Hamdi Kavak

dblp:151/0693 · DBLP profile ↗
← Back
7ranked-venue papers in the field
1as first author
4since 2021 · last 2025
0000-0003-4307-2381ORCID · verified

Domains — venue-derived; a paper can count in several

Database Systems & Data Management · 7 (1 first)
YearPublicationVenuePosition
2025 HD-GEN: A Software System for Large-Scale Human Mobility Data Generation Based on Patterns of Life
abstract
Understanding individual human mobility is critical for a wide range of applications. Real-world trajectory datasets provide valuable insights into actual movement behaviors but are often constrained by data sparsity and participant bias. Synthetic data, by contrast, offer scalability and flexibility but frequently lack realism. To address this gap, we introduce a comprehensive software pipeline for generating, calibrating, and processing large-scale human mobility datasets that integrate the realism of empirical data with the control and extensibility of Patterns-of-Life simulations. Our system consists of three integrated components. First, a genetic algorithm-based calibration module fine-tunes simulation parameters to align with real-world mobility characteristics, such as daily trip counts and radius of gyration, enabling realistic behavioral modeling. Second, a data generation engine constructs geographically grounded simulations using OpenStreetMap data to produce diverse mobility logs. Third, a data processing suite transforms raw simulation logs into structured formats suitable for downstream applications, including model training and benchmarking.
Richard Yang, Shiyang Ruan, Joon-Seok Kim 0001, Hamdi Kavak, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
SIGSPATIAL/GIS5
2024 The Patterns of Life Human Mobility Simulation
abstract
We demonstrate the Patterns of Life Simulation to create realistic simulations of human mobility in a city. This simulation has recently been used to generate massive amounts of trajectory and check-in data. Our demonstration focuses on using the simulation twofold: (1) using the graphical user interface (GUI), and (2) running the simulation headless by disabling the GUI for faster data generation. We further demonstrate how the Patterns of Life simulation can be used to simulate any region on Earth by using publicly available data from OpenStreetMap. Finally, we also demonstrate recent improvements to the scalability of the simulation allows simulating up to 100,000 individual agents for years of simulation time. During our demonstration, as well as offline using our guides on GitHub, participants will learn: (1) The theories of human behavior driving the Patters of Life simulation, (2) how to simulate to generate massive amounts of synthetic yet realistic trajectory data, (3) running the simulation for a region of interest chosen by participants using OSM data, (4) learn the scalability of the simulation and understand the properties of generated data, and (5) manage thousands of parallel simulation instances running concurrently.
Will Kohn, Shiyang Ruan, Joon-Seok Kim 0001, Hamdi Kavak, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
SIGSPATIAL/GIS5
2023 Massive Trajectory Data Based on Patterns of Life
abstract
Individual human location trajectory and check-in data have been the driving force for human mobility research in recent years. However, existing human mobility datasets are very limited in size and representativeness. For example, one of the largest and most commonly used datasets of individual human location trajectories, GeoLife, captures fewer than two hundred individuals. To help fill this gap, this Data and Resources paper leverages an existing data generator based on fine-grained simulation of individual human patterns of life to produce large-scale trajectory, check-in, and social network data. In this simulation, individual human agents commute between their home and work locations, visit restaurants to eat, and visit recreational sites to meet friends. We provide large datasets of months of simulated trajectories for two example regions in the United States: San Francisco and New Orleans. In addition to making the datasets available, we also provide instructions on how the simulation can be used to re-generate data, thus allowing researchers to generate the data locally without downloading prohibitively large files.
Shiyang Ruan, Joon-Seok Kim 0001, Hyunjee Jin, Hamdi Kavak, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
SIGSPATIAL/GIS5
2022 PhyloView: A System to Visualize the Ecology of Infectious Diseases Using Phylogenetic Data
abstract
Since the onset of the COVID-19 pandemic, mil-lions of coronavirus sequences have been rapidly deposited in publicly available repositories. The sequences have been used primarily to monitor the evolution and transmission of the virus. In addition, the data can be combined with spatiotemporal information and mapped over space and time to understand transmission dynamics further. For example, the first COVID-19 cases in Australia were genetically related to the dominant strain in Wuhan, China, and spread via international travel. These data are currently available through the Global Initiative on Sharing Avian Influenza Data (GISAID) yet generally remains an untapped resource for data scientists to analyze such multi-dimensional data. Therefore, in this study, we demonstrate a system named Phyloview, a highly interactive visual environment that can be used to examine the spatiotemporal evolution of COVID-19 (from-to) over time using the case study of Louisiana, USA. PhyloView (powered by ArcGIsInsights) facilitates the visualization and exploration of the different dimensions of the phylogenetic data and can be layered with other types of spatiotemporal data for further investigation. Our system has the potential to be shared as a model to be used by health officials that can access relevant data through GISAID, visualize, and analyze it. Such data is essential for a better understanding, predicting, and responding to infectious diseases.
David Attaway, Taylor Anderson 0001, Hamdi Kavak, Amira Roess, Andreas Züfle
MDM4
2020 Location-Based Social Network Data Generation Based on Patterns of Life
abstract
Location-based social networks (LBSNs) have been studied extensively in recent years. However, utilizing real-world LBSN data sets yields several weaknesses: sparse and small data sets, privacy concerns, and a lack of authoritative ground-truth. To overcome these weaknesses, we leverage a large-scale LBSN simulation to create a framework to simulate human behavior and to create synthetic but realistic LBSN data based on human patterns of life. Such data not only captures the location of users over time but also their interactions via social networks. Patterns of life are simulated by giving agents (i.e., people) an array of “needs” that they aim to satisfy, e.g., agents go home when they are tired, to restaurants when they are hungry, to work to cover their financial needs, and to recreational sites to meet friends and satisfy their social needs. While existing real-world LBSN data sets are trivially small, the proposed framework provides a source for massive LBSN benchmark data that closely mimics the real-world. As such, it allows us to capture 100% of the (simulated) population without any data uncertainty, privacy-related concerns, or incompleteness. It allows researchers to see the (simulated) world through the lens of an omniscient entity having perfect data. Our framework is made available to the community. In addition, we provide a series of simulated benchmark LBSN data sets using different synthetic towns and real-world urban environments obtained from OpenStreetMap. The simulation software and data sets, which comprise gigabytes of spatio-temporal and temporal social network data, are made available to the research community.
Joon-Seok Kim 0001, Hyunjee Jin, Hamdi Kavak, Ovi Chris Rouly, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
MDM3
2019 Simulating Urban Patterns of Life: A Geo-Social Data Generation Framework
abstract
Data generators have been heavily used in creating massive trajectory datasets to address common challenges of real-world datasets, including privacy, cost of data collection, and data quality. However, such generators often overlook social and physiological characteristics of individuals and as such their results are often limited to simple movement patterns. To address these shortcomings, we propose an agent-based simulation framework that facilitates the development of behavioral models in which agents correspond to individuals that act based on personal preferences, goals, and needs within a realistic geographical environment. Researchers can use a drag-and-drop interface to design and control their own world including the geospatial and social (i.e. geo-social) properties. The framework is capable of generating and streaming very large data that captures the basic patterns of life in urban areas. Streaming data from the simulation can be accessed in real time through a dedicated API.
Joon-Seok Kim 0001, Hamdi Kavak, Umar Manzoor, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
SIGSPATIAL/GIS2
2019 Location-Based Social Simulation
abstract
Location-based social networks (LBSNs) have been studied extensively in recent years. However, utilizing real-world LBSN datasets in such studies has severe weaknesses: sparse and small datasets, privacy concerns, and a lack of authoritative ground-truth. Our vision is to create a large scale geo-simulation framework to simulate human behavior and to create synthetic but realistic LBSN data that captures the location of users over time as well as social interactions of users in a social network. While existing LBSN datasets are trivially small, such a framework would provide the first source of massive LBSN benchmark data which would closely mimic the real world, containing high-fidelity information of location, and social connections of millions of simulated agents over several years of simulated time. Therefore, it would serve the research community by revitalizing and reshaping research on LBSNs by allowing researchers to see the (simulated) world through the lens of an omniscient entity having perfect data. These evaluations will guide future research enabling us to develop solutions to improve LBSN applications such as user-location recommendation, friend recommendation, location prediction, and location privacy.
Hamdi Kavak, Joon-Seok Kim 0001, Andrew T. Crooks, Dieter Pfoser, Carola Wenk, Andreas Züfle
SSTD1