Lei Wang 0025

dblp:w/LeiWang25 · DBLP profile ↗
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7ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0002-0336-7241ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
structure from motion
0.812024
TC-SfM: Robust Track-Community-Based Structure-From-Motion · IEEE Trans. Image Process. 2024
Computer vision › 3D vision
camera pose estimation
0.212024
TC-SfM: Robust Track-Community-Based Structure-From-Motion · IEEE Trans. Image Process. 2024

Methods — techniques the papers use, named apart from their topics

graph clustering · 0.8community detection · 0.8bidirectional consistency cost · 0.8
YearPublicationVenuePosition
2026 Boundary-Aware Consistent Normal Orientation for Point Clouds
abstract
Inferring a globally consistent normal orientation for point clouds remains challenging, especially for noisy and non-watertight point clouds. To improve accuracy and robustness in orientation inference, a Boundary-Aware Consistent Normal Orientation (BACNO) method is proposed. Its main idea is to transform the normal orientation problem into a boundary-aware narrow band grid partitioning problem. This processing process is as follows: First, an unsigned distance field for an input point cloud is computed, which is defined on a regular grid. The field is then trimmed as a boundary-aware narrow band grid around the point cloud. Next, the narrow band grid is segmented into two parts, with each part located on one side of the input point cloud. Finally, a coarse-to-fine normal orientation strategy is presented to achieve the globally consistent orientation. Extensive experimental results demonstrate that the proposed method outperforms state-of-the-art methods, particularly for noisy and non-watertight point clouds.
Linlin Ge, Lei Wang 0025, Jieqing Feng
IEEE Trans. Circuits Syst. Video Technol.3
2024 MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds
Ziqiang Dang, Tianxing Fan, Boming Zhao, Xujie Shen, Lei Wang 0025, Guofeng Zhang 0001, Zhaopeng Cui
BMVC5
2024 Seamless and Aligned Texture Optimization for 3D Reconstruction
abstract
Abstract Restoring the appearance of the model is a crucial step for achieving realistic 3D reconstruction. High‐fidelity textures can also conceal some geometric defects. Since the estimated camera parameters and reconstructed geometry usually contain errors, subsequent texture mapping often suffers from undesirable visual artifacts such as blurring, ghosting, and visual seams. In particular, significant misalignment between the reconstructed model and the registered images will lead to texturing the mesh with inconsistent image regions. However, eliminating various artifacts to generate high‐quality textures remains a challenge. In this paper, we address this issue by designing a texture optimization method to generate seamless and aligned textures for 3D reconstruction. The main idea is to detect misalignment regions between images and geometry and exclude them from texture mapping. To handle the texture holes caused by these excluded regions, a cross‐patch texture hole‐filling method is proposed, which can also synthesize plausible textures for invisible faces. Moreover, for better stitching of the textures from different views, an improved camera pose optimization is present by introducing color adjustment and boundary point sampling. Experimental results show that the proposed method can eliminate the artifacts caused by inaccurate input data robustly and produce high‐quality texture results compared with state‐of‐the‐art methods.
Lei Wang 0025, Linlin Ge, Qitong Zhang, Jieqing Feng
Comput. Graph. Forum1
2024 TC-SfM: Robust Track-Community-Based Structure-From-Motion
abstract
Structure-from-Motion (SfM) aims to recover 3D scene structures and camera poses based on the correspondences between input images, and thus the ambiguity caused by duplicate structures (i.e., different structures with strong visual resemblance) always results in incorrect camera poses and 3D structures. To deal with the ambiguity, most existing studies resort to additional constraint information or implicit inference by analyzing two-view geometries or feature points. In this paper, we propose to exploit high-level information in the scene, i.e., the spatial contextual information of local regions, to guide the reconstruction. Specifically, a novel structure is proposed, namely, track-community, in which each community consists of a group of tracks and represents a local segment in the scene. A community detection algorithm is performed on the track-graph to partition the scene into segments. Then, the potential ambiguous segments are detected by analyzing the neighborhood of tracks and corrected by checking the pose consistency. Finally, we perform partial reconstruction on each segment and align them with a novel bidirectional consistency cost function which considers both 3D-3D correspondences and pairwise relative camera poses. Experimental results demonstrate that our approach can robustly alleviate reconstruction failure resulting from visually indistinguishable structures and accurately merge the partial reconstructions.
Lei Wang 0025, Linlin Ge, Shan Luo 0003, Zhaopeng Cui, Jieqing Feng
IEEE Trans. Image Process.1
2021 A Robust Multi-View System for High-Fidelity Human Body Shape Reconstruction
abstract
Abstract This paper proposes a passive multi‐view system for human body shape reconstruction, namely RHF‐Human, to overcome several challenges including accurate calibration and stereo matching in self‐occluded and low‐texture skin regions. The reconstruction process includes four steps: capture, multi‐view camera calibration, dense reconstruction, and meshing. The capture system, which consists of 90 digital single‐lens reflex cameras, is single‐shot to avoid nonrigid deformation of the human body. Two technical contributions are made: (1) a two‐step robust multi‐view calibration approach that improves calibration accuracy and saves calibration time for each new human body acquired and (2) an accurate PatchMatch multi‐view stereo method for dense reconstruction to perform correct matching in self‐occluded and low‐texture skin regions and to reduce the noise caused by body hair. Experiments on models of various genders, poses, and skin with different amounts of body hair show the robustness of the proposed system. A high‐fidelity human body shape dataset with 227 models is constructed, and the average accuracy is within 1.5 mm. The system provides a new scheme for the accurate reconstruction of nonrigid human models based on passive vision and has good potential in fashion design and health care.
Qitong Zhang, Lei Wang 0025, Linlin Ge, Shan Luo 0003, Taihao Zhu, Jimmy Ding, Jieqing Feng
Comput. Graph. Forum2
2021 CNLPA-MVS: Coarse-Hypotheses Guided Non-Local PatchMatch Multi-View Stereo
Qitong Zhang, Shan Luo 0003, Lei Wang 0025, Jieqing Feng
J. Comput. Sci. Technol.3
2020 Confidence-based camera calibration with modified census transform
Qicong Dong, Lei Wang 0025, Jieqing Feng
Multim. Tools Appl.2