EDBT 2026 Demo / reviewers in the wild / expert
Chenyang Wang 0003
dblp:163/7308-3
· DBLP profile ↗
14ranked-venue papers in the field
9as first author
10since 2021 · last 2023
0000-0002-8918-260XORCID · conflict
Domains — venue-derived; a paper can count in several
Information Retrieval & Web Search · 9 (6 first)Data Mining & Knowledge Discovery · 5 (3 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Collaborative Word-based Pre-trained Item Representation for Transferable RecommendationabstractItem representation learning (IRL) plays an essential role in recommender systems, especially for sequential recommendation. Traditional sequential recommendation models usually utilize ID embeddings to represent items, which are not shared across different domains and lack the transferable ability. Recent studies use pre-trained language models (PLM) for item text embeddings (text-based IRL) that are universally applicable across domains. However, the existing text-based IRL is unaware of the important collaborative filtering (CF) information. In this paper, we propose CoWPiRec, an approach of Collaborative Word-based Pre-trained item representation for Recommendation. To effectively incorporate CF information into text-based IRL, we convert the item-level interaction data to a word graph containing word-level collaborations. Subsequently, we design a novel pre-training task to align the word-level semantic-and CF-related item representation. Extensive experimental results on multiple public datasets demonstrate that compared to state-of-the-art transferable sequential recommenders, CoWPiRec achieves significantly better performances in both fine-tuning and zero-shot settings for cross-scenario recommendation and effectively alleviates the cold-start issue. The code is available at: https://github.com/ysh-1998/CoWPiRec. Shenghao Yang 0004, Chenyang Wang 0003, Yankai Liu, Kangping Xu, Weizhi Ma, Yiqun Liu 0001, Min Zhang 0006, Haitao Zeng, Junlan Feng, Chao Deng 0002 |
ICDM | 2 |
| 2023 | Two-sided Calibration for Quality-aware Responsible RecommendationabstractCalibration in recommender systems ensures that the user’s interests distribution over groups of items is reflected with their corresponding proportions in the recommendation, which has gained increasing attention recently. For example, a user who watched 80 entertainment videos and 20 knowledge videos is expected to receive recommendations comprising about 80% entertainment and 20% knowledge videos as well. However, with the increasing calls for responsible recommendation, it has become inadequate to just match users’ historical behaviors especially when items are grouped by their qualities, which could result in undesired effects at the system level (e.g., overwhelming clickbaits). In this paper, we envision the two-sided calibration task that not only matches the users’ past interests distribution (user-level calibration) but also guarantees an overall target exposure distribution of different item groups (system-level calibration). The target group exposure distribution can be explicitly pursued by users, platform owners, and even the law (e.g., the platform owners expect about 50% knowledge video recommendation on the whole). To support this scenario, we propose a post-processing method named PCT. PCT first solves personalized calibration targets that minimize the changes in users’ historical interest distributions while ensuring the overall target group exposure distribution. Then, PCT reranks the original recommendation lists according to personalized calibration targets to generate both relevant and two-sided calibrated recommendations. Extensive experiments demonstrate the superior performance of the proposed method compared to calibrated and fairness-aware recommendation approaches. Chenyang Wang 0003, Yankai Liu, Yuanqing Yu, Weizhi Ma, Min Zhang 0006, Yiqun Liu 0001, Haitao Zeng, Junlan Feng, Chao Deng 0002 |
RecSys | 1 |
| 2023 | Revisiting Negative Sampling vs. Non-sampling in Implicit RecommendationabstractRecommendation systems play an important role in alleviating the information overload issue. Generally, a recommendation model is trained to discern between positive (liked) and negative (disliked) instances for each user. However, under the open-world assumption, there are only positive instances but no negative instances from users’ implicit feedback, which poses the imbalanced learning challenge of lacking negative samples. To address this, two types of learning strategies have been proposed before, the negative sampling strategy and non-sampling strategy. The first strategy samples negative instances from missing data (i.e., unlabeled data), while the non-sampling strategy regards all the missing data as negative. Although learning strategies are known to be essential for algorithm performance, the in-depth comparison of negative sampling and non-sampling has not been sufficiently explored by far. To bridge this gap, we systematically analyze the role of negative sampling and non-sampling for implicit recommendation in this work. Specifically, we first theoretically revisit the objection of negative sampling and non-sampling. Then, with a careful setup of various representative recommendation methods, we explore the performance of negative sampling and non-sampling in different scenarios. Our results empirically show that although negative sampling has been widely applied to recent recommendation models, it is non-trivial for uniform sampling methods to show comparable performance to non-sampling learning methods. Finally, we discuss the scalability and complexity of negative sampling and non-sampling and present some open problems and future research topics that are worth being further explored. Chong Chen 0001, Weizhi Ma, Min Zhang 0006, Chenyang Wang 0003, Yiqun Liu 0001, Shaoping Ma |
ACM Trans. Inf. Syst. | 4 |
| 2023 | Sequential Recommendation with Multiple Contrast SignalsabstractSequential recommendation has become a trending research topic for its capability to capture dynamic user intents based on historical interaction sequence. To train a sequential recommendation model, it is a common practice to optimize the next-item recommendation task with a pairwise ranking loss. In this paper, we revisit this typical training method from the perspective of contrastive learning and find it can be taken as a specialized contrastive learning task conceptually and mathematically, named context-target contrast . Further, to leverage other self-supervised signals in user interaction sequences, we propose another contrastive learning task to encourage sequences after augmentation, as well as sequences with the same target item, to have similar representations, called context-context contrast . A general framework, ContraRec, is designed to unify the two kinds of contrast signals, leading to a holistic joint-learning framework for sequential recommendation with different contrastive learning tasks. Besides, various sequential recommendation methods (e.g., GRU4Rec, Caser, and BERT4Rec) can be easily integrated as the base sequence encoder in our ContraRec framework. Extensive experiments on three public datasets demonstrate that ContraRec achieves superior performance compared to state-of-the-art sequential recommendation methods. Chenyang Wang 0003, Weizhi Ma, Chong Chen 0001, Min Zhang 0006, Yiqun Liu 0001, Shaoping Ma |
ACM Trans. Inf. Syst. | 1 |
| 2022 | Target Interest Distillation for Multi-Interest RecommendationabstractSequential recommendation aims at predicting the next item that the user may be interested in given the historical interaction sequence. Typical neural models derive a single history embedding to represent the user's interests. Moving one step forward, recent studies point out that multiple sequence embeddings can help to better capture multi-faceted user interests. However, when ranking candidate items, these methods usually adopt the greedy inference strategy. This approach uses the best matching interest for each candidate item to calculate the ranking score, neglecting the target interest distribution in different contexts, which might lead to incompatibility with the current user intent. In this paper, we propose to enhance multi-interest recommendation by predicting the target user interest with a separate interest predictor and a specifically designed distillation loss. The proposed framework consists of two modules: the 1) multi-interest extractor to generate multiple embeddings regarding different user interests; and the 2) target-interest predictor to predict the interest distribution in the current context, which will be further utilized to dynamically aggregate multi-interest embeddings. To provide explicit supervision signals to the target-interest predictor, we devise a target-interest distillation loss that uses the similarity between the target item and multi-interest embeddings as the soft label of the target interest. This helps the target-interest predictor to accurately predict the user interest at the inference stage and enhances its generalization ability. Extensive experiments on three real-world datasets show the effectiveness and flexibility of the proposed framework. Chenyang Wang 0003, Zhefan Wang 0001, Yankai Liu, Weizhi Ma, Min Zhang 0006, Yiqun Liu 0001, Junlan Feng, Chao Deng 0002, Shaoping Ma |
CIKM | 1 |
| 2022 | Towards Representation Alignment and Uniformity in Collaborative FilteringabstractCollaborative filtering (CF) plays a critical role in the development of recommender systems. Most CF methods utilize an encoder to embed users and items into the same representation space, and the Bayesian personalized ranking (BPR) loss is usually adopted as the objective function to learn informative encoders. Existing studies mainly focus on designing more powerful encoders (e.g., graph neural network) to learn better representations. However, few efforts have been devoted to investigating the desired properties of representations in CF, which is important to understand the rationale of existing CF methods and design new learning objectives. In this paper, we measure the representation quality in CF from the perspective of alignment and uniformity on the hypersphere. We first theoretically reveal the connection between the BPR loss and these two properties. Then, we empirically analyze the learning dynamics of typical CF methods in terms of quantified alignment and uniformity, which shows that better alignment or uniformity both contribute to higher recommendation performance. Based on the analyses results, a learning objective that directly optimizes these two properties is proposed, named DirectAU. We conduct extensive experiments on three public datasets, and the proposed learning framework with a simple matrix factorization model leads to significant performance improvements compared to state-of-the-art CF methods. Chenyang Wang 0003, Yuanqing Yu, Weizhi Ma, Min Zhang 0006, Chong Chen 0001, Yiqun Liu 0001, Shaoping Ma |
KDD | 1 |
| 2021 | A Difficulty-Aware Framework for Churn Prediction and Intervention in GamesabstractUser's leaving from the system without further return, called user churn, is a severe negative signal in online games. Therefore, churn prediction and intervention are of great value for improving players' experiences and system performance. However, the problem has not been well-studied in the game scenario. Especially, some crucial factors, such as game difficulty, have not been considered for large-scale churn analysis. In this paper, a novel Difficulty-Aware Framework (DAF) for churn prediction and intervention is proposed. Firstly, a Difficulty Flow for each user is proposed, which is utilized to derive users' Personalized Perceived Difficulty during the game process. Then, a survival analysis modelD-Cox-Time is designed to model the Dynamic Influence of Perceived Difficulty on player churn intention. Finally, thePersonalized Perceived Difficulty ~(PPD) andDynamic Difficulty Influence ~(DDI) are incorporated to churn prediction and intervention. The proposed DAF framework has been specified in a real-world puzzle game as an example for churn prediction and intervention. Extensive offline experiments show significant improvements in churn prediction by introducing difficulty-related features. Besides, we conduct an online intervention system to adjust difficulty dynamically in the online game. A/B test results verify that the proposed intervention system enhances user retention and engagement significantly. To the best of our knowledge, it is the first framework in games that illustrates an in-depth understanding and leveraging dynamic and personalized perceived difficulty during game playing, which is easy to be integrated with various churn prediction and intervention models. Jiayu Li 0001, Chenyang Wang 0003, Weizhi Ma, Min Zhang 0006, Yiqun Liu 0001, Shaoping Ma |
KDD | 3 |
| 2021 | Towards Dynamic User Intention in Sequential RecommendationabstractUser intention is an important factor to be considered for recommender systems. Different from inherent user preference addressed in traditional recommendation algorithms, which is generally static and consistent, user intention always changes dynamically in different contexts. Recent studies (represented by sequential recommendation) begin to focus on predicting what users want beyond what users like, which can better capture dynamic user intention and have attracted a surge of interest. However, user intention modeling is non-trivial because it is generally influenced by various factors, such as repeat consumption behavior, item relation, temporal dynamics, etc. To better capture dynamic user intention in sequential recommendation, we plan to investigate the influential factors and construct corresponding models to improve the performance. We also want to develop an adaptive way to model temporal evolutions of the effects caused by different factors. Based on the above investigations, we further plan to integrate these factors to deal with extremely long history sequences, where long-term user preference and short-term user demand should be carefully balanced. Chenyang Wang 0003 |
WSDM | 1 |
| 2021 | Temporal Cross-Effects in Knowledge TracingabstractKnowledge tracing (KT) aims to model students' knowledge level based on their historical performance, which plays an important role in computer-assisted education and adaptive learning. Recent studies try to take temporal effects of past interactions into consideration, such as the forgetting behavior. However, existing work mainly relies on time-related features or a global decay function to model the time-sensitive effects. Fine-grained temporal dynamics of different cross-skill impacts have not been well studied (named as temporal cross-effects). For example, cross-effects on some difficult skills may drop quickly, and the effects caused by distinct previous interactions may also have different temporal evolutions, which cannot be captured in a global way. In this work, we investigate fine-grained temporal cross-effects between different skills in KT. We first validate the existence of temporal cross-effects in real-world datasets through empirical studies. Then, a novel model, HawkesKT, is proposed to explicitly model the temporal cross-effects inspired by the point process, where each previous interaction will have different time-sensitive impacts on the mastery of the target skill. HawkesKT adopts two components to model temporal cross-effects: 1) mutual excitation represents the degree of cross-effects and 2) kernel function controls the adaptive temporal evolution. To the best of our knowledge, we are the first to introduce Hawkes process to model temporal cross-effects in KT. Extensive experiments on three benchmark datasets show that HawkesKT is superior to state-of-the-art KT methods. Remarkably, our method also exhibits excellent interpretability and shows significant advantages in training efficiency, which makes it more applicable in real-world large-scale educational settings. Chenyang Wang 0003, Weizhi Ma, Min Zhang 0006, Chuancheng Lv, Fengyuan Wan, Huijie Lin, Taoran Tang, Yiqun Liu 0001, Shaoping Ma |
WSDM | 1 |
| 2021 | Toward Dynamic User Intention: Temporal Evolutionary Effects of Item Relations in Sequential RecommendationabstractUser intention is an important factor to be considered for recommender systems, which always changes dynamically in different contexts. Recent studies (represented by sequential recommendation) begin to focus on predicting what users want beyond what users like, which are better at capturing user intention and have attracted a surge of interest. However, user intention modeling is non-trivial, because it is generally influenced by various factors, among which item relations and their temporal evolutionary effects are of great importance. For example, consumption of a cellphone will have varying impacts on the demands for its relational items: For complements, the demands are likely to be promoted in the short term; while for substitutes, the long-term effect may take advantage, because users do not need another cellphone immediately. Moreover, the temporal evolutions of different relational effects vary across different domains, which makes it challenging to adaptively take them into consideration. As a result, most existing studies only loosely incorporate item relations by encoding their semantics into embeddings, neglecting fine-grained time-aware effects. In this work, we propose Knowledge-aware Dynamic Attention (KDA) to take both relational effects and their temporal evolutions into consideration. Specifically, to model dynamic impacts of historical relational interactions on user intention, we aggregate the history sequence into relation-specific embeddings, where the attention weight consists of two parts. First, we measure the relational intensity between historical items and the target item to model the absolute degree of influence in terms of each relation. Second, to model how the relational effects drift with time, we innovatively introduce Fourier transform with learnable frequency-domain embeddings to estimate temporal decay functions of different relations adaptively. Subsequently, the self-attention mechanism is leveraged to derive the final representation of the whole history sequence, which reflects the dynamic user intention and will be applied to generate the recommendation list. Extensive experiments in three real-world datasets indicate the proposed KDA model significantly outperforms the state-of-the-art methods on the Top- K recommendation task. Moreover, the proposed Fourier-based method opens up a new avenue to adaptively integrate temporal dynamics into general neural models. Chenyang Wang 0003, Weizhi Ma, Min Zhang 0006, Chong Chen 0001, Yiqun Liu 0001, Shaoping Ma |
ACM Trans. Inf. Syst. | 1 |
| 2020 | Make It a Chorus: Knowledge- and Time-aware Item Modeling for Sequential RecommendationabstractTraditional recommender systems mainly aim to model inherent and long-term user preference, while dynamic user demands are also of great importance. Typically, a historical consumption will have impacts on the user demands for its relational items. For instance, users tend to buy complementary items together (iPhone and Airpods) but not substitutive items (Powerbeats and Airpods), although substitutes of the bought one still cater to his/her preference. To better model the effects of history sequence, previous studies introduce the semantics of item relations to capture user demands for recommendation. However, we argue that the temporal evolution of the effects caused by different relations cannot be neglected. In the example above, user demands for headphones can be promoted after a long period when a new one is needed. Chenyang Wang 0003, Min Zhang 0006, Weizhi Ma, Yiqun Liu 0001, Shaoping Ma |
SIGIR | 1 |
| 2019 | An Efficient Adaptive Transfer Neural Network for Social-aware RecommendationabstractMany previous studies attempt to utilize information from other domains to achieve better performance of recommendation. Recently, social information has been shown effective in improving recommendation results with transfer learning frameworks, and the transfer part helps to learn users' preferences from both item domain and social domain. However, two vital issues have not been well-considered in existing methods: 1) Usually, a static transfer scheme is adopted to share a user's common preference between item and social domains, which is not robust in real life where the degrees of sharing and information richness are varied for different users. Hence a non-personalized transfer scheme may be insufficient and unsuccessful. 2) Most previous neural recommendation methods rely on negative sampling in training to increase computational efficiency, which makes them highly sensitive to sampling strategies and hence difficult to achieve optimal results in practical applications. Chong Chen 0001, Min Zhang 0006, Chenyang Wang 0003, Weizhi Ma, Minming Li, Yiqun Liu 0001, Shaoping Ma |
SIGIR | 3 |
| 2019 | Jointly Learning Explainable Rules for Recommendation with Knowledge GraphabstractExplainability and effectiveness are two key aspects for building recommender systems. Prior efforts mostly focus on incorporating side information to achieve better recommendation performance. However, these methods have some weaknesses: (1) prediction of neural network-based embedding methods are hard to explain and debug; (2) symbolic, graph-based approaches (e.g., meta path-based models) require manual efforts and domain knowledge to define patterns and rules, and ignore the item association types (e.g. substitutable and complementary). In this paper, we propose a novel joint learning framework to integrate induction of explainable rules from knowledge graph with construction of a rule-guided neural recommendation model. The framework encourages two modules to complement each other in generating effective and explainable recommendation: 1) inductive rules, mined from item-centric knowledge graphs, summarize common multi-hop relational patterns for inferring different item associations and provide human-readable explanation for model prediction; 2) recommendation module can be augmented by induced rules and thus have better generalization ability dealing with the cold-start issue. Extensive experiments1 show that our proposed method has achieved significant improvements in item recommendation over baselines on real-world datasets. Our model demonstrates robust performance over “noisy” item knowledge graphs, generated by linking item names to related entities. Weizhi Ma, Min Zhang 0006, Woojeong Jin 0001, Chenyang Wang 0003, Yiqun Liu 0001, Shaoping Ma, Xiang Ren 0001 |
WWW | 5 |
| 2019 | Modeling Item-Specific Temporal Dynamics of Repeat Consumption for Recommender SystemsabstractRepeat consumption is a common scenario in daily life, such as repurchasing items and revisiting websites, and is a critical factor to be taken into consideration for recommender systems. Temporal dynamics play important roles in modeling repeat consumption. It is noteworthy that for items with distinct lifetimes, consuming tendency for the next one fluctuates differently with time. For example, users may repurchase milk weekly, but it is possible to repurchase mobile phone after a long period of time. Therefore, how to adaptively incorporate various temporal patterns of repeat consumption into a holistic recommendation model has been a new and important problem. Chenyang Wang 0003, Min Zhang 0006, Weizhi Ma, Yiqun Liu 0001, Shaoping Ma |
WWW | 1 |