EDBT 2026 Demo / reviewers in the wild / expert
Jianqiang Wang 0006
dblp:24/4505-6
· DBLP profile ↗
2ranked-venue papers in the field
2as first author
2since 2021 · last 2023
0000-0002-8848-7911ORCID · conflict
Domains — venue-derived; a paper can count in several
Big Data, Cloud & Distributed Data Systems · 2 (2 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Lossless Point Cloud Attribute Compression Using Cross-scale, Cross-group, and Cross-color PredictionabstractThis work extends the multiscale structure originally developed for point cloud geometry compression to point cloud attribute compression. To losslessly encode the attribute while maintaining a low bitrate, accurate probability prediction is critical. With this aim, we extensively exploit cross-scale, cross-group, and cross-color correlations of point cloud attribute to ensure accurate probability estimation and thus high coding efficiency. Specifically, we first generate multiscale attribute tensors through average pooling, by which, for any two consecutive scales, the decoded lower-scale attribute can be used to estimate the attribute probability in the current scale in one shot. Additionally, in each scale, we perform the probability estimation group-wisely following a predefined grouping pattern. In this way, both cross-scale and (same-scale) cross-group correlations are exploited jointly. Furthermore, cross-color redundancy is removed by allowing inter-color processing for YCoCg/RGB alike multi-channel attributes. The proposed method not only demonstrates state-of-the-art compression efficiency with significant performance gains over the latest G-PCC on various contents but also sustains low complexity with affordable encoding and decoding runtime. Jianqiang Wang 0006, Dandan Ding, Zhan Ma 0001 |
DCC | 1 |
| 2021 | Multiscale Point Cloud Geometry CompressionabstractRecent years have witnessed the growth of point cloud based applications for both immersive media as well as 3D sensing for auto-driving, because of its realistic and fine-grained representation of 3D objects and scenes. However, it is a challenging problem to compress sparse, unstructured, and high-precision 3D points for efficient communication. In this paper, leveraging the sparsity nature of the point cloud, we propose a multiscale end-to-end learning framework that hierarchically reconstructs the 3D Point Cloud Geometry (PCG) via progressive re-sampling. The framework is developed on top of a sparse convolution based autoencoder for point cloud compression and reconstruction. For the input PCG which has only the binary occupancy attribute, our framework translates it to a down-scaled point cloud at the bottleneck layer which possesses both geometry and associated feature attributes. Then, the geometric occupancy is losslessly compressed using an octree codec and the feature attributes are lossy compressed using a learned probabilistic context model. Compared with the state-of-the-art Video-based Point Cloud Compression (V-PCC) and Geometry-based PCC (G-PCC) schemes standardized by the Moving Picture Experts Group (MPEG), our method achieves more than 40% and 70% BD-Rate (BjØntegaard Delta Rate) reduction, respectively. We would like to make all materials publicly accessible at https://njuvision.github.io/PCGCv2/ for reproducible research. Jianqiang Wang 0006, Dandan Ding, Zhu Li 0001, Zhan Ma 0001 |
DCC | 1 |