EDBT 2026 Demo / reviewers in the wild / expert
Risa Kimura
dblp:231/3714
· DBLP profile ↗
6ranked-venue papers in the field
4as first author
5since 2021 · last 2024
0000-0003-3931-7841ORCID · corroborated
Domains — venue-derived; a paper can count in several
Information Retrieval & Web Search · 6 (4 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | TippyMirror: Recollecting People's Positive Moments Based on Mirror Metaphor
Yukina Kato, Risa Kimura, Tatsuo Nakajima |
iiWAS (2) | 2 |
| 2024 | Using the Digital Twin Collage Model in CollectiveEyes
Risa Kimura, Tatsuo Nakajima |
iiWAS (2) | 1 |
| 2022 | Two Case Studies on Guiding Human Behavior Using Virtualization Technologies in Distributed Virtual Shopping Malls
Taku Watanabe, Yuta Matsushima, Risa Kimura, Tatsuo Nakajima |
iiWAS | 3 |
| 2021 | Hunting Lovely and Serendipitous Eye Sights through Sharing Collective Human Eye ViewsabstractPeople usually maintain their positive and openness by watching a variety of views in the world. However, the current situation such as epidemiological situations restricts people’s physical movement and may narrow people’s abilities. Additionally, current digital platforms, especially social media platforms, confine people to a narrow territory by filtering information to only their favorites. Thus, their happiness is achieved through a very narrow view. Sharing Collective Human Eye Views is a digital platform that people can share people’s diverse eye views with the world and show various scenes through people’s eye views. Risa Kimura, Tatsuo Nakajima |
iiWAS | 1 |
| 2021 | CollectiveEars: Sharing Collective People's Hearing CapabilityabstractThe sharing economy, which uses digital technologies to share a variety of physical resources in a peer-to-peer manner, has been attracting attention in recent years. There are already widespread services including delivery services using personal cars, accommodation services using private homes, and outsourcing services using each person’s spare time. Investigating the feasibility of sharing other types of previous unexplored physical resources in traditional sharing economy services, particularly human bodies, offers promising opportunities with which to expand the current scope of the sharing economy. For example, if other physical resources, such as human senses, could be shared, we might see new possibilities that are different from the current sharing economy services. Risa Kimura, Tatsuo Nakajima |
iiWAS | 1 |
| 2019 | Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart CityabstractOne of the most important topics in future crowdsourcing is how to influence and coordinate collective people to perform micro-tasks towards their common goal achieved through crowdsourcing activities. For achieving the goal, crowdsourcing needs to take into account coordinating collective people not only encouraging individual people. This paper presents the Game as Rhetoric model that is a framework for designing digital rhetoric, which is embedded in the real world and influences participants' behavior. We then present Collective Action Crowdsourcing and its IoT-based prototype system as an example using the Game as Rhetoric model. Risa Kimura, Tatsuo Nakajima |
iiWAS | 1 |