Beverly P. Woolf

dblp:w/BeverlyParkWoolf · also Beverly Park Woolf · DBLP profile ↗
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88ranked-venue papers
13as first author
6since 2021 · last 2025
0000-0002-0509-307XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 71 · 8 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 67 · 7 first-author · 4 since 2021Artificial intelligence and machine learning · 11 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author
YearPublicationVenuePosition
2025 SHIELD-ing Education: On-Device AI for Equitable, Offline Computing Education
Sai Gattupalli, Ivon Arroyo, Beverly P. Woolf, Elizabeth McEneaney
ICALT3
2024 Affect Behavior Prediction: Using Transformers and Timing Information to Make Early Predictions of Student Exercise Outcome
Hao Yu 0014, Danielle Allessio, William Rebelsky, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke
AIED (2)7
2024 Math Teachers' In-Class Information Needs and Usage for Effective Design of Classroom Orchestration Tools
Mohammad Hadi Nezhad, Francisco Enrique Vicente Castro, Beverly P. Woolf, Ivon Arroyo
EC-TEL (1)3
2023 COVES: A Cognitive-Affective Deep Model that Personalizes Math Problem Difficulty in Real Time and Improves Student Engagement with an Online Tutor
abstract
A key to personalized online learning is presenting content at an appropriate difficulty level; content that is too difficult can cause frustration and content that is too easy may result in boredom. Appropriate content can improve students' engagement and learning outcome. In this research, we propose a computer vision enhanced problem selector (COVES), a deep learning model to select a personalized difficulty level for each student. A combination of visual information and traditional log data is used to predict student-problem interactions, which are then used to guide problem difficulty selection in real time. COVES was trained on a dataset of fifty-one sixth-grade students interacting with the online math tutor MathSpring. Once COVES was integrated into the tutor, its effectiveness was tested with twenty-two seventh-grade students in controlled experiments. Students who received problems at an appropriate difficulty level, based on real-time predictions of their performance, demonstrated improved engagement with the math tutor. Results indicate that COVES leads to higher mastery of math concepts, better timing, and higher scores, thus providing a positive learning experience for the participants.
Hao Yu 0014, Danielle Allessio, William Lee 0002, William Rebelsky, Frank Sylvia, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke
ACM Multimedia9
2021 Affective Teacher Tools: Affective Class Report Card and Dashboard
Ankit Gupta 0016, Neeraj Menon, William Lee 0002, William Rebelsky, Danielle Allessio, Tom Murray 0001, Beverly P. Woolf, Jacob Whitehill, Ivon Arroyo
AIED (1)7
2021 Leveraging Affect Transfer Learning for Behavior Prediction in an Intelligent Tutoring System
abstract
In this work, we propose a video-based transfer learning approach for predicting problem outcomes of students working with an intelligent tutoring system (ITS). By analyzing a student's face and gestures, our method predicts the outcome of a student answering a problem in an ITS from a video feed. Our work is motivated by the reasoning that the ability to predict such outcomes enables tutoring systems to adjust interventions, such as hints and encouragement, and to ultimately yield improved student learning. We collected a large labeled dataset of student interactions with an intelligent online math tutor consisting of 68 sessions, where 54 individual students solved 2,749 problems. We will release this dataset publicly upon publication of this paper. It will be available at https://www.cs.bu.edu/faculty/betke/research/learning/. Working with this dataset, our transfer-learning challenge was to design a representation in the source domain of pictures obtained “in the wild” for the task of facial expression analysis, and transferring this learned representation to the task of human behavior prediction in the domain of webcam videos of students in a classroom environment. We developed a novel facial affect representation and a user-personalized training scheme that unlocks the potential of this representation. We designed several variants of a recurrent neural network that models the temporal structure of video sequences of students solving math problems. Our final model, named ATL-BP for Affect Transfer Learning for Behavior Prediction, achieves a relative increase in mean F -score of 50 % over the state-of-the-art method on this new dataset.
Nataniel Ruiz, Hao Yu 0014, Danielle Allessio, Mona Jalal, Ajjen Joshi, Tom Murray 0001, John J. Magee, Jacob Whitehill, Vitaly Ablavsky, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke
FG11
2020 Skill-based Career Path Modeling and Recommendation
abstract
The development of new technologies at an unprecedented rate is rapidly changing the landscape of the labor market. Therefore, for workers who want to build a successful career, acquiring new skills required by new jobs through lifelong learning is crucial. In this paper, we propose a novel and interpretable monotonic nonlinear state-space model to analyze online user professional profiles and provide actionable feedback and recommendations to users on how they can reach their career goals. Specifically, we use a series of binary-valued and non-decreasing latent states to represent the expanding skill set of each user throughout their career and propose an efficient inference method under our model. Using a series of experiments on two large real-world datasets, we show that our model (sometimes significantly) outperforms existing methods on the tasks of company, job title, and skill prediction. More importantly, our model is interpretable and can be used for other important tasks including skill gap identification and career path planning. Using a series of case studies, we show that our model can provide i) actionable feedback to users and guide them through their upskilling and reskilling processes and ii) recommendations of feasible paths for users to reach their career goals.
Aritra Ghosh 0001, Beverly P. Woolf, Shlomo Zilberstein, Andrew S. Lan
IEEE BigData2
2019 Affect-driven Learning Outcomes Prediction in Intelligent Tutoring Systems
abstract
Equipping an Intelligent Tutoring System (ITS) with the ability to interpret affective signals from students could potentially improve the learning experience of students by enabling the tutor to monitor the students' progress and provide timely interventions as well as present appropriate affective reactions via a virtual tutor. Most ITSs equipped with affect modeling capabilities attempt to predict the emotional state of users. However, the focus in this work is instead on trying to directly predict the learning outcomes of students from a stream of video capturing the students faces as they work on a set of math problems. Using facial features extracted from a video stream, we train classifiers to directly predict the success or failure of a student's attempt to answer a question while the student has just begun to work on the problem. In this work, we first introduce a novel dataset of student interactions with MathSpring, a popular ITS. We provide an exploratory analysis of the different problem outcome classes using typical facial action unit activations. We develop baseline models to predict the problem outcome labels of students solving math problems and discuss how early problem outcome labels can be forecasted and utilized to provide possible interventions.
Ajjen Joshi, Danielle Allessio, John J. Magee, Jacob Whitehill, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke
FG6
2018 Ella Me Ayudó (She Helped Me): Supporting Hispanic and English Language Learners in a Math ITS
Danielle Allessio, Beverly P. Woolf, Naomi Wixon, Florence R. Sullivan, Minghui Tai, Ivon Arroyo
AIED (2)2
2018 Exploring Gritty Students' Behavior in an Intelligent Tutoring System
Erik Erickson, Ivon Arroyo, Beverly P. Woolf
AIED (2)3
2018 Microscope or Telescope: Whether to Dissect Epistemic Emotions
Naomi Wixon, Beverly P. Woolf, Sarah E. Schultz, Danielle Allessio, Ivon Arroyo
AIED (2)2
2018 Predictors and Outcomes of Gaming in an Intelligent Tutoring System
Chad Peters, Ivon Arroyo, Winslow Burleson, Beverly P. Woolf, Kasia Muldner
ITS4
2018 Connect the Dots to Prove It: A Novel Way to Learn Proof Construction
abstract
This paper describes a new method for helping students improve their ability to develop proofs, a skill necessary for comprehending and appreciating the foundational topics of computer science. Our method transforms ordinary pen-and-paper homework problems into a puzzle-like game, where students connect dots to justify assertions, in a quest to reach a desired goal. We have implemented a software tutoring system using this method, for students to use at home as an optional study aid. Potentially, our system could one day become a full replacement for traditional hand-written homework, which has the additional benefit for course instructors of automating the grading of student work. Our system is also easy to adapt to any class that requires students to write proofs, and it is easy for instructors to create new problems to use with this system. This stands in contrast to many other educational tools for teaching proofs, which are limited to specific topic domains. We have demonstrated the versatility of our system by testing it in two computer science classes at a large public university. One was a Sophomore-level discrete mathematics course where the students were learning first-order prepositional logic, and the other was a Junior-level algorithms course where students were being first exposed to the concept of NP-completeness. Students from our experiments reported that they would like our system to be used in more of their classes.
Mark McCartin-Lim, Beverly P. Woolf, Andrew McGregor 0001
SIGCSE2
2017 Collaboration Improves Student Interest in Online Tutoring
Ivon Arroyo, Naomi Wixon, Danielle Allessio, Beverly P. Woolf, Kasia Muldner, Winslow Burleson
AIED4
2017 Addressing Student Behavior and Affect with Empathy and Growth Mindset
Shamya Karumbaiah, Rafael Lizarralde, Danielle Allessio, Beverly P. Woolf, Ivon Arroyo
EDM4
2016 Blinded by Science?: Exploring Affective Meaning in Students' Own Words
Sarah E. Schultz, Naomi Wixon, Danielle Allessio, Kasia Muldner, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
ITS6
2016 Internal & External Attributions for Emotions Within an ITS
abstract
Students self-reported not only their emotional state, but also the causal attributions of their emotions. After coding emotions with internal references to self, and external references to the environment or domain, we examined how sub-groups of students based on internal/external attributions and above or below median performance differ in terms of their emotional state, perceptions of item difficulty, and gender.
Naomi Wixon, Sarah E. Schultz, Kasia Muldner, Danielle Allessio, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
UMAP6
2015 Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments
Mark Floryan, Toby Dragon, Nada Basit, Suellen Dragon, Beverly P. Woolf
AIED5
2015 Exploring the Impact of a Learning Dashboard on Student Affect
Kasia Muldner, Michael Wixon, Dovan Rai, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo
AIED5
2014 The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection
Michael Wixon, Ivon Arroyo, Kasia Muldner, Winslow Burleson, Dovan Rai, Beverly P. Woolf
EDM6
2014 Social Network Signatures of Effective Online Communication
Xiaoxi Xu, Tom Murray 0001, Beverly P. Woolf, David A. Smith
Intelligent Tutoring Systems3
2013 Cross-Cultural Differences and Learning Technologies for the Developing World
Ivon Arroyo, Imran A. Zualkernan, Beverly P. Woolf
AIED3
2013 Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations
Mark Floryan, Beverly P. Woolf
AIED2
2013 Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing
Mark Floryan, Beverly P. Woolf
AIED2
2013 An Exploration of Text Analysis Methods to Identify Social Deliberative Skill
Tom Murray 0001, Xiaoxi Xu, Beverly P. Woolf
AIED3
2013 Repairing Deactivating Negative Emotions with Student Progress Pages
Dovan Rai, Ivon Arroyo, A. Lynn Stephens, Cecil Lozano, Winslow Burleson, Beverly P. Woolf, Joseph E. Beck
AIED6
2013 Teammate Relationships Improve Help-Seeking Behavior in an Intelligent Tutoring System
Minghui Tai, Ivon Arroyo, Beverly P. Woolf
AIED3
2013 Mining Social Deliberation in Online Communication - If You Were Me and I Were You
Xiaoxi Xu, Tom Murray 0001, Beverly P. Woolf, David A. Smith
EDM3
2012 Computational Predictors in Online Social Deliberations
Beverly P. Woolf, Tom Murray 0001, Xiaoxi Xu, Leon J. Osterweil, Lori A. Clarke, Leah Wing, Ethan Katsh
ICWSM1
2012 Analyzing Affective Constructs: Emotions 'n Attitudes
Ivon Arroyo, David H. Shanabrook, Winslow Burleson, Beverly P. Woolf
ITS4
2012 When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation
Mark Floryan, Toby Dragon, Beverly P. Woolf
ITS3
2012 Supporting Social Deliberative Skills in Online Classroom Dialogues: Preliminary Results Using Automated Text Analysis
Tom Murray 0001, Beverly P. Woolf, Xiaoxi Xu, Stefanie Shipe, Scott Howard, Leah Wing
ITS2
2012 Visualization of Student Activity Patterns within Intelligent Tutoring Systems
David H. Shanabrook, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson
ITS3
2012 Using Touch as a Predictor of Effort: What the iPad Can Tell Us about User Affective State
David H. Shanabrook, Ivon Arroyo, Beverly P. Woolf
UMAP3
2011 The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning
abstract
We report on the reactions of males and female students to the presence of animated pedagogical agents that provided emotional and motivational support. One hundred high school students used agents embedded in an Intelligent Tutoring System for Mathematics and randomized controlled evaluations compared students with and without learning companions. The results indicate that affective pedagogical agents improve affective outcomes of students in general and particularly so for female students, who reported being more frustrated and less confident while solving math problems prior to using the tutoring system. We discuss issues of incorporating gender into user models and of generating responses tailored to gender.
Ivon Arroyo, Beverly P. Woolf, David G. Cooper, Winslow Burleson, Kasia Muldner
ICALT2
2011 Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics
abstract
Many children's games have a universal, cross-cultural appeal and have been played for hundreds of years, suggesting a developmental need for them. This paper presents a framework for leveraging this appeal and longevity by developing cognitive games based on popular playground games. This framework employs technology to maintain the physicality and embodied components of the game. The Prête-à-apprendre (PAP+) toolkit is used to develop an e-Textiles game for teaching concepts of estimations and number sense in Mathematics. The game consists of "hoodies" and "barrels" that communicate with each other using a low-power wireless network (Zigbee). Each "hoodie" contains an LED display to convey constraints to children while each barrel contains and Radio Frequency Identifier (RFID) reader to identify children. The game can be deployed in structured or unstructured environments. An evaluation of the pedagogical design of the game based on various intrinsic and extrinsic motivation criteria is also presented.
Ivon Arroyo, Imran A. Zualkernan, Beverly P. Woolf
ICALT3
2011 Optimizing the Performance of Educational Web Services
abstract
We describe how web service architectures can provide better performance to applications by offering fine-grained services. We define web service granularity in terms of the amount of data that can be retrieved from a service in a single request on average. This is important because developers cannot predict if students will be using state of the art hardware. Thus, service-oriented architectures (SOA) with fine service granularity can minimize network communication and allow server machines to perform more work for applications. We present the Rashi Intelligent Tutoring System and describe how its architecture has been adapted into a web service with two competing application interfaces. We show how the interface that uses more fine-grained services leads to significant improvements in network message response time, message size, and response size, without a significant change in the number of requests.
Mark Floryan, Beverly P. Woolf
ICALT2
2011 Rashi Game: Towards an Effective Educational 3D Gaming Experience
abstract
We present an educational 3D game called Rashi Game, which instructs students via exploration using the inquiry teaching method. We first describe the Rashi Intelligent Tutoring System in its original form, and then describe the details and features of Rashi Game, the 3D game that we have developed. In particular, we argue that inquiry-learning environments are particularly viable for educational 3D games. This is because of the similarities between some common game mechanics and the inquiry-learning paradigm. These include freedom to explore open-ended environments, interaction with environments, and realistic scenarios. We briefly summarizing results that have been obtained via pilot studies of the efficacy of Rashi Game, and remark on what directions future work in educational 3D games might take.
Mark Floryan, Beverly P. Woolf
ICALT2
2011 Students that Benefit from Educational 3D Games
abstract
We describe an educational 3D game called Rashi Game. Rashi Game features a fully functional, and open-ended, 3D environment for students backed by a domain-independent inquiry-learning tutor. We present pilot work that directly compares Rashi's classic 2D interface against the 3D game environment. We compare both the student's work within the system, as well as their reported sense of presence. Specifically, we notice some interesting patterns in student behavior within the game, dependent on the student's preference for games, and argue that there may be potential for modeling when and how to present a student with an educational game based on simple factors such as whether or not the student plays games regularly, or based on student affect (e.g. a lack of motivation).
Mark Floryan, Beverly P. Woolf
ICALT2
2011 Using the Think Aloud Method to Observe Students' Help-seeking Behavior in Math Tutoring Software
abstract
This qualitative study presented high school students' help-seeking behavior and how they interacted with hints while they solved math problems on an intelligent tutoring system for math.
Minghui Tai, Beverly P. Woolf, Ivon Arroyo
ICALT2
2011 4MALITY: Coaching Students with Different Problem-Solving Strategies Using an Online Tutoring System
Leena M. Razzaq, Robert W. Maloy, Sharon Edwards, Ivon Arroyo, Beverly P. Woolf
UMAP6
2010 Effort-based Tutoring: An Empirical Approach to Intelligent Tutoring
Ivon Arroyo, Hasmik Meheranian, Beverly P. Woolf
EDM3
2010 Identifying High-Level Student Behavior Using Sequence-based Motif Discovery
David H. Shanabrook, David G. Cooper, Beverly P. Woolf, Ivon Arroyo
EDM3
2010 Improving Math Learning through Intelligent Tutoring and Basic Skills Training
Ivon Arroyo, Beverly P. Woolf, James M. Royer, Minghui Tai, Sara English
Intelligent Tutoring Systems (1)2
2010 Recognizing Dialogue Content in Student Collaborative Conversation
Toby Dragon, Mark Floryan, Beverly P. Woolf, Tom Murray 0001
Intelligent Tutoring Systems (2)3
2010 Collaboration and Content Recognition Features in an Inquiry Tutor
Mark Floryan, Toby Dragon, Beverly P. Woolf, Tom Murray 0001
Intelligent Tutoring Systems (2)3
2010 Social and Caring Tutors
Beverly P. Woolf
Intelligent Tutoring Systems (1)1
2010 The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities
Beverly P. Woolf, Ivon Arroyo, Kasia Muldner, Winslow Burleson, David G. Cooper, Robert P. Dolan, Robert Christopherson
Intelligent Tutoring Systems (1)1
2010 Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems
David G. Cooper, Kasia Muldner, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson
UMAP4
2009 Emotion Sensors Go To School
abstract
This paper describes the use of sensors in intelligent tutors to detect students' affective states and to embed emotional support. Using four sensors in two classroom experiments the tutor dynamically collected data streams of physiological activity and students' self-reports of emotions. Evidence indicates that state-based fluctuating student emotions are related to larger, longer-term affective variables such as self-concept in mathematics. Students produced self-reports of emotions and models were created to automatically infer these emotions from physiological data from the sensors. Summaries of student physiological activity, in particular data streams from facial detection software, helped to predict more than 60% of the variance of students emotional states, which is much better than predicting emotions from other contextual variables from the tutor, when these sensors are absent. This research also provides evidence that by modifying the “context” of the tutoring system we may well be able to optimize students' emotion reports and in turn improve math attitudes.
Ivon Arroyo, David G. Cooper, Winslow Burleson, Beverly P. Woolf, Kasia Muldner, Robert Christopherson
AIED4
2009 Affective Gendered Learning Companions
abstract
We researched the impact of gendered pedagogical agents on student attitudes for math, motivation and achievement in math, within the context of an adaptive tutoring software for high school mathematics. Learning companions emphasize perseverance by valuing effort in challenging tasks. They are also empathetic, as they reflect students' emotional states. The results suggest that, across two studies, it was the male learning companion that produced the most positive impact on female students' state-based emotions, attitudes and learning. It is possible that girls transfer their stereotypes to the computer software.
Ivon Arroyo, Beverly P. Woolf, James M. Royer, Minghui Tai
AIED2
2009 Intelligent Coaching for Collaboration in Ill-Defined Domains
abstract
This research seeks to improve learning by integrating intelligent coaching with peer-to-peer collaboration. We combine advanced technologies that support student freedom and exploration, allow for collaboration and peer tutoring, and provide task advice by modeling student work and behavior. We empirically evaluated both the effect of added collaborative features that enable peer-to-peer interaction and the potential to use this collaboration to improve the intelligent coaching features of the system. We found that collaboration enhances student work and that the coaching features provide opportunities to promote collaboration.
Toby Dragon, Beverly P. Woolf, Tom Murray 0001
AIED2
2009 Transfer Learning and Representation Discovery in Intelligent Tutoring Systems
abstract
We describe a novel framework developed for transfer learning within reinforcement learning (RL) problems. Then we exhibit how this framework can be extended to intelligent tutoring systems (ITS). We compose an algorithm that automatically constructs a graphical representation based on the transfer framework. We evaluate this on a real-world ITS example and show that the model constructed by our approach performs better than previously published results. We propose that transfer learning is a useful and related area to explore for furthering intelligent tutoring systems.
Kimberly Ferguson-Walter, Beverly P. Woolf, Sridhar Mahadevan
AIED2
2009 Sensors Model Student Self Concept in the Classroom
David G. Cooper, Ivon Arroyo, Beverly P. Woolf, Kasia Muldner, Winslow Burleson, Robert Christopherson
UMAP3
2008 Viewing Student Affect and Learning through Classroom Observation and Physical Sensors
Toby Dragon, Ivon Arroyo, Beverly P. Woolf, Winslow Burleson, Rana El Kaliouby, Hoda Eydgahi
Intelligent Tutoring Systems3
2007 Repairing Disengagement With Non-Invasive Interventions
Ivon Arroyo, Kimberly Ferguson-Walter, Jeffrey Johns, Toby Dragon, Hasmik Meheranian, Don Fisher, Andrew G. Barto, Sridhar Mahadevan, Beverly P. Woolf
AIED9
2006 A Dynamic Mixture Model to Detect Student Motivation and Proficiency
Jeffrey Johns, Beverly P. Woolf
AAAI2
2006 Coaching Within a Domain Independent Inquiry Environment
Toby Dragon, Beverly P. Woolf, Tom Murray 0001
Intelligent Tutoring Systems2
2006 Improving Intelligent Tutoring Systems: Using Expectation Maximization to Learn Student Skill Levels
Kimberly Ferguson-Walter, Ivon Arroyo, Sridhar Mahadevan, Beverly P. Woolf, Andrew G. Barto
Intelligent Tutoring Systems4
2006 Estimating Student Proficiency Using an Item Response Theory Model
Jeffrey Johns, Sridhar Mahadevan, Beverly P. Woolf
Intelligent Tutoring Systems3
2005 Inferring learning and attitudes from a Bayesian Network of log file data
Ivon Arroyo, Beverly P. Woolf
AIED2
2005 Evaluating Inquiry Learning Through Recognition-Based Tasks
Tom Murray 0001, Kenneth Rath, Beverly P. Woolf, Merle Bruno, Toby Dragon, Kevin Kohler, Matthew Mattingly
AIED3
2005 Building Intelligent Learning Environments: Bridging Research and Practice
Beverly P. Woolf
AIED1
2005 Critical Thinking Environments for Science Education
Beverly P. Woolf, Tom Murray 0001, Toby Dragon, Kevin Kohler, Matthew Mattingly, Merle Bruno, Dan Murray, Jim Sammons
AIED1
2004 Web-Based Intelligent Multimedia Tutoring for High Stakes Achievement Tests
Ivon Arroyo, Carole R. Beal, Tom Murray 0001, Rena Walles, Beverly P. Woolf
Intelligent Tutoring Systems5
2004 Inferring Unobservable Learning Variables from Students' Help Seeking Behavior
Ivon Arroyo, Tom Murray 0001, Beverly P. Woolf, Carole R. Beal
Intelligent Tutoring Systems3
2004 Workshop on Dialog-Based Intelligent Tutoring Systems: State of the Art and New Research Directions
Neil T. Heffernan, Peter M. Hastings, Gregory Aist, Vincent Aleven, Ivon Arroyo, Paul Brna, Mark G. Core, Martha W. Evens, Reva Freedman, Michael Glass, Arthur C. Graesser, Kenneth R. Koedinger, Pamela W. Jordan, Diane J. Litman, Evelyn Lulis, Helen Pain, Carolyn P. Rosé, Beverly P. Woolf, Claus Zinn
Intelligent Tutoring Systems18
2004 Lessons Learned from Authoring for Inquiry Learning: A Tale of Authoring Tool Evolution
Tom Murray 0001, Beverly P. Woolf
Intelligent Tutoring Systems2
2002 A General Platform for Inquiry Learning
Beverly P. Woolf, John Reid, Neil Stillings, Merle Bruno, Dan Murray, Paula Reese, Alan Peterfreund, Kenneth Rath
Intelligent Tutoring Systems1
2000 Macroadapting Animalwatch to Gender and Cognitive Differnces with Respect to Hint Interactivity and Symbolism
Ivon Arroyo, Joseph E. Beck, Beverly P. Woolf, Carole R. Beal, Klaus Schultz
Intelligent Tutoring Systems3
2000 High-Level Student Modeling with Machine Learning
Joseph E. Beck, Beverly P. Woolf
Intelligent Tutoring Systems2
1998 Using a Learning Agent with a Student Model
Joseph E. Beck, Beverly P. Woolf
Intelligent Tutoring Systems2
1998 Curriculum Sequencing in a Web-Based Tutor
Mia Stern, Beverly P. Woolf
Intelligent Tutoring Systems2
1998 Workshop I - Intelligent Tutoring Systems on the Web
Beverly P. Woolf, Mia Stern
Intelligent Tutoring Systems1
1996 Iterative Development and Validation of a Simulation-Based Medical Tutor
Christopher Rhodes Eliot III, Beverly P. Woolf
Intelligent Tutoring Systems2
1996 Adaptation of Problem Presentation and Feedback in an Intelligent Mathematics Tutor
Mia Stern, Joseph E. Beck, Beverly P. Woolf
Intelligent Tutoring Systems3
1995 An Adaptive Student Centered Curriculum for an Intelligent Training System
Chris Eliot, Beverly P. Woolf
User Model. User Adapt. Interact.2
1992 Results of Encoding Knowledge with Tutor Construction Tools
Tom Murray 0001, Beverly P. Woolf
AAAI2
1992 Steps from Explanation Planning to Model Construction Dialogues
Daniel D. Suthers, Beverly P. Woolf, Matthew Cornell
AAAI2
1992 Tools for Teacher Participation in ITS Design
Tom Murray 0001, Beverly P. Woolf
Intelligent Tutoring Systems2
1987 Building a Community Memory for Intelligent Tutoring Systems
Beverly P. Woolf, Pat Cunningham
AAAI1
1987 A Framework for Representing Tutorial Discourse
Beverly P. Woolf, Tom Murray 0001
IJCAI1
1987 Representing complex knowledge in an intelligent machine tutor
abstract
Knowledge representation remains a serious issue for researchers of intelligent tutoring systems. Two areas of knowledge representation that are particularly difficult are domain and teaching knowledge. This article discusses and gives example solutions to these knowledge engineering issues and also addresses issues that relate to up‐scaling existing intelligent tutoring technology to practical levels so that tutoring systems can be brought into the real world.
Beverly P. Woolf
Comput. Intell.1
1986 Teaching a Complex Industrial Process
Beverly P. Woolf, Darrell Blegen, Johan Jansen, Arie Verloop
AAAI1
1984 Context-Dependent Transitions in Tutoring Discourse
Beverly P. Woolf, David D. McDonald 0002
AAAI1
1984 "Do I press return?"
abstract
The introductory programming course at this university attempts to serve some 1500 students each semester. The attrition rate, due in part to the overload on the system and in part to the students' difficulties in “keeping up”, has, at times, approached 25%. In response to this situation we have revised and reordered the curriculum for use in an experimental course designed for the novice user. The course is directed toward discovering and addressing the confusions of new programming students. It facilitates our ongoing study of the novice programmers' response to graphics, friendly interface packages and the revised curriculum which includes the teaching of procedures and control structures at the beginning of the course. In studying these responses we have learned some techniques in aiding the novice user to unravel some of the mysteries surrounding the acquisition of programming skills. The course is constantly undergoing development in addition to being in its second semester as a departmental offering. It is detailed in this paper.
Liz Levine, Beverly P. Woolf, Rich Filoramo
SIGCSE2
1983 Human-computer discourse in the design of a PASCAL tutor
abstract
An effective human-computer discourse system requires more than a clever grammar or a rich knowledge base. It needs knowledge about the user and his understanding of the domain in order to produce a relevant and coherent discourse. We describe MENO, a prototype tutor for elementary PASCAL, which uses a set of speech patterns modelled after complex human discourse and a richly annotated knowledge base to produce a flexible interactive system for the user.
Beverly P. Woolf, David D. McDonald 0002
CHI1
1980 Problems, plans, and programs
abstract
An important learning skill is the ability to make abstractions, i.e., to construct classification schemes which highlight similarities and differences. In this paper we shall outline the content of a undergraduate course which attempts to teach this skill in the context of teaching introductory LISP programming and problem solving. The key to this enterprise has been the development of:
Elliot Soloway, Beverly P. Woolf
SIGCSE2