EDBT 2026 Demo / reviewers in the wild / expert
Simone Scalabrino
dblp:183/2560
· DBLP profile ↗
5ranked-venue papers in the field
1as first author
3since 2021 · last 2025
0000-0003-1764-9685ORCID · verified
Domains — venue-derived; a paper can count in several
Other / Interdisciplinary · 5 (1 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Is it Really Fun? Detecting Low Engagement Events in Video GamesabstractThe gaming industry has witnessed remarkable growth in recent years, attracting millions of people who engage in its products both as a hobby and for professional purposes (e.g., e-sports). Video games are software products that have a unique and fundamental requirement: They must be engaging. Previous research introduced approaches aimed at measuring engagement, some of which specifically designed for video games. Such approaches could be useful for practitioners since they can be adopted on the large collection of gameplay videos daily published on platforms such as Twitch and YouTube to allow developers to monitor players’ engagement and detect areas in which it is low. Such specialized approaches have been evaluated on datasets in which the engagement was manually assessed by external evaluators based on the face of the player (we call it perceived engagement). We still do not know whether such approaches can capture the real engagement of players. Also, it is unclear to what extent practitioners would be willing to adopt such approaches in practice. In this paper, we provide two contributions. First, we ran an experiment with human 40 players aimed at defining a dataset of gameplay sessions in which participants self-reported their real engagement after every minute. We captured both their face and the gameplay. Based on this data, we compared state-of-the-art machine learning-based approaches to detect lowly engaging sessions. Our results show that the best model correctly classifies engagement in 74.7% of the cases and ranks video games in terms of their real engagement very similarly to how players would rank them (Spearman ρ = 0.833). Second, to assess the practicality of adopting such approaches in an industrial setting, we conducted two semi-structured interviews with senior game developers, who provided generally positive feedback and interesting insights for future developments. Emanuela Guglielmi, Gabriele Bavota, Nicole Novielli, Rocco Oliveto, Simone Scalabrino |
MSR | 5 |
| 2025 | Enhancing Just-In-Time Defect Prediction Models with Developer-Centric FeaturesabstractEnsuring high software quality in development cycles with frequent updates is critical, especially in Agile and CI/CD environments. Just-In-Time Software Defect Prediction (JIT-SDP) has emerged as a promising solution for finding bugs early, as it enables immediate identification of changes prone to defects. JIT-SPD models based on Machine Learning focus primarily on project- and change-specific features, such as number of lines added and number of files modified in the change. Recent research has started to investigate developer-related features for defect prediction. However, these studies overlook information about developers’ work habits and cross-project activities. In this paper, we try to fill this gap by introducing a set of developer-centric features for JIT-SDP, which span through temporal aspects (when do developers usually make commits?), change-related aspects (how do developers usually make commits?), and project-related aspects (how are the contributions distributed among different repositories?). We conducted an empirical evaluation to understand if such features allow to improve ML-based JIT-SPD models and evaluated the importance of developer-centric features on the performance of the model. Our results show that integrating developer-centric features improves model performance. We observed a +15.48% precision and +10.47% recall in a within-project evaluation and +14.59% precision and even +85.83% recall in cross-project evaluation. Emanuela Guglielmi, Andrea D'Aguanno, Rocco Oliveto, Simone Scalabrino |
MSR | 4 |
| 2024 | Not all Dockerfile Smells are the Same: An Empirical Evaluation of Hadolint Writing Practices by ExpertsabstractDockerfiles can be affected by bad design choices, known as Dockerfile smells. Hadolint is currently the reference tool able to detect them, and it is widely used both by researchers and practitioners. The literature shows that these smells are commonly diffused in Dockerfiles, but it is still not clear how developers perceive them as bad practices. This paper aims to investigate the relevance of the Dockerfile smells captured by hadolint from the perspective of expert Dockerfile developers. We first perform a mining study in which we extract the change history of Dockerfiles maintained by experts to understand what smells have been more frequently introduced in their history. Next, we ran a survey in which we asked expert Dockerfile developers to evaluate Dockerfiles affected by different smells. We obtained 94 responses for 17 smells, representative of 24 Dockerfile smells. We found that experts prioritize a small part of the evaluated smells over others. Besides, they report additional bad practices not mapped as smells in any existing catalog. Thus, we propose a ranked catalog containing 26 additional Dockerfile smells, which can be used as a guide for novices to understand which aspects to focus on to write good-quality Dockerfiles. Giovanni Rosa, Simone Scalabrino, Gregorio Robles, Rocco Oliveto |
MSR | 2 |
| 2019 | Data-driven solutions to detect API compatibility issues in Android: an empirical studyabstractAndroid apps are inextricably linked to the official Android APIs. Such a strong form of dependency implies that changes introduced in new versions of the Android APIs can severely impact the apps' code, for example because of deprecated or removed APIs. In reaction to those changes, mobile app developers are expected to adapt their code and avoid compatibility issues. To support developers, approaches have been proposed to automatically identify API compatibility issues in Android apps. The state-of-the-art approach, named CiD, is a data-driven solution learning how to detect those issues by analyzing the changes in the history of Android APIs ("API side" learning). While it can successfully identify compatibility issues, it cannot recommend coding solutions. We devised an alternative data-driven approach, named ACRYL. ACRYL learns from changes implemented in other apps in response to API changes ("client side" learning). This allows not only to detect compatibility issues, but also to suggest a fix. When empirically comparing the two tools, we found that there is no clear winner, since the two approaches are highly complementary, in that they identify almost disjointed sets of API compatibility issues. Our results point to the future possibility of combining the two approaches, trying to learn detection/fixing rules on both the API and the client side. Simone Scalabrino, Gabriele Bavota, Mario Linares-Vásquez, Michele Lanza 0001, Rocco Oliveto |
MSR | 1 |
| 2017 | How open source projects use static code analysis tools in continuous integration pipelinesabstractStatic analysis tools are often used by software developers to entail early detection of potential faults, vulnerabilities, code smells, or to assess the source code adherence to coding standards and guidelines. Also, their adoption within Continuous Integration (CI) pipelines has been advocated by researchers and practitioners. This paper studies the usage of static analysis tools in 20 Java open source projects hosted on GitHub and using Travis CI as continuous integration infrastructure. Specifically, we investigate (i) which tools are being used and how they are configured for the CI, (ii) what types of issues make the build fail or raise warnings, and (iii) whether, how, and after how long are broken builds and warnings resolved. Results indicate that in the analyzed projects build breakages due to static analysis tools are mainly related to adherence to coding standards, and there is also some attention to missing licenses. Build failures related to tools identifying potential bugs or vulnerabilities occur less frequently, and in some cases such tools are activated in a "softer" mode, without making the build fail. Also, the study reveals that build breakages due to static analysis tools are quickly fixed by actually solving the problem, rather than by disabling the warning, and are often properly documented. Fiorella Zampetti, Simone Scalabrino, Rocco Oliveto, Gerardo Canfora, Massimiliano Di Penta |
MSR | 2 |