph of results, providing explanatory context, facilitating serendipitous discovery, and stimulating continued exploration. A study of 12 academic researchers using Refinery to browse publication data demonstrates how the system enables discovery of valuable new content, even within existing areas of expertise. Sanjay Kairam, Nathalie Henry Riche, Steven Mark Drucker, Roland Fernandez, Jeffrey Heer |
Comput. Graph. Forum | 2 |
| 2014 | Let It Flow: A Static Method for Exploring Dynamic GraphsabstractResearch into social network analysis has shown that graph metrics, such as degree and closeness, are often used to summarize structural changes in a dynamic graph. However there have been few visual analytics approaches that have been proposed to help analysts study graph evolutions in the context of graph metrics. In this paper, we present a novel approach, called GraphFlow, to visualize dynamic graphs. In contrast to previous approaches that provide users with an animated visualization, GraphFlow offers a static flow visualization that summarizes the graph metrics of the entire graph and its evolution over time. Our solution supports the discovery of high-level patterns that are difficult to identify in an animation or in individual static representations. In addition, GraphFlow provides users with a set of interactions to create filtered views. These views allow users to investigate why a particular pattern has occurred. We showcase the versatility of GraphFlow using two different datasets and describe how it can help users gain insights into complex dynamic graphs. Weiwei Cui 0001, Xiting Wang, Shixia Liu, Nathalie Henry Riche, Tara M. Madhyastha, Kwan-Liu Ma, Baining Guo |
PacificVis | 4 |
| 2014 | Structuring the space: a study on enriching node-link diagrams with visual referencesabstractExploring large visualizations that do not fit in the screen raises orientation and navigation challenges. Structuring the space with additional visual references such as grids or contour lines provide spatial landmarks that may help viewers form a mental model of the space. However, previous studies report mixed results regarding their utility. While some evidence showed that grid and other visual embellishments improve memorability, experiments with contour lines suggest otherwise. In this work, we describe an evaluation framework to capture the impact of introducing visual references in node-link diagrams. We present the results of three controlled experiments that deepen our understanding on enriching large visualization spaces with visual structures. In particular, we provide the first tangible evidence that contour lines have significant benefits when navigating large node-link diagrams. Basak Alper, Nathalie Henry Riche, Tobias Höllerer |
CHI | 2 |
| 2013 | Weighted graph comparison techniques for brain connectivity analysisabstractThe analysis of brain connectivity is a vast field in neuroscience with a frequent use of visual representations and an increasing need for visual analysis tools. Based on an in-depth literature review and interviews with neuroscientists, we explore high-level brain connectivity analysis tasks that need to be supported by dedicated visual analysis tools. A significant example of such a task is the comparison of different connectivity data in the form of weighted graphs. Several approaches have been suggested for graph comparison within information visualization, but the comparison of weighted graphs has not been addressed. We explored the design space of applicable visual representations and present augmented adjacency matrix and node-link visualizations. To assess which representation best support weighted graph comparison tasks, we performed a controlled experiment. Our findings suggest that matrices support these tasks well, outperforming node-link diagrams. These results have significant implications for the design of brain connectivity analysis tools that require weighted graph comparisons. They can also inform the design of visual analysis tools in other domains, e.g. comparison of weighted social networks or biological pathways. Basak Alper, Benjamin Bach, Nathalie Henry Riche, Tobias Isenberg 0001, Jean-Daniel Fekete |
CHI | 3 |
| 2013 | Edge Compression Techniques for Visualization of Dense Directed GraphsabstractWe explore the effectiveness of visualizing dense directed graphs by replacing individual edges with edges connected to 'modules'-or groups of nodes-such that the new edges imply aggregate connectivity. We only consider techniques that offer a lossless compression: that is, where the entire graph can still be read from the compressed version. The techniques considered are: a simple grouping of nodes with identical neighbor sets; Modular Decomposition which permits internal structure in modules and allows them to be nested; and Power Graph Analysis which further allows edges to cross module boundaries. These techniques all have the same goal--to compress the set of edges that need to be rendered to fully convey connectivity--but each successive relaxation of the module definition permits fewer edges to be drawn in the rendered graph. Each successive technique also, we hypothesize, requires a higher degree of mental effort to interpret. We test this hypothetical trade-off with two studies involving human participants. For Power Graph Analysis we propose a novel optimal technique based on constraint programming. This enables us to explore the parameter space for the technique more precisely than could be achieved with a heuristic. Although applicable to many domains, we are motivated by--and discuss in particular--the application to software dependency analysis. Tim Dwyer, Nathalie Henry Riche, Kim Marriott, Christopher Mears |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | A Deeper Understanding of Sequence in Narrative VisualizationabstractConveying a narrative with visualizations often requires choosing an order in which to present visualizations. While evidence exists that narrative sequencing in traditional stories can affect comprehension and memory, little is known about how sequencing choices affect narrative visualization. We consider the forms and reactions to sequencing in narrative visualization presentations to provide a deeper understanding with a focus on linear, 'slideshow-style' presentations. We conduct a qualitative analysis of 42 professional narrative visualizations to gain empirical knowledge on the forms that structure and sequence take. Based on the results of this study we propose a graph-driven approach for automatically identifying effective sequences in a set of visualizations to be presented linearly. Our approach identifies possible transitions in a visualization set and prioritizes local (visualization-to-visualization) transitions based on an objective function that minimizes the cost of transitions from the audience perspective. We conduct two studies to validate this function. We also expand the approach with additional knowledge of user preferences for different types of local transitions and the effects of global sequencing strategies on memory, preference, and comprehension. Our results include a relative ranking of types of visualization transitions by the audience perspective and support for memory and subjective rating benefits of visualization sequences that use parallelism as a structural device. We discuss how these insights can guide the design of narrative visualization and systems that support optimization of visualization sequence. Jessica Hullman, Steven Mark Drucker, Nathalie Henry Riche, Bongshin Lee, Danyel Fisher, Eytan Adar |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2013 | KelpFusion: A Hybrid Set Visualization TechniqueabstractWe present KelpFusion: a method for depicting set membership of items on a map or other visualization using continuous boundaries. KelpFusion is a hybrid representation that bridges hull techniques such as Bubble Sets and Euler diagrams and line- and graph-based techniques such as LineSets and Kelp Diagrams. We describe an algorithm based on shortest-path graphs to compute KelpFusion visualizations. Based on a single parameter, the shortest-path graph varies from the minimal spanning tree to the convex hull of a point set. Shortest-path graphs aim to capture the shape of a point set and smoothly adapt to sets of varying densities. KelpFusion fills enclosed faces based on a set of simple legibility rules. We present the results of a controlled experiment comparing KelpFusion to Bubble Sets and LineSets. We conclude that KelpFusion outperforms Bubble Sets both in accuracy and completion time and outperforms LineSets in completion time. Wouter Meulemans, Nathalie Henry Riche, Bettina Speckmann, Basak Alper, Tim Dwyer |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2012 | Exploring the design space of interactive link curvature in network diagramsabstractWhen exploiting the power of node-link diagrams to represent real-world data such as web structures, airline routes, electrical, telecommunication and social networks, link congestion frequently arises. Such areas in the diagram---with dense, overlapping links---are not readable connectivity, node shapes, labels, and contextual information are obscured. In response, graph-layout research has begun to consider the modification of link shapes with techniques such as link routing and bundling. In this paper, we delve into the interactive techniques afforded by variant use of link curvature, delineating a six-dimensional design space that is populated by four families of interactive techniques: bundling, fanning, magnets, and legends. Our taxonomy encompasses existing techniques and reveals several novel link interactions. We describe the implementation of these techniques and illustrate their potential for exploring dense graphs with multiple types of links. Nathalie Henry Riche, Tim Dwyer, Bongshin Lee, Sheelagh Carpendale |
AVI | 1 |
| 2012 | Supporting asynchronous collaboration in visual analytics systemsabstractVisual analytics involves complex analytical processes that can often benefit from collaboration. Many researchers have explored co-located synchronous systems to help support collaborative visual analytics; however, the process can often be long and require a series of sessions. Providing support for asynchronous collaboration in visual analytics systems can help divide the problem between several analysts across many sessions to ensure that they can effectively work together toward a solution. Currently, visual analytics systems offer limited support for asynchronous, multi-session work [1]. In this workshop, we seek to bring together researchers from both the CSCW and Visual Analytics communities to discuss avenues for supporting asynchronous collaboration in visual analytics system. Nathalie Henry Riche, Kori Inkpen, John T. Stasko, Tom Gross, Mary Czerwinski |
AVI | 1 |
| 2012 | GraphTrail: analyzing large multivariate, heterogeneous networks while supporting exploration historyabstractExploring large network datasets, such as scientific collaboration networks, is challenging because they often contain a large number of nodes and edges in several types and with multiple attributes. Analyses of such networks are often long and complex, and may require several sessions by multiple users. Therefore, it is often difficult for users to recall their own exploration history or share it with others. We introduce GraphTrail, an interactive visualization for analyzing networks through exploration of node and edge aggregates that captures users' interactions and integrates this history directly in the exploration workspace. To facilitate large network analysis, GraphTrail integrates aggregation with familiar charts, drag-and-drop interaction on a canvas, and a novel pivoting mechanism for transitioning between aggregates. Through a three-month field study with a team of archeologists and a qualitative lab study with ten users, we demonstrate the effectiveness of our design and the benefits of integrated exploration history, including analysis comprehension, insight discovery, and exploration recall. Cody Dunne, Nathalie Henry Riche, Bongshin Lee, Ronald A. Metoyer, George G. Robertson |
CHI | 2 |
| 2012 | Understanding the verbal language and structure of end-user descriptions of data visualizationsabstractTools exist for people to create visualizations with their data; however, they are often designed for programmers or they restrict less technical people to pre-defined templates. This can make creating novel, custom visualizations difficult for the average person. For example, existing tools typically do not support syntax or interaction techniques that are natural to end users. To explore how to support a more natural production of data visualizations by end users, we conducted an exploratory study to illuminate the structure and content of the language employed by end users when describing data visualizations. We present our findings from the study and discuss their design implications for future visualization languages and toolkits. Ronald A. Metoyer, Bongshin Lee, Nathalie Henry Riche, Mary Czerwinski |
CHI | 3 |
| 2012 | PivotPaths: Strolling through Faceted Information SpacesabstractWe present PivotPaths, an interactive visualization for exploring faceted information resources. During both work and leisure, we increasingly interact with information spaces that contain multiple facets and relations, such as authors, keywords, and citations of academic publications, or actors and genres of movies. To navigate these interlinked resources today, one typically selects items from facet lists resulting in abrupt changes from one subset of data to another. While filtering is useful to retrieve results matching specific criteria, it can be difficult to see how facets and items relate and to comprehend the effect of filter operations. In contrast, the PivotPaths interface exposes faceted relations as visual paths in arrangements that invite the viewer to `take a stroll' through an information space. PivotPaths supports pivot operations as lightweight interaction techniques that trigger gradual transitions between views. We designed the interface to allow for casual traversal of large collections in an aesthetically pleasing manner that encourages exploration and serendipitous discoveries. This paper shares the findings from our iterative design-and-evaluation process that included semi-structured interviews and a two-week deployment of PivotPaths applied to a large database of academic publications. Marian Dörk, Nathalie Henry Riche, Gonzalo A. Ramos, Susan T. Dumais |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2012 | Beyond Mouse and Keyboard: Expanding Design Considerations for Information Visualization InteractionsabstractThe importance of interaction to Information Visualization (InfoVis) and, in particular, of the interplay between interactivity and cognition is widely recognized [12, 15, 32, 55, 70]. This interplay, combined with the demands from increasingly large and complex datasets, is driving the increased significance of interaction in InfoVis. In parallel, there have been rapid advances in many facets of interaction technologies. However, InfoVis interactions have yet to take full advantage of these new possibilities in interaction technologies, as they largely still employ the traditional desktop, mouse, and keyboard setup of WIMP (Windows, Icons, Menus, and a Pointer) interfaces. In this paper, we reflect more broadly about the role of more "natural" interactions for InfoVis and provide opportunities for future research. We discuss and relate general HCI interaction models to existing InfoVis interaction classifications by looking at interactions from a novel angle, taking into account the entire spectrum of interactions. Our discussion of InfoVis-specific interaction design considerations helps us identify a series of underexplored attributes of interaction that can lead to new, more "natural," interaction techniques for InfoVis. Bongshin Lee, Petra Isenberg, Nathalie Henry Riche, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2012 | Understanding Pen and Touch Interaction for Data Exploration on Interactive WhiteboardsabstractCurrent interfaces for common information visualizations such as bar graphs, line graphs, and scatterplots usually make use of the WIMP (Windows, Icons, Menus and a Pointer) interface paradigm with its frequently discussed problems of multiple levels of indirection via cascading menus, dialog boxes, and control panels. Recent advances in interface capabilities such as the availability of pen and touch interaction challenge us to re-think this and investigate more direct access to both the visualizations and the data they portray. We conducted a Wizard of Oz study to explore applying pen and touch interaction to the creation of information visualization interfaces on interactive whiteboards without implementing a plethora of recognizers. Our wizard acted as a robust and flexible pen and touch recognizer, giving participants maximum freedom in how they interacted with the system. Based on our qualitative analysis of the interactions our participants used, we discuss our insights about pen and touch interactions in the context of learnability and the interplay between pen and touch gestures. We conclude with suggestions for designing pen and touch enabled interactive visualization interfaces. Jagoda Walny, Bongshin Lee, Paul Johns, Nathalie Henry Riche, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2011 | ClassSearch: facilitating the development of web search skills through social learningabstractWe explore the use of social learning - improving knowledge skills by observing peer behavior - in the domain of Web search skill acquisition, focusing specifically on co-located classroom scenarios. Through a series of interviews, pilot studies, and classroom deployments, we conclude that a peripheral display of Web search activity within a classroom facilitates both social learning and teacher-led discourse. We present the ClassSearch system for shared awareness of Web search activity, which embodies principles gleaned from our iterative design process, and show results from a ClassSearch deployment in twelve middle-school classroom sessions. Finally, we highlight design suggestions and opportunities for future work while taxonomizing the space of co-located search pedagogies. Neema Moraveji, Meredith Ringel Morris, Dan Morris 0001, Mary Czerwinski, Nathalie Henry Riche |
CHI | 5 |
| 2011 | Dynamic Insets for Context-Aware Graph NavigationabstractAbstract Maintaining both overview and detail while navigating in graphs, such as road networks, airline route maps, or social networks, is difficult, especially when targets of interest are located far apart. We present a navigation technique called Dynamic Insets that provides context awareness for graph navigation. Dynamic insets utilize the topological structure of the network to draw a visual inset for off‐screen nodes that shows a portion of the surrounding area for links leaving the edge of the screen. We implement dynamic insets for general graph navigation as well as geographical maps. We also present results from a set of user studies that show that our technique is more efficient than most of the existing techniques for graph navigation in different networks. Sohaib Ghani, Nathalie Henry Riche, Niklas Elmqvist |
Comput. Graph. Forum | 2 |
| 2011 | Design Study of LineSets, a Novel Set Visualization TechniqueabstractComputing and visualizing sets of elements and their relationships is one of the most common tasks one performs when analyzing and organizing large amounts of data. Common representations of sets such as convex or concave geometries can become cluttered and difficult to parse when these sets overlap in multiple or complex ways, e.g., when multiple elements belong to multiple sets. In this paper, we present a design study of a novel set visual representation, LineSets, consisting of a curve connecting all of the set's elements. Our approach to design the visualization differs from traditional methodology used by the InfoVis community. We first explored the potential of the visualization concept by running a controlled experiment comparing our design sketches to results from the state-of-the-art technique. Our results demonstrated that LineSets are advantageous for certain tasks when compared to concave shapes. We discuss an implementation of LineSets based on simple heuristics and present a study demonstrating that our generated curves do as well as human-drawn ones. Finally, we present two applications of our technique in the context of search tasks on a map and community analysis tasks in social networks. Basak Alper, Nathalie Henry Riche, Gonzalo A. Ramos, Mary Czerwinski |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2011 | Visual Thinking In Action: Visualizations As Used On WhiteboardsabstractWhile it is still most common for information visualization researchers to develop new visualizations from a data- or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design. Jagoda Walny, Sheelagh Carpendale, Nathalie Henry Riche, Gina Venolia, Philip Fawcett |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2010 | ResearchWave: an ambient visualization for providing awareness of research activitiesabstractThe goal of a research institution is, ultimately, to share and disseminate knowledge. Yet the sheer volume of information produced by large institutions makes it challenging to keep track of the vast knowledge within. Information on who knows what is often scattered across multiple sources and media. Expertise tracking systems allow users to search for people who know answers, but do not support serendipitous discovery. To help visitors and researchers alike develop awareness of research activities, we have designed ResearchWave---a large-display ambient visualization, installed in the social spaces of a research institution. ResearchWave represents information on research activities in a lightweight and aesthetically pleasing manner. Research-Wave is based on a "walk up and use" approach: it uses multiple levels of visual encodings to engage people while allowing them to learn more with each novel encounter. In this paper, we report our design process, first prototype and lessons learned from initial user feedback. Uta Hinrichs, Danyel Fisher, Nathalie Henry Riche |
Conference on Designing Interactive Systems | 3 |
| 2010 | iChase: supporting exploration and awareness of editing activities on WikipediaabstractTo increase its credibility and preserve the trust of its readers. Wikipedia needs to ensure a good quality of its articles. To that end, it is critical for Wikipedia administrators to be aware of contributors' editing activity to monitor vandalism, encourage reliable contributors to work on specific articles, or find mentors for new contributors. In this paper, we present iChase, a novel interactive visualization tool to provide administrators with better awareness of editing activities on Wikipedia. Unlike the currently used visualizations that provide only page-centric information. iChase visualizes the trend of activities for two entity types; articles and contributors. iChase is based on two heatmaps (one for each entity type) synchronized to one timeline. It allows users to interactively explore the history of changes by drilling down into specific articles and contributors, or time points to access the details of the changes. We also present a case study to illustrate how iChase can be used to monitor editing activities of Wikipedia authors, as well as a usability study. We conclude by discussing the strengths and weaknesses of iChase. Nathalie Henry Riche, Bongshin Lee, Fanny Chevalier |
AVI | 1 |
| 2010 | Understanding Interactive Legends: a Comparative Evaluation with Standard WidgetsabstractAbstract Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of controls combining the visual representation of static legends and interaction mechanisms of widgets. As interactive legends start to appear in popular websites, we categorize their designs for common data types and evaluate their effectiveness compare to standard widgets. Results suggest that 1) interactive legends can lead to faster perception of the mapping between data values and visual encodings and 2) interaction time is affected differently depending on the data type. Additionally, our study indicates superiority both in terms of perception and interaction of ordinal controls over numerical ones. Numerical techniques are mostly used in today's systems. By providing solutions to allowing users to modify ranges interactively, we believe that interactive legends make it possible to increase the use of ordinal techniques for visual exploration. Nathalie Henry Riche, Bongshin Lee, Catherine Plaisant |
Comput. Graph. Forum | 1 |
| 2010 | Melange: Space Folding for Visual ExplorationabstractNavigating in large geometric spaces-such as maps, social networks, or long documents-typically requires a sequence of pan and zoom actions. However, this strategy is often ineffective and cumbersome, especially when trying to study and compare several distant objects. We propose a new distortion technique that folds the intervening space to guarantee visibility of multiple focus regions. The folds themselves show contextual information and support unfolding and paging interactions. We conducted a study comparing the space-folding technique to existing approaches and found that participants performed significantly better with the new technique. We also describe how to implement this distortion technique and give an in-depth case study on how to apply it to the visualization of large-scale 1D time-series data. Niklas Elmqvist, Yann Riche, Nathalie Henry Riche, Jean-Daniel Fekete |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2010 | SparkClouds: Visualizing Trends in Tag CloudsabstractTag clouds have proliferated over the web over the last decade. They provide a visual summary of a collection of texts by visually depicting the tag frequency by font size. In use, tag clouds can evolve as the associated data source changes over time. Interesting discussions around tag clouds often include a series of tag clouds and consider how they evolve over time. However, since tag clouds do not explicitly represent trends or support comparisons, the cognitive demands placed on the person for perceiving trends in multiple tag clouds are high. In this paper, we introduce SparkClouds, which integrate sparklines into a tag cloud to convey trends between multiple tag clouds. We present results from a controlled study that compares SparkClouds with two traditional trend visualizations—multiple line graphs and stacked bar charts—as well as Parallel Tag Clouds. Results show that SparkClouds ability to show trends compares favourably to the alternative visualizations. Bongshin Lee, Nathalie Henry Riche, Amy K. Karlson, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2010 | Untangling Euler DiagramsabstractIn many common data analysis scenarios the data elements are logically grouped into sets. Venn and Euler style diagrams are a common visual representation of such set membership where the data elements are represented by labels or glyphs and sets are indicated by boundaries surrounding their members. Generating such diagrams automatically such that set regions do not intersect unless the corresponding sets have a non-empty intersection is a difficult problem. Further, it may be impossible in some cases if regions are required to be continuous and convex. Several approaches exist to draw such set regions using more complex shapes, however, the resulting diagrams can be difficult to interpret. In this paper we present two novel approaches for simplifying a complex collection of intersecting sets into a strict hierarchy that can be more easily automatically arranged and drawn (Figure 1). In the first approach, we use compact rectangular shapes for drawing each set, attempting to improve the readability of the set intersections. In the second approach, we avoid drawing intersecting set regions by duplicating elements belonging to multiple sets. We compared both of our techniques to the traditional non-convex region technique using five readability tasks. Our results show that the compact rectangular shapes technique was often preferred by experimental subjects even though the use of duplications dramatically improves the accuracy and performance time for most of our tasks. In addition to general set representation our techniques are also applicable to visualization of networks with intersecting clusters of nodes. Nathalie Henry Riche, Tim Dwyer |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2009 | Topology-aware navigation in large networksabstractApplications supporting navigation in large networks are used every days by millions of people. They include road map navigators, flight route visualization systems, and network visualization systems using node-link diagrams. These applications currently provide generic interaction methods for navigation: pan-and-zoom and sometimes bird's eye views. Tomer Moscovich, Fanny Chevalier, Nathalie Henry Riche, Emmanuel Pietriga, Jean-Daniel Fekete |
CHI | 3 |
| 2008 | ZAME: Interactive Large-Scale Graph VisualizationabstractWe present the zoomable adjacency matrix explorer (ZAME), a visualization tool for exploring graphs at a scale of millions of nodes and edges. ZAME is based on an adjacency matrix graph representation aggregated at multiple scales. It allows analysts to explore a graph at many levels, zooming and panning with interactive performance from an overview to the most detailed views. Several components work together in the ZAME tool to make this possible. Efficient matrix ordering algorithms group related elements. Individual data cases are aggregated into higher-order meta-representations. Aggregates are arranged into a pyramid hierarchy that allows for on-demand paging to GPU shader programs to support smooth multiscale browsing. Using ZAME, we are able to explore the entire French Wikipedia—over 500,000 articles and 6,000,000 links—with interactive performance on standard consumer-level computer hardware. Niklas Elmqvist, Thanh-Nghi Do, Howard Goodell, Nathalie Henry Riche, Jean-Daniel Fekete |
PacificVis | 4 |
| 2008 | Melange: space folding for multi-focus interactionabstractInteraction and navigation in large geometric spaces typically require a sequence of pan and zoom actions. This strategy is often ineffective and cumbersome, especially when trying to study several distant objects. We propose a new distortion technique that folds the intervening space to guarantee visibility of multiple focus regions. The folds themselves show contextual information and support unfolding and paging interactions. Compared to previous work, our method provides more context and distance awareness. We conducted a study comparing the space-folding technique to existing approaches, and found that participants performed significantly better with the new technique. Niklas Elmqvist, Nathalie Henry Riche, Yann Riche, Jean-Daniel Fekete |
CHI | 2 |
| 2008 | Improving the Readability of Clustered Social Networks using Node DuplicationabstractExploring communities is an important task in social network analysis. Such communities are currently identified using clustering methods to group actors. This approach often leads to actors belonging to one and only one cluster, whereas in real life a person can belong to several communities. As a solution we propose duplicating actors in social networks and discuss potential impact of such a move. Several visual duplication designs are discussed and a controlled experiment comparing network visualization with and without duplication is performed, using 6 tasks that are important for graph readability and visual interpretation of social networks. We show that in our experiment, duplications significantly improve community-related tasks but sometimes interfere with other graph readability tasks. Finally, we propose a set of guidelines for deciding when to duplicate actors and choosing candidates for duplication, and alternative ways to render them in social network representations. Nathalie Henry Riche, Anastasia Bezerianos, Jean-Daniel Fekete |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2007 | Visually Exploring Large Social Networks
Nathalie Henry Riche |
INTERACT (2) | 1 |
| 2007 | MatLink: Enhanced Matrix Visualization for Analyzing Social Networks
Nathalie Henry Riche, Jean-Daniel Fekete |
INTERACT (2) | 1 |
| 2007 | 20 Years of Four HCI Conferences: A Visual ExplorationabstractWe present a visual exploration of the field of human–computer interaction (HCI) through the author and article metadata of four of its major conferences: the ACM conferences on Computer-Human Interaction (CHI), User Interface Software and Technology, and Advanced Visual Interfaces and the IEEE Symposium on Information Visualization. This article describes many global and local patterns we discovered in this data set, together with the exploration process that produced them. Some expected patterns emerged, such as that–like most social networks–coauthorship and citation networks exhibit a power-law degree distribution, with a few widely collaborating authors and highly cited articles. Also, the prestigious and long-established CHI conference has the highest impact (citations by the others). Unexpected insights included that the years when a given conference was most selective are not correlated with those that produced its most highly referenced articles and that influential authors have distinct patterns of collaboration. An interesting sidelight is that methods from the HCI field–exploratory data analysis by information visualization and direct-manipulation interaction–proved useful for this analysis. They allowed us to take an open-ended, exploratory approach, guided by the data itself. As we answered our original questions, new ones arose; as we confirmed patterns we expected, we discovered refinements, exceptions, and fascinating new ones. Nathalie Henry Riche, Howard Goodell, Niklas Elmqvist, Jean-Daniel Fekete |
Int. J. Hum. Comput. Interact. | 1 |
| 2007 | NodeTrix: a Hybrid Visualization of Social NetworksabstractThe need to visualize large social networks is growing as hardware capabilities make analyzing large networks feasible and many new data sets become available. Unfortunately, the visualizations in existing systems do not satisfactorily resolve the basic dilemma of being readable both for the global structure of the network and also for detailed analysis of local communities. To address this problem, we present NodeTrix, a hybrid representation for networks that combines the advantages of two traditional representations: node-link diagrams are used to show the global structure of a network, while arbitrary portions of the network can be shown as adjacency matrices to better support the analysis of communities. A key contribution is a set of interaction techniques. These allow analysts to create a NodeTrix visualization by dragging selections to and from node-link and matrix forms, and to flexibly manipulate the NodeTrix representation to explore the dataset and create meaningful summary visualizations of their findings. Finally, we present a case study applying NodeTrix to the analysis of the InfoVis 2004 coauthorship dataset to illustrate the capabilities of NodeTrix as both an exploration tool and an effective means of communicating results. Nathalie Henry Riche, Jean-Daniel Fekete, Michael J. McGuffin |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2006 | MatrixExplorer: a Dual-Representation System to Explore Social NetworksabstractMatrixExplorer is a network visualization system that uses two representations: node-link diagrams and matrices. Its design comes from a list of requirements formalized after several interviews and a participatory design session conducted with social science researchers. Although matrices are commonly used in social networks analysis, very few systems support the matrix-based representations to visualize and analyze networks. MatrixExplorer provides several novel features to support the exploration of social networks with a matrix-based representation, in addition to the standard interactive filtering and clustering functions. It provides tools to reorder (layout) matrices, to annotate and compare findings across different layouts and find consensus among several clusterings. MatrixExplorer also supports Node-link diagram views which are familiar to most users and remain a convenient way to publish or communicate exploration results. Matrix and node-link representations are kept synchronized at all stages of the exploration process. Nathalie Henry Riche, Jean-Daniel Fekete |
IEEE Trans. Vis. Comput. Graph. | 1 |