Richard W. C. Lui

dblp:21/6599 · also Richard Wing Cheung Lui · DBLP profile ↗
← Back
4ranked-venue papers in the field
2as first author
2since 2021 · last 2022
—ORCID · none

Domains — venue-derived; a paper can count in several

Knowledge Engineering, Semantic Web & Information Systems · 4 (2 first)
YearPublicationVenuePosition
2022 Acquisition of IS Capabilities by Collaborating with Academics: A Case in A Non-Profit Organization in Hong Kong
abstract
The emerging technological trends have impacted both business firms and nonprofit organizations (NPO). For both of them to adopt emerging technological applications, the primary prerequisite is the acquisition of IS capabilities, which may not be challenging for business firms, but NPOs. In this paper, a case of academic-community collaboration between the Hong Kong Polytechnic University (HK PolyU) and the Scout Association of Hong Kong (SAHK) is presented. The collaboration involves some students' capstone projects with Information Systems (IS) background to develop a range of technological applications in response to the training and activities of SAHK. From this case, several theoretical implications of IS capabilities and academic-community collaboration are highlighted, as well as practical implications for academics and NPOs.
Cheuk Hang (Allen) Au, Richard W. C. Lui, Kris M. Y. Law
J. Comput. Inf. Syst.2
2021 The Role of Attitude toward Challenge in Serious Game Design
abstract
This paper proposes that challenge, an orthogonal game attribute, can be used to improve game effectiveness. The results of our study suggest that attitude toward challenge should be considered when we tune challenge in the serious game for better learning results. A significant moderating role of attitude toward challenge is found in the relationship between challenge and self-efficacy. Investigating from the perspective of game attributes together with players’ attitude toward the attributes is a good approach to improving game design. Our approach of game improvement is a clear, explicit and one-to-one approach to relate game attributes and attitudes toward them.
Philip T. Y. Lee, Michael Chau, Richard W. C. Lui
J. Comput. Inf. Syst.3
2020 I.S. educational game: Adoption in teaching search engine optimization (SEO)
abstract
Educational games have been adopted in different disciplines in light of their various advantages such as engaging students and promoting learning attitudes, but their applications in Information Systems Education are relatively limited.In response to the needs for establishing new methodologies of Information Systems (I.S.) education, this study aims to explore the potential impact of educational games in I.S. education. We designed and adopted an educational game for teaching and learning of search engine optimization (SEO) based on previous articles about game-based learning (GBL). The game was played by a group of undergraduate students in a digital marketing course to learn SEO concepts. Survey and focus groups were used to collect their feedback to study the roles of educational games in students’ learning. Recommendations on designing and adopting educational games for students’ learning in Information Systems are also provided.
Richard W. C. Lui, Cheuk Hang (Allen) Au
J. Comput. Inf. Syst.1
2007 Delegation with supervision
Richard W. C. Lui, Lucas C. K. Hui, Siu-Ming Yiu
Inf. Sci.1