EDBT 2026 Demo / reviewers in the wild / expert
Maciej Swiechowski
dblp:00/8484
· DBLP profile ↗
7ranked-venue papers in the field
1as first author
5since 2021 · last 2024
0000-0002-8941-3199ORCID · reported
Domains — venue-derived; a paper can count in several
Big Data, Cloud & Distributed Data Systems · 3Knowledge Engineering, Semantic Web & Information Systems · 2Other / Interdisciplinary · 2 (1 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Do Data Scientists Dream About Their Skills' Assessment? - Transforming a Competition Platform Into an Assessment PlatformabstractWe present a platform for automatic assessment of technical data science skills (hard skills) and competencies that help to apply those technical skills in practice (soft skills). The platform serves so-called assessment platform tasks that resemble data-focused tasks typical for online data science competitions. Actually, these tasks are designed based on international conference competitions that we have been organizing on our competition platform knowledgepit.ai. The main idea relies on our observation that the given person’s behavior during a competition (dynamics of submitting solutions, activity on competition forum, etc.) can be correlated with his/her soft competencies. Accordingly, our goal is to translate the specifics of international conference competitions into a framework that investigates the behaviors of data science job candidates, employees who want to improve their work in data science projects, students who wish to build their future professional careers on AI solutions, etc. We claim that such behaviors – if properly measured based on solving our assessment platform tasks – can effectively indicate both hard and soft types of competencies. Dominik Slezak, Andrzej Janusz, Maciej Swiechowski, Agnieszka Chadzynska-Krasowska, Jacek Kaminski |
IEEE Big Data | 3 |
| 2024 | IEEE Big Data Cup 2024 Report: Predicting Chess Puzzle Difficulty at KnowledgePit.aiabstractWe summarize the results of the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty – a data science competition organized at the knowledgepit.ai platform in association with the IEEE BigData 2024 conference. We describe the competition goal and tie it to existing research on human-computer interaction, focusing on task difficulty estimation and aligning human and AI behavior. We explain how we acquired and processed the data, separately for training and testing datasets. We review submitted solutions and evaluate their performance by comparing them to a simple benchmark. We explain how the achieved rating differences translate to user experience when solving chess puzzles. We further explore the concept of chess puzzle difficulty by replicating competition results with puzzle ratings obtained using chess bots only. We conclude with a summary of our findings and directions for future studies, as well as an invitation to the next edition of the competition in 2025. Jan Zysko, Maciej Swiechowski, Sebastian Stawicki, Katarzyna Jagiela, Andrzej Janusz, Dominik Slezak |
IEEE Big Data | 2 |
| 2022 | Prescriptive Analytics for Optimization of FMCG Delivery Plans
Marek Grzegorowski, Andrzej Janusz, Stanislaw Lazewski, Maciej Swiechowski, Monika Jankowska |
IPMU (2) | 4 |
| 2022 | Learning multimodal entity representations and their ensembles, with applications in a data-driven advisory framework for video game players
Andrzej Janusz, Daniel Kaluza, Maciej Matraszek, Lukasz Grad, Maciej Swiechowski, Dominik Slezak |
Inf. Sci. | 5 |
| 2021 | Predicting Victories in Video Games - IEEE BigData 2021 Cup ReportabstractWe summarize the results of IEEE BigData 2021 Cup: Predicting Victories in Video Games - a data mining challenge organized at the KnowledgePit platform in association with the IEEE BigData 2021 conference. We describe the competition task, as well as the data acquisition and preprocessing steps. We also provide a brief overview of the top-performing solutions submitted by participants. Finally, we present results of the post-competition data analysis, in which we consider the similarity of solutions submitted by various teams in terms of their errors on the test data. We conclude this analysis by demonstrating a method for constructing an ensemble of submitted solutions. Such an ensemble performs better than any of the individual solutions submitted during the competition. Maciej Matraszek, Andrzej Janusz, Maciej Swiechowski, Dominik Slezak |
IEEE BigData | 3 |
| 2018 | Grail: A Framework for Adaptive and Believable AI in Video GamesabstractWe describe a framework - called Grail - which aims at providing developers with tools for implementing AI in games. There is a whole variety of games and the role of AI in them can vary from case to case. Thus, the main challenge is to create a system allowing for meeting various design goals with relatively easy to use interfaces. We present the conceptual architecture of Grail and algorithms chosen by us to cover a wide spectrum of use cases: Planning, Utility System, Simplified Games with Tree Search and scripting. We believe that together they fulfill the requirements of a flexible AI engine. Maciej Swiechowski, Dominik Slezak |
WI | 1 |
| 2017 | UCT in Capacitated Vehicle Routing Problem with traffic jams
Jacek Mandziuk, Maciej Swiechowski |
Inf. Sci. | 2 |