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Alexander L. Strehl

dblp:s/AlexanderLStrehl · DBLP profile ↗
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14ranked-venue papers
10as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 80% Learning theory · 14% Probabilistic and Bayesian machine learning · 6%
Theoretical computer science
2 papers
Approximation and online algorithms · 50% Algorithmic game theory and mechanism design · 30% Mathematical optimization · 20%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 56% Indexing and storage engines · 44%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
off-policy evaluation
0.222010
Learning from Logged Implicit Exploration Data · NIPS 2010
Exploration scavenging · ICML 2008
Approximation and online algorithms
online learning
0.222010
Learning from Logged Implicit Exploration Data · NIPS 2010
Online Linear Regression and Its Application to Model-Based Reinforcement Learning · NIPS 2007
Machine learning › Reinforcement learning
model-based reinforcement learning
0.122007
Online Linear Regression and Its Application to Model-Based Reinforcement Learning · NIPS 2007
A theoretical analysis of Model-Based Interval Estimation · ICML 2005
Algorithmic game theory and mechanism design › multi-armed bandit
contextual bandits
0.112010
Learning from Logged Implicit Exploration Data · NIPS 2010
Machine learning › Learning theory › PAC learning
PAC analysis
0.112009
Reinforcement Learning in Finite MDPs: PAC Analysis · J. Mach. Learn. Res. 2009
Machine learning › Reinforcement learning › bandit
contextual bandit
0.112008
Exploration scavenging · ICML 2008
Machine learning › Reinforcement learning
exploration
0.112008
Exploration scavenging · ICML 2008
Indexing and storage engines
learned index
0.112008
Predictive Indexing for Fast Search · NIPS 2008
Machine learning › Reinforcement learning
markov decision process
0.112007
Efficient Structure Learning in Factored-State MDPs · AAAI 2007
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
structure learning
0.112007
Efficient Structure Learning in Factored-State MDPs · AAAI 2007
Mathematical optimization › online optimization
online linear regression
0.112007
Online Linear Regression and Its Application to Model-Based Reinforcement Learning · NIPS 2007
Machine learning › Reinforcement learning
bandit
0.112006
Experience-efficient learning in associative bandit problems · ICML 2006
Machine learning › Reinforcement learning
model-free reinforcement learning
0.112006
PAC model-free reinforcement learning · ICML 2006
Machine learning › Learning theory
PAC learning
0.112006
Experience-efficient learning in associative bandit problems · ICML 2006
Machine learning › Reinforcement learning › reinforcement learning theory
PAC reinforcement learning
0.112006
PAC model-free reinforcement learning · ICML 2006
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.112005
A theoretical analysis of Model-Based Interval Estimation · ICML 2005
Information retrieval
online advertising
0.012008
Predictive Indexing for Fast Search · NIPS 2008

Methods — techniques the papers use, named apart from their topics

inverse propensity scoring · 0.2online linear regression · 0.1probably approximately correct learning · 0.1off-policy evaluation · 0.1machine-learned scoring · 0.1importance sampling · 0.1anytime algorithm · 0.1q-learning · 0.1VC dimension · 0.1PAC classification · 0.1PAC analysis · 0.1average loss · 0.1
YearPublicationVenuePosition
2011 Knows what it knows: a framework for self-aware learning
Lihong Li 0001, Michael L. Littman, Thomas J. Walsh 0001, Alexander L. Strehl
Mach. Learn.4
2010 Learning from Logged Implicit Exploration Data
abstract
We provide a sound and consistent foundation for the use of \emph{nonrandom} exploration data in contextual bandit'' orpartially labeled'' settings where only the value of a chosen action is learned. The primary challenge in a variety of settings is that the exploration policy, in which ``offline'' data is logged, is not explicitly known. Prior solutions here require either control of the actions during the learning process, recorded random exploration, or actions chosen obliviously in a repeated manner. The techniques reported here lift these restrictions, allowing the learning of a policy for choosing actions given features from historical data where no randomization occurred or was logged. We empirically verify our solution on two reasonably sized sets of real-world data obtained from an Internet %online advertising company.
Alexander L. Strehl, John Langford 0001, Lihong Li 0001, Sham M. Kakade
NIPS1
2009 Conditional Probability Tree Estimation Analysis and Algorithms
Alina Beygelzimer, John Langford 0001, Yury Lifshits, Gregory B. Sorkin, Alexander L. Strehl
UAI5
2009 Reinforcement Learning in Finite MDPs: PAC Analysis
Alexander L. Strehl, Lihong Li 0001, Michael L. Littman
J. Mach. Learn. Res.1
2008 Exploration scavenging
abstract
We examine the problem of evaluating a policy in the contextual bandit setting using only observations collected during the execution of another policy. We show that policy evaluation can be impossible if the exploration policy chooses actions based on the side information provided at each time step. We then propose and prove the correctness of a principled method for policy evaluation which works when this is not the case, even when the exploration policy is deterministic, as long as each action is explored sufficiently often. We apply this general technique to the problem of offline evaluation of internet advertising policies. Although our theoretical results hold only when the exploration policy chooses ads independent of side information, an assumption that is typically violated by commercial systems, we show how clever uses of the theory provide non-trivial and realistic applications. We also provide an empirical demonstration of the effectiveness of our techniques on real ad placement data.
John Langford 0001, Alexander L. Strehl, Jennifer Wortman Vaughan
ICML2
2008 Predictive Indexing for Fast Search
abstract
We tackle the computational problem of query-conditioned search. Given a machine-learned scoring rule and a query distribution, we build a predictive index by precomputing lists of potential results sorted based on an expected score of the result over future queries. The predictive index datastructure supports an anytime algorithm for approximate retrieval of the top elements. The general approach is applicable to webpage ranking, internet advertisement, and approximate nearest neighbor search. It is particularly effective in settings where standard techniques (e.g., inverted indices) are intractable. We experimentally find substantial improvement over existing methods for internet advertisement and approximate nearest neighbors.
Sharad Goel, John Langford 0001, Alexander L. Strehl
NIPS3
2008 An analysis of model-based Interval Estimation for Markov Decision Processes
Alexander L. Strehl, Michael L. Littman
J. Comput. Syst. Sci.1
2007 Efficient Structure Learning in Factored-State MDPs
Alexander L. Strehl, Carlos Diuk, Michael L. Littman
AAAI1
2007 Online Linear Regression and Its Application to Model-Based Reinforcement Learning
abstract
We provide a provably efficient algorithm for learning Markov Decision Processes (MDPs) with continuous state and action spaces in the online setting. Specifically, we take a model-based approach and show that a special type of online linear regression allows us to learn MDPs with (possibly kernalized) linearly parameterized dynamics. This result builds on Kearns and Singh's work that provides a provably efficient algorithm for finite state MDPs. Our approach is not restricted to the linear setting, and is applicable to other classes of continuous MDPs.
Alexander L. Strehl, Michael L. Littman
NIPS1
2006 PAC model-free reinforcement learning
abstract
For a Markov Decision Process with finite state (size S) and action spaces (size A per state), we propose a new algorithm---Delayed Q-Learning. We prove it is PAC, achieving near optimal performance except for Õ(SA) timesteps using O(SA) space, improving on the Õ(S2 A) bounds of best previous algorithms. This result proves efficient reinforcement learning is possible without learning a model of the MDP from experience. Learning takes place from a single continuous thread of experience---no resets nor parallel sampling is used. Beyond its smaller storage and experience requirements, Delayed Q-learning's per-experience computation cost is much less than that of previous PAC algorithms.
Alexander L. Strehl, Lihong Li 0001, Eric Wiewiora, John Langford 0001, Michael L. Littman
ICML1
2006 Experience-efficient learning in associative bandit problems
abstract
We formalize the associative bandit problem framework introduced by Kaelbling as a learning-theory problem. The learning environment is modeled as a k-armed bandit where arm payoffs are conditioned on an observable input selected on each trial. We show that, if the payoff functions are constrained to a known hypothesis class, learning can be performed efficiently with respect to the VC dimension of this class. We formally reduce the problem of PAC classification to the associative bandit problem, producing an efficient algorithm for any hypothesis class for which efficient classification algorithms are known. We demonstrate the approach empirically on a scalable concept class.
Alexander L. Strehl, Chris Mesterharm, Michael L. Littman, Haym Hirsh
ICML1
2006 Incremental Model-based Learners With Formal Learning-Time Guarantees
Alexander L. Strehl, Lihong Li 0001, Michael L. Littman
UAI1
2005 A theoretical analysis of Model-Based Interval Estimation
abstract
Several algorithms for learning near-optimal policies in Markov Decision Processes have been analyzed and proven efficient. Empirical results have suggested that Model-based Interval Estimation (MBIE) learns efficiently in practice, effectively balancing exploration and exploitation. This paper presents the first theoretical analysis of MBIE, proving its efficiency even under worst-case conditions. The paper also introduces a new performance metric, average loss, and relates it to its less "online" cousins from the literature.
Alexander L. Strehl, Michael L. Littman
ICML1
2004 An Empirical Evaluation of Interval Estimation for Markov Decision Processes
abstract
This work takes an empirical approach to evaluating three model-based reinforcement-learning methods. All methods intend to speed the learning process by mixing exploitation of learned knowledge with exploration of possibly promising alternatives. We consider /spl epsi/-greedy exploration, which is computationally cheap and popular, but unfocused in its exploration effort; R-Max exploration, a simplification of an exploration scheme that comes with a theoretical guarantee of efficiency; and a well-grounded approach, model-based interval estimation, that better integrates exploration and exploitation. Our experiments indicate that effective exploration can result in dramatic improvements in the observed rate of learning.
Alexander L. Strehl, Michael L. Littman
ICTAI1