EDBT 2026 Demo / reviewers in the wild / expert
Chi Liu 0002
dblp:36/1312-2
· DBLP profile ↗
4ranked-venue papers in the field
0as first author
4since 2021 · last 2025
0000-0002-6428-5514ORCID · conflict
Domains — venue-derived; a paper can count in several
Knowledge Engineering, Semantic Web & Information Systems · 3Database Systems & Data Management · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Robust AI-Synthesized Image Detection via Multi-feature Frequency-Aware Learning
Hongfei Cai, Chi Liu 0002, Sheng Shen 0005, Youyang Qu, Peng Gui |
KSEM (1) | 2 |
| 2025 | Can LLMs Assist Computer Education? An Empirical Case Study of DeepSeek
Dongfu Xiao, Zhengquan Luo, Chi Liu 0002, Sheng Shen 0005 |
KSEM (2) | 4 |
| 2025 | Enhancing Fundus Image-Based Glaucoma Screening via Dynamic Global-Local Feature Integration
Yuzhuo Zhou, Chi Liu 0002, Sheng Shen 0005, Siyu Le, Sihan Ouyang, ZongYuan Ge |
KSEM (2) | 2 |
| 2024 | Federated Learning With Heterogeneous Client Expectations: A Game Theory ApproachabstractIn federated learning (FL), local models are trained independently by clients, local model parameters are shared with a global aggregator or server, and then the updated model is used to initialize the next round of local training. FL and its variants have become synonymous with privacy-preserving distributed machine learning. However, most FL methods have maximization of model accuracy as their sole objective, and rarely are the clients’ needs and constraints considered. In this paper, we consider that clients have differing performance expectations and resource constraints, and we assume local data quality can be improved at a cost. In this light, we treat FL in the training phase as a game in satisfaction form that seeks to satisfy all clients’ expectations. We propose two novel FL methods, a deep reinforcement learning method and a stochastic method, that embrace this design approach. We also account for the scenario where certain clients can adjust their actions even after being satisfied, by introducing probabilistic parameters in both of our methods. The experimental results demonstrate that our proposed methods converge quickly to a lower cost solution than competing methods. Furthermore, it was found that the probabilistic parameters facilitate the attainment of satisfaction equilibria (SE), addressing scenarios where reaching SEs may be challenging within the confines of traditional games in satisfaction form. Sheng Shen 0005, Chi Liu 0002, Teng Joon Lim |
IEEE Trans. Knowl. Data Eng. | 2 |