EDBT 2026 Demo / reviewers in the wild / expert
Xing-Xing Xing
dblp:368/0824
· DBLP profile ↗
5ranked-venue papers in the field
0as first author
5since 2021 · last 2024
—ORCID · none
Domains — venue-derived; a paper can count in several
Data Mining & Knowledge Discovery · 5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | RecCoder: Reformulating Sequential Recommendation as Large Language Model-Based Code CompletionabstractIn the evolving landscape of sequential recommendation systems, the application of Large Language Models (LLMs) is increasingly prominent. However, current attempts typically utilize general-purpose LLMs, which present a mismatch in capability and a large semantic gap relative to the specialized needs of recommendation tasks. To tackle these issues, we introduce RecCoder, an innovative model that reformulates sequential recommendation as a code completion task. This approach leverages the superior reasoning capability of code LLMs as a backbone, aligning well with the requirements of recommendation systems. To bridge the semantic gap, RecCoder creates extra tokens for each item and employs item content to initialize token embeddings. Furthermore, we have developed a suite of Semantic Adaptation Fine-tuning tasks, tailored to enhance the model's acquisition of both content and collaborative semantic information, thus aligning the model's intrinsic capabilities with the unique demands of recommendation tasks. Through extensive testing on three public datasets, RecCoder has shown remarkable improvements over existing models in terms of recommendation accuracy and efficiency. This success highlights the substantial yet previously underexplored potential of code LLMs in improving recommendation accuracy and efficiency, suggesting a promising new direction for future research in this area. The implementation code is accessible at https://github.com/AllminerLab/Code-for-RecCoder-master. Kai-Huang Lai, Wudong Xi, Xing-Xing Xing, Chang-Dong Wang 0001, Min Chen 0003, Mohsen Guizani |
ICDM | 3 |
| 2024 | Contrastive Learning for Adapting Language Model to Sequential RecommendationabstractWith the explosive growth of information, recommendation systems have emerged to alleviate the problem of information overload. In order to improve the performance of recommendation systems, many existing methods introduce Large Language Models to extract textual information from description text. However, Large Language Models are trained on large-scale generic textual data and may face a semantic gap for downstream recommendation tasks. To address the above issues, we propose Contrastive Learning for Adapting Language Model to Sequential Recommendation (CLA-Rec). In CLA-Rec, we first extract text embeddings from description text using Large Language Models and align the text embeddings learned by Large Language Models with the collaborative information through contrastive learning to obtain high-quality item representations. Through semantic alignment, we bridge the semantic gap between Large Language Models and the recommendation task. To map textual information and collaborative information into user representations, we utilize a Transformer model to learn user representations and capture user preferences by combining the semantically aligned item representations. Extensive experiments on three public datasets demonstrate that our method outperforms state-of-the-art approaches on multiple evaluation metrics, illustrating the effectiveness of the CLA-Rec model in adapting Large Language Models to recommendation tasks. Fei-Yao Liang, Wudong Xi, Xing-Xing Xing, Chang-Dong Wang 0001, Min Chen 0003, Mohsen Guizani |
ICDM | 3 |
| 2023 | Hypergraph Attribute Attention Network for Community RecommendationabstractIn recent years, the gaming industry has flourished. Therefore, game manufacturers need to strive to improve the gaming experience of users in the game. Social recommendation tasks in game scenes have become increasingly important. In this work, we focus on community recommendation scenario. A distinctive feature of game community recommendation is that each member can only belong to one gang for a certain duration, which we refer to as uniqueness of communities. The problem caused by uniqueness is that for users to be recommended, there are no positive samples available for training. The challenge caused by uniqueness is that there are no positive samples available for training when users are recommended. Therefore, the collaborative filtering information between the user and the community is very sparse. Meanwhile, existing methods fail to fully model communities and users based on their features and profiles. To address these problems, we propose Hypergraph Attribute Attention Network (HATT) framework. In order to fully exploit user profiles and similarity between users, we discretize user features into entity nodes and model the heterogeneous relationships between users and communities by hyperedge. We propose a hypergraph attention-based message passing mechanism to capture the high-order relationships and obtain embedding with more semantics. At last, we design contrastive learning paradigms to enhance the model’s representation ability and apply a multi task training strategy to train the model. Extensive experiments on two real world game datasets are conducted and the results demonstrate the superiority of our method in community recommendation. Wudong Xi, Xing-Xing Xing, Chang-Dong Wang 0001 |
ICDM | 3 |
| 2023 | Auto Graph Filtering for Bundle RecommendationabstractBundle recommendation focuses on recommending users with associated item sets at once. Recently, some works utilize Graph Neural Network (GNN), which has a solid power for mining information behind the topological structure, to enhance bundle recommendation performance. The previous GNN-based methods focus on designing the bundle-item association mechanism and fusing the extra information from the item view into the final prediction. However, the crucial component in GNN, namely the neighborhood aggregation mechanism, is yet to be explored under the bundle recommendation scenario. In this work, we propose a bundle-specific neighborhood aggregation mechanism named Auto Graph Filtering (AGF). The AGF refines the neighborhood aggregation mechanism from two aspects. (1) AGF utilizes the 2-hop meta paths in the bundle recommendation scenario instead of user interactions directly, which alleviates the extreme sparsity in the user-bundle graph. (2) AGF automatically reweights all the meta paths during the training. With training procedure completed, AGF optimizes the user-bundle graph to meet the bundle recommendation requirement. The experimental results show that our simplest AGF version, AGFN, consistently outperforms all the baselines. Moreover, the user-bundle graph learned by AGFN could also boost the existing GNN-based methods to achieve a better performance. Xiang-Long Li, Wudong Xi, Xing-Xing Xing, Chang-Dong Wang 0001 |
ICDM | 3 |
| 2023 | MCRec: Multi-channel Gated Gifts RecommendationabstractIn recent years, various recommendation methods are proposed to capture user preferences more accurately, with the assumption that different types of records reflects the positive intention of users to buy items in different degree. However, the records of different channels may denote positive or negative impacts on users’ willingness to buy items in multi-channel scenario, which is a salient features of games. Making recommendation only with the records of buy channel makes it difficult to capture cross-channel impact of items. To solve the issue, this paper proposes a multi-channel gated gifts recommendation method, named MCRec, which is able to mine the impact of acquisition in different channels on buy channel from multi-channel records and generate personalized gifts for users. The MCRec method extracts channel-aware correlation of items from channel-aware item-item graphs. The contribution of different items in various sessions is distinguished with item gate, and the impact of the context of different channels on buy channel is measured with channel gate. Finally, personalized gifts will be generated hierarchically with different purposes. Extensive experiments are conducted on two datasets that are constructed with the data collected from two massively multiplayer online (MMO) games. The results demonstrate the superiority of our MCRec over state-of-the-art recommendation methods in gifts recommendation. Further ablation studies validate the effectiveness of the design of MCRec in modeling cross-channel impact of items. Ting-Ting Su, Wudong Xi, Xing-Xing Xing, Chang-Dong Wang 0001 |
ICDM | 3 |