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Nick E. Pears

dblp:p/NickEPears · DBLP profile ↗
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31ranked-venue papers
5as first author
5since 2021 · last 2024
0000-0001-9513-5634ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 2 first-author · 4 since 2021Systems, architecture and hardware · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 65% Kernel, tree and ensemble methods · 14% Face, body and person analysis · 14%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 97% Rendering · 3%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d face modeling
3d morphable model
0.922021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Geometric modeling and processing
3d morphable model
0.722020
Statistical Modeling of Craniofacial Shape and Texture · Int. J. Comput. Vis. 2020
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Geometric modeling and processing › shape modeling › data-driven shape modeling
statistical shape model
0.722020
Statistical Modeling of Craniofacial Shape and Texture · Int. J. Comput. Vis. 2020
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Computer vision › Face, body and person analysis
face modeling
0.412019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Machine learning › Kernel, tree and ensemble methods
model combination
0.412019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Geometric modeling and processing
shape modeling
0.312017
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Computer vision › 3D vision
3d face reconstruction
0.322021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Geometric modeling and processing › shape correspondence
dense correspondence
0.212016
Functional Faces: Groupwise Dense Correspondence Using Functional Maps · CVPR 2016
Geometric modeling and processing › shape matching › non-rigid shape matching
functional maps
0.212016
Functional Faces: Groupwise Dense Correspondence Using Functional Maps · CVPR 2016
Geometric modeling and processing
shape correspondence
0.212016
Functional Faces: Groupwise Dense Correspondence Using Functional Maps · CVPR 2016
Computer vision › 3D vision
3d shape analysis
0.212013
A Machine-Learning Approach to Keypoint Detection and Landmarking on 3D Meshes · Int. J. Comput. Vis. 2013
Computer vision › 3D vision › 3d shape modeling
statistical shape model
0.112021
Towards a Complete 3D Morphable Model of the Human Head · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Computer vision › 3D vision › 3d reconstruction
single-image reconstruction
0.112019
Combining 3D Morphable Models: A Large Scale Face-And-Head Model · CVPR 2019
Computer vision › 3D vision › depth image analysis
depth map processing
0.112010
From 3D Point Clouds to Pose-Normalised Depth Maps · Int. J. Comput. Vis. 2010
Rendering
texture mapping
0.112017
A 3D Morphable Model of Craniofacial Shape and Texture Variation · ICCV 2017
Computer vision › Video understanding and tracking › action recognition
human action recognition
0.112007
A Human Action Recognition System for Embedded Computer Vision Application · CVPR 2007
Robotics › Robot navigation and mapping
visual navigation
0.012002
Visual Navigation using Planar Homographies · ICRA 2002
Computer vision › 3D vision
point cloud processing
0.012010
From 3D Point Clouds to Pose-Normalised Depth Maps · Int. J. Comput. Vis. 2010
Embedded and real-time systems › real-time embedded systems › multimedia embedded systems
embedded vision system
0.012007
A Human Action Recognition System for Embedded Computer Vision Application · CVPR 2007
Computer vision › 3D vision › multi-view geometry
homography estimation
0.012002
Visual Navigation using Planar Homographies · ICRA 2002

Methods — techniques the papers use, named apart from their topics

texture map refinement · 0.9coherent point drift · 0.92d facial landmarking · 0.9regression-based completion · 0.5gaussian process covariance blending · 0.5regressor · 0.4gaussian process · 0.4template morphing · 0.3pixel embedding · 0.3optical flow · 0.3dense correspondence · 0.3groupwise optimization · 0.2functional maps · 0.2machine learning · 0.2support vector machine · 0.1motion history image · 0.1hierarchical motion history histogram · 0.1cross ratio · 0.0
YearPublicationVenuePosition
2024 An Active-Gaze Morphable Model for 3D Gaze Estimation
abstract
Gaze estimation methods typically regress gaze directions directly from images using a deep network. We show that equipping a deep network with an explicit 3D shape model can: i) improve gaze estimation accuracy, ii) perform well with lower resolution inputs at high frame rates and, importantly, iii) provide a much richer understanding of the eye-region and its constituent gaze system, thus lending itself to a wider range of applications. We use an ‘eyes and nose’ 3D Morphable Model (3DMM) to capture relevant local 3D facial geometry and appearance, and we equip this with a geometric vergence model of gaze to give an ‘active-gaze 3DMM’. Latent codes are used to express eye-region shape, appearance, pose, scale and gaze directions, with these being regressed using a tiny Swin transformer. We achieve fast real time at 89 fps without fitted model rendering and 34 fps with rendering. Our system shows state-of-the-art results on the Eyediap dataset, which provides 3D training supervision and highly competitive results on ETH-XGaze, despite a lack of 3D supervision and without modelling the kappa angle. Indeed, our method can learn with only the ground truth gaze target point and the camera parameters, without access to the ground truth gaze origin points, thus significantly widening applicability.
Nick E. Pears, William A. P. Smith
FG2
2023 Adversarial 3D Face Disentanglement of Identity and Expression
abstract
We propose a new framework to decompose 3D facial shape into identity and expression. Existing 3D face disentanglement methods assume the presence of a corresponding neutral (i.e. identity) face for each subject. Our method designs an identity discriminator to obviate this requirement. This is a binary classifier that determines if two input faces are from the same identity, and encourages the synthesised identity face to have the same identity features as the input face and to approach the ‘apathy’ expression. To this end, we take advantage of adversarial learning to train a PointNet-based variational auto-encoder and discriminator. Comprehensive experiments are employed on CoMA, BU3DFE, and FaceScape datasets. Results demonstrate state-of-the-art performance with the option of operating in a more versatile application setting of no known neutral ground truths. Code is available at https://github.com/rmraaron/FaceExpDisentanglement.
Yajie Gu, Nick E. Pears
FG2
2023 Laplacian ICP for Progressive Registration of 3D Human Head Meshes
abstract
We present a progressive 3D registration framework that is a highly-efficient variant of classical non-rigid Iterative Closest Points (N-ICP). Since it uses the Laplace-Beltrami operator for deformation regularisation, we view the overall process as Laplacian ICP (L-ICP). This exploits a ‘small deformation per iteration’ assumption and is progressively coarse-to-fine, employing an increasingly flexible deformation model, an increasing number of correspondence sets, and increasingly sophisticated correspondence estimation. Correspondence matching is only permitted within predefined vertex subsets derived from domain-specific feature extractors. Additionally, we present a new benchmark and a pair of evaluation metrics for 3D non-rigid registration, based on annotation transfer. We use this to evaluate our framework on a publicly-available dataset of 3D human head scans (Headspace). The method is robust and only requires a small fraction of the computation time compared to the most popular classical approach, yet has comparable registration performance.
Nick E. Pears, Hang Dai, William A. P. Smith
FG1
2022 Information Bottlenecked Variational Autoencoder for Disentangled 3D Facial Expression Modelling
abstract
Learning a disentangled representation is essential to build 3D face models that accurately capture identity and expression. We propose a novel variational autoencoder (VAE) framework to disentangle identity and expression from 3D input faces that have a wide variety of expressions. Specifically, we design a system that has two decoders: one for neutral-expression faces (i.e. identity-only faces) and one for the original (expressive) input faces respectively. Crucially, we have an additional mutual-information regulariser applied on the identity part to solve the issue of imbalanced information over the expressive input faces and the reconstructed neutral faces. Our evaluations on two public datasets (CoMA and BU-3DFE) show that this model achieves competitive results on the 3D face reconstruction task and state-of-the-art results on identity-expression disentanglement. We also show that by updating to a conditional VAE, we have a system that generates different levels of expressions from semantically meaningful variables.
Nick E. Pears, Yajie Gu
WACV2
2021 Towards a Complete 3D Morphable Model of the Human Head
abstract
Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i). use a regressor to complete missing parts of one model using the other, and (ii). use the Gaussian Process framework to blend covariance matrices from multiple models. Thus, we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.
Stylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan, Stylianos Moschoglou, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Baris Gecer, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.6
2020 FatNet: A Feature-attentive Network for 3D Point Cloud Processing
abstract
The application of deep learning to 3D point clouds is challenging due to its lack of order. Inspired by the point embeddings of PointNet and the edge embeddings of DGCNNs, we propose three improvements to the task of point cloud analysis. First, we introduce a novel feature-attentive neural network layer, a FAT layer, that combines both global point-based features and local edge-based features in order to generate better embeddings. Second, we find that applying the same attention mechanism across two different forms of feature map aggregation, max pooling and average pooling, gives better performance than either alone. Third, we observe that residual feature reuse in this setting propagates information more effectively between the layers, and makes the network easier to train. Our architecture achieves state-of-the-art results on the task of point cloud classification, as demonstrated on the ModelNet40 dataset, and an extremely competitive performance on the ShapeNet part segmentation challenge.
Chaitanya Kaul, Nick E. Pears, Suresh Manandhar
ICPR2
2020 Statistical Modeling of Craniofacial Shape and Texture
abstract
Abstract We present a fully-automatic statistical 3D shape modeling approach and apply it to a large dataset of 3D images, the Headspace dataset, thus generating the first public shape-and-texture 3D morphable model (3DMM) of the full human head. Our approach is the first to employ a template that adapts to the dataset subject before dense morphing. This is fully automatic and achieved using 2D facial landmarking, projection to 3D shape, and mesh editing. In dense template morphing, we improve on the well-known Coherent Point Drift algorithm, by incorporating iterative data-sampling and alignment. Our evaluations demonstrate that our method has better performance in correspondence accuracy and modeling ability when compared with other competing algorithms. We propose a texture map refinement scheme to build high quality texture maps and texture model. We present several applications that include the first clinical use of craniofacial 3DMMs in the assessment of different types of surgical intervention applied to a craniosynostosis patient group.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
Int. J. Comput. Vis.2
2019 Combining 3D Morphable Models: A Large Scale Face-And-Head Model
abstract
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class. In this context, we identify an interesting question that has previously not received research attention: is it possible to combine two or more 3DMMs that (a) are built using different templates that perhaps only partly overlap, (b) have different representation capabilities and (c) are built from different datasets that may not be publicly-available? In answering this question, we make two contributions. First, we propose two methods for solving this problem: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Second, as an example application of our approach, we build a new head and face model that combines the variability and facial detail of the LSFM with the full head modelling of the LYHM. The resulting combined model achieves state-of-the-art performance and outperforms existing head models by a large margin. Finally, as an application experiment, we reconstruct full head representations from single, unconstrained images by utilizing our proposed large-scale model in conjunction with the Face-Warehouse blendshapes for handling expressions.
Stylianos Ploumpis, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Stefanos Zafeiriou
CVPR3
2019 Augmenting a 3D morphable model of the human head with high resolution ears
Hang Dai, Nick E. Pears, William A. P. Smith
Pattern Recognit. Lett.2
2018 A Data-Augmented 3D Morphable Model of the Ear
abstract
Morphable models are useful shape priors for biometric recognition tasks. Here we present an iterative process of refinement for a 3D Morphable Model (3DMM) of the human ear that employs data augmentation. The process employs the following stages 1) landmark-based 3DMM fitting; 2) 3D template deformation to overcome noisy over-fitting; 3) 3D mesh editing, to improve the fit to manual 2D landmarks. These processes are wrapped in an iterative procedure that is able to bootstrap a weak, approximate model into a significantly better model. Evaluations using several performance metrics verify the improvement of our model using the proposed algorithm. We use this new 3DMM model-booting algorithm to generate a refined 3D morphable model of the human ear, and we make this new model and our augmented training dataset public.
Hang Dai, Nick E. Pears, William A. P. Smith
FG2
2018 Symmetric Shape Morphing for 3D Face and Head Modelling
abstract
We propose a shape template morphing approach suitable for any class of shapes that exhibits approximate reflective symmetry over some plane. The human face and full head are examples. A shape morphing algorithm that constrains all morphs to be symmetric is a form of deformation regulation. This mitigates undesirable effects seen in standard morphing algorithms that are not symmetry-aware, such as tangential sliding. Our method builds on the Coherent Point Drift (CPD) algorithm and is called Symmetry-aware CPD (SACPD). Global symmetric deformations are obtained by removal of asymmetric shear from CPD's global affine transformations. Symmetrised local deformations are then used to improve the symmetric template fit. These symmetric deformations are followed by Laplace-Beltrami regularized projection which allows the shape template to fit to any asymmetries in the raw shape data. The pipeline facilitates construction of statistical models that are readily factored into symmetrical and asymmetrical components. Evaluations demonstrate that SA-CPD mitigates tangential sliding problem in CPD and outperforms other competing shape morphing methods, in some cases substantially. 3D morphable models are constructed from over 1200 full head scans, and we evaluate the constructed models in terms of age and gender classification. The best performance, in the context of SVM classification, is achieved using the proposed SA-CPD deformation algorithm.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
FG2
2018 Editorial: Special Issue on Machine Vision
Edwin R. Hancock, Richard C. Wilson 0001, William A. P. Smith, Adrian G. Bors, Nick E. Pears
Int. J. Comput. Vis.5
2017 A 3D Morphable Model of Craniofacial Shape and Texture Variation
abstract
We present a fully automatic pipeline to train 3D Morphable Models (3DMMs), with contributions in pose normalisation, dense correspondence using both shape and texture information, and high quality, high resolution texture mapping. We propose a dense correspondence system, combining a hierarchical parts-based template morphing framework in the shape channel and a refining optical flow in the texture channel. The texture map is generated using raw texture images from five views. We employ a pixel-embedding method to maintain the texture map at the same high resolution as the raw texture images, rather than using per-vertex color maps. The high quality texture map is then used for statistical texture modelling. The Headspace dataset used for training includes demographic information about each subject, allowing for the construction of both global 3DMMs and models tailored for specific gender and age groups. We build both global craniofacial 3DMMs and demographic sub-population 3DMMs from more than 1200 distinct identities. To our knowledge, we present the first public 3DMM of the full human head in both shape and texture: the Liverpool-York Head Model. Furthermore, we analyse the 3DMMs in terms of a range of performance metrics. Our evaluations reveal that the training pipeline constructs state-of-the-art models.
Hang Dai, Nick E. Pears, William A. P. Smith, Christian Duncan
ICCV2
2016 Functional Faces: Groupwise Dense Correspondence Using Functional Maps
abstract
In this paper we present a method for computing dense correspondence between a set of 3D face meshes using functional maps. The functional maps paradigm brings with it a number of advantages for face correspondence. First, it allows us to combine various notions of correspondence. We do so by proposing a number of face-specific functions, suited to either within-or between-subject correspondence. Second, we propose a groupwise variant of the method allowing us to compute cycle-consistent functional maps between all faces in a training set. Since functional maps are of much lower dimension than point-to-point correspondences, this is feasible even when the input meshes are very high resolution. Finally, we show how a functional map provides a geometric constraint that can be used to filter feature matches between non-rigidly deforming surfaces.
Chao Zhang 0023, William A. P. Smith, Arnaud Dessein, Nick E. Pears, Hang Dai
CVPR4
2013 A Machine-Learning Approach to Keypoint Detection and Landmarking on 3D Meshes
Clement Creusot, Nick E. Pears, Jim Austin
Int. J. Comput. Vis.2
2011 Automatic make and model recognition from frontal images of cars
abstract
We investigate a range of solutions in car `make and model' recognition. Several different feature detection approaches are investigated and applied to the problem including a new approach based on Harris corner strengths. This approach recursively partitions the image into quadrants, the feature strengths in these quadrants are then summed and locally normalised in a recursive, hierarchical fashion. Two different classification approaches are investigated; a k-nearest-neighbour classifier and a Naive Bayes classifier. Our system is able to classify vehicles with 96.0% accuracy, tested using leave-one-out cross-validation on a realistic dataset of 262 frontal images of cars.
Greg Pearce, Nick E. Pears
AVSS2
2010 From 3D Point Clouds to Pose-Normalised Depth Maps
Nick E. Pears, Thomas Heseltine, Marcelo Romero
Int. J. Comput. Vis.1
2009 A Multi-scale Piecewise-Linear Feature Detector for Spectrogram Tracks
abstract
Reliable feature detection is a prerequisite to higher level decisions regarding image content. In the domain of spectrogram track detection and classification, the detection problem is compounded by low signal-to-noise ratios and high variation in track appearance. Evaluation of standard feature detection methods in the literature is essential to determine their strengths and weaknesses in this domain. With this knowledge, improved detection strategies can be developed. This paper presents a comparison of line detectors and a novel, multi-scale, linear feature detector able to detect tracks of varying gradients. We outline improvements to the multi-scale search strategies which reduce run-time costs. It is shown that the Equal Error Rates of existing methods are high, highlighting the need for research into novel detectors. Results demonstrate that the proposed method offers an improvement in detection rates when compared to other, state of the art, methods whilst keeping false positive rates low. It is also shown that a multi-scale implementation offers an improvement over fixed scale implementations.
Thomas Andrew Lampert, Nick E. Pears, Simon O'Keefe
AVSS2
2009 Landmark Localisation in 3D Face Data
abstract
A comparison of several approaches that use graph matching and cascade filtering for landmark localization in 3D face data is presented. For the first method, we apply the structural graph matching algorithm ldquorelaxation by eliminationrdquo using a simple ldquodistance to local planerdquo node property and a ldquoEuclidean distancerdquo arc property. After the graph matching process has eliminated unlikely candidates, the most likely triplet is selected, by exhaustive search, as the minimum Mahalanobis distance over a six dimensional space, corresponding to three node variables and three arc variables. A second method uses state-of-the-art pose-invariant feature descriptors embedded into a cascade filter to localize the nose tip. After that, local graph matching is applied to localize the inner eye corners. We evaluate our systems by computing root mean square errors of estimated landmark locations against ground truth landmark localizations within the 3D Face Recognition Grand Challenge database. Our best system, which uses a novel pose-invariant shape descriptor, scores 99.77% successful localization of the nose and 96.82% successful localization of the eyes.
Marcelo Romero, Nick E. Pears
AVSS2
2009 Descriptive temporal template features for visual motion recognition
Hongying Meng, Nick E. Pears
Pattern Recognit. Lett.2
2008 RBF shape histograms and their application to 3D face processing
abstract
We present novel, pose invariant 3D shape descriptors and we test the performance of these descriptors, when applied to the problems of nose identification and localisation in 3D face data. We generate an implicit radial basis function (RBF) model of the facial surface and construction of our novel features is based on sampling this RBF model over a set of concentric spheres to give a spherically-sampled RBF (SSR) histogram. In addition to providing a feature identification mechanism, SSR histograms can be processed, with very little computational overhead, to estimate the volumetric intersection of the object (face) and a bounding sphere, centred on any object surface point. A minimisation of this volume, at an appropriate scale, can be used to both define and localise the facial nose tip to an arbitrary resolution. We test our descriptors on a subset of the particularly challenging University of York 3D face database. This data set consists of 1736 3D faces, with facial expression variations, pose variations, data spikes and missing parts. Noses vertices are identified at a rate of 99.6% on unseen subjects and our approach significantly outperforms three variants of spin images.
Nick E. Pears
FG1
2008 Three-dimensional face recognition using combinations of surface feature map subspace components
Thomas Heseltine, Nick E. Pears, Jim Austin
Image Vis. Comput.2
2007 A Human Action Recognition System for Embedded Computer Vision Application
abstract
In this paper, we propose a human action recognition system suitable for embedded computer vision applications in security systems, human-computer interaction and intelligent environments. Our system is suitable for embedded computer vision application based on three reasons. Firstly, the system was based on a linear support vector machine (SVM) classifier where classification progress can be implemented easily and quickly in embedded hardware. Secondly, we use compacted motion features easily obtained from videos. We address the limitations of the well known motion history image (MHI) and propose a new hierarchical motion history histogram (HMHH) feature to represent the motion information. HMHH not only provides rich motion information, but also remains computationally inexpensive. Finally, we combine MHI and HMHH together and extract a low dimension feature vector to be used in the SVM classifiers. Experimental results show that our system achieves significant improvement on the recognition performance.
Hongying Meng, Nick E. Pears, Christopher Bailey 0002
CVPR2
2006 Monocular obstacle detection using reciprocal-polar rectification
Zezhi Chen, Nick E. Pears, Bojian Liang
Image Vis. Comput.2
2006 A method of visual metrology from uncalibrated images
Zezhi Chen, Nick E. Pears, Bojian Liang
Pattern Recognit. Lett.2
2005 Two-stage visual localisation: landmark-based pose initialisation and model-based pose refinement
abstract
We show that landmark based localisation (LBL) and Lowe's model-based localisation (MBL) are complementary in that LBL provides a pose initialisation to MBL, which is a necessary input to the algorithm, and MBL can then refine that pose to give a more accurate pose estimate than LBL alone can provide. For LBL, we extend Betke and Gurvit's method, such that it can be used with standard perspective cameras (their original proposal was for omnidirectional cameras) in order to get a useful initial value as an input to Lowe's method. Intensive experiments have been carried out to analyse how camera parameters (intrinsic and extrinsic) affect the LBL position and orientation errors in the initial pose estimate. In error propagation experiments, we show that the position and orientation of a robot are sensitive to focal length and errors in imaged feature positions respectively. In the MBL pose refinement phase, we find that MBL is able to refine the position estimate, but the error in orientation estimate remains the same.
Zezhi Chen, Philip Pe, John A. McDermid, Nick E. Pears
IROS4
2004 Three-Dimensional Face Recognition Using Surface Space Combinations
abstract
In this paper we test a range of three-dimensional face recognition systems, based on the fishersurface method developed in previous work. We show the effect of using a variety of facial surface representations and suggest a method of identifying and extracting useful qualities offered by each system. Combing these components into a unified surface subspace, we create a threedimensional face recognition system producing significantly lower error rates than individual systems tested on the same data. We evaluate systems by performing up to 1,079,715 verification operations on a large test set of 3D face models. Results are presented in the form of false acceptance and false rejection rates, generated by varying a decision threshold applied to a distance metric in combined surface space. 1
Thomas Heseltine, Nick E. Pears, Jim Austin
BMVC2
2004 Three-dimensional face recognition: an eigensurface approach
abstract
We evaluate a new approach to face recognition using a variety of surface representations of three-dimensional facial structure. Applying principal component analysis (PCA), we show that high levels of recognition accuracy can be achieved on a large database of 3D face models, captured under conditions that present typical difficulties to more conventional two-dimensional approaches. Applying a range of image processing techniques we identify the most effective surface representation for use in such application areas as security, surveillance, data compression and archive searching.
Thomas Heseltine, Nick E. Pears, Jim Austin
ICIP2
2002 Visual Navigation using Planar Homographies
abstract
We introduce three new results, which allow homographies of the ground plane to support visual navigation functions for mobile robots using uncalibrated cameras. Firstly, we illustrate how, for pure translation, a homography can be computed from just two pairs of corresponding corner features. Secondly, we show how, for pure translation, we can determine the height of corner features above the ground plane using the recovered homography and a construct based on the cross ratio. This allows us to detect points which can be driven over, as their height is measured to be close to zero, and points which are sufficiently high to drive under. Finally, we show how, in the case of general planar motion, homographies can be used to determine the rotation of the camera and robot.
Bojian Liang, Nick E. Pears
ICRA2
2001 Ground plane segmentation for mobile robot visual navigation
abstract
We describe a method of mobile robot monocular visual navigation, which uses multiple visual cues to detect and segment the ground plane in the robot's field of view. Corner points are tracked through an image sequence and grouped into coplanar regions using a method which we call an H-based tracker. The H-based tracker employs planar homographies and is initialised by 5-point planar projective invariants. This allows us to detect ground plane patches and the colour within such patches is subsequently modelled. These patches are grown by colour classification to give a ground plane segmentation, which is then used as an input to a new variant of the artificial potential field algorithm.
Nick E. Pears, Bojian Liang
IROS1
1996 An intelligent active range sensor for vehicle guidance: system overview
abstract
The mechatronic design and the two stage calibration procedure for an eyesafe laser rangefinder, based on the lateral-effect photodiode (LEP), are presented. The sensor acquires two-dimensional range data, and is active in the sense that it can change the orientation of its field of view in order to track useful range features. An analysis of LEP operation shows that image position measurement repeatability, normalised with respect to the detector half length, is equal to the signal current to noise current ratio. This result allows accurate estimation of the variance of individual range measurements, making the sensor particularly amenable to statistically based range feature detection. Range data acquisition, range feature extraction and control of the active head behaviour are all implemented on a local network of six transputers. This parallel structure is described and it is shown how the sensor constitutes an intelligent agent in a balanced sensor suite for the guidance of close range mobile robot manoeuvres.
Nick E. Pears
IROS1