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Junho Kim 0001

dblp:k/JunhoKim · DBLP profile ↗
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16ranked-venue papers
6as first author
2since 2021 · last 2022
0000-0003-0473-7053ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 15 · 6 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 78% Segmentation and scene understanding · 22%
Computer graphics and multimedia
3 papers
Computational photography and imaging · 84% Geometric modeling and processing · 16%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera calibration
0.512021
CTRL-C: Camera calibration TRansformer with Line-Classification · ICCV 2021
Computer vision › 3D vision › camera calibration
single image calibration
0.512021
CTRL-C: Camera calibration TRansformer with Line-Classification · ICCV 2021
Computer vision › 3D vision › camera calibration
vanishing point estimation
0.512021
CTRL-C: Camera calibration TRansformer with Line-Classification · ICCV 2021
Computer vision › Segmentation and scene understanding › scene parsing
geometric image parsing
0.412020
Neural Geometric Parser for Single Image Camera Calibration · ECCV (12) 2020
Computational photography and imaging
camera calibration
0.412020
Neural Geometric Parser for Single Image Camera Calibration · ECCV (12) 2020
Computational photography and imaging › camera calibration
single image camera calibration
0.412020
Neural Geometric Parser for Single Image Camera Calibration · ECCV (12) 2020
Geometric modeling and processing › mesh processing
mesh compression
0.112009
Random Accessible Mesh Compression Using Mesh Chartification · IEEE Trans. Vis. Comput. Graph. 2009
Geometric modeling and processing › mesh processing › multiresolution mesh representation
progressive mesh
0.012003
Transitive Mesh Space of a Progressive Mesh · IEEE Trans. Vis. Comput. Graph. 2003

Methods — techniques the papers use, named apart from their topics

neural network · 0.9transformer · 0.5line classification · 0.5wire-net mesh · 0.1chartification · 0.1vertex split · 0.0edge collapse · 0.0
YearPublicationVenuePosition
2022 Exp-GAN: 3D-Aware Facial Image Generation with Expression Control
Yeonkyeong Lee, Taeho Choi, Hyunsung Go, Hyunjoon Lee, Sunghyun Cho, Junho Kim 0001
ACCV (7)6
2021 CTRL-C: Camera calibration TRansformer with Line-Classification
abstract
Single image camera calibration is the task of estimating the camera parameters from a single input image, such as the vanishing points, focal length, and horizon line. In this work, we propose Camera calibration TRansformer with Line-Classification (CTRL-C), an end-to-end neural network-based approach to single image camera calibration, which directly estimates the camera parameters from an image and a set of line segments. Our network adopts the transformer architecture to capture the global structure of an image with multi-modal inputs in an end-to-end manner. We also propose an auxiliary task of line classification to train the network to extract the global geometric information from lines effectively. Our experiments demonstrate that CTRL-C outperforms the previous state-of-the-art methods on the Google Street View and SUN360 benchmark datasets. Code is available at https://github.com/jwlee-vcl/CTRL-C.
Hyunsung Go, Hyunjoon Lee, Sunghyun Cho, Minhyuk Sung, Junho Kim 0001
ICCV6
2020 Neural Geometric Parser for Single Image Camera Calibration
Minhyuk Sung, Hyunjoon Lee, Junho Kim 0001
ECCV (12)4
2019 Design of Seamless Multi-modal Interaction Framework for Intelligent Virtual Agents in Wearable Mixed Reality Environment
abstract
In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places. These places need engaging and no-repetitive digital content delivery to maximize user involvement. An intelligent virtual agent is a promising mode for both purposes. Premises of framework is wearable mixed reality provided by MR devices supporting spatial mapping. We envisioned a seamless interaction framework by integrating potential features of spatial mapping, virtual character animations, speech recognition, gazing, domain-specific chatbot and object recognition to enhance virtual experiences and communication between users and virtual agents. By applying a modular approach and deploying computationally intensive modules on cloud-platform, we achieved a seamless virtual experience in a device with limited resources. Human-like gaze and speech interaction with a virtual agent made it more interactive. Automated mapping of body animations with the content of a speech made it more engaging. In our tests, the virtual agents responded within 2-4 seconds after the user query. The strength of the framework is flexibility and adaptability. It can be adapted to any wearable MR device supporting spatial mapping.
Ghazanfar Ali, Hong-Quan Le, Junho Kim 0001, Seung-won Hwang, Jae-In Hwang
CASA3
2017 Height-field construction using cross contours
Minh Tuan Bui, Junho Kim 0001, Yunjin Lee
Comput. Graph.2
2017 Structure-Texture Decomposition of Images with Interval Gradient
abstract
Abstract This paper presents a novel filtering‐based method for decomposing an image into structures and textures. Unlike previous filtering algorithms, our method adaptively smooths image gradients to filter out textures from images. A new gradient operator, the interval gradient, is proposed for adaptive gradient smoothing. Using interval gradients, textures can be distinguished from structure edges and smoothly varying shadings. We also propose an effective gradient‐guided algorithm to produce high‐quality image filtering results from filtered gradients. Our method avoids gradient reversal in the filtering results and preserves sharp features better than existing filtering approaches, while retaining simplicity and highly parallel implementation. The proposed method can be utilized for various applications that require accurate structure‐texture decomposition of images.
Hyunjoon Lee, Junho Jeon, Junho Kim 0001, Seungyong Lee 0001
Comput. Graph. Forum3
2015 3D-look shading from contours and hatching strokes
Minh Tuan Bui, Junho Kim 0001, Yunjin Lee
Comput. Graph.2
2013 Finding the M-best consistent correspondences between 3D symmetric objects
Minhyuk Sung, Junho Kim 0001
Comput. Graph.2
2012 DEM Interpolation from Contours Using Medial Axis Transformation
Joonsoo Choi, Jaewee Heo, Kwang-Soo Hahn, Junho Kim 0001
ICCSA (1)4
2011 Bayesian AD coder: Mesh-aware valence coding for multiresolution meshes
Junho Kim 0001, Changwoo Nam, Sungyul Choe
Comput. Graph.1
2009 Random Accessible Mesh Compression Using Mesh Chartification
abstract
Previous mesh compression techniques provide decent properties such as high compression ratio, progressive decoding, and out-of-core processing. However, only a few of them supports the random accessibility in decoding, which enables the details of any specific part to be available without decoding other parts. This paper proposes an effective framework for the random accessibility of mesh compression. The key component of the framework is a wire-net mesh constructed from a chartification of the given mesh. Charts are compressed separately for random access to mesh parts and a wire-net mesh provides an indexing and stitching structure for the compressed charts. Experimental results show that random accessibility can be achieved with competent compression ratio, which is only a little worse than single-rate and comparable to progressive encoding. To demonstrate the merits of the framework, we apply it to process huge meshes in an out-of-core manner, such as out-of-core rendering and out-of-core editing.
Sungyul Choe, Junho Kim 0001, Haeyoung Lee, Seungyong Lee 0001
IEEE Trans. Vis. Comput. Graph.2
2006 Multiresolution Random Accessible Mesh Compression
abstract
Abstract This paper presents a novel approach for mesh compression, which we call multiresolution random accessible mesh compression. In contrast to previous mesh compression techniques, the approach enables us to progressively decompress an arbitrary portion of a mesh without decoding other non‐interesting parts. This simultaneous support of random accessibility and progressiveness is accomplished by adapting selective refinement of a multiresolution mesh to the mesh compression domain. We present a theoretical analysis of our connectivity coding scheme and provide several experimental results. The performance of our coder is about 11 bits for connectivity and 21 bits for geometry with 12‐bit quantization, which can be considered reasonably good under the constraint that no fixed neighborhood information can be used for coding to support decompression in a random order. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
Junho Kim 0001, Sungyul Choe, Seungyong Lee 0001
Comput. Graph. Forum1
2004 View-Dependent Streaming of Progressive Meshes
abstract
Multiresolution geometry streaming has been well studied in recent years. The client can progressively visualize a triangle mesh from the coarsest resolution to the finest one while a server successively transmits detail information. However, the streaming order of the detail data usually depends only on the geometric importance, since basically a mesh simplification process is performed backwards in the streaming. Consequently, the resolution of the model changes globally during streaming even if the client does not want to download detail information for the invisible parts from a given view point. In this paper, we introduce a novel framework for view-dependent streaming of multiresolution meshes. The transmission order of the detail data can be adjusted dynamically according to the visual importance with respect to the client's current view point. By adapting the truly selective refinement scheme for progressive meshes, our framework provides efficient view-dependent streaming that minimizes memory cost and network communication overhead. Furthermore, we reduce the per-client session data on the server side by using a special data structure for encoding which vertices have already been transmitted to each client. Experimental results indicate that our framework is efficient enough for a broadcast scenario where one server streams geometry data to multiple clients with different view points.
Junho Kim 0001, Seungyong Lee 0001, Leif Kobbelt
SMI1
2004 View-Dependent Streaming of Progressive Meshes (Figure 9)
Junho Kim 0001, Seungyong Lee 0001, Leif Kobbelt
SMI1
2003 Transitive Mesh Space of a Progressive Mesh
abstract
The paper investigates the set of all selectively refined meshes that can be obtained from a progressive mesh. We call the set the transitive mesh space of a progressive mesh and present a theoretical analysis of the space. We define selective edge collapse and vertex split transformations, which we use to traverse all selectively refined meshes in the transitive mesh space. We propose a complete selective refinement scheme for a progressive mesh based on the transformations and compare the scheme with previous selective refinement schemes in both theoretical and experimental ways. In our comparison, we show that the complete scheme always generates selectively refined meshes with smaller numbers of vertices and faces than previous schemes for a given refinement criterion. The concept of dual pieces of the vertices in the vertex hierarchy plays a central role in the analysis of the transitive mesh space and the design of selective edge collapse and vertex split transformations.
Junho Kim 0001, Seungyong Lee 0001
IEEE Trans. Vis. Comput. Graph.1
2001 Truly Selective Refinement of Progressive Meshes
Junho Kim 0001, Seungyong Lee 0001
Graphics Interface1