Yan Liu 0001

dblp:150/4295-1 · DBLP profile ↗
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4ranked-venue papers in the field
0as first author
3since 2021 · last 2025
0000-0002-6747-8151ORCID · conflict

Domains — venue-derived; a paper can count in several

Big Data, Cloud & Distributed Data Systems · 3Information Retrieval & Web Search · 1
YearPublicationVenuePosition
2025 The Hybrid Deployment Architecture for Explainable and Robust Video Understanding
Abideep Singh Kondal, Ravinder Singh Ghataura, Yan Liu 0001, Zerui Wang
IEEE Big Data3
2022 The Analysis and Development of an XAI Process on Feature Contribution Explanation
abstract
Explainable Artificial Intelligence (XAI) research focuses on effective explanation techniques to understand and build AI models with trust, reliability, safety, and fairness. Feature importance explanation summarizes feature contributions for end-users to make model decisions. However, XAI methods may produce varied summaries that lead to further analysis to evaluate the consistency across multiple XAI methods on the same model and data set. This paper defines metrics to measure the consistency of feature contribution explanation summaries under feature importance order and saliency map. Driven by these consistency metrics, we develop an XAI process oriented on the XAI criterion of feature importance, which performs a systematical selection of XAI techniques and evaluation of explanation consistency. We demonstrate the process development involving twelve XAI methods on three topics, including a search ranking system, code vulnerability detection and image classification. Our contribution is a practical and systematic process with defined consistency metrics to produce rigorous feature contribution explanations.
Zerui Wang, Yan Liu 0001
IEEE Big Data4
2021 The Analysis of Time Series Forecasting on Resource Provision of Cloud-based Game Servers
abstract
The server workloads of large-scale online video games are elastic and on-demand. The workload can range from tens to thousands of server instances in short periods. In fact, a cloud-based video game ecosystem can reach a workload of millions of players every week. Given such a large scale, even a small portion of over-provisioning leads to a significant amount of resource idling and a high cost of waste. It is essential to define an effective forecasting model on the game session workloads given a time span. The effectiveness shall be measured by metrics representing Service Level Objectives (SLOs). In this work, we analyze time series forecasting models using ARIMA, Prophet, and LSTM to predict the number of virtual machines in need of cloud resource monitoring data. In addition, we define service-level metrics for measuring effectiveness based on factors of over/under provision and ratio of resource waste. We analyze models with 16 fleets with an average of 2754 game servers over a four-month-long period of time in the production environment. We observe that our LSTM model is the most accurate in forecasting the demand of virtual machines in terms of RMSE and MAE. Further analysis using metrics of SLOs, we observe that the LSTM model leads to more cases of under-provisioning than ARIMA and Prophet do. The LSTM model forecasts the demand of virtual machines with less over-provision ratio than ARIMA and Prophet do for 14 out of 16 fleets. Using the LSTM model, we further evaluate the forecasting effect across different time spans of a single fleet and across multiple fleets within the same time span.
Esma Mouine, Yan Liu 0001, Jincheng Sun, Mathieu Nayrolles, Mahzad Kalantari
IEEE BigData2
2010 An Architectural Style for Process-Intensive Web Information Systems
Xiwei Xu 0001, Liming Zhu 0001, Udo Kannengiesser, Yan Liu 0001
WISE4