Zhenan Feng

dblp:215/5050 · DBLP profile ↗
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5ranked-venue papers in the field
2as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — venue-derived; a paper can count in several

Other / Interdisciplinary · 5 (2 first)
YearPublicationVenuePosition
2025 Investigating situation awareness transition in construction hazard recognition: A multimodal study of cognitive and neural mechanisms
abstract
Construction sites are dynamic and hazardous environments where workers often struggle to maintain high levels of situation awareness (SA), essential for effective hazard recognition. While technologies exist to aid hazard perception, limited research has explored how external environmental stimuli and internal safety goals jointly influence the SA transition across perception (SA1), comprehension (SA2), and projection (SA3). This study investigates the effects of augmented stimuli and safety goals setting on SA levels, SA transition and hazard recognition. A multimodal experimental approach was employed, integrating virtual reality (VR), eye tracking, modified Situation Awareness Global Assessment Technique (SAGAT) and event-related potentials (ERPs). A novel Temporal Hybrid Situation Awareness Measurement (THSAM) method was introduced to quantify SA by linking eye-tracking data with SAGAT responses. SAGAT data showed that both augmented stimuli and safety goals improved SA across all levels. SAGAT and THSAM indicated that the combination of the two interventions led to the largest improvements across SA1, SA2, and SA3. SA transition analysis revealed that augmented stimuli effectively facilitated the shift from unawareness (SA0) to SA1. THSAM and SA transition analysis confirmed safety goals primarily enhanced SA2. ERPs analyses further indicate distinct brain activity patterns (P2 and N400) associated with each SA level. This study contributes to construction safety research by providing quantitative evidence on the cognitive and neural mechanisms underlying SA transition. It also introduces THSAM as a methodological advancement for capturing real-time SA dynamics and offers practical implications for designing integrated safety interventions that align with workers’ goals and environmental demands.
Brian H. W. Guo, Zhenan Feng, Yang Miang Goh
Adv. Eng. Informatics3
2024 Augmented reality applications in construction productivity: A systematic literature review
abstract
Augmented reality (AR) has been extensively researched for its applications in the construction industry. However, there is limited focus on its effects on productivity. This paper aims to bridge the gap by using a systematic literature review to investigate AR applications in the planning, design, and construction phases, focusing on their mechanisms for enhancing productivity. The paper classifies AR applications by their target construction tasks, features, and factors contributing to improved productivity. Additionally, it proposes a framework for prototyping AR applications and evaluating their effects on productivity. Key findings reveal several contributions: the need for further investigation of AR for positioning and hazard notification tasks; the utilisation of different augmentation methods, display tools, and tracking methods based on specific construction tasks; AR’s positive impact on productivity in design review, discrepancy check, assembly, and hazard notification, while future research on evaluating productivity in progress management, planning simulation, and positioning.
Zhidong Xu, Zhenan Feng, Mostafa Babaeian Jelodar, Brian H. W. Guo
Adv. Eng. Informatics2
2020 An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings
Zhenan Feng, Vicente González 0001, Robert Amor, Michael Spearpoint, Jared Thomas, Rafael Sacks, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics1
2020 Towards a customizable immersive virtual reality serious game for earthquake emergency training
Zhenan Feng, Vicente González 0001, Carol Mutch, Robert Amor, Anass Rahouti, Anouar Baghouz, Nan Li 0014, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics1
2018 Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study
Ruggiero Lovreglio, Vicente González 0001, Zhenan Feng, Robert Amor, Michael Spearpoint, Jared Thomas, Margaret Trotter, Rafael Sacks
Adv. Eng. Informatics3